Planet Coaster - Spring Update

Paid entrance works great for me. I started with free entry and paid rides at the beggining to nail down at least some basic rides. It is important to consider shops as well, as they can play important role once you make rides free and entry paid. At the beggining, it is a bit rough, but pretty much doable. You just have to cut on expenses for a year or two and it is well worth to invest into some marketing.

I don´t understand people who keep saying it´s unplayable this way, because it is pretty much playable. I´m the proof and many other people did it too.

What kind of entry fee prices are you setting. I'm doing a real world comparison and losing anywhere from $7k to 12k a month in sandbox. Though sandbox doesn't really matter as its unlimited funds to build with.. I like feeling like my park is doing well and making money. I've currently got prices of 42.99 per guest 3 coasters and 7 flat rides among what I consider to be an absolutely beautiful alpine park. averaging about 2500 guests or so...
 
Paid entrance works great for me. I started with free entry and paid rides at the beggining to nail down at least some basic rides. I don´t understand people who keep saying it´s unplayable this way, because it is pretty much playable. I´m the proof and many other people did it too.

Well, even the in-game tutorial video says its not the most profitable playstyle. Like you said it doesnt work with small/newer parks, but even when you have 20+ its not the fastest way to make profits


I'm doing a real world comparison
How does that work? any parks in real life that run for decades on end without closing and have guests staying for years without sleep? How exactly do you calculate a life-time pass verses a one day pass? The games rides are based on real life, but the game itself is not all that realistic (which is great for scenery, but not for economy)
 
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I meant.. I'm using my entry fee prices like what a real world park would have.. more rides and things to do the higher the price of entry is.. a newer park with not a lot of stuff would be cheaper than say Disneyworld or Cedar Point..
 
What kind of entry fee prices are you setting. I'm doing a real world comparison and losing anywhere from $7k to 12k a month in sandbox. Though sandbox doesn't really matter as its unlimited funds to build with.. I like feeling like my park is doing well and making money. I've currently got prices of 42.99 per guest 3 coasters and 7 flat rides among what I consider to be an absolutely beautiful alpine park. averaging about 2500 guests or so...

Well, even the in-game tutorial video says its not the most profitable playstyle. Like you said it doesnt work with small/newer parks, but even when you have 20+ its not the fastest way to make profits



How does that work? any parks in real life that run for decades on end without closing and have guests staying for years without sleep? How exactly do you calculate a life-time pass verses a one day pass? The games rides are based on real life, but the game itself is not all that realistic (which is great for scenery, but not for economy)

I don´t know, maybe it´s not the most profitable playstale, but as you can see, I have no idea what to do with all the money :D. So, yea the park is still pretty much same even though it´s already 36 years old. I´m not worried to get rid of something if it´s not popular enough as almost everything has some maintenance costs. But with all that money, I´ve decided to expand a bit more with sci-fi zone that will bring a dive coeaster on the show along with 2 flat rides. These rides are already built with some basic scenery done around them and I still have 300k bucks in my pocket...

As for the entry fee at this stage it´s 70 bucks and 60 for family. If I go higher, people stop coming in. I remember I started on 10 bucks entry fee when I stopped charging for rides. If I remember, I had 1 coaster and like 5 flats in the park at that point.

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That doesn't change the fact that pay-per-ride is still more profitable than paid admission. The problem is that when you have $300,000 the game has no balance, its basically like playing sandbox. Are yo uplaying on Easy or Hard?
 
That doesn't change the fact that pay-per-ride is still more profitable than paid admission. The problem is that when you have $300,000 the game has no balance, its basically like playing sandbox. Are yo uplaying on Easy or Hard?

On hard and yes, that´s why I do not play for a while actually. This is the point where nothing can stop me and there is no real challenge at all.
 
But but ... Thats too good to be true [shocked]

I wonder if that will include ride(s) as well. If so i will be shocked as we already know 7 new rides which is quite a LOT for a free update.

Why are so many people so concerned about rides? Those will come! What I am concerned about are broken things like the way paths interact with scenery, and the inability to build paths underground, and the inability to build waterfalls, etc., etc., etc.
 
Why are so many people so concerned about rides? Those will come! What I am concerned about are broken things like the way paths interact with scenery, and the inability to build paths underground, and the inability to build waterfalls, etc., etc., etc.

Haha this is very true. There is a lot of other parts to the game that need attention and the rides are great but I am happy with what is there and just not been playing whilst waiting to see what goes on with these things and the management side.

If they really improve those parts then I am all good to load it up again and play and then I will buy DLC with other parts in if the base game is more to what I was expecting in honesty.

I am one of the few that doesn't get concerned by UGC because I just want to have management parts and the artwork from Frontier is great. It would be cool to have some more things that look cool but that can come over time but then I have never understood UGC. The developer should provide the game and the updates and the balance of paying and not is down to the customer then.
 
