I did notice frame drops when I transition from Orbital Cruise into Glide mode and approach large settlements during Glide.
Once the Glide mode is complete though the game runs smoothly again.
Well i´ve tried everything i could think of, i7 16 gigs with GTX 970 and 4 gigs can drop down to almost 35. Not a big deal as it´s playable, just wondering how People with the same Hardware and highest Setting can get up to 70 FPS. You all a bunch of nasty overclockers? My graphics Card already heats up to 80 without overcloaking so i rather not dare trying that out tbh...
Latest nvidia Drivers, Geforce experience closed, triple buffering enabled etc... but 70 FPS? Not possible on a 970 it seems.
Um. The "barren empty lands" that you talk about are actually realtime generated geometry based on scientifically sound geological processes. What's pushing your GPU isn't the poly count or texture detail, it's the computation required to generate that geometry. That being said, there are clearly optimisation gains to be made as the performance appears to have dropped in the last patch or two.People have got some nerve here defending the game and saying cards like 770 2gb are not good enough , I have yet to see anything in this game that can bring even a 750ti to its knees , empty barren lands causing below 20-10fps dips on cards like 750 and 770 ? thats plain bad optimization . 770 can max out most games at 1080 and not suffer the dips its suffering here .
you are more than welcomed to flame me for it or accept this game needs allot more patches before it gets playable at least .
My 2gb 670 can max out any game i throw at it at 1080 with the occasional bumping down of AA and maybe high textures instead of ultra , i dont see why this game should give me any trouble with barren empty lands
970 GTX here but slower CPU and less RAM, I get steady 60 FPS, even on planets on Ultra/1080p. Maybe you have Super Sampling enabled?
Your GPU is rendering 33% more pixels than a standard 1920x1080 resolution. You shouldn't expect a 50% drop because of that, but the number might be higher or lower than 33% as there isn't a strictly linear relationship between resolution and FPS. I guess other things that might be having an effect are RAM speeds, GPU RAM and core clocks, etc. If your 970 is overheating it might be dropping its clocks to compensate. It'd be interesting to see a log of various GPU usage parameters to see if it's being maxed out or whether something else is bottlenecking it.No super sampling, i double checked... only difference might be i run the game on ultrawide, so 2560x1080... maybe this little higher resolution is the reason?
Your GPU is rendering 33% more pixels than a standard 1920x1080 resolution. You shouldn't expect a 50% drop because of that, but the number might be higher or lower than 33% as there isn't a strictly linear relationship between resolution and FPS. I guess other things that might be having an effect are RAM speeds, GPU RAM and core clocks, etc. If your 970 is overheating it might be dropping its clocks to compensate. It'd be interesting to see a log of various GPU usage parameters to see if it's being maxed out or whether something else is bottlenecking it.
Um. The "barren empty lands" that you talk about are actually realtime generated geometry based on scientifically sound geological processes. What's pushing your GPU isn't the poly count or texture detail, it's the computation required to generate that geometry. That being said, there are clearly optimisation gains to be made as the performance appears to have dropped in the last patch or two.
Horizons does much more with "dynamic" geometry than ED ever did. ED loads pre-created models of ships and space-stations and renders them. And it ticks over nicely with this.
Horizons takes that level of complexity i.e. a planetary port city, is as AS complex as a space-station. But around it you have landscape, all generated from procedural maps, created on the fly, visible off to the... horizon.
So now the GPU not only has to render fixed geo, it also has to generate it... So thats where Im guessing the compute grunt of the GPU comes in.
It sounds like a 980 is really required for anything over HD, at 60fps. I run a 980ti at 2560x1440 and get 60 fps solid. If I run at full res on my 4K screen, I get 30 fps on planets. It is what it is. This is a brand new card. But I'd honestly rather Frontier drive their engine to new tech, than old.
In spring next year nVidia have promised Pascal based cards. These are meant to have something crazy like 16x compute perfomance. So that, combined with drawing improvements should deliver 60+ fps at 4k.
So, if you are rocking a 670 card (my previous card) then a 2nd hand 980 will give a big boost. This is really perfect for HD or 2560 screens.
Or, wait a few months and buy a new Pascal card, and get insane perf. I'd wait, and get the Pascal card TBH, as I think MORE GPU perf will be required as we move towards the end of 2016. Think volcanic planets, and a gradual introduction of more geo and FX required to create atmosphere'd planets.
Horizons does much more with "dynamic" geometry than ED ever did. ED loads pre-created models of ships and space-stations and renders them. And it ticks over nicely with this.
Horizons takes that level of complexity i.e. a planetary port city, is as AS complex as a space-station. But around it you have landscape, all generated from procedural maps, created on the fly, visible off to the... horizon.
So now the GPU not only has to render fixed geo, it also has to generate it... So thats where Im guessing the compute grunt of the GPU comes in.
It sounds like a 980 is really required for anything over HD, at 60fps. I run a 980ti at 2560x1440 and get 60 fps solid. If I run at full res on my 4K screen, I get 30 fps on planets. It is what it is. This is a brand new card. But I'd honestly rather Frontier drive their engine to new tech, than old.
In spring next year nVidia have promised Pascal based cards. These are meant to have something crazy like 16x compute perfomance. So that, combined with drawing improvements should deliver 60+ fps at 4k.
So, if you are rocking a 670 card (my previous card) then a 2nd hand 980 will give a big boost. This is really perfect for HD or 2560 screens.
Or, wait a few months and buy a new Pascal card, and get insane perf. I'd wait, and get the Pascal card TBH, as I think MORE GPU perf will be required as we move towards the end of 2016. Think volcanic planets, and a gradual introduction of more geo and FX required to create atmosphere'd planets.