



Trains
- Individual Train Colors
- Ability to customize the colors of each individual coaster train.
- Train Orientation
- Ability to change the orientation of trains.
- More Realism on Train & Seat Design
- Update to the Mack Rides Launch Coaster model to include authentic Mack Rides seats, similar to the Copperhead Strike model from Planet Coaster 1
- Ability for the Outamax Multiverse Coaster to have multiple Cars (Harry Potter and the Escape from Gringotts)
- Switch Tracks & Swing Launches
- Availability of switch tracks expanded to more modern coaster types, especially:
- Gerstlauer Infinity Coaster
- Vekoma Launch Coaster
- Premier Rides Launch Coaster
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- Introduction of Swing Launches on modern coaster types, such as:
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- Gerstlauer Infinity Coaster
- Vekoma Launch Coaster
- Premier Rides Launch Coaster
- Intamin LSM Launch / Blitz Coaster
- Intamin Multidimensional Coaster
- … and more modern coaster models that arrive in the game in future updates & DLCs
- Availability of switch tracks expanded to more modern coaster types, especially:
- Splashdowns
- Implementation of Splashdown track on the Dive Coaster Model
- More Freedom With Prebuilt Lifts & Splashdowns
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- Improved Blueprint Editing
- Enhanced tools for editing blueprint coaster elements to allow for better integration into custom layouts
- Smoothing, Editing Entry into Element, Separating Element into smaller parts, etc.
- Enhanced tools for editing blueprint coaster elements to allow for better integration into custom layouts
- Special Track Pieces
- Adjustable Height & Exit Speed for Elevator Lifts
- Expanded range of angles for turntables and the option for custom turntable with adjustable turn amount.
- Trick Tracks, elevator tracks & switch Tracks available for the Maurer Spinning Coaster
- Launches
- Option to choose between LSM launch and traditional lift hill for all modern coaster models
- Implementation of multi-pass and swing launch capabilities for LSM systems
- Improved and more realistic launch sound effects, drawing inspiration from coasters like Taron, Toutatis, and modern Vekoma launch coasters.
- Increase the variety of LSM sound effects to reflect the diversity of real-world LSM systems.
- Brakes
- Improved & Enhanced realism of brake sound effects.
- Lift Hills
- Option to disable catwalks in order to create custom ones
- Option to Change the side of the catwalk
- Inverted Coaster Supports
- Currently supports on inverted coasters are consistently placed on the inside of banked turns, which is not realistic
- Improved Supports
- Introduction of features like placing ground footers that auto-generate support structures for more realistic Coaster Supports
- Appearance Customization
- Ability to change the appearance of stations.
- Allow for changes to the look and size of station entrance and exit doors.
- Option to hide or make the entry/exit gates at the station invisible.
- Dual Load Stations
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- Implementation of dual load station functionality.
- Sliding Stations
- Available for SkyRockets, Boomerangs, Inverted Impulses, and Premier Rides LIM Shuttles
- Single Rider Line
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- Another Gate and queue line for Single riders
- Station Type Changes
- Ability to change the type of station, including turntable stations and moving walkway stations.
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- Ability to change the type of station, including turntable stations and moving walkway stations.
- Faster Load and Unload Speeds
- Increase the speed of guest loading and unloading.
- Wing Coaster Stations
- Make Wing Coaster stations separate and split for each side of the track.
- Miscellaneous
- Provide an alternative station option that can be placed in water.
- Ability to use the start of a ride (e.g., train leaving the station) as a trigger point for automations and event sequences.
- Semi-Random Rollbacks (All launched coasters) (wind physics optional)
- Transfer Tracks
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- Implement transfer tracks that can be used to move trains to maintenance bays, along with notifications indicating when a train requires maintenance.
- Ability for Mechanics to do Maintenance on a Coaster that is currently in its Maintenance bay.
- Ability to add trains to a coaster during park operation without the need to close the coaster
- Accurate Wait Time Signs
- Implementation of wait time signs that display actual wait times.
- Coaster Breakdowns
- Introduction of realistic coaster breakdowns, such as trains getting stuck on lift hills and station brake failures.
