Pirate Vs Experienced Trader -- Lots of Fun... but Sad too.

you are aware that quite many do not look for game reward when they blow up another players ship, as more costly the better.
I played three years in Eve online and know quite well how it is.

and the last thing a pirate wants to do (really) is destroy the trader, they want that trader to continue making money so they can rob them again...

a dead ship is no good to a pirate... and as you do not play actively in open do not speak about those traders here who DO play in open actively with your own bias as if its fact!

I am a multi role player, trading, bounty hunting, PvPing, trading and exploring and doing ALL of it in open play, I just sold two type 6's tonight to buy my first asp...

If you had a bad experience the first time you tried open play and based on what you said about how it occurred and other peoples comments about that, I suggest you read and think on those comments and what part you also played in those events happening...

Solo Play is fine if thats what you want, a lot of people actually like meeting other ppl and having interactions, not all interactions are bad and all are unique experiences IMHO
 
Last edited:
Open Play fine. But make it more dangerous/difficult for the trader and won't he just do it in solo mode?
If I knew I could be scrambled etc. Why would I put that much at risk.
Just curious as to the ED pirate vs trader mindset. (Not saying anything negative towards traders or Pirates...)
 
Open Play fine. But make it more dangerous/difficult for the trader and won't he just do it in solo mode?
If I knew I could be scrambled etc. Why would I put that much at risk.
Just curious as to the ED pirate vs trader mindset. (Not saying anything negative towards traders or Pirates...)
For me it comes down to: what game are you playing.

If you're all about maximising and optimising income, and you want to control all the variables on that, then there's no real incentive to play in open. You will maximise and optimize income more in solo. Do that.

However, not all players are about maximising and optimising income. Income isn't the only thing that can be rewarding. Some find the potential that they might be pirated keeps them awake during their trade runs. Some people actively enjoy being pirated: running for your life and trying to outwit and outfly the other chap can be quite entertaining.

You could almost (but not quite) consider it as two games. There's no advantage to playing in open, but you are playing a slightly different game than if you play in solo. I guess you have to decide why you're playing the game, and which is more fun for you. I do everything in open every time, but that's me. Piracy when trading is actually pretty rare, and I think that having to check the scanner for potential hostiles, and dealing with those hostiles should they come, adds to the experience. I have never been pirated though.

I also suspect there may be several different types of enjoyment coming from trading. Per-trip profit, overal money increase, and per-hour income. People enjoy these to a varying amount. Obviously those who get their kicks out of overall money increase get more grumpy about piracy then those looking at per-trip or per-hour income. For the former it's "x-hours setback", for the latter it's "one bad run".

In any case, the game isn't a competition. I don't find the prospect of losing credits bothers me much, and I don't yearn for ships larger than my Cobra. I'll probably pick up an Asp at some point, but probably won't go further. Play the mode you find fun, and stop worrying about an "advantage" or a "disadvantage".
 
Last edited:
I don't Agree with the more time required argument, if more pilots were as prepared as this guy there would be far less moaning about griefing and therefore more playing in open play and surely some of those would not be as prepared and therefor an easier target for a pirate.
 
Oh you mean work together when there are no mechanics or benefit to doing so?

Well...if you think it's every man for himself and you can't possibly fathom any type of way to share loot between more than one player then I guess there's just absolutely nothing you can do except complain until FD caves in and makes a 1v1 win button for everyone.
 
Well...if you think it's every man for himself and you can't possibly fathom any type of way to share loot between more than one player then I guess there's just absolutely nothing you can do except complain until FD caves in and makes a 1v1 win button for everyone.

I'm all for the power of friendship trumping everything but, in this particular case it does absolutely nothing. More ships do not mass lock a bigger ship. You could have 20 cobra and 10 asps vs a single type 9 and he receives no mass lock. He may be dead before he leaves but gl trying to get cargo before he leaves. Not to mention there's no way to split a bounty, while bounty hunting.

Maybe all this will change with wings coming up, but for now there is little point to teaming up as a pirate or bounty hunter. You can't get double the blood from the same stone just because you have two people trying.
 
Last edited:
I'm all for the power of friendship trumping everything but, in this particular case it does absolutely nothing. More ships do not mass lock a bigger ship. You could have 20 cobra and 10 asps vs a single type 9 and he receives no mass lock. He may be dead before he leaves but gl trying to get cargo before he leaves. Not to mention there's no way to split a bounty, while bounty hunting.