Are you the same Shane Turner who posts on Trainz forums? I like trains, and PC has some nice steam trains. I wish though there was a park building game like Trainz, able to make the park size any size you want and no collision detection. In Trainz, you can build a route as big and long as you want, provided your pc and game can handle it. I guess NL2 is like that, you can make huge parks and real life looking, but no people that can interact with stuff like RCT games and PC, etc. As for more rides, I hope there are a few surprises for April that they haven't shown us yet, or maybe a few mini updates in May and June with a couple more flats.
 
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Are you the same Shane Turner who posts on Trainz forums? I like trains, and PC has some nice steam trains. I wish though there was a park building game like Trainz, able to make the park size any size you want and no collision detection. In Trainz, you can build a route as big and long as you want, provided your pc and game can handle it. I guess NL2 is like that, you can make huge parks and real life looking, but no people that can interact with stuff like RCT games and PC, etc. As for more rides, I hope there are a few surprises for April that they haven't shown us yet, or maybe a few mini updates in May and June with a couple more flats.

Indeed I am (under the same username).

Shane
 
Are you the same Shane Turner who posts on Trainz forums? I like trains, and PC has some nice steam trains. I wish though there was a park building game like Trainz, able to make the park size any size you want and no collision detection. In Trainz, you can build a route as big and long as you want, provided your pc and game can handle it. I guess NL2 is like that, you can make huge parks and real life looking, but no people that can interact with stuff like RCT games and PC, etc. As for more rides, I hope there are a few surprises for April that they haven't shown us yet, or maybe a few mini updates in May and June with a couple more flats.

I like No Limits 2, as a coaster builder/simulation. The parks I played however never gave me that "real life" look because it is not the purpose of the "game".
Planet Coaster has just that cartoony twist to it and the combination with good graphics and audio which does give me more of that real life feeling.
 
Hi friends!

Just wanted to refer you back to my original forum post where we talk about future updates in Planet Coaster including cosmetic optional purchases.
https://forums.planetcoaster.com/showthread.php/21483-Planet-Coaster-Development-Update

Cheers, in honesty all that does for me is not want to play it more though. The cosmetics is something key to the whole genre and why we play Planet Coaster. It feeds into what is in the game, what we see, what we create and that is now going to mean parts however small are behind some pay wall.

I would rather of had a pack with 5 rides and a new theme to buy but this sounds very much more like small cosmetics that we should all be able to use. Ah well.
 
Since you can then look forward to it. Free updates with enhancements are always very nice for the players.

Kind regards,
noni
 
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Joël

Volunteer Moderator
Since you can then look forward to it. Free updates with enhancements are always very nice for the players.

Kind regards,
noni
Hey noni,

Please use only English at the Planet Coaster forums and do not post links to 3rd party fan websites. There's a designated thread for fan sites. You are welcome to post your website in your signature. Look for that in the forum profile settings.

Thanks!
 
Hi! Regarding DLC:

Since the Game isn't being sold at a full Price, i'm more inclined to pay for DLC. However i would prefer big Addons over smaller DLCs. But i'm not mad, because we have received a LOT of free Stuff already. This won't go on forever. And since it's cosmetic and not Gameplay relevant (not really), i'm more than ok with it.

I hope a full Addon like the Soaked package or Wild, will follow soon.
 
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Hi! Regarding DLC:

Since the Game isn't being sold at a full Price, i'm more inclined to pay for DLC. However i would prefer big Addons over smaller DLCs. But i'm not mad, because we have received a LOT of free Stuff already. This won't go on forever. And since it's cosmetic and not Gameplay relevant (not really), i'm more than ok with it.

I hope a full Addon like the Soaked package or Wild, will follow soon.

Aye I want to see a proper add-on and would be willing to spend the £10-£15 on it. But honestly I see the cosmetics as the main part to this "game" at the moment as it isn't the management or running of a theme park, just building it and watch it come to life and so now that main part of the game as such at this time is being discussed to be behind a paywall from what I can see being said.

Now if the management and features as per the other thread were implemented and it became an actually game to me and not a sandbox builder with some tacked on scenarios to play through then I would be more inclined to pay for the visual content.
 
Aye I want to see a proper add-on and would be willing to spend the £10-£15 on it. But honestly I see the cosmetics as the main part to this "game" at the moment as it isn't the management or running of a theme park, just building it and watch it come to life and so now that main part of the game as such at this time is being discussed to be behind a paywall from what I can see being said.

Now if the management and features as per the other thread were implemented and it became an actually game to me and not a sandbox builder with some tacked on scenarios to play through then I would be more inclined to pay for the visual content.

Yes, but like i said, i'm ok with it. I want to support Frontier. The more Planet Coaster, the better :D
 
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