Planet Zoo in 2024: How would König do it eddition

After the oceania pack i felt an odd sense of excitement to redo an island pack, but while i was at it, i noticed how the new door opened the door to some new speculation, as regional packs are now offically back, so to flex my creativity while trying to stay realisitic. Im propapply gonna split this in one post for each quarter of the year to not have to write the whole thing in one go, so here we go:

Anniversary 1: After the second and thrid anniversary gave us a new lemure and a new deer, we keep it low key and complete the ratites with dawins rhea.
I chose a rhea to complete the package without "wasting" a dlc bird slot for it (you will see why later) and their prominence in south american mixed species habitat.
I also choose the Darwins Rhea over the greater, because 1. Darwins Rhea is smaller then the other rhatites in the game (well besides the fruit) and will have a more significant gameplay difference, 2. is from the andes and southern tip of south america, a so far badly underrepresented region and 3. they are currently being very successfully phased in for greater rheas in the EAZA, where the larger plan is that over time more zoos will keep the more vulnerable darwins rhea.
This would be a nice boost for South America for all players, most notably for the base game and while not good, having 3 very different animals makes for an a little better foundation for the region. Not the miracle worker that the red deer was for europes basegame representation, but still something meaningfull for "just" a different looking ostritch.

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Winter 2023 Mountain Animal Pack: For the end of the year, id like to see another biome pack with mountains being the most interesting still left out.
There are many different ways to do this, equal chare for as many different mountain ranges as possible, going all in on one in particular cough cough himalaya cough cough
+ maybe a few stranglers. Personally i prefer the former approach, so we will see 1 animal from the andes, 1 from the alps, 2 from the himalaya, 1 from the atlas mountains, 1 from the ethyopian highlands, 1 from australia and 1 from the dinaric alps, giving us a wide array from all over the world. I will also take into account that typically frontier does not introduce more then 3 riggs in a pack, so i will try to keep that in mind.

