Planco 2: Combined Wishlist, Ideas and Suggestions

✅ Confirmed | ⭐️ Highly Requested Feature | 🗓️ Planned in Future Update

🎢 COASTERS
Trains

  • Individual Train Colors
    • Ability to customize the colors of each individual coaster train.
  • Train Orientation
    • Ability to change the orientation of trains.
  • More Realism on Train & Seat Design
    • Update to the Mack Rides Launch Coaster model to include authentic Mack Rides seats, similar to the Copperhead Strike model from Planet Coaster 1
    • Ability for the Outamax Multiverse Coaster to have multiple Cars (Harry Potter and the Escape from Gringotts)
Tracks & Elements
  • Switch Tracks & Swing Launches
    • Availability of switch tracks expanded to more modern coaster types, especially:
      • Gerstlauer Infinity Coaster
      • Vekoma Launch Coaster
      • Premier Rides Launch Coaster
    • Introduction of Swing Launches on modern coaster types, such as: ⭐⭐⭐
      • Gerstlauer Infinity Coaster
      • Vekoma Launch Coaster
      • Premier Rides Launch Coaster
      • Intamin LSM Launch / Blitz Coaster
      • Intamin Multidimensional Coaster
      • … and more modern coaster models that arrive in the game in future updates & DLCs
  • Splashdowns
    • Implementation of Splashdown track on the Dive Coaster Model
    • More Freedom With Prebuilt Lifts & Splashdowns ⭐
  • Improved Blueprint Editing
    • Enhanced tools for editing blueprint coaster elements to allow for better integration into custom layouts
      • Smoothing, Editing Entry into Element, Separating Element into smaller parts, etc.
  • Special Track Pieces
    • Adjustable Height & Exit Speed for Elevator Lifts
    • Expanded range of angles for turntables and the option for custom turntable with adjustable turn amount.
    • Trick Tracks, elevator tracks & switch Tracks available for the Maurer Spinning Coaster
  • Launches
    • Option to choose between LSM launch and traditional lift hill for all modern coaster models
    • Implementation of multi-pass and swing launch capabilities for LSM systems
    • Improved and more realistic launch sound effects, drawing inspiration from coasters like Taron, Toutatis, and modern Vekoma launch coasters.
    • Increase the variety of LSM sound effects to reflect the diversity of real-world LSM systems.
  • Brakes
    • Improved & Enhanced realism of brake sound effects.
  • Lift Hills
    • Option to disable catwalks in order to create custom ones
    • Option to Change the side of the catwalk
Supports
  • Inverted Coaster Supports
    • Currently supports on inverted coasters are consistently placed on the inside of banked turns, which is not realistic
  • Improved Supports
    • Introduction of features like placing ground footers that auto-generate support structures for more realistic Coaster Supports
Stations
  • Appearance Customization
    • Ability to change the appearance of stations.
    • Allow for changes to the look and size of station entrance and exit doors.
    • Option to hide or make the entry/exit gates at the station invisible.
  • Dual Load Stations ⭐⭐
    • Implementation of dual load station functionality.
  • Sliding Stations
    • Available for SkyRockets, Boomerangs, Inverted Impulses, and Premier Rides LIM Shuttles
  • Single Rider Line ⭐
    • Another Gate and queue line for Single riders
  • Station Type Changes
    • Ability to change the type of station, including turntable stations and moving walkway stations. ⭐⭐
  • Faster Load and Unload Speeds
    • Increase the speed of guest loading and unloading.
  • Wing Coaster Stations
    • Make Wing Coaster stations separate and split for each side of the track.
  • Miscellaneous
    • Provide an alternative station option that can be placed in water.
    • Ability to use the start of a ride (e.g., train leaving the station) as a trigger point for automations and event sequences.
    • Semi-Random Rollbacks (All launched coasters) (wind physics optional)
Operations & Maintenance
