Thank you for posting the major bug fixes. Much appreciated!
I was wondering, is the dev. team still doing the piece-by-piece construction? Like in the old RCT? I know they said they'd do it in an earlier Q&A and I was hoping they'd stand by that. Otherwise, excellent update! Thank you!
I mean like in the other Roller Coaster Tycoon game where you chose each piece of track. Instead of clicking, dragging, rotating, and hoping it ended up where it needs to go.
https://forums.planetcoaster.com/sh...-the-Team-Q-A-John-Laws/page3?p=2267#post2267
Comment #43 by John Laws. He might be art director, but he seems to be speaking on behalf of the entire team.
Edited to add: You may not be having trouble with this, but someone who has a neurological disorder would certainly benefit from that added option.
The "harder" difficulty is still only a hard threshold to overcome, after that it's easy picking's.
For example, I premade a loony turns coaster, didn't build anything until I got that coaster research with the 10k loan, built the coaster and setup a beef, shake and toilet, hired minimal staff and let the game run for a few hours until I was out of the red numbers. Nothing hard after that, sitting on 200k now without doing a thing after that initial bump in the road!
That's not difficult, it's a small puzzle at the start and free reign after that initial startup. Making the start harder doesn't equal a harder game.
I'm sad, sure there are challenges to complete but those don't feel hard at all once you got the cash to make it happen. And getting that cash is easy enough without any real challenge after the startup.
I love this game to bits, it gets my creative juices flowing (that sounds awful), but the management side of things just doesn't feel like a game to me. Unfortunately.
Agree. The problem with the management stuff is that once you build something, it runs just by itself... No matter you don´t maintain your rides. It will just break down more often. And what is worse, people are not even angry that ride is broken and they need to leave the queue they have been standing for 30 minutes already... There is absolutely no impact...
Another problem is that people keep flowing to your park no matter what. The amount of people depends on the count of rides, nothing else. When you have 16 rides and 4500 at one stage, you can build nothing next 30 years (game time) and there will be still more/less the same amount of people in the park. You are not being pushed to expand the park, neither maintain it. And that is just wrong... Park should be less attractive if nothing new is being built...
I feel just trying to "uh, make it harder? I guess?" is too soon without a proper infrastructure and UI first.Totally agree, thats the biggest management problem I see. You dont need to keep building stuff to atract people to your park. It should work with an "interest metter" something like "No new rides in 1 year -20% interest" "American Arrow breaks too often, its loosing popularity. -10% interest to your park". Interest woul be the guest flow, if it is at 10% then only the 10% of normal guest flow will go to your park. Then you would be forced to do something or with a big park you would start loosing lots of money if you dont manage correctly your park.
Totally agree, thats the biggest management problem I see. You dont need to keep building stuff to atract people to your park. It should work with an "interest metter" something like "No new rides in 1 year -20% interest" "American Arrow breaks too often, its loosing popularity. -10% interest to your park". Interest woul be the guest flow, if it is at 10% then only the 10% of normal guest flow will go to your park. Then you would be forced to do something or with a big park you would start loosing lots of money if you dont manage correctly your park.
"Level 2 engineer paid over $300 a month has quit! 20 minutes after you loaded up your sandbox! Yeah let's make them even MORE prone to quit in challenge mode, that's a great idea! As long as it's harder to deal with is all that matters right? Harder is ALWAYS better! Who cares about quality?"