Starting of, we got the spectacle Bear, the propaply most interesting bear left to add and the only one from south america.
The spectacle bear has a few things going for it, for example its heritage. Its the last remaining short faced bear and therefor geneticly by far the most unique bear. Its also quite unique as its a herbivore, with over 95% of its diet consisting of cactus, fruit, differnet plants and even bamboo, being the second most herbivorous bear after the panda. Its also the heaviest non tapir creature in south america, but still its partially arboreal, often making their nests in trees and climbing away from danger, making them a fun spin on usual bear habitats. You might think that would make them dependend on trees but as you might have allready guessed from the cactus in their diet, they are actually found in lots of different biomes in the andes, inhabiting not just the magical cloud forests full of life and fruits, but also alpine grasslands, dry forests and scrub deserts and even up to the snow line, making them easily the bear that covers the largest range of biomes.
Another rare thing in bears is that while solitary, they also arnt agressive to their own kind or most things above a certain size, as they mostly only hunt for rodent size prey, but there have been reports of them successfully hunting guanacos, lamas, cattle and even mountain tapirs. When enough food is available they often find themself in small groups eating, sleeping and traveling together.
So a herbivorous, arboreal, somewhat social bear that covers a vast range of biomes for south america?
Sounds wonderful to me!
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Traveling to the alps, we find our next animal, the alpine marmot and starting with a little funfact, did you know that the alpine marmot is among the least genetically diverse wild animals?
This is due to an bottle neck effect, because the animal that we now know from the alps has once ranged across most of northern eurasia, living in cold grasslands during the pleistocene like giant prarie dogs, but as we all know the pleistocene is no more and so are the cold grasslands of the iceage, meaning they only survived barely in a pocket that still resembles somewhat their old habitat, that being the alps. These relics of the ice age are among the heaviest squirrels, partly due to the fact that they can reach allmost 10 kilos just before hibernating, roughly quintupling their weight from the ~2 kg they have after hibernation. Ironically they are surpisingly tough, only showing a 5% death ratio between the ages of 2 and 8, which comes down to multiple reasons. For one they are allways in a colony around their vast network of burrows, with allways atleast one standing guard like in the picture, chirping if they spot any predators. They also are just very large, being on an even playing field with the most common predators, being more then able to stand their ground against red foxes, beech marten and ravens, who only consistently manage to pick of younger individuals. Not just their teeth but also their claws are quite dangerous, as they evolved very muscular arms and shoulders to dig through frozen soil. The only predator that consistently can hunt adult marmots is the golden eagle, which is quite the impressive feat id say. Who would have thought that these cute furry friends actually pack a punch?
In game theyd be an upsized prarie dog, reusing that rigg and being the third and by far largest burrowing animal in the game. They obviously could sue burrows, but i see their main merrit in 2 things:
1. Support the Alpine Ibex to make themed mini alp regions possible
2. Be a larger prariedog
Nr 2 might sound weird, but there have consistently be complaints over small animals being a hassle to spot, especally from a far and while i personally cant relate im sure this quite more thicc rodent will make them pretty happy.
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This is not all for the alps though as the dinaric alps, the part of them along the adriatic sea and through the balkans.
From here we are joined by our exhibit animal, a classic one this time but with a new twist, a new aquatic cave exhibit, featuring the olm, a cave salamander endemic to the subterranian water ways of those mountains. With their around 30 cm long body these blind dragons are considerd the apex predator of their realm, feasting on small insects, crustaceans and other invertebrates deep beneath the mountains. They are a rariety in zoos, only held in 3 in the EAZA, with the major one being Zoo Zagreb in Croatia, but they are unique and weird enough to be my inclusion for the exhibit of this pack.
Nothing mind blowing but id rather get a completly new cave exhibit then just another frog or something.
They have been notably hard to breed though, with the german holding in an actual cave and are studying them since 1932, trying to get them to breed successfully, so far with mixed results. After over 85 years they tweaked everything good enough to get them to lay eggs, but so far no eggs have been hatched, but there seem to be plans to bring some to german zoos and aquariums once they finally manage to hatch some and breed them consistently.
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Moving South Towards the Atlas Mountains, we are greated by the goat of the pack, the barbary sheep. While the spectacle bear partially lives in deserts, this is a true desert creature, found not just at the mostly temperate atlas mountains but all over north africa. Extremly common with over 130 EAZA zoos keeping them, they are a staple in african areas and often found mixed with other animals, most interstingly geladas and other baboons (foreshadowing?). Of all the basic new goats, of whom this pack is legally obligated to include one, i find this to be the most interesting one, not nessecarly in appearance, but by the new options it brings and niches it fills. North africa to me is defined by two different kinds of habitats the most, the desert and the dry rocks and highlands, but sadly eventhough we got a staggering amount of north african animals now, none really embrace the rocky mountainous parts, so the aoudad will finally fill that hole and atleast to me truly complete the north african ungulate roster, which the arid pack somehow did not manage. Theyd also give some variance in biome, with only the first 4 animals covering rainforests, alpine grasslands, caves and dry rocks.
Another fun bit, its main predator for large parts of its range its main remaining predator is the caracal, giving another fun prey predator relatshionship for the game.
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Speaking of forshadowing, the barbary sheep will have interspecies enritchment with one other new animal from the pack, to inspire the players to build for these fun fellows together.
From the ethiopian highlands, the bleading heart baboon, or a little less metall, gelada joins this pack as our baboon. I choose it over the hamadryas for a few reasons, but mainly that unlike the hamadryas the gelada is completly endemic to mountain ranges, only found atleast 1,800 meters over sealevel. But while most baboons are omnivores the gelada for the most part is a grazer, something completly unique for primates. They have been slowly but surly expanding in the EAZA, especally after they agreed to phase out animals like the hamadryas baboons who dont need the protection in favor of more vulnerable species, like the endemic gelada.
For the game, theyd finally fill the open baboon role with a very visually distinct member, leaving the door open for others to join at a later point. Theyd also help to fill the east african gap, which has quite a few endemic species but only the wild donkey currently in the game, which would be a nice treat. They also just look really cool