  • Transfer Tracks ⭐⭐⭐
    • Implement transfer tracks that can be used to move trains to maintenance bays, along with notifications indicating when a train requires maintenance.
    • Ability for Mechanics to do Maintenance on a Coaster that is currently in its Maintenance bay.
    • Ability to add trains to a coaster during park operation without the need to close the coaster
  • Accurate Wait Time Signs
    • Implementation of wait time signs that display actual wait times.
  • Coaster Breakdowns
    • Introduction of realistic coaster breakdowns, such as trains getting stuck on lift hills and station brake failures.
  • Ride Operator Mode
    • Introduction of a toggle between manual and automatic operations
    • Manual operations offers control over the following buttons: dispatch, stop ride, launch, e-stop, add / remove train, gates open / close, restraints lock/ unlock
General
  • On-Ride Photos ⭐⭐⭐
    • Introduction of on-ride photo functionality.
  • Friction Adjustment
    • Ability to adjust the friction level of individual coasters.
  • Improved Age Restrictions
    • Outamax Multiverse Coaster should be rideable for all ages and not only for adults & teens
    • MACK Rides Water Coaster should be rideable for all ages and not only for adults & teens
  • Custom operating hours per ride
    • Add the ability to have rides open/close at specific times.
Coaster Types & Models
  • INTAMIN
    • Intamin LSM/Blitz Coaster ⭐⭐⭐
      • Inclusion of Intamin LSM/Blitz coaster models, encompassing both current and next-generation designs.
    • Intamin Mega Coaster (Next Gen)
    • Intamin Family Launch Coaster
      • Inclusion of a straddle seating train option
    • Intamin Family Spinning Coaster
    • Intamin Hot Racer/Single Rail Coaster
    • Intamin Surf Rider Coaster
    • Intamin Multi Inversion Coaster
      • Include old Intamin rides such as Indiana Jones, California Screamin
    • Intamin ZacSpin Coaster
  • VEKOMA
    • Vekoma Sit-Down Next Gen Coaster
      • Inclusion of Vekoma Sit-Down Next Gen coaster models with both lift and launch options.
    • Vekoma Suspended Thrill Coaster ⭐
    • Vekoma Flying Launch Coaster ⭐⭐
    • Vekoma Tilt Coaster (Next Gen)
    • Vekoma Suspended Family Coaster ⭐
    • Vekoma Family & Family Launch Coaster
    • Vekoma Family Spinning Coaster
    • Vekoma Family Boomerang Coaster
    • Vekoma Motorbike 2nd Gen Coaster (TRON)
    • Vekoma Motorbike 1st Gen Coaster
    • Vekoma Old Launch Coaster
    • Vekoma Invertigo Coaster
    • Vekoma Expedition Everest Coaster Type
    • Vekoma Flying Dutchman
  • MACK RIDES
    • Mack Rides Stryker/Big Dipper Coaster ⭐⭐⭐
      • Continuous Load & Unload Station
      • Turntables
      • Swing Launches
      • Beyond Vertical Launch
    • Mack Rides Power Splash
    • Mack Powered Coaster ⭐
    • Mack Inverted Powered Coaster
    • Mack Hyper Coaster
    • Mack Rides Wild Mouse
    • Mack Rides Bobsled Coaster
    • Mack Rides Launched Water Coaster
  • BOLLIGER & MABILLARD (B&M)
    • B&M Family Launch Coaster
    • B&M Family Inverted Coaster
  • GERSTLAUER
    • Gerstlauer Inverted Infinity Coaster
    • Gerstlauer Spinning Coaster
    • Gerstlauer Family Coaster & Family Launch Coaster
    • Gerstlauer Bobsled Coaster
    • Gerstlauer Family Suspended Coaster
  • MAURER RIDES
    • Maurer Spike Coaster
  • ROCKY MOUNTAIN CONSTRUCTION (RMC)
    • RMC Raptor ⭐
    • RMC Wild Moose & Family Coaster
  • GREAT COASTERS INTERNATIONAL (GCI)
    • GCI Titan Track Coaster
  • S&S
    • S&S Axis Coaster
    • S&S 4D FreeSpin
  • ARROW DYNAMICS
    • Arrow Shuttle Loop w/ Electric Winch Launch
    • Arrow Mine Train
  • OTHER
    • Alpine Coaster
      • Introduction of Alpine Coaster models.
    • RES Rollerball
    • TOGO Stand Up Coaster
    • Universal Boom Coaster (Minekart Madness)
    • Arrow Dynamics Suspended Coaster
    • Premier LIM Shuttle
    • Skyline Attractions Spaghetti Bowl
🎡 THEME PARK ATTRACTIONS
Flat Rides
General

