Planet Coaster - 1.0.1 Update Notes

Zac Antonaci

Head of Communications
Frontier
Hey everyone,

As you may remember from yesterday's competition announcement, we have a new update coming to Planet Coaster today!

It's live and ready for you to download now. The update notes are below. Don't forget there is a December update on the way too which includes more free content.

Enjoy!



  • New blueprints
    • ​New shops/facilities blueprints for all 5 themes
    • New scenery blueprints for all 5 themes
    • New coaster blueprints
  • ​Added a "harder" challenge mode
  • ​Crash fixes/stability improvements
  • Optimisations
  • Bug fixes
    • Loading an old park will not reset your custom music
    • Fix black artefacts on HD4000 machines
    • Fix mouse issues on Windows 10 Insider
    • Fix heatmaps when a train falls off the track
    • Fix Priority Pass attendant animation issue
    • Reduced CPU/GPU usage when the game is minimized
    • Excitement, fear and nausea values now appear on coaster blueprints tooltip
    • Tacos icons now appear in Guest Inventories correctly
    • Fixed lights on dark ride in "The Creature Awakens"
    • Allow guests to stand at different heights on raised queues/paths
    • Guests re-equip balloons when leaving rides
    • Fix issue where control rebinding's were not being reapplied if you cancelled out of a change
    • Fix harness animation on Canyon Runner
    • Star Studded Career achievement fix
    • Guests now enter toilets/first aid centrally rather than clipping into the building
    • Guests with nothing to do leave the park rather than idling on the spot
    • Improved performance when editing terrain around water bodies
  • QoL improvements
    • ​Coaster auto-avoid now ignores terrain when auto-tunnelling is selected
    • Clicking a notification will now rotate the camera to focus on the affected facility/exit/entrance
    • Height markers now appear when building downhill more often
    • Community translations now support overriding the games font, allowing support for East Asian languages where characters were previously not included.
    • Escape now exits the main menu
 
"Guests now enter toilets/first aid centrally rather than clipping into the building"
"Escape now exits the main menu"

I LOVE YOU FRONTIER <3
 
Oh finally the menu Esc issue is fixed. But you didnt say anything about the lifetime profit on our rides when we load our parks, its a very important bug for us who play challenge mode, and if we are going to play even harder mode thats a must be fix.
 
Guests with nothing to do leave the park rather than idling on the spot

oOoooh. Here's hoping this massively affects demographics if I don't put in rides for kids.

Curious what the harder challenge mode is. I hope it's harder mechanics, not just harder challenges. The issues people have with challenge mode are that the game as a whole is too easy, not that the challenges are to easy :)

THANK YOU FOR NOTING THE BUG FIXES! Excited to see the new blueprints!!
 
Thanks for the update! I hope in the future you'll fix that you have to re-apply filters to scenery each time the window is closed. Get's really annoying.
 
Escape now exits the main menu

B0q9QVRIUAAUR0c.png


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Escape now exits the main menu

B0q9QVRIUAAUR0c.png


- - - - - Additional Content Posted / Auto Merge - - - - -

Escape now exits the main menu

B0q9QVRIUAAUR0c.png
 
https://www.reddit.com/r/PlanetCoaster/comments/5eo9ax/harder_challenge_mode_what_makes_it_harder/

I DID SOME QUICK TESTING!

And I am very, very, very, very, VERY excited to confirm that Harder challenge mode ACTUALLY MAKES CORE GAMEPLAY MECHANICS MORE DIFFICULT. How it holds up over longer periods of play is yet to be seen, and I didn't get any data on breakdowns, but guest generation is lower, staff happiness is lower, guest money management is tighter, loans are more complex, ride variety at the start is abysmal (whihc is good!), research is an absolute necessity, and you actually have to take care of things!

THANK YOU SO MUCH FOR THIS

It took me 3 months to get 100 guests, whereas in the other modes it takes less than 3 weeks to get THREE HUNDRED!!!

cgBYF2R.jpg
 
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https://www.reddit.com/r/PlanetCoaster/comments/5eo9ax/harder_challenge_mode_what_makes_it_harder/

I DID SOME QUICK TESTING!

And I am very, very, very, very, VERY excited to confirm that Harder challenge mode ACTUALLY MAKES CORE GAMEPLAY MECHANICS MORE DIFFICULT. How it holds up over longer periods of play is yet to be seen, and I didn't get any data on breakdowns, but guest generation is lower, staff happiness is lower, guest money management is tighter, loans are more complex, ride variety at the start is abysmal (whihc is good!), research is an absolute necessity, and you actually have to take care of things!

THANK YOU SO MUCH FOR THIS

It took me 3 months to get 100 guests, whereas in the other modes it takes less than 3 weeks to get THREE HUNDRED!!!

http://i.imgur.com/cgBYF2R.jpg

2999013.jpg


Thanks Frontier! [up]
 
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