Peops who log off during a dual!!

I had this happen the other day when I followed a pirate through their FSD wake into an act of piracy. Lost a reasonable bounty as a result. It struck me as a rather lame act by a player who has elected to enjoy all the other aspects of PVP but not the consequences. At the end of the day it's no skin off my nose, but I'm fairly sure that at some corner of that players psyche they're aware that their attitude is fairly pathetic. I suspect in the long run something will be done to balance this, even a 30 second timer over the current 15 would improve it. A soft ban from Open for repeat disconnectors, possibly leading up to a hard ban with extreme numbers of offences couldn't go astray either.
 

Jex =TE=

Banned
All I can say is, if i am carrying a cargo, and I absolutely cannot afford to lose it, (because i have just upgraded, and am just leaving an insurance margin in cash), then I will logout if I think I cannot escape with boosts. And if another player does not like it, well, F-you my good sir, F-You very much.

Oh we found one!

Actually it's you who can go do that you cheater. We couldn't give 2 hoots about you or your ship - if you're stupid enough to fly around without insurance then that's up to you. I hope in the near future you buy an anaconda, sink all of your money into it and then blow it up trying to get out of dock and have no insurance :)

Have a nice day!
 
Oh we found one!

Actually it's you who can go do that you cheater. We couldn't give 2 hoots about you or your ship - if you're stupid enough to fly around without insurance then that's up to you. I hope in the near future you buy an anaconda, sink all of your money into it and then blow it up trying to get out of dock and have no insurance :)

Have a nice day!

Hi Jex,

If you carefully read the text you quoted, I actually never go around without insurance, (and trading with a capital level that doesn't let you cover fuel costs is a pain).

I know you couldn't give two hoots about me and my ship, but it seems plenty of you PKillers seem to do so. In fact the last one to do so caught me with empty holds, and could not believe what his scanners were telling him. When he at last finished shooting me up, (I was travelling sans weapons and shields at that point), he requested that he be able to perform an experiment, and after giving me time to agree, crushed my ship with the surgical precision available upon an immobile target.

If I have reserves of cash to accommodate Pkillers, then I let them have a crack, if not, then yeah, I log. I don't actually play this game for your enjoyment, I play it for mine. Is this a surprise to you?

On the subject of the Anaconda, had one in Beta, pretty easy to get in and out of the mail slot, but once I get one together, and have the insurance to trash it, I promise to do one in your "honor".

Have a nice day,
 

Jex =TE=

Banned
Hi Jex,

If you carefully read the text you quoted, I actually never go around without insurance, (and trading with a capital level that doesn't let you cover fuel costs is a pain).

I know you couldn't give two hoots about me and my ship, but it seems plenty of you PKillers seem to do so. In fact the last one to do so caught me with empty holds, and could not believe what his scanners were telling him. When he at last finished shooting me up, (I was travelling sans weapons and shields at that point), he requested that he be able to perform an experiment, and after giving me time to agree, crushed my ship with the surgical precision available upon an immobile target.

If I have reserves of cash to accommodate Pkillers, then I let them have a crack, if not, then yeah, I log. I don't actually play this game for your enjoyment, I play it for mine. Is this a surprise to you?

On the subject of the Anaconda, had one in Beta, pretty easy to get in and out of the mail slot, but once I get one together, and have the insurance to trash it, I promise to do one in your "honor".

Have a nice day,

LOL where did you get that I'm a player killer? Maybe you should read too because only a few posts back I point out that I've killed one AI since playing the game.

I hardly have any cash, I have a hauler with only cargo upgraded on it right now but I'm not going to be a wimp and disconnect from a game just because I might lose everything. It's cheating and if you're fine with cheating, most of the community would prefer it if you played Solo.
 
My suggestion, back in the DDF, was to keep the player 'in the game' until the player was 'safe' and place it under control of AI who was under the condition of keeping the player alive and escape as soon as possible, and the AI skill is commensurate with their combat ranking.

That way it would allow people who have flaky connections a chance to reconnect and people who are pirating the player to take what they wanted.

As long as people know then they can't complain. If they have a valid disconnect then that is unfortunate and if they did it in purpose then they are penalised.
 
Playing online gives consent to being attacked FNAR
Playing online gives consent to others going offline at will

DWI.
 
Playing online gives consent to being attacked FNAR
Playing online gives consent to others going offline at will

DWI.

It's not going offline that is a problem. It's the lack of consequences for doing so. Any game letting player actions have no consequence is in need of a rework.
 