  • Height Adjustment for Tower Attractions
    • Ability to adjust the height of tower attractions.
  • Removable Flat Ride Lights
    • Option to remove lights from flat rides.
  • Continuous Ferris Wheel Movement
    • Make Ferris wheels move continuously.
  • Sun Flare Sequence Options
    • Implement sequence options for the Sun Flare ride, allowing for fast or slow rotation.
Attraction Types
  • 3D Theater
    • Introduction of a 3D theater attraction.
  • Flying Theater
    • Implementation of a flying theater attraction.
  • Intamin Parachute Tower
  • Intamin Gyro Drop Tower
  • Intamin Giant Drop 4
  • Intamin Tilt Drop Tower
  • Intamin Hubless Wheel
  • Intamin Dynamic Motion Stage
  • Mack Rides Twist 'n' Splash
  • Vekoma Madhouse
  • Mondial Topscan
  • Vekoma Canyon Trip
  • Classic Orbiter Ride
  • Jumper Ride
  • Huss Rainbow
  • Huss TriStar
  • Huss Troika
  • Seastorm Ride
  • Matterhorn
  • Rockin' Tug
  • Zamperla Disko
  • Sky Diver
  • Derby Racer
  • Topple Tower
  • Chance Rides Trabant
  • Ski Jump
  • Suspended Ferris Wheel
  • Horror Heights Drop Towers
  • Mondial Top Scan
  • SBF Visa Drop Tower
  • S&S Sky Swat
  • Kamikaze (Fabbri)
  • Double Shock (Fabbri)
  • Crazy Dance (Fabbri)
  • Yo-Yo Swing Ride (Chance Rides)
  • Rotor
  • Chance Skydiver
  • Whip (Swift Drifters)
  • Scrambler
  • Flying Eagles
  • Centrum (Round Up)
  • Gravitron
  • Sky Swing
  • Slingshot
Transport, Water & Dark Rides
General
  • Single Station Transport Rides
    • Allow transport rides to have only one station.
  • Increased Log Flume Drop Angle ⭐⭐
    • Ability to increase the drop angle of log flumes beyond 20 degrees.
  • Turntable Station for Rapid Rivers & Log Flumes
    • Implement turntable stations with continuous movement, allowing guests to step onto a moving turntable platform. ⭐⭐⭐
  • Path Crossing for Transport Rides
    • Introduce path crossings specifically designed for transport rides.
  • Adjustable Curves and Angles for Splash-Down Entry
    • Allow for adjustable curves and angles for water ride splash-down entries.
  • Dynamic Splashing Effects
    • Enhance splashing effects based on the speed of the log flume or coaster train.
  • Adjustable Lazy River Flow Speed
    • Enable adjustments to the flow speed of lazy rivers.
  • Custom Landings for Flumes and Water Coasters
    • Implement custom landings instead of pre-built ones for flumes and water coasters.
  • Ride Triggers
    • Example: You have lights or animated parts on a train or car that you want to activate at points around the layout. Train goes into a tunnel so you activate some lights on the train. Or you bring a train to a stop on a break run and want to activate some animated parts that are attached to that train etc.
Attraction Types
  • Swan Boats/Paddle Boats
    • Introduction of swan boats or paddle boats.
  • Intamin Log Flume
    • Implementation of a modern Intamin Log Flume model with a vertical lift hill and water booster track
      • Catapult Falls @SeaWorld San Antonio
  • Intamin Next Gen Rapid River
    • Addition of an Intamin Next Gen Rapid River model with a vertical lift hill and drop track
      • Amazonia @ Bellewaerde
  • Suspended Dark Ride
    • Inclusion of a Suspended Dark Ride model.
  • Intamin Tow Boat Ride
  • Intamin Spillwater
  • Mack Rides Submarine Tracked Ride
  • Mack Rides Rocking Boat
  • Mack Rides Splash Battle ⭐
  • Kuka Robot Arms
  • Speed Boats
  • Steam Boat
  • Shoot the Chute Boat Ride
  • Laser Shooter Ride
Other Attractions
  • Playgrounds and Children's Play Areas ⭐⭐
    • Introduction of dedicated playgrounds and play areas for children.
  • Scare Mazes ⭐⭐
    • Implementation of scare mazes, potentially as a seasonal attraction during events like Fright Fest.
  • Winter Attractions
    • Addition of winter-themed attractions, possibly during a Winter Event.
  • Parades ⭐
    • Introduce parades with customizable path routes and times, allowing users to decorate parade cars.
  • Entertainers
    • Implement entertainers that perform on streets and stages with user-defined schedules.
  • Meet & Greets
    • Inclusion of meet and greet opportunities with characters.
  • Shows & Events ⭐⭐
    • Introduce shows and events on stages with customizable schedules.
    • Implement modular seating options for shows.
  • Arena for Large Events
    • Introduction of an arena suitable for hosting large events.
  • Stationary Entertainment Attractions
    • Addition of stationary entertainment attractions like concert stages and 3D theaters.
  • Hotels ⭐⭐
    • Implementation of hotels with lobbies, rooms, and the ability to accommodate guests overnight, potentially offering perks like early ride times.
  • Midway/Carnival Games
    • Inclusion of various midway and carnival games.
  • Arcade ⭐⭐
    • Addition of an arcade with classic arcade games.
  • Mini Golf
    • Introduction of mini golf courses.
  • Ziplines
    • Implementation of ziplines.
  • Slingshot Bungee Ride
    • Addition of a slingshot bungee ride.
  • Elevators & Escalators
    • Implement elevators and escalators for guests to navigate different levels, potentially used in coaster stations and to connect path platforms.
  • Ice Skating
    • Addition of ice skating rinks, potentially as a seasonal attraction during winter, with options for shops selling ice skates.
  • Hot Air Balloons
    • Introduction of hot air balloon rides.
  • Bouncy Castles
    • Inclusion of bouncy castles.
  • Rock Climbing Walls
    • Implementation of rock climbing walls.
  • Inflatable Slides
    • Addition of inflatable slides.
  • Sweeper Arm
    • Introduction of a sweeper arm ride.
  • Laser Tag
    • Inclusion of a laser tag arena.
  • Remote Controlled Boats & Cars
    • Inclusion of controlled mini-vehicles such as boats & cars

