Peops who log off during a dual!!

I'm OK with player piracy if it is done the same way as in Eve - all Federation, Alliance and Imperial star systems should have patrol ships that appear instantly when you attack another player in their space, and vaporize you before you can say 'damn'. Anarchy systems are fair game.
 
I cant be bothered to read all this but:
historical
noun: duel; plural noun: duels
A prearranged contest with deadly weapons between two people in order to settle a point of honour.

What the OP describes is more like
noun: mugging; plural noun: muggings
An act of attacking and robbing someone in a public place:
‘he was the victim of a brutal mugging’

But I agree they shouldn't log off to avoid it.

Ha ha I admit my spelling and grammar isn't one of my strong points.

That's the first time I've seen someone make this very pertinent point.

My opinion FWIW:

If you play in open mode, you should expect players to be able to do the same things as NPCs. NPCs attack you for no reason sometimes. Players will as well.

Logging out to save yourself from death (or anything else for that matter) is not on.

Charging your FSD and jumping out is fine.

So the logouters should just jump instead. That would annoy "Pirate" Pete just as much as logging off but be a perfectly acceptable gameplay strategy rather than cheating.

The OP isn't pirating anyway. That's scanning for cargo, demanding it over comms, shooting them if they seem a bit reluctant and targetting the cargo hold or using a cargo hatch breaker.

Killing other ships for giggles is murder, not piracy. Still a valid game play option but less honourable than even piracy.

I ain't honourable :)
 
I'm OK with player piracy if it is done the same way as in Eve - all Federation, Alliance and Imperial star systems should have patrol ships that appear instantly when you attack another player in their space, and vaporize you before you can say 'damn'. Anarchy systems are fair game.

But then you would have to give Traders a very good reason to want to venture into Anarchy space.

I prefer emergent gameplay, not traders hiding in high-sec space, and fighters staying in Anarchy doing dog-fight arena mode :-/
 
I'm sick of this argument. Frontier, please, make PvP consensual and let the players decide. (And no, solo mode is not the same as consensual PvP - I want to play with others, just not get ganked <snip>)

They already did that if you haven't noticed :) You can put anybody attacking you on the ignore list and be done with it, not mentioning other options.
 
But then you would have to give Traders a very good reason to want to venture into Anarchy space.

I prefer emergent gameplay, not traders hiding in high-sec space, and fighters staying in Anarchy doing dog-fight arena mode :-/

Hah, I was just going to say that then peaceful traders can stay peaceful and fighters can stay in Anarchy doing dog-fight arena mode. Where you might get a decent challenge and not just grief some poor trader.

They already did that if you haven't noticed :) You can put anybody attacking you on the ignore list and be done with it, not mentioning other options.

Doesn't stop them from getting you the first time. And what other options?
 
They already did that if you haven't noticed :) You can put anybody attacking you on the ignore list and be done with it, not mentioning other options.
That is kind of completely different. One can deny PvP between the two players and thus prevent random griefing/ganking, the other permanently blocks the player, which isn't a very good solution, but it's probably the best solution for now I guess.
 
Let's make something clear, from now on. A few points need to be made for all who wish to post in this thread:

The 15 second timer currently does not work. It only shows up if you try to exit the game in the normal way. If you kill the process of the game, your ship disappears instantly. So NO, the 15 second timer is available, but not working as intended. Stop using it as an argument, since it isn't.
 
Hi all,

Even thou it seems a little late to offer constructive suggestions it seem the whole issue about forcing disconnects in combat or potentially during interdiction could be easily avoided by a forced fsd jump if someone disconnects. That way given any given situation the time delay would be fair to both sides rather than a predetermined timer.

Let's say there is mass disruption going on, the disconnection ship would stay in game until the fsd spool up is complete, same would apply with a damaged fsd drive. It would just take as long as it would usually take to escape / finish disconnecting.

On the note of disconnecting being a valid game mechanic, well it is not and that's not a point to be arguing about. It is as little a game mechanic as turning off you computer.

Open play is what the name suggests: it's an open world sandbox, anything can happen. Players complaining they get blown up by a pirate in open play is as if you play decide to play Farcry 4 online, but argue you were just taking a hike looking at the scenery when all of a sudden you got shot.