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From australia, we are joined by the yellow footed rock wallaby, which is here for 3 main reasons:
1. Its a visually distinct, threatend macropod that currently is phased into the EAZA to replace some of the 500+ red necked wallaby holdings
2. Oceania allways deserves a treat, we should get another wallaby imo and this is the most visually distinct and pleasent to look at
3. If they manage to make a kangaroo thats good at climbing rocks in the game that would open up alot of new opportunitys for habitat designs, making this a similar case to the lar gibbon where the update associated with it is as appealing as the animal itself.
Its a nice filler pick for this kind of pack that can with only little achieve alot, so eventhough its not in my must have list it just slots into this pack very nicly.
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Lastly, the end boss of mountains, the himalaya. First we start in its lower, eastern areas, where in the chinese highlands most pheasent species are found, most notably for our case the golden pheasent.
While a pheasent for a mountain pack is for most people a no brainer, the choice of pheasent is an entirly different topic. While i personally prefer someother pheasents like the satyr targopan in their appearance, the golden pheasent trumps them all with its cultural importance. A sign of wealth, luck and beauty, it has been the signature animal of the position of the empress in ancient china and a sign of rank among high ranking civil servants. As such they have been partally domesticated and bred for a long time, spawning many different and beautiful colormorphs and being exported all throughout europe to be kept by the wealthy and of higher standing. This also lead to them being invasive all over europe.
Regarding gameplay, they fit perfectly in the game. Due to the lack of some deeptissue wing muscles, their flight is only very unstable, only used in short burst. Instead they prefer to run around, both as locomotion and to get away from predators. They would function as a smaller peafowl, complementing their beautiful blue and green with its gold and red, giving us two very distinct yet similar options for beautiful colorfull galliforms to liven up the colorpalete of our zoos, while also boosting the roster of culturally distinct chinese animals, which would be a big + as thats ironically the emptiest area of asia currently in the game.
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And now from the southern and eastern parts of the himalaya, more preciscly the Quinling Mountains, a second golden fellow from china joins us.
How could i do a mountain pack without a takin? These delightfully derpy looking cow goats are a real treat for zoo nerds and still eyecatching enough with their golden coat for non zoo nerds who hear of them the first time, as a golden mountain cow from deep within the chinese highlands does sound like a fairy tail creature.
But why have i actually choosen the golden takin?
Recency bias, which may sound weird but lets explain. In the EAZA there are 20 holders of golden takin, 37 of mishimi takin the brown and wider spread one and 10 with shichuan takins which are pretty much in the middle between gold and brown, BUT of the golden takins 20 holding 15 have aquired them in the last 5 years. 15! Thats a lot!
I dont know about you guys, but if checking the phase in rate of creatures in the EAZA has told me anything that normally these take ages, and infact the takins did aswell, but just recently finally exploded and spread out like crazy. A short history. In 2002 the Zoo Liberec in Czechia got their hands on a pair from china in exchange for an indian rhino and managed the first succesfully birth of a calf in 2004. In 2010, Tierpark Berlin was the second zoo outside of Czechia who got them via animals born in liberec who then also successfully breed them and gave animals to zoo dresden in 2013. Now these 3 zoos managed to breed a lot of golden takin so many zoos across the EAZA noted that they were interested and started building taking enclosures, leading to a bunch more himalayan themed areas in zoos with other animals that can be kept with takin like himalayan thars, tufted deer and bharal, raising all of their holdings aswell. So we have here one charismatic large animal that has brough himalayan animals and themed areas through europe, bringing us some of the most modern and beautiful themed areas in europe, for the price of one indian rhino in 2002. Thats a hella trade deal i want to dip in on ingame.
Doesnt hurt that its arguably the most striking looking of the 3, eventhough i personally find the mishimis dark brown with gold accents even more beautiful.
But enough history, what about the animal itself?
The golden takin is a very versatile animal, migrating each year up and down the valleys and peaks of the Quinling mountains.
Depending on the time of year, they can be found in lush temperate mixed forests, dense bamboo woods, the habitat pandas prefer, alpine conifer forests up to alpine meadows above the treeline, migrating in similar patters as farmers in the alps lead their cattle up and down the mountains from the valleys to the lush meadows in the summer and back down in the harsher winter just that the takins do it in reverse, staying in the valleys for spring and spending the winter in high altitude bamboo forests. They are actually really well studied in the wild, something sadly not reflected in their englisch wikipedia page. In the wild they have a very complex social structure, with the females living in close family structures of around 3 animals, which then group together into lose herds with up to 8 of such family units, often with a few males joining aswell. Males are mostly solitary and only rarely group together, but also dont seem to be activly agressive towards each other. The different genders also seem to prefer differnet biomes with males being observed to prefer open shrublands in the winter, while females tend to stick to the forest.
Due to the extermination of the tiger in their range, they only contend with two predators, the leopard and the dhole. When threatend they rise their ears, listening for the danger and warning each other with a bark sound, before either fleeing and spreading out their herd into their smaller family group or rushing together, protecting the young in the middle, eventhough the former is the more prefered option, generally taken when they could detect the predator early, while the second is a large resort when they are allready to close.
To wrap things up, in my opinion the golden takin, an animal that literally has kick started an european trend for himalayan themed areas, deserves to be the headliner of the pack, as eventhough their history in modern zoo EAZA is just 21 years old, they still managed to shape it more then most other species could in a away longer time, as the literal headliner and main piece in many different mountain themed areas all over the continent.
+ they also look darn cute!
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I also want to thank all you people for you allready strong engagement with this thread, even before the first post was even finished. I put alot of time in this, roughly 2,5 hours just for this one and i had a lot of fun learning and researching about these animals and the mountain rages of the world and its great to see with how much enthusiam its greeted.
Really motivates me to keep this thread going and show you all how i would shape this game, trying to sell you on animals the way i want to be convinced, not by just showing cute pictures and mentioning them in a list but actually learning about them and hearing the reasoning why i want to see them in the game.
See you all next time ^^
 