🌊 WATER PARKS
Flumes / Slides
  • Conveyor Tube Lifts
    • Implementation of conveyor tube lifts to transport tubes from the slide exit to the entrance.
  • Slide Patterns & Indoor Lighting
    • Addition of customizable slide patterns and indoor lighting options for slides.
  • Front Loading on Vertical Drop Slides
    • Enable front loading on vertical drop slides in addition to rear loading.
  • Resizable Runout Lanes
    • Ability to resize runout lanes for flumes
  • More Flume Models by ProSlide
  • Differentiation between Flume manufacturers
Pools
  • Depth Customization
    • Enhanced customization options for pool depth
      • including smoother transitions between different depths.
    • Custom Entrance area for pools
  • Guest Limit per Pool
    • Ability to set a guest limit for each pool.
  • Pool Stairs ⭐⭐
    • Implement stairs that lead into and out of pools
  • No-Entry Pools ⭐⭐
    • Introduction of pools designated as exit-only for flumes, preventing guests from entering directly
  • Pool Barriers and Separation Rope
    • Implement pool barriers and separation ropes for safety and organization.
  • Pools Requiring Floating Devices ⭐⭐
    • Addition of pools that require guests to use floating devices.
    • pool paths (accessible with swimwear only)
  • Wave Machine
    • Introduce timer options for wave pools, allowing them to be triggered for specific durations.
  • Bubble Effect Machines
    • Inclusion of bubble effect machines for pools.
  • Underwater Fountains
    • Implementation of underwater fountains in pools.
  • Interactive Waterfalls
    • Introduce interactive hydromassage waterfalls.
  • Pool Contests & Activities
    • Implement various pool contests and activities, such as water polo and water gymnastics.
  • Sand Beaches
    • Introduction of Sand Beaches as a new type of pool
  • More pool items
    • Implement more Pool items such as pool balls and more inflatables for children
Water Park Attractions
  • Splash Pads for Children ⭐⭐
    • Introduction of splash pads designed for children.
  • Bucket Dropping Playhouse
  • Lazy River with Life Vests
    • Implementation of a lazy river that requires guests to wear life vests.
  • Wild River / Adventure River Attraction ⭐⭐
    • Addition of a wild river attraction, offering a faster and more adventurous experience compared to a lazy river.
    • Adventure river that's kinda like a more river rapids version of lazy river with drops and much faster water...
  • Flow/Surf & Wave Rider Simulator
    • Introduction of a flow/surf and wave rider simulator.
  • Changing Room Varieties
    • Expand changing room design options, potentially including cabins linked to a changing facility to manage capacity.
  • Wellness Areas
    • Inclusion of wellness areas with features like hot tubs and saunas.
  • Spa Areas
    • Implementation of spa areas.
  • Artificial Beach Areas
    • Introduce artificial beach areas for guests to relax and play.
  • Interactive Water Effects
    • Implement interactive water effects that allow guests to soak each other.
  • Pool Bars
    • Addition of pool bars.
  • Rope Courses & Climbing Walls
    • Introduce rope courses and climbing walls as water park attractions.
  • VIP Areas
    • Implementation of VIP areas within water parks.
  • Jacuzzis
    • Addition of jacuzzis.
  • Shipwreck Playground
    • Introduction of a shipwreck-themed playground.
📋 GENERAL
Gameplay
  • Object Collision Toggle
    • Implement a toggle for each object and scenery piece to enable or disable collision with guests.
  • Annual Subscription Passes
    • Implementation of annual subscription passes for guests.
  • Building Tools
    • Introduce building tools that allow for the construction of rounded buildings.
  • Performance Improvements for Large Parks: Optimize game performance for larger parks with high guest counts.
  • Art Style Park Overview: Create a park map that visually represents pathways, attractions, shops, and other elements in an art style consistent with the game.
  • MacOS Support
    • Provide support for the macOS operating system.
    • Maps & Biomes
      • Introduction of new biomes
        • Beach
        • Arctic
        • City
        • Desert
      • Introduce the option to swap biomes with existing parks
      • Add a completely flat biome
      • Implement the ability to modify the land outside the park
  • Park Chains/Groups
    • Implement the ability to create park chains or groups.
  • Improved Scenery Navigation
    • Enhance the navigation and organization of scenery tools.
  • Kids Areas
    • Introduce a designation for kids' areas, applicable to both theme park rides and water park attractions.
  • Shops & Facilities
    • Implement customizable gift shops with options for stocking and theming.
    • Add an information shop booth that sells items like portable chargers.
    • Introduce a first aid facility for treating injured guests.
    • Implement ticket booths where guests can purchase park tickets.
    • Enable shop counters to be placed on the outside of paths, similar to regular shop units.
  • Custom Music, Images, and Videos
    • support for URL links for cloud gaming and console platforms.
  • Scenery
    • Add coaster track sections and trains as scalable scenery elements.
    • Introduce a mobile spotlight with customizable movement, intensity, figures, and light angle.
    • Implement mobile wash lights with customizable features similar to the mobile spotlight.
    • Introduce mobile water fountains with customizable movement, height, and interaction with light.
    • Introduce a projector tool that allows for image mapping onto buildings and surfaces.
    • Make water effects permanently lit and recolorable.
    • Introduce a time pause option specifically for custom animatronics.
  • Lockers
    • Implement lockers for guests to store their belongings.
  • Multiplayer
    • Implement full multiplayer functionality.
    • Add a feature to locate yourself and friends within the park.
  • Photo Mode
    • Introduce a dedicated photo mode for capturing in-game screenshots.
  • Mirror Tool
    • Implement a mirror tool for duplicating and mirroring objects outside of attaching scenery to rides
  • Avatar Customization
    • Expand avatar customization options, including more body size choices.
  • Train Entrance Method
    • Add trains as an alternative entrance method alongside buses and ferries.
  • Walk-Through Changing Rooms
    • Implement an option for walk-through changing rooms
  • Event Sequencer
    • Add an "End Time" or "Duration" variable to the event sequencer.
  • Days Reset Option
    • Provide a days reset option for players who want to test a large-scale park before opening it to guests on day one.
  • Scenery Brush Color Editing
    • Implement the ability to edit colors for selected scenery items using the scenery brush.
  • Footers on Water
    • Allow footers to be placed on top of water surfaces.
  • First-Person Path Walking
    • Allow players to walk off paths while in first-person mode.
  • Music
    • Ability to create a park radio station in the form of a custom playlist