- Ride Operator Mode
- Introduction of a toggle between manual and automatic operations
- Manual operations offers control over the following buttons: dispatch, stop ride, launch, e-stop, add / remove train, gates open / close, restraints lock/ unlock
- On-Ride Photos
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- Introduction of on-ride photo functionality.
- Friction Adjustment
- Ability to adjust the friction level of individual coasters.
- Improved Age Restrictions
- Outamax Multiverse Coaster should be rideable for all ages and not only for adults & teens
- MACK Rides Water Coaster should be rideable for all ages and not only for adults & teens
- Custom operating hours per ride
- Add the ability to have rides open/close at specific times.
- INTAMIN
- Intamin LSM/Blitz Coaster
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- Inclusion of Intamin LSM/Blitz coaster models, encompassing both current and next-generation designs.
- Intamin Mega Coaster (Next Gen)
- Intamin Family Launch Coaster
- Inclusion of a straddle seating train option
- Intamin Family Spinning Coaster
- Intamin Hot Racer/Single Rail Coaster
- Intamin Surf Rider Coaster
- Intamin Multi Inversion Coaster
- Include old Intamin rides such as Indiana Jones, California Screamin
- Intamin ZacSpin Coaster
- Intamin LSM/Blitz Coaster
- VEKOMA
- Vekoma Sit-Down Next Gen Coaster
- Inclusion of Vekoma Sit-Down Next Gen coaster models with both lift and launch options.
- Vekoma Suspended Thrill Coaster
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- Vekoma Flying Launch Coaster
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- Vekoma Tilt Coaster (Next Gen)
- Vekoma Suspended Family Coaster
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- Vekoma Family & Family Launch Coaster
- Vekoma Family Spinning Coaster
- Vekoma Family Boomerang Coaster
- Vekoma Motorbike 2nd Gen Coaster (TRON)
- Vekoma Motorbike 1st Gen Coaster
- Vekoma Old Launch Coaster
- Vekoma Invertigo Coaster
- Vekoma Expedition Everest Coaster Type
- Vekoma Flying Dutchman
- Vekoma Sit-Down Next Gen Coaster
- MACK RIDES
- Mack Rides Stryker/Big Dipper Coaster
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- Continuous Load & Unload Station
- Turntables
- Swing Launches
- Beyond Vertical Launch
- Mack Rides Power Splash
- Mack Powered Coaster
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- Mack Inverted Powered Coaster
- Mack Hyper Coaster
- Mack Rides Wild Mouse
- Mack Rides Bobsled Coaster
- Mack Rides Launched Water Coaster
- Mack Rides Stryker/Big Dipper Coaster
- BOLLIGER & MABILLARD (B&M)
- B&M Family Launch Coaster
- B&M Family Inverted Coaster
- GERSTLAUER
- Gerstlauer Inverted Infinity Coaster
- Gerstlauer Spinning Coaster
- Gerstlauer Family Coaster & Family Launch Coaster
- Gerstlauer Bobsled Coaster
- Gerstlauer Family Suspended Coaster
- MAURER RIDES
- Maurer Spike Coaster
- ROCKY MOUNTAIN CONSTRUCTION (RMC)
- RMC Raptor
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- RMC Wild Moose & Family Coaster
- RMC Raptor
- GREAT COASTERS INTERNATIONAL (GCI)
- GCI Titan Track Coaster
- S&S
- S&S Axis Coaster
- S&S 4D FreeSpin
- ARROW DYNAMICS
- Arrow Shuttle Loop w/ Electric Winch Launch
- Arrow Mine Train
- OTHER
- Alpine Coaster
- Introduction of Alpine Coaster models.
- RES Rollerball
- TOGO Stand Up Coaster
- Universal Boom Coaster (Minekart Madness)
- Arrow Dynamics Suspended Coaster
- Premier LIM Shuttle
- Skyline Attractions Spaghetti Bowl
- Alpine Coaster

Flat Rides
General
- Height Adjustment for Tower Attractions
- Ability to adjust the height of tower attractions.
- Removable Flat Ride Lights
- Option to remove lights from flat rides.
- Continuous Ferris Wheel Movement
- Make Ferris wheels move continuously.
- Sun Flare Sequence Options
- Implement sequence options for the Sun Flare ride, allowing for fast or slow rotation.
- 3D Theater
- Introduction of a 3D theater attraction.