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That is honestly an incredible Mountain Pack, all amazing choices! You did miss one habitat animal though? Or you are still editing it. I do find the omission of anything from the Rockies interesting but I can't think of anything off the top of my head bar it's two caprines right now and neither of those are that important I think.
 
You make an incredible argument for the spectacled bear, I wasn't sold on having another one in the game but now I would be happy to see it added. Everything in this pack so far is well thought out and well reasoned, I am keen to see what your next additions will be
 
That is honestly an incredible Mountain Pack, all amazing choices! You did miss one habitat animal though? Or you are still editing it. I do find the omission of anything from the Rockies interesting but I can't think of anything off the top of my head bar it's two caprines right now and neither of those are that important I think.
I mean yeah thats the first sentence, that i had to send it before it was finished
Gonna put the last animal in later today, but glad you like it ^^
And yeah i actually wanted to include something from the rockys, but i struggled to find a none caprine and allready decided on the barbary sheep so i droped it in favor of the gelada, cause monke
 
Here's my Highlands Animal Pack

Wolverine: The largest terrestrial mustelid and a very versatile and adaptable species of the Northern Hemisphere, residing in many highland regions of North America and Eurasia. From the pine forests of the Boreal forest, wolverines can also be found right up into the Arctic tundra and have been known to scavenge bowhead whale carcasses alongside animals like arctic foxes and polar bears.

Gelada: One of the best adapted species of primates to live in highlands, Geladas are a largely herbivorous species, living almost entirely off of grass, leaves, fruits and occasionally insects. Males sport large manes and enormous canine teeth which they expose in intimidating displays of power. They live exclusively in the highlands of Ethiopia.

Sichuan Takin: The takin is a large species of goat-antelope of the Himalayas, with distinctive backwards facing horns. This particular subspecies exists primarily in China. Their large snouts can help regulate the temperature of the air they breathe, warming the air as it enters the animal's body.

Spectacled Bear: The only bear in South America, Spectacled Bears live in the cloud forests of the Andes. They are the only living descendent of the enormous short-faced bears of the Pleistocene. Despite their largely herbivorous diet, they are considered to be South America's largest terrestrial carnivore.

Markhor: This large wild goat lives in the highlands of South and Central Asia, in countries such as Pakistan, Afghanistan as well as the Kashmir mountain range. The males can be identified by their distinctive screw horns. The Markhor in the folklore of its native countries is thought to kill and eat snakes, which is also attributed to its winding horns, that can resemble the appearance of snakes.

Pallas's Cat: This small cat is adapted to living in the highest altitudes of any wild cat, even higher than Snow Leopards. In the winter, Pallas's cats will have very thick fur, and then in the summer, have a much thinner layer. They are often titled the grumpiest cat in the world due to their stoic faces.

Golden Pheasant: This colourful bird is found in the highland forests of China where the males will use their multicoloured feathers to impress females. If a male pheasant is exposed to direct sunlight for too long, their colours will begin to dim and become less vibrant, which is a handicap when trying to be the brightest.

Chinese Giant Salamander: The largest amphibian currently alive, this critically endangered species of salamander is found in mountain streams in the Chinese highlands. They are nocturnal and with rapid strikes, catch their prey in the blink of an eye. Pollution and man-made obstructions such as dams and weirs.
 
After the oceania pack i felt an odd sense of excitement to redo an island pack, but while i was at it, i noticed how the new door opened the door to some new speculation, as regional packs are now offically back, so to flex my creativity while trying to stay realisitic. Im propapply gonna split this in one post for each quarter of the year to not have to write the whole thing in one go, so here we go:

Anniversary 1: After the second and thrid anniversary gave us a new lemure and a new deer, we keep it low key and complete the ratites with dawins rhea.
I chose a rhea to complete the package without "wasting" a dlc bird slot for it (you will see why later) and their prominence in south american mixed species habitat.
I also choose the Darwins Rhea over the greater, because 1. Darwins Rhea is smaller then the other rhatites in the game (well besides the fruit) and will have a more significant gameplay difference, 2. is from the andes and southern tip of south america, a so far badly underrepresented region and 3. they are currently being very successfully phased in for greater rheas in the EAZA, where the larger plan is that over time more zoos will keep the more vulnerable darwins rhea.
This would be a nice boost for South America for all players, most notably for the base game and while not good, having 3 very different animals makes for an a little better foundation for the region. Not the miracle worker that the red deer was for europes basegame representation, but still something meaningfull for "just" a different looking ostritch.

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Winter 2023 Mountain Animal Pack: For the end of the year, id like to see another biome pack with mountains being the most interesting still left out.
There are many different ways to do this, equal chare for as many different mountain ranges as possible, going all in on one in particular cough cough himalaya cough cough
+ maybe a few stranglers. Personally i prefer the former approach, so we will see 1 animal from the andes, 1 from the alps, 2 from the himalaya, 1 from the atlas mountains, 1 from the ethyopian highlands, 1 from australia and 1 from the dinaric alps, giving us a wide array from all over the world. I will also take into account that typically frontier does not introduce more then 3 riggs in a pack, so i will try to keep that in mind.