  • Night Sky
    • Adjust the color of the Night sky to make the night darker in-game and less blue
Guests
  • Guest Reactions & Behaviour
    • Guests prefer Hot drinks in colder months such as coffee, hot chocolate and warm, sweet food such as waffles vs Ice Cream and cold soft drinks in Summer
    • Make guests wait in queues even if a ride breaks down, unless the wait time becomes excessive.
    • Introduce guests who walk around using smartphones and take pictures.
    • Increase the duration of guest activities such as eating and resting.
    • Ensure that guests change back into their regular clothes after swimming.
    • Improve guests queue tolerance: make it up to 60 - 90 minutes or more as it is in real life. 16 minutes is too short.
  • Guests in Wheelchairs
    • Implement guests in wheelchairs and ensure wheelchair accessibility for rides and attractions.
  • Guest Accessories
    • Add raincoats as an item that shops can sell.
  • Guest Designer Tool
    • Introduce a tool that allows players to design and customize individual guests.
    • Group editor
  • More Guest Age Group Variation
    • More Categories for Guest Ages including elderly people and more variety in the family categories
Pathing
  • Obstruction & Alignment
    • Implement automatic obstruction of pathways when scenery is placed on them.
    • Introduce a feature to align paths precisely with buildings.
    • Allow placement of coaster supports even if they collide with paths
  • Path Types
    • Implement one-way paths and a "No Entry" function to control guest flow.
    • Add options for transparent paths and natural paths without visible borders.
  • Queues
    • Allow players to enable curbs on paths and queues.
    • Implement square corners for queue paths.
    • Pre-Shows in queues with the ability to stop guests
    • Ability to split queue line for dual load stations
  • Tools / Stamps
    • Implement a circular stamp tool for creating pools and paths
    • Introduce a paint brush tool to create paths and pools
  • Path Deletion
    • Enable path deletion using the right mouse button.
    • Implement a draw tool in the path deletion tab
  • 2 Meter Path Width Option
    • Add a 2-meter width option for paths.
  • More Path Textures, including:
    • Stone Market Floor
    • Breeze Block Floor
    • Marble Block Floor
    • Marble Solid Floor
    • Stone Ruin Floor
  • Adding-to-building opperation also applicable to railings of paths.
Management
  • Seasons
    • Introduce yearly events like Halloween, Christmas, and Mardi Gras, with automatic park transformations and the ability to customize event-specific buildings, shops, scenery, and attractions.
    • Make tree models change color during different seasons.
    • Introduce the ability to set seasonal opening hours and customize opening hours for each day.
  • Weather
    • Implement more dynamic weather systems, including:
      • snow: Pools are closed or not as populated, hard to sell ice cream. People want to buy a hot drink to keep warm.
      • Hot weather: pools become busy, people want ice cream or buy cold drinks
      • Windy: some rides will be closed until strong winds are over
      • thunderstorms: most rides will be closed until strong winds are over
      • rainy: umbrellas & rain ponchos will sell good, guests will wait to ride something until its dry again. Indoor stuff will be more popular
      • with extended impacts on guest behavior and ride operation.
    • Implement realistic guest behavior in response to weather conditions, such as seeking indoor shelter during rain or storms.
    • Ensure that coasters automatically close during high wind speeds and thunderstorms.
  • Heatmaps
    • Introduce heatmaps for wetness, protection from sun and rain, and noise levels.
    • Implement a noise heatmap to visualize noise levels in the park, allowing guests to seek out quieter areas. People want to calm down in quieter areas without rides, a lot of nature, scenery, etc. Want to sit down in quieter areas rather than on a bench close to a ride
    • In the Heatmap for Hunger & Thirst, highlight the shops to make it more visible where guests can fulfil their needs
  • Staff
    • Reintroduce security guards to maintain park safety. (Coming in Update 5 in May)
    • Introduce mobile vendors who walk around the park selling food and drinks.
    • Implement musicians who can perform live music in the park, including street performers, stage shows, and bands.
    • Implement dedicated queues for guests to take pictures with entertainers.
    • Introduce staff members who check the height of children at ride entrances or stations.
    • Implement a mascot maker tool for creating custom mascots.
    • Introduce a staff training system similar to Planet Zoo.
    • Implement VIP tours and tickets for guests.
    • Allow lifeguards to function as slide operators for greater realism.
    • Ride Operators check restraints on coasters
    • Groundskeeper/Warehouse staff member in the game. Would carry out duties such as Tending to the plants, Cutting Grass, General Building maintenance (Not Rides), Deliver Supplies (food, merchandise) to Shops.
  • Terrain
    • Streamline the process of building waterfalls.
    • Introduce flowing rivers as a water terrain option.
    • Implement tools for modifying terrain shape without changing the terrain type, and vice versa.
    • Long grass from Planet Zoo
    • All ground textures are available across all biomes
  • Fence Tool
    • Introduce a fence tool for creating and drawing fences, similar to the habitat barriers in Planet Zoo.
  • Advanced Throughput & Capacity Management
⚙️ UI & SETTINGS
  • Move and hide Heatmaps Button
  • command Shift +/- doesn't work for path/pool widths, stamp tool size, or brush size
  • Option to have different colors between negative and positive lateral Gs. Too faint and not enough contrast
  • Option to decrease saturation
  • Option to change language in-game
  • Temperature metric also available in Fahrenheit
  • scale scenery on a specific axis
  • expanding the scaling options to include more (or all) object types and allow for even smaller adjustments?
  • prices with decimal places could be separated not only by the dot key but also by the comma key on the NUM pad.
  • There are no longer options for mouse focused rotation/orbit, along with mouse focused/Mouse in, Center out zoom behavior.
  • In-game Slider adjustments
  • Launched rides missing Launch Delay setting for pause effect
  • Can we get a Refurbish all button for generators and pumps
  • arrow keys to move seats and cars for coaster cam like in PC1.
  • Ability to hide scenery items
  • Custom tags
  • Angle snapping: Please allow snapping to smaller increments, like 1° instead of only 11.25°.
  • Adjustable Key sensitivity for tracking shots
  • Grid toggle for objects
  • Option for attached scenery on coasters to affect its mass
  • Option to set the maximum amount of time guests are willing to queue, maximum at 90 - 120 minutes as in real life
  • Have another guest ride camera on flumes which rotates around with the guest.

