The problem is that for the trader it is hard to win the interdiction to start with, i have flown every ship there is from winder up to t9.
Every single one.
And winning in an t9 is against npc pirates already hard enough, plus ship damage when you loose but manage to run.
The reason why i do not play mmo anymore is that the people who want PvP think everyone HAS to want PvP and considers it as exiting as they do.
I do not have anything against the battle here and there, but see it from my side.
I played one day out of error from my side in open.
I got interdictet scooping at SOL, got interdictet twice on the way to Daedalus, all in an empty T7.
So.. what is your point?
Why should i play in open?
SOL CRAWLS with police.
So in open i can not scoop because let face it, it is a sitting duck thing, you are way slow so very easy to interdict.
So you have to buy fuel at station playing in open or add much more risk.
Frontier decided that weapons and shields reduce your jumprange in an major way (as said ship mass compared to wepon mass)
That all drives reward from trading through the bottom, you make more bounty hunting npc in an anarchy systhem and if you happen to pvp you are sitting in an fighter, not an expensive slow freighter.
So you will see very few frighters in open and the few that there are will be driven out as soon Elite attracts more players and the pea shooting starts.
Right now it is rather calm and people are busy making money to have ships and what not, but as soon there is a bigger player base and people have the ships and gear they want it will be open season, and everyone who sits not in something with big guns will go solo.
Freighters should be slow lumbering HEAVY shielded affairs who carry enough wepons to force smaller pirate ships to strafe run for some time until they get anywhere.
They should not be reduced to 10 light years jump if full kittet for fight.
They should be though so slow that they are not worth to use as war ship.
Very defensive, slow and you burn your fingers if you are not very very carefull attacking them, but so slow that they have no tactical worth for an actual fight (every fighter ship can outrun them)
Right now they are either freighters who make an income or if kittet out to deal with pirates make an phyton or anaconda look sexy regarding trading in them.
Insuyrance is high and margins from trading range from me in solo with an paper tank t9 with min shield 600,000 IF LUCKY to normal 300.000, in open with all guns and shields, bigger powerplant and energy bus, very low jump range it is more in 200.000 per run, but ship insurance will cost me more in the range of eight mill + freight
The math as it is makes trading nothing viable compared to npc bounty hunting where i can rake in an million half an hour sitting in an turreted phyton with two big guns to keep PvP players at bay or have real good chance to run if things become dicey.
Freighters are sitting targets right now who can either create income or be kittet out for defense, but not booth.
Ask any trader playing in open if they would still play if they are interdicted at every run, my guess is very few would.
Elite is right now not very crowded, and as said, people still grind for shineys, but as soon there are more players and people have the shineys they want you will see no Laakon ships anymore and very few clippers.
It will be either cheap small ships or phyton and condas.
Everything else will be npc/
Reduce/do away the jump range penalty for weapons on freighter, beef up there shields, add many small weapon hard points so they are not overpowering but hard to wear down and you may have an viable thing running there where an freighter captain will like to go toe to toe with an pirate.
If an fight between an good equipped pirate and freighter means a 50% chance that the pirate goes boom if to frisky is the outcome we have something, but i doubt you will find many pirates then anymore.
Right now freighter are equipped with paper walls or become to heavy and have to low jumprange to make that an viable option compared to other means of income.
You need to give merchants the shiny too if you want to have them playing with you because they only risk to loose somethign from interdictions, not gain anything, they only can reduce losses, they have no plus from piracy as it is.