Starting of, we got the spectacle Bear, the propaply most interesting bear left to add and the only one from south america.
The spectacle bear has a few things going for it, for example its heritage. Its the last remaining short faced bear and therefor geneticly by far the most unique bear. Its also quite unique as its a herbivore, with over 95% of its diet consisting of cactus, fruit, differnet plants and even bamboo, being the second most herbivorous bear after the panda. Its also the heaviest non tapir creature in south america, but still its partially arboreal, often making their nests in trees and climbing away from danger, making them a fun spin on usual bear habitats. You might think that would make them dependend on trees but as you might have allready guessed from the cactus in their diet, they are actually found in lots of different biomes in the andes, inhabiting not just the magical cloud forests full of life and fruits, but also alpine grasslands, dry forests and scrub deserts and even up to the snow line, making them easily the bear that covers the largest range of biomes.
Another rare thing in bears is that while solitary, they also arnt agressive to their own kind or most things above a certain size, as they mostly only hunt for rodent size prey, but there have been reports of them successfully hunting guanacos, lamas, cattle and even mountain tapirs. When enough food is available they often find themself in small groups eating, sleeping and traveling together.
So a herbivorous, arboreal, somewhat social bear that covers a vast range of biomes for south america?
Sounds wonderful to me!
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Traveling to the alps, we find our next animal, the alpine marmot and starting with a little funfact, did you know that the alpine marmot is among the least genetically diverse wild animals?
This is due to an bottle neck effect, because the animal that we now know from the alps has once ranged across most of northern eurasia, living in cold grasslands during the pleistocene like giant prarie dogs, but as we all know the pleistocene is no more and so are the cold grasslands of the iceage, meaning they only survived barely in a pocket that still resembles somewhat their old habitat, that being the alps. These relics of the ice age are among the heaviest squirrels, partly due to the fact that they can reach allmost 10 kilos just before hibernating, roughly quintupling their weight from the ~2 kg they have after hibernation. Ironically they are surpisingly tough, only showing a 5% death ratio between the ages of 2 and 8, which comes down to multiple reasons. For one they are allways in a colony around their vast network of burrows, with allways atleast one standing guard like in the picture, chirping if they spot any predators. They also are just very large, being on an even playing field with the most common predators, being more then able to stand their ground against red foxes, beech marten and ravens, who only consistently manage to pick of younger individuals. Not just their teeth but also their claws are quite dangerous, as they evolved very muscular arms and shoulders to dig through frozen soil. The only predator that consistently can hunt adult marmots is the golden eagle, which is quite the impressive feat id say. Who would have thought that these cute furry friends actually pack a punch?
In game theyd be an upsized prarie dog, reusing that rigg and being the third and by far largest burrowing animal in the game. They obviously could sue burrows, but i see their main merrit in 2 things:
1. Support the Alpine Ibex to make themed mini alp regions possible
2. Be a larger prariedog
Nr 2 might sound weird, but there have consistently be complaints over small animals being a hassle to spot, especally from a far and while i personally cant relate im sure this quite more thicc rodent will make them pretty happy.
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This is not all for the alps though as the dinaric alps, the part of them along the adriatic sea and through the balkans.
From here we are joined by our exhibit animal, a classic one this time but with a new twist, a new aquatic cave exhibit, featuring the olm, a cave salamander endemic to the subterranian water ways of those mountains. With their around 30 cm long body these blind dragons are considerd the apex predator of their realm, feasting on small insects, crustaceans and other invertebrates deep beneath the mountains. They are a rariety in zoos, only held in 3 in the EAZA, with the major one being Zoo Zagreb in Croatia, but they are unique and weird enough to be my inclusion for the exhibit of this pack.
Nothing mind blowing but id rather get a completly new cave exhibit then just another frog or something.
They have been notably hard to breed though, with the german holding in an actual cave and are studying them since 1932, trying to get them to breed successfully, so far with mixed results. After over 85 years they tweaked everything good enough to get them to lay eggs, but so far no eggs have been hatched, but there seem to be plans to bring some to german zoos and aquariums once they finally manage to hatch some and breed them consistently.
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Moving South Towards the Atlas Mountains, we are greated by the goat of the pack, the barbary sheep. While the spectacle bear partially lives in deserts, this is a true desert creature, found not just at the mostly temperate atlas mountains but all over north africa. Extremly common with over 130 EAZA zoos keeping them, they are a staple in african areas and often found mixed with other animals, most interstingly geladas and other baboons (foreshadowing?). Of all the basic new goats, of whom this pack is legally obligated to include one, i find this to be the most interesting one, not nessecarly in appearance, but by the new options it brings and niches it fills. North africa to me is defined by two different kinds of habitats the most, the desert and the dry rocks and highlands, but sadly eventhough we got a staggering amount of north african animals now, none really embrace the rocky mountainous parts, so the aoudad will finally fill that hole and atleast to me truly complete the north african ungulate roster, which the arid pack somehow did not manage. Theyd also give some variance in biome, with only the first 4 animals covering rainforests, alpine grasslands, caves and dry rocks.
Another fun bit, its main predator for large parts of its range its main remaining predator is the caracal, giving another fun prey predator relatshionship for the game.
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Speaking of forshadowing, the barbary sheep will have interspecies enritchment with one other new animal from the pack, to inspire the players to build for these fun fellows together.
From the ethiopian highlands, the bleading heart baboon, or a little less metall, gelada joins this pack as our baboon. I choose it over the hamadryas for a few reasons, but mainly that unlike the hamadryas the gelada is completly endemic to mountain ranges, only found atleast 1,800 meters over sealevel. But while most baboons are omnivores the gelada for the most part is a grazer, something completly unique for primates. They have been slowly but surly expanding in the EAZA, especally after they agreed to phase out animals like the hamadryas baboons who dont need the protection in favor of more vulnerable species, like the endemic gelada.
For the game, theyd finally fill the open baboon role with a very visually distinct member, leaving the door open for others to join at a later point. Theyd also help to fill the east african gap, which has quite a few endemic species but only the wild donkey currently in the game, which would be a nice treat. They also just look really cool
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From australia, we are joined by the yellow footed rock wallaby, which is here for 3 main reasons:
1. Its a visually distinct, threatend macropod that currently is phased into the EAZA to replace some of the 500+ red necked wallaby holdings
2. Oceania allways deserves a treat, we should get another wallaby imo and this is the most visually distinct and pleasent to look at
3. If they manage to make a kangaroo thats good at climbing rocks in the game that would open up alot of new opportunitys for habitat designs, making this a similar case to the lar gibbon where the update associated with it is as appealing as the animal itself.
Its a nice filler pick for this kind of pack that can with only little achieve alot, so eventhough its not in my must have list it just slots into this pack very nicly.
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Lastly, the end boss of mountains, the himalaya. First we start in its lower, eastern areas, where in the chinese highlands most pheasent species are found, most notably for our case the golden pheasent.
While a pheasent for a mountain pack is for most people a no brainer, the choice of pheasent is an entirly different topic. While i personally prefer someother pheasents like the satyr targopan in their appearance, the golden pheasent trumps them all with its cultural importance. A sign of wealth, luck and beauty, it has been the signature animal of the position of the empress in ancient china and a sign of rank among high ranking civil servants. As such they have been partally domesticated and bred for a long time, spawning many different and beautiful colormorphs and being exported all throughout europe to be kept by the wealthy and of higher standing. This also lead to them being invasive all over europe.
Regarding gameplay, they fit perfectly in the game. Due to the lack of some deeptissue wing muscles, their flight is only very unstable, only used in short burst. Instead they prefer to run around, both as locomotion and to get away from predators. They would function as a smaller peafowl, complementing their beautiful blue and green with its gold and red, giving us two very distinct yet similar options for beautiful colorfull galliforms to liven up the colorpalete of our zoos, while also boosting the roster of culturally distinct chinese animals, which would be a big + as thats ironically the emptiest area of asia currently in the game.
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And now from the southern and eastern parts of the himalaya, more preciscly the Quinling Mountains, a second golden fellow from china joins us.
How could i do a mountain pack without a takin? These delightfully derpy looking cow goats are a real treat for zoo nerds and still eyecatching enough with their golden coat for non zoo nerds who hear of them the first time, as a golden mountain cow from deep within the chinese highlands does sound like a fairy tail creature.
But why have i actually choosen the golden takin?
Recency bias, which may sound weird but lets explain. In the EAZA there are 20 holders of golden takin, 37 of mishimi takin the brown and wider spread one and 10 with shichuan takins which are pretty much in the middle between gold and brown, BUT of the golden takins 20 holding 15 have aquired them in the last 5 years. 15! Thats a lot!
I dont know about you guys, but if checking the phase in rate of creatures in the EAZA has told me anything that normally these take ages, and infact the takins did aswell, but just recently finally exploded and spread out like crazy. A short history. In 2002 the Zoo Liberec in Czechia got their hands on a pair from china in exchange for an indian rhino and managed the first succesfully birth of a calf in 2004. In 2010, Tierpark Berlin was the second zoo outside of Czechia who got them via animals born in liberec who then also successfully breed them and gave animals to zoo dresden in 2013. Now these 3 zoos managed to breed a lot of golden takin so many zoos across the EAZA noted that they were interested and started building taking enclosures, leading to a bunch more himalayan themed areas in zoos with other animals that can be kept with takin like himalayan thars, tufted deer and bharal, raising all of their holdings aswell. So we have here one charismatic large animal that has brough himalayan animals and themed areas through europe, bringing us some of the most modern and beautiful themed areas in europe, for the price of one indian rhino in 2002. Thats a hella trade deal i want to dip in on ingame.
Doesnt hurt that its arguably the most striking looking of the 3, eventhough i personally find the mishimis dark brown with gold accents even more beautiful.
But enough history, what about the animal itself?
The golden takin is a very versatile animal, migrating each year up and down the valleys and peaks of the Quinling mountains.
Depending on the time of year, they can be found in lush temperate mixed forests, dense bamboo woods, the habitat pandas prefer, alpine conifer forests up to alpine meadows above the treeline, migrating in similar patters as farmers in the alps lead their cattle up and down the mountains from the valleys to the lush meadows in the summer and back down in the harsher winter just that the takins do it in reverse, staying in the valleys for spring and spending the winter in high altitude bamboo forests. They are actually really well studied in the wild, something sadly not reflected in their englisch wikipedia page. In the wild they have a very complex social structure, with the females living in close family structures of around 3 animals, which then group together into lose herds with up to 8 of such family units, often with a few males joining aswell. Males are mostly solitary and only rarely group together, but also dont seem to be activly agressive towards each other. The different genders also seem to prefer differnet biomes with males being observed to prefer open shrublands in the winter, while females tend to stick to the forest.
Due to the extermination of the tiger in their range, they only contend with two predators, the leopard and the dhole. When threatend they rise their ears, listening for the danger and warning each other with a bark sound, before either fleeing and spreading out their herd into their smaller family group or rushing together, protecting the young in the middle, eventhough the former is the more prefered option, generally taken when they could detect the predator early, while the second is a large resort when they are allready to close.
To wrap things up, in my opinion the golden takin, an animal that literally has kick started an european trend for himalayan themed areas, deserves to be the headliner of the pack, as eventhough their history in modern zoo EAZA is just 21 years old, they still managed to shape it more then most other species could in a away longer time, as the literal headliner and main piece in many different mountain themed areas all over the continent.
+ they also look darn cute!
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I also want to thank all you people for you allready strong engagement with this thread, even before the first post was even finished. I put alot of time in this, roughly 2,5 hours just for this one and i had a lot of fun learning and researching about these animals and the mountain rages of the world and its great to see with how much enthusiam its greeted.
Really motivates me to keep this thread going and show you all how i would shape this game, trying to sell you on animals the way i want to be convinced, not by just showing cute pictures and mentioning them in a list but actually learning about them and hearing the reasoning why i want to see them in the game.
See you all next time ^^
We got the dlc but theres one thing here missing from each good update, and thats the update!
For the anniversary we allways got only something small, so maybe a new shop would be nice, lets get tacos for the game, tacos sound good.