⚠️ BUG FIXES
  • When attaching multiple rotating pieces together the players can't select each individual piece anymore (To change the rotating animation).
  • After attaching a piece to another one via a connection point, give us an option so that the piece automatically rotates towards the mouse around the connection point. And after another click actually place the piece.
  • When adjusting ride time on The Cube by removing various ride sequences, the nausea rating goes up, not down. Less inversions should mean a lower nausea rating
  • Down Arrow stops functioning when inside of a UI menu on Steam Deck, resulting in scrolling through scenery items and setting not being possible
☁️ FRONTIER WORKSHOP
  • Ability to add more photos
  • Frontier Workshop option / button for update all blueprints simultaneously
🌳 SCENERY & THEMES
Missing Scenery Items & Options

  • set a group of scenery to be only visible in a certain season
  • Modular seatings for show
  • Water drinking fountains
  • Countdown clock inside roller coaster station platform
  • Backstage props such as shelves, garbage cans, containers, bags, car jacks, boxes, garden show
  • Some car variants for parking spaces would be cool or bicycles plus bicycle racks
  • The mulch parts from Planet Zoo
  • Flower boxes for windows
  • Have water effects (waterfalls, etc) that impact the excitement, not just scenery score.
  • Mounted squirt guns that other guests can spray the people in the pool floating by.
  • Parking lot trams
  • remotion ride & parabolic screens
  • colorable panels Lit & UnLit and star panels from Planet Coaster 1
  • random color placer
  • vertical stairs
  • Opacity slider
  • No doorways for bamboo walls
  • change texture as well as color on the shapes perhaps (such as metal, metallic, stone, paint, wood, etc.)
  • gate/door scenery pieces that open automatically when staff are about to walk through them
  • Ability to change the color of the light in the viking windows
  • Flickering light source for fire based lights
  • Mirrors as scenery objects
Themes
  • Egyptian
  • Safari / Adventure
  • Medieval
  • SciFi
  • Arctic / Rustic
  • Winter / Festive
  • Spooky / Gothic
  • Pirates
  • Steampunk
  • Mexican
  • Aztec
  • Australian
  • Islands
  • Mining / Mountains
  • European / Eastern
  • Apocalypse
  • Celestial
  • Cyberpunk
  • Fairytale
  • Prehistoric
  • Vintage
  • Nature
💭 OTHER
DLC ideas