It's not going offline that is a problem. It's the lack of consequences for doing so. Any game letting player actions have no consequence is in need of a rework.

There's little consequence for anything that happens in a game with virtual, non purchaseable money that also gives you free ships if you lose everything. You can grief newbies to no end with no consequences at all.
 
There's little consequence for anything that happens in a game with virtual, non purchaseable money that also gives you free ships if you lose everything. You can grief newbies to no end with no consequences at all.

Which is an argument that can be used against combat-loggers too.
See, it's all a vicious circle.

But, you have to agree - PvP is in the game. Interdiction is free of consequences(bar some miniscule damage unless submitted/evaded), which means being able to take newbies/anacondas/lakon type-9's out of supercruise and do whatever, be it kill, plunder, disable, chat or have tea is up to you.
Killing the process is not an in-game action and as such will be sanctioned as an exploit. Using in-game means to escape and offender or to defend yourself is fine and good with all parties and is the intended way to play the game.
 
Which is an argument that can be used against combat-loggers too.
See, it's all a vicious circle.

But, you have to agree - PvP is in the game. Interdiction is free of consequences(bar some miniscule damage unless submitted/evaded), which means being able to take newbies/anacondas/lakon type-9's out of supercruise and do whatever, be it kill, plunder, disable, chat or have tea is up to you.
Killing the process is not an in-game action and as such will be sanctioned as an exploit. Using in-game means to escape and offender or to defend yourself is fine and good with all parties and is the intended way to play the game.

Just checking. Is there actually a written rule in any online game that states you are not allowed to log off, exit, shut down the computer or such anytime you want to?
 
There's a 15 second timer for logging off, you have to 'pull the plug' to avoid that, which would be exploiting the games mechanics. Same as most MMO's, the timer just needs to be more solid, and perhaps a little longer.
For consistency with the other in-game escape mechanisms then any timer would be aligned with the time it takes to hyperspace away. It's easy enough to hide after that.

Frame charge build up.
Countdown.
Jump.

If you can't destroy their ship in that time then a combat log doesn't make any difference.
 

Robert Maynard

Volunteer Moderator
And if one does not want to take the risk of being attacked by another player, he does not play open mode. See? Simple as well.

It does indeed - very simple.

Give it up, there is no point in arguing with mister Robert "semnatics" Maynard. This is the guy who claimed that "physical DRM free edition" only means that the disk has no physical protection against copying it (as in "physically DRM free") LMAO

Never did get to a final resolution on that one, did we....

.... especially as it specifically states in the pledge tier reward: " (please note: the disc in the pack is simply an alternative way to install the game - it will have the same online account code whether installed off disc or downloaded digitally)." ;)

There maybe more than combat in elite, but none of those things are exclusive to combat, which is the only condition which would make your argument make any sense. Your argument only makes sense if there is core mechanic in the game whereby for combat, both parties have to agree and somehow players were circumventing that to attack other players "without consent".

As it is un provoked attacks are a core mechanic of the game, by playing the game you accept that unprovoked aggresion is possible and you inherently consent to this. Its a simulation once you have made the real world decision to press play, that is real consent, any un consent in the game is simulated.

If there were no ways to reach Elite status except by partaking in combat, you might have a point. However, two of the three reputation ranks do not *require* combat to reach the rank of Elite. Additionally, mining does not require combat; some missions do not require combat.

While a player chooses to play in a game where combat is possible it does not mean that that combat is desired. Likely - certainly.

Does the Ai need to consent to fight as well?

When you start the game you start knowing full well what the rules of the game are. Included in that is the fact that you can get attacked by other ships.

Now, why is it ok for AI to attack you but not players?

While a player chooses to play in a game where combat is possible it does not mean that that combat is desired. Likely - certainly.
 
Just tossing in my own experience (when testing exactly this in Beta) that there IS a logout timer if you are under attack.

In Beta, it was 15 seconds.

- - - - - Additional Content Posted / Auto Merge - - - - -

While a player chooses to play in a game where combat is possible it does not mean that that combat is desired. Likely - certainly.

Is this about "combat should be fair"?

Let me paraphrase a to-be-unnamed famous YouTuber, who -- with regards to a different game -- said, "if you engage in a fair fight, you're doing it wrong".

;-)
 
They need a slap full stop, happened a few times now!! I like a bit of piracy you know blow peops up steal there cargo.

But hey guess what when you nearly destroy them they log off!!!

Open play is flawed this needs fixing like many others things.


Rant over

Bosh

Piracy is not blowing up ships and sounds like you just wanted pvp with a weaker ship then your own.