Now the real deal, the winter update.
I will try to structure all updates in the same way in 1 big update,2-3 smaller updates, 12 new plant pieces across 4 different plants and 4 colorvariants for animals in game, as this seems to be the structure frontier is going for lately.
So whats better to the first update then a fix for the traversable area?
Mostly what this will mean are better hitboxes for both animals and objects and animals being able to tolerate a larger degree of things to stand on, varrying from animal to animal with our mountainous animals being quite allright with steep and rough terrain, making especally the goats far better at climbing rock surfaces.
But this isnt the only change to the traversable area, all objects now have a new toggles with 3 options: Normal, Untraversable and No hitbox (might need a better name), allowing animals to simply phase through it. This would make building actual gates functinal, as the door can be toggled on or of regarding if animals can clip through it, taking away alot of the frustration when grass or even worse shelter entrances block the animals path.
This would easily be my most anticipated change, but thats not all!

For the first smaller thing, we would get functional gates, but instead of an animation and premade pieces i have a more elegant solution.
Players can assign groups multiple states that can be toggled between. Lets say you build a gate, so you shave your first blueprint of it. Now you can build a second version of this gate being open and also save it. Now that you got two differnet gates, you can link the two blueprints as two different stages of one group, allowing you to press a button in the group menu to swap the group to the next blue print in the rotation without moving, or if thats to complicated to just choose a blueprint that will be in its place.
I hope i explained it in an understandable way, but the goal is that you can swap between the 2 blueprints on a buttonpress without the group itself moving, making it easy to swap structures like gates between multiple premade versions like open or closed, but im sure this can also be used as a general quality of life feature for builders.