  • Kids Rides DLC
  • Ride packs for each decade
  • Fairground rides and games
  • Spinning Rides Pack DLC
  • Water parks & Splashpad DLC (Whirlpool, Sauna, Splash Pads, Wave Rider, etc.)
Shops (Food & Drinks)
  • BBQ
  • Candy Floss
  • Chinese Food
  • Chocolate Fountains
  • Churros
  • Crepes
  • Cupcakes (Bernie’s Bakes)
  • Donuts (Missy Good)
  • Energy Drinks (Gulpee)
  • Falafel
  • Fries (Monsieur Frites)
  • Jerk Chicken
  • Kebabs
  • Loaded Fries
  • Nachos
  • Pancakes
  • Peri Peri Chicken
  • Poke Bowls
  • Smoothies (Pipshot)
  • Seafood Shack
  • Spicy Chicken (Tikichiki)
  • Soul Food
  • Southern Fried Chicken
  • Sweet Shop
  • Tacos (Mexelente)
  • Waffles
  • Water (Pipshot)
Missing Features from Planet Coaster 1 & Planet Zoo
  • Hotels ⭐⭐⭐
  • Nighttime as a playable time
  • Custom opening hours ⭐
  • Modular Gift Shops ⭐⭐
  • ATMs
  • Snow ⭐⭐
  • Security Guard & Security Cameras (Coming in Update 5 in May)
  • Staff Buildings with no interior
  • No Time Slider
  • Viewing / Vista Points ⭐⭐
  • Original Themes from Planet Coaster 1 (most requested: Spooky Theme, Pirates Theme, SciFi Theme) ⭐⭐ 📋 Planned for Future Updates
  • Theme Makers Toolkit ⭐⭐
 