- Flying Theater
- Implementation of a flying theater attraction.
- Intamin Parachute Tower
- Intamin Gyro Drop Tower
- Intamin Giant Drop 4
- Intamin Tilt Drop Tower
- Intamin Hubless Wheel
- Intamin Dynamic Motion Stage
- Mack Rides Twist 'n' Splash
- Vekoma Madhouse
- Mondial Topscan
- Vekoma Canyon Trip
- Classic Orbiter Ride
- Jumper Ride
- Huss Rainbow
- Huss TriStar
- Huss Troika
- Seastorm Ride
- Matterhorn
- Rockin' Tug
- Zamperla Disko
- Sky Diver
- Derby Racer
- Topple Tower
- Chance Rides Trabant
- Ski Jump
- Suspended Ferris Wheel
- Horror Heights Drop Towers
- Mondial Top Scan
- SBF Visa Drop Tower
- S&S Sky Swat
- Kamikaze (Fabbri)
- Double Shock (Fabbri)
- Crazy Dance (Fabbri)
- Yo-Yo Swing Ride (Chance Rides)
- Rotor
- Chance Skydiver
- Whip (Swift Drifters)
- Scrambler
- Flying Eagles
- Centrum (Round Up)
- Gravitron
- Sky Swing
- Slingshot
General
- Single Station Transport Rides
- Allow transport rides to have only one station.
- Increased Log Flume Drop Angle
- Ability to increase the drop angle of log flumes beyond 20 degrees.
- Turntable Station for Rapid Rivers & Log Flumes
- Implement turntable stations with continuous movement, allowing guests to step onto a moving turntable platform.
- Implement turntable stations with continuous movement, allowing guests to step onto a moving turntable platform.
- Path Crossing for Transport Rides
- Introduce path crossings specifically designed for transport rides.
- Adjustable Curves and Angles for Splash-Down Entry
- Allow for adjustable curves and angles for water ride splash-down entries.
- Dynamic Splashing Effects
- Enhance splashing effects based on the speed of the log flume or coaster train.
- Adjustable Lazy River Flow Speed
- Enable adjustments to the flow speed of lazy rivers.
- Custom Landings for Flumes and Water Coasters
- Implement custom landings instead of pre-built ones for flumes and water coasters.
- Ride Triggers
- Example: You have lights or animated parts on a train or car that you want to activate at points around the layout. Train goes into a tunnel so you activate some lights on the train. Or you bring a train to a stop on a break run and want to activate some animated parts that are attached to that train etc.
- Swan Boats/Paddle Boats
- Introduction of swan boats or paddle boats.
- Intamin Log Flume
- Implementation of a modern Intamin Log Flume model with a vertical lift hill and water booster track
- Catapult Falls @SeaWorld San Antonio
- Implementation of a modern Intamin Log Flume model with a vertical lift hill and water booster track
- Intamin Next Gen Rapid River
- Addition of an Intamin Next Gen Rapid River model with a vertical lift hill and drop track
- Amazonia @ Bellewaerde
- Addition of an Intamin Next Gen Rapid River model with a vertical lift hill and drop track
- Suspended Dark Ride
- Inclusion of a Suspended Dark Ride model.
- Intamin Tow Boat Ride
- Intamin Spillwater
- Mack Rides Submarine Tracked Ride
- Mack Rides Rocking Boat
- Mack Rides Splash Battle
- Kuka Robot Arms
- Speed Boats
- Steam Boat
- Shoot the Chute Boat Ride
- Laser Shooter Ride
- Playgrounds and Children's Play Areas
- Introduction of dedicated playgrounds and play areas for children.
- Scare Mazes
- Implementation of scare mazes, potentially as a seasonal attraction during events like Fright Fest.
- Winter Attractions
- Addition of winter-themed attractions, possibly during a Winter Event.
- Parades
- Introduce parades with customizable path routes and times, allowing users to decorate parade cars.
- Entertainers
- Implement entertainers that perform on streets and stages with user-defined schedules.
- Meet & Greets
- Inclusion of meet and greet opportunities with characters.
- Shows & Events
- Introduce shows and events on stages with customizable schedules.
- Implement modular seating options for shows.
- Arena for Large Events
- Introduction of an arena suitable for hosting large events.
