Those changes would make an excellent addition to the game.Indeed i agree, but further to that i'd like to see the vast majority of such ship customisations being available by default and for doing specific things in game - I've zero interest in microtransactions.. MAYBE some exclusive things should stay purchasable only for those who are willing to spend extra money on cosmetics, but i only buy dlc that has an actual effect on my gameplay and only if it's good value too, furthermore even IF i was thinking of buying any of Frontier's extra items, i'd prefer if i could buy them off PSN, rather than buying them off Frontier's own store... .
(Also on unlockable items, while ones for pretty hard to do things like getting into the top 10 in a CG should certainly be in there, i'd like many for easier things like getting into the top 75% or scoring your hundredth kill etc... .)
FDev could install a link that can only be activated when one is docked at Hutton. Thus you must not only go there, you must also go in the currect size ship. Should one want another cup, then they must do it in a different ship. Thus only player whom have actually gone there would have access to the mug. One per customer, thus one per ship.I'd like the mug to be some sort of permanent collectable, it doesn't really fulfil it's role as a cargo commodity.
No need to over complicate matters with it being applicable only to certain ships or anything, just a simple decorative item that can only be acquired at Hutton Orbital
It's the CMDR that deserves the mug really though, not the ship. I know I wouldn't fancy having to go back every time I got a new ship. Just a simple decorative item that is unlocked by the visit as though it had been bought from the store.FDev could install a link that can only be activated when one is docked at Hutton. Thus you must not only go there, you must also go in the currect size ship. Should one want another cup, then they must do it in a different ship. Thus only player whom have actually gone there would have access to the mug. One per customer, thus one per ship.
Blame the dam player who open fired on them for no reason exept they were courious as to how they would react. Well there reacting. So, we got what he/she wanted. A war against the Thargoids isn't going to be much different than the constant wars we have with one another. War is war, the breed of enemy is of no consequence.We all have a alien threat and everyone is worried about a damn mug. J/k i'm up for it. Signed
From what I've managed to muster up is: While a player was out and about doing his or her thing. When he or her happened across a lone Thargoid which may have just been out exploring like any ED explorer and even the individual him or her self. The human player fired upon and hit the Thargoid, which makes me think the player was not an explorer. I mean if your exploring, out in the DEEP black, there no reason to have weapon.Don't think they'll be any different in solo as opposed to any other mode.
I have 600 million so I'm ready to headbutt some ammonia suckers. I already rallied my wing mate so we'll be in our Vettes ready for battle.I've got lots and lots and more lots of spendable income dedicated to rebuys should the need arise. Plus I don't believe they will bother me tooooo much in solo.
Might cost all of that and then some serious grinding to get any new weapons needed. Apparently present one are not of much use. If one has to pay an exorbit amount for in addition to a lot of extra grinding to get such weapon. It will give them a chance to get a good foot hold or entrenced (set up supply bases) them selves in various system. Where as they will will together as a collective, humans are incapable of doing such. And with a few supply bases, its gonna be some time before they are expelled.The Federation is actually starting a beef with the Thargoids. We're getting caught in the mess.
I have 600 million so I'm ready to headbutt some ammonia suckers. I already rallied my wing mate so we'll be in our Vettes ready for battle.