This argument about consent is absolute nonsense. You are in an open world competing with other players regardless which path anyone chose.
 
This is a really difficult issue. Its actually a lot of issues that really need broken down and it does seem that there are a number of definitions of every word being used.
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Because of the lack of clear definition of the words like pirate, PvP etc. the whole discussion was meaningless by the end of page one.
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There are at least a few exchanges on here where I think people would have been agreeing but for the fact they are using different definitions of the same words. A meaningful debate on the whole "PvP in Open mode" issue can only occur if it starts with definitions that all of the participants agree to use. It seems a very important issue for a lot of people so it would seem that it does need proper debate.
 
Let's make something clear, from now on. A few points need to be made for all who wish to post in this thread:

The 15 second timer currently does not work. It only shows up if you try to exit the game in the normal way. If you kill the process of the game, your ship disappears instantly. So NO, the 15 second timer is available, but not working as intended. Stop using it as an argument, since it isn't.

As long as you are sure someone disconnected without using the exit menu then I agree.
But I am not sure how you would be able to tell, 15 seconds isn't that long and after 15 sec the ship disappears instantly.
 
Even thou it seems a little late to offer constructive suggestions it seem the whole issue about forcing disconnects in combat or potentially during interdiction could be easily avoided by a forced fsd jump if someone disconnects. That way given any given situation the time delay would be fair to both sides rather than a predetermined timer.

Let's say there is mass disruption going on, the disconnection ship would stay in game until the fsd spool up is complete, same would apply with a damaged fsd drive. It would just take as long as it would usually take to escape / finish disconnecting.

This is actually not a bad idea at all. It also moves the "escape time" from a fixed timer to an in-game mechanic -- you could still delay the exit by mass-locking the target.], and shooting for the FSD subsystem would be meaningful.

This argument about consent is absolute nonsense. You are in an open world competing with other players regardless which path anyone chose.

Have some rep. I really don't understand the thought processes of people that want to play Open Mode but want to get asked for their permission before being pirated. The fallacy is so obvious it should be biting them in the nose. :-D
 
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Just as an addition. Code-of-conduct changes by FD are in effect. The timer not working as intended has been confirmed as a bug, so... Whether or not FD will fix it and start answering those tickets, submitted by people who get other people run away by combat-logging in the middle of the fight remains to be seen.

Code of conduct exempt:

No cheating or taking advantage of exploits in the game



  1. We also do not tolerate the use of any exploits or the use of any possible bugs in the game to generate player advantage.
  2. Any player caught cheating or taking advantage of any exploits or bugs will be penalise and could face a game ban.
 
"confirmed as a bug" Does that mean the timer doesnt work or that the timer can be bypassed by Alt+F4 which is not intended ?
 
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Does that mean the timer doesnt work as intended or that the timer can be bypassed by Alt+F4?
The time pretty much works as intended as there is no way you can enforce it on Alt-F4 for a game that runs the universe on your and your buddy local PCs :) Some ignorant people asked for this delay, they got a completely lame feature. Seems fair :)
 
The time pretty much works as intended as there is no way you can enforce it on Alt-F4 for a game that runs the universe on your and your buddy local PCs :) Some ignorant people asked for this delay, they got a completely lame feature. Seems fair :)

It's okay, if bad comes to worst and they can't figure out a way to make it work, we can still use the report function against you.
 
"confirmed as a bug" Does that mean the timer doesnt work or that the timer can be bypassed by Alt+F4 which is not intended ?

It has been confirmed as a bug, because it does not leave the ship in the instance for 15 seconds when you kill the software process with the use of the task manager/any other means. I would think the intended way of operation for this timer is to countdown 15 seconds and leave your ship within the same instance for 15 seconds, regardless of the disconnection method.
I.e. the timer at the moment is present, but is only visual indication on when you try to shut down the game in the intended manner - via the menus.
 
It's okay, if bad comes to worst and they can't figure out a way to make it work, we can still use the report function against you.

Please do, see my signature :) I think there is no PvP in elite but there is lots of PrP (Player reports Player), have fun with that!
 
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