- Stationary Entertainment Attractions
- Addition of stationary entertainment attractions like concert stages and 3D theaters.
- Hotels
- Implementation of hotels with lobbies, rooms, and the ability to accommodate guests overnight, potentially offering perks like early ride times.
- Midway/Carnival Games
- Inclusion of various midway and carnival games.
- Arcade
- Addition of an arcade with classic arcade games.
- Mini Golf
- Introduction of mini golf courses.
- Ziplines
- Implementation of ziplines.
- Slingshot Bungee Ride
- Addition of a slingshot bungee ride.
- Elevators & Escalators
- Implement elevators and escalators for guests to navigate different levels, potentially used in coaster stations and to connect path platforms.
- Ice Skating
- Addition of ice skating rinks, potentially as a seasonal attraction during winter, with options for shops selling ice skates.
- Hot Air Balloons
- Introduction of hot air balloon rides.
- Bouncy Castles
- Inclusion of bouncy castles.
- Rock Climbing Walls
- Implementation of rock climbing walls.
- Inflatable Slides
- Addition of inflatable slides.
- Sweeper Arm
- Introduction of a sweeper arm ride.
- Laser Tag
- Inclusion of a laser tag arena.
- Remote Controlled Boats & Cars
- Inclusion of controlled mini-vehicles such as boats & cars

Flumes / Slides
- Conveyor Tube Lifts
- Implementation of conveyor tube lifts to transport tubes from the slide exit to the entrance.
- Slide Patterns & Indoor Lighting
- Addition of customizable slide patterns and indoor lighting options for slides.
- Front Loading on Vertical Drop Slides
- Enable front loading on vertical drop slides in addition to rear loading.
- Resizable Runout Lanes
- Ability to resize runout lanes for flumes
- More Flume Models by ProSlide
- Differentiation between Flume manufacturers
- Depth Customization
- Enhanced customization options for pool depth
- including smoother transitions between different depths.
- Custom Entrance area for pools
- Enhanced customization options for pool depth
- Guest Limit per Pool
- Ability to set a guest limit for each pool.
- Pool Stairs
- Implement stairs that lead into and out of pools
- No-Entry Pools
- Introduction of pools designated as exit-only for flumes, preventing guests from entering directly
- Pool Barriers and Separation Rope
- Implement pool barriers and separation ropes for safety and organization.
- Pools Requiring Floating Devices
- Addition of pools that require guests to use floating devices.
- pool paths (accessible with swimwear only)
- Wave Machine
- Introduce timer options for wave pools, allowing them to be triggered for specific durations.
- Bubble Effect Machines
- Inclusion of bubble effect machines for pools.
- Underwater Fountains
- Implementation of underwater fountains in pools.
- Interactive Waterfalls
- Introduce interactive hydromassage waterfalls.
- Pool Contests & Activities
- Implement various pool contests and activities, such as water polo and water gymnastics.
- Sand Beaches
- Introduction of Sand Beaches as a new type of pool
- More pool items
- Implement more Pool items such as pool balls and more inflatables for children
- Splash Pads for Children
- Introduction of splash pads designed for children.
- Bucket Dropping Playhouse
- Lazy River with Life Vests
- Implementation of a lazy river that requires guests to wear life vests.
- Wild River / Adventure River Attraction
- Addition of a wild river attraction, offering a faster and more adventurous experience compared to a lazy river.
- Adventure river that's kinda like a more river rapids version of lazy river with drops and much faster water...
- Flow/Surf & Wave Rider Simulator
- Introduction of a flow/surf and wave rider simulator.
- Changing Room Varieties
- Expand changing room design options, potentially including cabins linked to a changing facility to manage capacity.
- Wellness Areas
- Inclusion of wellness areas with features like hot tubs and saunas.
- Spa Areas
- Implementation of spa areas.
- Artificial Beach Areas
- Introduce artificial beach areas for guests to relax and play.
- Interactive Water Effects
- Implement interactive water effects that allow guests to soak each other.
- Pool Bars
- Addition of pool bars.
- Rope Courses & Climbing Walls
- Introduce rope courses and climbing walls as water park attractions.
- VIP Areas
- Implementation of VIP areas within water parks.
- Jacuzzis
- Addition of jacuzzis.
