This project looks like The Expanse meets Rimworld (or Prison Architect). Focus is less on "colony sim" and more on "space combat, cargo and exploration" but still has a lot of "base / ship building" features.
https://store.steampowered.com/app/1857080/The_Last_Starship/
This is still in (quite...
Short version
By placing advertisements for various sponsors on rides and around the park, players can make money and/or offset expenses, but with a negative effect on guest happiness.
Longer version
Many players crave more complex and challenging simulation elements in PlanCo (or its rumored...
I've been thinking about something that makes online vs offline games different. I'm not talking about the obvious social aspect, but rather the idea that online MMO-like games are live simulations, always running 24x7, never paused or rewound (load last save). Offline games, on the other hand...
Hey everyone!
Why is it so hard to make flying animals in 3D simulation games?
Can't they move/fly like all the other animals in game?
Can someone please tell me why they can't make it that easy? :)
i played solo training mission combat i very like it since 2015 and i got an idea
there is new menu in training room players can make own waves with ship builder own and npc or also can select own ship for self and npc also with engineering too for both to making 10 wave to fight
after that...
How to introduce a much-requested new feature without over-committing in the runup or under-delivering in the launch. No important lessons to be learned here I'm sure.
https://www.rockpapershotgun.com/2020/07/01/how-satisfactorys-developer-tricked-their-audience-and-why-their-audience-loved-it/
One of the loadable modules we could buy for fleet carriers is the Faction HQ module.
So, here's what it brings to the Carrier:
Purchase the "Faction HQ" by the normal process as other FC modules.
If you are within [x] light years from a BGS game faction, you can enable the "Faction HQ" to...
5.75 GBP for two days only.
In summary - despite its many faults - at this price it's a bargain. if you like city builders, it's worth a look.
I strongly recommend these DLC - Parklife, Mass Transit and Snowfall (for the trams), and the mods: MoveIt and TrafficManager.
The recent Campus...
Hello and thank you for opening this post.
We at Dijkstra PLC are currently looking for more ps4 members to join our Faction and squadron!
We are a group of players who are friendly, dedicated and generally have a laugh whilst playing for our PMF.
We have members mainly from the UK, US and CA...
Now that the Milky Way galaxy just got a little smaller with the DW expedition:
1. is it possible to get space legs similar to the way this exists in X4: Foundations or (Candyman meets boogey man alert) Star Citizen? It would be great to be able to exit your spaceship/land rover when landed on...
Greetings commanders, this is a suggestion for not quite overhauling, but tweaking the BGS and minor factions function, but let me preface with a simple statement:
As we all know, Squadrons can pledge allegiance to a minor faction.
And this, fellow commanders is what i propose to be the...
I come into Elite as a Flight Sim Enthusiast with some experience as a fixed wing pilot. Elite comes close to being a viable alternative to terrestrial aviation and thus far I have enjoyed using Elite in a similar manner to my use of flight simulation. One quite noticeable short fall is in the...
A Full Explanation of Elite: Dangerous' BGS
Version 2.0 - 17OCT2018
Guide by: CMDR NewkTV - Founder of The Forgotten Initiative. Reference Links are included.
If you would like to download the .pdf, please visit: http://alturl.com/r3ikk
If you are interested in joining The Forgotten...
Besides the "WOTWS" themepark I have created some coaster designs that not will be used in the themepark I'm currently showing in the Park showcase topic. Nevertheless I don't want to keep them only for myself.
Here for example my 6th coaster design is a B&M Inverted Coaster named "White...
Introduction
So as of now, trading in BGS only affects the controlling faction of the station. If you think about this, you come two one of 2 conclusions:
a) The controlling faction gets a monopoly in all industries on a station.
b) The controlling faction is in charge of the port and flow of...
the ingame sound effects are nice, and it add to the game elements of submersion.
But Space is void, and there is no sound in real life that can travel through it.
so, it would be nice if we have the option to alter that for the sake of space simulation.
suggestion:
1- add an option in audio...
One of the things that seems to animate a lot of players is the background simulation. It operates almost invisibly for most, and seems to have little real relevance in the game. This suggestion is therefore an idea to bring the BGS into view for players.
I would like to see the Megaships...
I have so far ignored influence.
But I seem to get some small amount with pretty much every mission I turn in...
Is there any reason I should care one way or the other?
Any practical benefit?
Greetings Commanders, you are most welcome!
Torval Strategic Services is the Frontier Developments registered Player Group allied to Senator Zemina Torval, the Empire’s mining and trading power. If you want to make money in the Empire then we are the group for you! We also offer a variety of...
Hi there, i recently get into BGS and all that stuff. I read this thread here
https://forums.frontier.co.uk/showthread.php/98378-Influence-Flipping-stations-and-systems-(A-collation-of-dev-comments-and-feedback-Jan-13th-2014)?page=1
and there is a point that said to capture a controlling...
Greetings,
I am Nicou, leader of the Remlok Industries group and we are heavily involved in the Background Simulation.
Previously from the Alliance Elite Diplomatic Corps, the BGS has always been something very exciting to me, there are so many data to play with, dangers to monitor and systems...