Maybe all this will change with wings coming up, but for now there is little point to teaming up as a pirate or bounty hunter. You can't get double the blood from the same stone just because you have two people trying.

I'm not saying it's optimal but you could get a group together, you all target the same system perhaps his FSD or power plant or what have you and he's dead in space. You can't split the bounty persay but you can split the cargo, and the player who gets the bounty could simply buy some expensive goods, then split them between the group.
 
and the last thing a pirate wants to do (really) is destroy the trader, they want that trader to continue making money so they can rob them again...

a dead ship is no good to a pirate... IMHO

Your idea of roleplay pirates is cute but as soon chars can trade with each other you will have Elite crawling with the two account players with good char bad char, the good funding the bad and the bad scoring kills, not thefts.
Until freighters are shielded and armed to an degree that means an pirate will loose more than 50% of its attacks due ship destruction.
Have seen the same happening over and over again and each time people thought "oh it will work and be fun"
Even in EVE online where char killing is possible and absolute not profitable it is very common, where trader killing is somethign that can cost you your account because you get hunted by the big guilds 24/7 it was very common.
As said, very cute idea but will not happen.
 
Your idea of roleplay pirates is cute but as soon chars can trade with each other you will have Elite crawling with the two account players with good char bad char, the good funding the bad and the bad scoring kills, not thefts.
You're saying that we're going to have a credits transfer system. Can you link something confirming that? Cargo transfers obviouslly take some time, but are similar. I'm rather hoping we don't get a credits transfer system to be honest.

The penalties for death in this game are very tame though, so I don't really see it being a big issue. There's also loads of sectors, even in Open, where nobody ever goes. The universe is not going to be troubled by psycho-murderers outside of major systems, if it is Frontier will do something about it in-game, and there's always Solo.

Anyway, I do lots of PvP piracy. It works, I make money, I try to avoid killing people, though accidents happen, and those who refuse to drop a bean will be killed, of course.
 
Last edited:
For me it comes down to: what game are you playing.

If you're all about maximising and optimising income, and you want to control all the variables on that, then there's no real incentive to play in open. You will maximise and optimize income more in solo. Do that.

However, not all players are about maximising and optimising income. Income isn't the only thing that can be rewarding. Some find the potential that they might be pirated keeps them awake during their trade runs. Some people actively enjoy being pirated: running for your life and trying to outwit and outfly the other chap can be quite entertaining.

You could almost (but not quite) consider it as two games. There's no advantage to playing in open, but you are playing a slightly different game than if you play in solo. I guess you have to decide why you're playing the game, and which is more fun for you. I do everything in open every time, but that's me. Piracy when trading is actually pretty rare, and I think that having to check the scanner for potential hostiles, and dealing with those hostiles should they come, adds to the experience. I have never been pirated though.

I also suspect there may be several different types of enjoyment coming from trading. Per-trip profit, overal money increase, and per-hour income. People enjoy these to a varying amount. Obviously those who get their kicks out of overall money increase get more grumpy about piracy then those looking at per-trip or per-hour income. For the former it's "x-hours setback", for the latter it's "one bad run".

In any case, the game isn't a competition. I don't find the prospect of losing credits bothers me much, and I don't yearn for ships larger than my Cobra. I'll probably pick up an Asp at some point, but probably won't go further. Play the mode you find fun, and stop worrying about an "advantage" or a "disadvantage".

EXCELLENT explanation!! Thank you for that insight.
I'm an ex long time EVE player and just getting used to the new community and ED concepts. I rarely ever posted in EVE forums due to excessive community "Flaming".
I was actually concerned posting this question would result in negative comments.
Thank you Tigga for your input and refreshing positive attitude.
 
EXCELLENT explanation!! Thank you for that insight.
I'm an ex long time EVE player and just getting used to the new community and ED concepts. I rarely ever posted in EVE forums due to excessive community "Flaming".
I was actually concerned posting this question would result in negative comments.
Thank you Tigga for your input and refreshing positive attitude.

EVE Online has a massively snobbish and childish forum which the moderators seem to encourage.
Personally, I think these forums are over-moderated to the point where it's nearly like we're a RP community for Victorian England.
Can't please everyone, I guess.
 
EVE Online has a massively snobbish and childish forum which the moderators seem to encourage.
Personally, I think these forums are over-moderated to the point where it's nearly like we're a RP community for Victorian England.
Can't please everyone, I guess.

I never ever in my whole time in EVE postet there. ever.
Snake pit.
 
Back
Top Bottom