- Shipwreck Playground
- Introduction of a shipwreck-themed playground.

Gameplay
- Object Collision Toggle
- Implement a toggle for each object and scenery piece to enable or disable collision with guests.
- Annual Subscription Passes
- Implementation of annual subscription passes for guests.
- Building Tools
- Introduce building tools that allow for the construction of rounded buildings.
- Performance Improvements for Large Parks: Optimize game performance for larger parks with high guest counts.
- Art Style Park Overview: Create a park map that visually represents pathways, attractions, shops, and other elements in an art style consistent with the game.
- MacOS Support
- Provide support for the macOS operating system.
- Maps & Biomes
- Introduction of new biomes
- Beach
- Arctic
- City
- Desert
- Introduce the option to swap biomes with existing parks
- Add a completely flat biome
- Implement the ability to modify the land outside the park
- Introduction of new biomes
- Park Chains/Groups
- Implement the ability to create park chains or groups.
- Improved Scenery Navigation
- Enhance the navigation and organization of scenery tools.
- Kids Areas
- Introduce a designation for kids' areas, applicable to both theme park rides and water park attractions.
- Shops & Facilities
- Implement customizable gift shops with options for stocking and theming.
- Add an information shop booth that sells items like portable chargers.
- Introduce a first aid facility for treating injured guests.
- Implement ticket booths where guests can purchase park tickets.
- Enable shop counters to be placed on the outside of paths, similar to regular shop units.
- Custom Music, Images, and Videos
- support for URL links for cloud gaming and console platforms.
- Scenery
- Add coaster track sections and trains as scalable scenery elements.
- Introduce a mobile spotlight with customizable movement, intensity, figures, and light angle.
- Implement mobile wash lights with customizable features similar to the mobile spotlight.
- Introduce mobile water fountains with customizable movement, height, and interaction with light.
- Introduce a projector tool that allows for image mapping onto buildings and surfaces.
- Make water effects permanently lit and recolorable.
- Introduce a time pause option specifically for custom animatronics.
- Lockers
- Implement lockers for guests to store their belongings.
- Multiplayer
- Implement full multiplayer functionality.
- Add a feature to locate yourself and friends within the park.
- Photo Mode
- Introduce a dedicated photo mode for capturing in-game screenshots.
- Mirror Tool
- Implement a mirror tool for duplicating and mirroring objects outside of attaching scenery to rides
- Avatar Customization
- Expand avatar customization options, including more body size choices.
- Train Entrance Method
- Add trains as an alternative entrance method alongside buses and ferries.
- Walk-Through Changing Rooms
- Implement an option for walk-through changing rooms
- Event Sequencer
- Add an "End Time" or "Duration" variable to the event sequencer.
- Days Reset Option
- Provide a days reset option for players who want to test a large-scale park before opening it to guests on day one.
- Scenery Brush Color Editing
- Implement the ability to edit colors for selected scenery items using the scenery brush.
- Footers on Water
- Allow footers to be placed on top of water surfaces.
- First-Person Path Walking
- Allow players to walk off paths while in first-person mode.
- Music
- Ability to create a park radio station in the form of a custom playlist
- Night Sky
- Adjust the color of the Night sky to make the night darker in-game and less blue
- Guest Reactions & Behaviour
- Guests prefer Hot drinks in colder months such as coffee, hot chocolate and warm, sweet food such as waffles vs Ice Cream and cold soft drinks in Summer
- Make guests wait in queues even if a ride breaks down, unless the wait time becomes excessive.
- Introduce guests who walk around using smartphones and take pictures.
- Increase the duration of guest activities such as eating and resting.
- Ensure that guests change back into their regular clothes after swimming.
- Improve guests queue tolerance: make it up to 60 - 90 minutes or more as it is in real life. 16 minutes is too short.
- Guests in Wheelchairs
- Implement guests in wheelchairs and ensure wheelchair accessibility for rides and attractions.
- Guest Accessories
- Add raincoats as an item that shops can sell.
- Guest Designer Tool
- Introduce a tool that allows players to design and customize individual guests.
- Group editor
- More Guest Age Group Variation
- More Categories for Guest Ages including elderly people and more variety in the family categories
- Obstruction & Alignment
- Implement automatic obstruction of pathways when scenery is placed on them.
