One of the things that seems to animate a lot of players is the background simulation. It operates almost invisibly for most, and seems to have little real relevance in the game. This suggestion is therefore an idea to bring the BGS into view for players.
I would like to see the Megaships moving around from station to station.
Generally the idea is that the megaships actually perform their role. Bulk carriers would ply their trade between stations. They would appear about 15-30 Km from the station and traffic would travel to and from the carrier. These smaller ships could be pirated, missions around escort and security could be offered, or even moving goods from the carrier to the station or to the carrier could be undertaken. The carrier could broadcast messages about items that they are interested in that pilots could undertake to deliver.
Mining megaships could act as mobile refineries, dropping into RES's allowing pilots to mine then trade with the megaship, or purchase refined metals to fulfill a contract. Or even sign up as a miner with a contract for minerals with the mining vessel perhaps getting a bonus when doing so. Again this could provide opportunities for piracy, bounty-hunting or escort contracts.
Fleet carriers would provide the ship transport function, if one was nearby, you could fly your ship to it, select a destination then take a "taxi" back to the station. Or if you summon the ship from another station, you could collect it from the fleet carrier by engaging a taxi and being transported to the carrier.
It would be nice although I do not know how practical if the hyperspace entry / exit for capital ships was used.
It might have already been suggested, if so ignore this, otherwise what do you think.
I would like to see the Megaships moving around from station to station.
Generally the idea is that the megaships actually perform their role. Bulk carriers would ply their trade between stations. They would appear about 15-30 Km from the station and traffic would travel to and from the carrier. These smaller ships could be pirated, missions around escort and security could be offered, or even moving goods from the carrier to the station or to the carrier could be undertaken. The carrier could broadcast messages about items that they are interested in that pilots could undertake to deliver.
Mining megaships could act as mobile refineries, dropping into RES's allowing pilots to mine then trade with the megaship, or purchase refined metals to fulfill a contract. Or even sign up as a miner with a contract for minerals with the mining vessel perhaps getting a bonus when doing so. Again this could provide opportunities for piracy, bounty-hunting or escort contracts.
Fleet carriers would provide the ship transport function, if one was nearby, you could fly your ship to it, select a destination then take a "taxi" back to the station. Or if you summon the ship from another station, you could collect it from the fleet carrier by engaging a taxi and being transported to the carrier.
It would be nice although I do not know how practical if the hyperspace entry / exit for capital ships was used.
It might have already been suggested, if so ignore this, otherwise what do you think.