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Hi PlanCo2 Devs, something that I think would be really cool and very easy are queue lines that split. I think this would be very easy now that Water slides can load multiple slides at a time. Splitting Queue lines can be used in a lot of different scenarios such as something like Steel Vengeance has two entrance points for the station so they load one entrance, send then train then they load the other entrance. This can also be used if we want two rides to enter from the same entrance and they split before the station. This can be used for dueling coasters that are on a coaster chain and even a wing coaster if you load from two different sides of the station. Please consider this to make an amazing game even more amazing!
 
What about the Vekoma Madhouse?

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Hi Frontier, something I think that would be super cool to bring the game to just another level is when a ride breaks down to have actual breakdowns for like different reasons. like maybe the ride is making a strange noise and the ride op calls it down. Or actual faults pop up like I would love to see for the hydraulic coaster to get the "start block catch car brakes" error or on a cable lift the "lift commanded but not moving" error. This can be added later but having this would be dope.
 
Hey Dev’s something else I think that would be easy to add and just very cool would be to bring back the employees at ride entrances but give them a height stick also if the ride closes have them put up a chain or stand in front of the entrance because before the pillars would light up red of the ride was closed and now that doesn’t exist so we need something to inform the guests. Also please make it so if the ride breaks down not everyone leaves the line because realistically most people wait it out
 
Also please make it so if the ride breaks down not everyone leaves the line because realistically most people wait it out
Could be a management feature: If you don't have enough mechanics on hand or nearby, then the people start leaving after some time. I didn't like having to wait for a long queue to clear out while the mechanic had already arrived to fix it.
 
I hope we will see people in wheelchairs and wheelchair access to coasters and flatrides (ramps without stairs and lifts or support systems to lift people from the wheelchair to the seats. Would be another thing for management to hire extra staff, build access points with ramps etc.
 
I hope they also make the inverted coaster supports always on the inside of the banked turns in PC2.

It is so annoying to have to keep faffing with custom supports just to make it look half decent.

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In terms of flat rides, I would love a Vekoma Canyon Trip at some stage (
Source: https://www.youtube.com/watch?v=VNWwsizUWZk
).
I know these are rather niche and doubt any still operate, but I always found these fascinating to watch off ride and are visually impressive (love the sound too), even if the onride experience was a bit underwhelming. Would diversify the family thrill offering as well :)
 
Can you add coaster track sections and trains as scalable scenery to this list please OP?
Would be great for theming as well as making our own none functioning transfer tracks if we dont get functioning ones.
 
I'd like to see trains/monorails that have a "terminus" station... On that basically means that the train gets to the end of the line and has to travel in reverse, effectively, back to the other "terminus" station.
 

Would love some uk funfair rides. Would much rather have a Waltzer than the tilt a wirl.
Im also a massive Matterhorn fan. I even built a fully working 1:24 model of one.


Source: https://www.youtube.com/watch?v=YUh70Hs91aw&ab_channel=tillytony
1729588014666.jpeg
 
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