- Introduce a feature to align paths precisely with buildings.
- Allow placement of coaster supports even if they collide with paths
- Path Types
- Implement one-way paths and a "No Entry" function to control guest flow.
- Add options for transparent paths and natural paths without visible borders.
- Queues
- Allow players to enable curbs on paths and queues.
- Implement square corners for queue paths.
- Pre-Shows in queues with the ability to stop guests
- Ability to split queue line for dual load stations
- Tools / Stamps
- Implement a circular stamp tool for creating pools and paths
- Introduce a paint brush tool to create paths and pools
- Path Deletion
- Enable path deletion using the right mouse button.
- Implement a draw tool in the path deletion tab
- 2 Meter Path Width Option
- Add a 2-meter width option for paths.
- More Path Textures, including:
- Stone Market Floor
- Breeze Block Floor
- Marble Block Floor
- Marble Solid Floor
- Stone Ruin Floor
- Adding-to-building opperation also applicable to railings of paths.
- Seasons
- Introduce yearly events like Halloween, Christmas, and Mardi Gras, with automatic park transformations and the ability to customize event-specific buildings, shops, scenery, and attractions.
- Make tree models change color during different seasons.
- Introduce the ability to set seasonal opening hours and customize opening hours for each day.
- Weather
- Implement more dynamic weather systems, including:
- snow: Pools are closed or not as populated, hard to sell ice cream. People want to buy a hot drink to keep warm.
- Hot weather: pools become busy, people want ice cream or buy cold drinks
- Windy: some rides will be closed until strong winds are over
- thunderstorms: most rides will be closed until strong winds are over
- rainy: umbrellas & rain ponchos will sell good, guests will wait to ride something until its dry again. Indoor stuff will be more popular
- with extended impacts on guest behavior and ride operation.
- Implement realistic guest behavior in response to weather conditions, such as seeking indoor shelter during rain or storms.
- Ensure that coasters automatically close during high wind speeds and thunderstorms.
- Implement more dynamic weather systems, including:
- Heatmaps
- Introduce heatmaps for wetness, protection from sun and rain, and noise levels.
- Implement a noise heatmap to visualize noise levels in the park, allowing guests to seek out quieter areas. People want to calm down in quieter areas without rides, a lot of nature, scenery, etc. Want to sit down in quieter areas rather than on a bench close to a ride
- In the Heatmap for Hunger & Thirst, highlight the shops to make it more visible where guests can fulfil their needs
- Staff
- Reintroduce security guards to maintain park safety. (Coming in Update 5 in May)
- Introduce mobile vendors who walk around the park selling food and drinks.
- Implement musicians who can perform live music in the park, including street performers, stage shows, and bands.
- Implement dedicated queues for guests to take pictures with entertainers.
- Introduce staff members who check the height of children at ride entrances or stations.
- Implement a mascot maker tool for creating custom mascots.
- Introduce a staff training system similar to Planet Zoo.
- Implement VIP tours and tickets for guests.
- Allow lifeguards to function as slide operators for greater realism.
- Ride Operators check restraints on coasters
- Groundskeeper/Warehouse staff member in the game. Would carry out duties such as Tending to the plants, Cutting Grass, General Building maintenance (Not Rides), Deliver Supplies (food, merchandise) to Shops.
- Terrain
- Streamline the process of building waterfalls.
- Introduce flowing rivers as a water terrain option.
- Implement tools for modifying terrain shape without changing the terrain type, and vice versa.
- Long grass from Planet Zoo
- All ground textures are available across all biomes
- Fence Tool
- Introduce a fence tool for creating and drawing fences, similar to the habitat barriers in Planet Zoo.
- Advanced Throughput & Capacity Management

- Move and hide Heatmaps Button
- command Shift +/- doesn't work for path/pool widths, stamp tool size, or brush size
- Option to have different colors between negative and positive lateral Gs. Too faint and not enough contrast
- Option to decrease saturation
- Option to change language in-game
- Temperature metric also available in Fahrenheit
- scale scenery on a specific axis
- expanding the scaling options to include more (or all) object types and allow for even smaller adjustments?
- prices with decimal places could be separated not only by the dot key but also by the comma key on the NUM pad.