I do not agree with any combat logging but people will do it. look at dayz and that has been going on for years now still happens,

But the main ones who complain and do it are the ones who shout about it when it happens to them?!? Talking dayz here most new players have not got a clue about combat logging!

All in all life goes on, the game goes on get over it and go find your next weaker ship to murder oops I mean pirate
 

Robert Maynard

Volunteer Moderator
Is this about "combat should be fair"?

Let me paraphrase a to-be-unnamed famous YouTuber, who -- with regards to a different game -- said, "if you engage in a fair fight, you're doing it wrong".

;-)

:D Touché. However, some of the more pro-PvP players do seem to want a challenge - are they doing it wrong?
 
Just checking. Is there actually a written rule in any online game that states you are not allowed to log off, exit, shut down the computer or such anytime you want to?

Since you like making semi-snarky posts I will grant you an answer.
Online games with PvP features include timers that punish players who log off. All game mechanics are considered "rules" since you play the game. Such mechanic is the anti-combat logger mechanic implemented in major and not so major titles.

The major problem with the people who protest against this, is that they try to push a non-player-interaction argument against an exploit that happens during pvp. Nobody of the people who play PvP, I think, requests an anti-combat logging mechanic for out-of-combat situations. Nobody is even discussing it and there are no reasons for people mudding the water with complaints about supercruising out of combat and your internet being crap.
Implementations of the anti-combat-logging features varies from things that you may consider "fair" to things you may consider "ruining your gameplay".

I will give you examples with some games, just so you don't think I'm making it up. In any of those games killing the process is ok, however what happens to your character/vehicle is what is needed in Elite:

1. DayZ Standalone: Logging out whether in or out of combat may happen at any time. However your character stays at the same spot for 30-280 seconds;
2. DayZ mods and other Arma mods, depending from server to server: Logging out results in the character standing at the same spot for xxx-xxx seconds(depends on the server settings), If you log out when combat actions are being take, such as people firing and hitting you, you shooting a gun, you can only log out after a time of xxxx-xxxx seconds runs out, during which time you are unable to take any actions in the game. If the timer runs out and you are still alive - good for you, you log, still considered by players combat logging, but nobody can blame you for exploiting. Usually around 60 seconds(again varies). However! If you kill the process in order to evade being killed, the fact that you didn't wait for the timer is detected by the server and you get insta-killed the moment you log back on.
3. Planetside 2 - If you kill the process or exit the game via the exit menu - your character stays at the same spot for up to 60 seconds;
4. World of Tanks - Killing the game process or being afk during a battle results in your vehicle standing still during the course of the whole battle session and your vehicle gets destroyed automatically at the end of the battle(if you didn't move for a certain amount of time);
5. Dota - Force-qutting results in you dropping from the game. Doing such a thing a few times results in your being put in a special "low-priority" queue, where you can play only with players like you, other people who were punished for things such as offensive language, trolling, etc., not with the majority;
6. War Thunder - your vehicle stays at the same place for a certain time after you physically disconnect during a battle;
7. Minecraft servers that allow pvp also have combat-logging mechanisms;
8. CS:GO combat-logging results in you being unable to rejoin the same game again, hence killing all stat earnings and battle completion rewards;
9. Rust does not let your character disappear, it is persistent in the game world. If someone finds you, be it NPC or player while "sleeping" - you can be done whatever you want with said player;
10. Il-2 Sturmovik (even the old one through the Lobby program), left your plane flying for a certain time after you DC.

There, 10 examples of combat-logging mechanics off the top of my head. I am sure many more games can be listed here.
And yet, all of those games have much more players than Elite and they all comply with the mechanics/rules/call-them-whatever-you-want.

E:D is an online game and as such abusing the software side of the game to gain advantage over other people who play it within the game mechanics is an exploit. As such, it has to be dealt with.
 
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Just checking. Is there actually a written rule in any online game that states you are not allowed to log off, exit, shut down the computer or such anytime you want to?

In CS:GO if you're playing a competitive match and you quit, you get banned from re-entering any more comp matches for 30 mins, do it again and it increases to a few hours, then a few days, then perma-ban.

I think the same should apply in elite - if you're being attacked by somebody, or you're in the middle of a battle of some-sort, if you pull the plug, you should get a real penalty (credit fine, or the inability to play for a while)
 
Why have them disappear from existence at all? If you are stupid enough to log off whilst still in space then you take the consequences. You should only be safe whilst docked and in the hanger!
 
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