- There are no longer options for mouse focused rotation/orbit, along with mouse focused/Mouse in, Center out zoom behavior.
- In-game Slider adjustments
- Launched rides missing Launch Delay setting for pause effect
- Can we get a Refurbish all button for generators and pumps
- arrow keys to move seats and cars for coaster cam like in PC1.
- Ability to hide scenery items
- Custom tags
- Angle snapping: Please allow snapping to smaller increments, like 1° instead of only 11.25°.
- Adjustable Key sensitivity for tracking shots
- Grid toggle for objects
- Option for attached scenery on coasters to affect its mass
- Option to set the maximum amount of time guests are willing to queue, maximum at 90 - 120 minutes as in real life
- Have another guest ride camera on flumes which rotates around with the guest.

- When attaching multiple rotating pieces together the players can't select each individual piece anymore (To change the rotating animation).
- After attaching a piece to another one via a connection point, give us an option so that the piece automatically rotates towards the mouse around the connection point. And after another click actually place the piece.
- When adjusting ride time on The Cube by removing various ride sequences, the nausea rating goes up, not down. Less inversions should mean a lower nausea rating
- Down Arrow stops functioning when inside of a UI menu on Steam Deck, resulting in scrolling through scenery items and setting not being possible

- Ability to add more photos
- Frontier Workshop option / button for update all blueprints simultaneously

Missing Scenery Items & Options
- set a group of scenery to be only visible in a certain season
- Modular seatings for show
- Water drinking fountains
- Countdown clock inside roller coaster station platform
- Backstage props such as shelves, garbage cans, containers, bags, car jacks, boxes, garden show
- Some car variants for parking spaces would be cool or bicycles plus bicycle racks
- The mulch parts from Planet Zoo
- Flower boxes for windows
- Have water effects (waterfalls, etc) that impact the excitement, not just scenery score.
- Mounted squirt guns that other guests can spray the people in the pool floating by.
- Parking lot trams
- remotion ride & parabolic screens
- colorable panels Lit & UnLit and star panels from Planet Coaster 1
- random color placer
- vertical stairs
- Opacity slider
- No doorways for bamboo walls
- change texture as well as color on the shapes perhaps (such as metal, metallic, stone, paint, wood, etc.)
- gate/door scenery pieces that open automatically when staff are about to walk through them
- Ability to change the color of the light in the viking windows
- Flickering light source for fire based lights
- Mirrors as scenery objects
- Egyptian
- Safari / Adventure
- Medieval
- SciFi
- Arctic / Rustic
- Winter / Festive
- Spooky / Gothic
- Pirates
- Steampunk
- Mexican
- Aztec
- Australian
- Islands
- Mining / Mountains
- European / Eastern
- Apocalypse
- Celestial
- Cyberpunk
- Fairytale
- Prehistoric
- Vintage
- Nature

DLC ideas
- Kids Rides DLC
- Ride packs for each decade
- Fairground rides and games
- Spinning Rides Pack DLC
- Water parks & Splashpad DLC (Whirlpool, Sauna, Splash Pads, Wave Rider, etc.)
- BBQ
- Candy Floss
- Chinese Food
- Chocolate Fountains
- Churros
- Crepes
- Cupcakes (Bernie’s Bakes)
- Donuts (Missy Good)
- Energy Drinks (Gulpee)
- Falafel
- Fries (Monsieur Frites)
- Jerk Chicken
- Kebabs
- Loaded Fries
- Nachos
- Pancakes
- Peri Peri Chicken
- Poke Bowls
- Smoothies (Pipshot)
- Seafood Shack
- Spicy Chicken (Tikichiki)
- Soul Food
- Southern Fried Chicken
- Sweet Shop
- Tacos (Mexelente)
- Waffles
- Water (Pipshot)
- Hotels
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- Nighttime as a playable time
- Custom opening hours
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- Modular Gift Shops
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- ATMs
- Snow
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- Security Guard & Security Cameras (Coming in Update 5 in May)
- Staff Buildings with no interior
- No Time Slider
- Viewing / Vista Points
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- Original Themes from Planet Coaster 1 (most requested: Spooky Theme, Pirates Theme, SciFi Theme)
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Planned for Future Updates
- Theme Makers Toolkit
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