The third part of the update is an overhaul to some aspects of employee management.
Currently you allways get 1 star employees and can spend money to upgrade them up to 5 stars. This is fine but i want to complicate it a little bit.
First of, staff can be hired at your zoo rank, meaning if you got 3 stars, you can hire 1-3 star employees, giving the zoo rating a bit more value.
But wait you might say now, how is that any different from just leveling one up five times?
Simple we put a new cost for levels, and thats time. From now on each employee will gain experience while performing their tasks, slowly filling up to the next level.
You can start upgrading them from 50% of the exp to the next level, but it will cost double the money and they will be away twice as long to study. 75% 1,5 times the cost and time spend and 100% the base cost and base time. To get from one level to the next, one hour of irl time sounds just right, especally as you can speed up the time by 5. This will add a small opportunity cost to the whole upgraded employee thing and give another neat quality of life change if you have a high zoo rating.
At level 3 and 5 any employee can also choose a speciality, which they will work even faster and more efficent on. For keepers and vets these are types of animals like marsupials, elephants, primates, felines, canids, reptiles, birds, etc, while for shopkeepers its the different kind of shops and for mechanics the materials types they can repair like wood, glass or metall. Working on their speciality will also make them happier while not working with it for some time will slightly dip their happyness. This will make them a little more customised and give them some personality while also offering some more reward for higher levels.
High level employees also come with their cost though. They will demand more pay, more rest and another new feature holidays and if they dont get that, their happyness will fall until they hit the red, which then can trigger a strike, which would be a demo but with your employees. Once one of your employees calls out a strike they stop working till their happyness rises again, which can happen through raises, more holidays and following other requests that raise their happyness, but thats not all! They can also make other employees of their level or below join in if those employes also have under half of their happyness. These strikes will create an actual reason why the player should keep their employees happy, as currently the worst that can happen is them very rarely quitting which will be counterd by just hiring a new guy.
And not only that, as teaserd earlier there will be a new holiday system. Staff isnt allways available and in a new window in the staff menu there will be a callendar where each employee can be assigned holidays. Standard will be that each employee has 2 free days every 2 weeks (to prevent them just running in and out on faster time frames) and 4 weeks of. They are being payed through all of it. The game will automaticly space these out so that not everybody has the same free time, but the player could also just micromage it themself completly. Employees which soon will go on holidays and who just came back will be happier, while employees who got their holidays cut or shifted on a short notice (for example one ingame month before) will get a major hit to their happiness.
This will actually force the player to manage their employees atleast somewhat, making sure that they have enough coverage even if some staff go on holidays and to keep their employees happy, while providing some flavor and micromanaging for those that enjoy that, while the game will mostly do the job for those not a fan of another chore to keep track of while only needing one new Ui element and making employees disappear from the map. Sounds like a good deal to me.

For the plants, id like to see some new bamboo, as our basegame ones are nice, but also really tall and thick so some new smaller options would be nice, aswell as some sprouts.
Im no bamboo expert by any means, but im sure frontier will manage to give us 2 or 3 new kinds with a few varriations and some sprouts.
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For the new vaiants the first to get one is the red panda, being a normal variant with a lighter face color. This coloration is common among red pandas from the himalaya, which are also kept in zoos and fit this pack theme greatly. They also just look really cute!
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The dall sheep gets a new common look to represent the Fannin Sheep, a weird maybe subspecies of it.
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While very rare, the Quinling Panda or Brown Panda is not only very cute, but also a great new rare colormorph. They also are from the same range as the golden takins, which makes this extra neat!
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And lastly a new little brownish Zebra morph with no stripes on the belly to represent hartmanns mountain zebra.
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I know that not everybody is a fan of colormorphs representing subspecies, but personally this is a nice way to include atleast a nod to them in the game and shake up the animals appearances a little without needing to sacrifice slots for them, so aslong as we are talking about suddle changes in the coat like this they are fair game and even really nice imo.
 
Dang Silly me, guess then how about you choose the new snack of your choosing mr quell?
Hmm, well, I do know that we're missing the chicken stand from PlanCo, as well as the bratwurst stand and the BBQ stand. So, one of those of not all 3 (I believe there are more, but I forget what)
Or, if you wanna add any random food, I'd go with tea as the Streetfox Coffee alternative: green tea, black tea, sweet tea, yerba mate, boba tea, etc.
 
This is not all for the alps though as the dinaric alps, the part of them along the adriatic sea and through the balkans.

From here we are joined by our exhibit animal, a classic one this time but with a new twist, a new aquatic cave exhibit, featuring the olm, a cave salamander endemic to the subterranian water ways of those mountains.

Ayy Balkan ednemics representation !

👈😎👈

In Serbian we call Olms "Čovečija Ribica" which translates to "Man's Fish" or "Manlike Fish". It's due to their skin that can reach from white to tan like pigment and our people's lack of feeling for nuance (If it swims it's a fish).

Olms are big deal in Slovenia (one of the Ex Yugoslavian countries) and a certain cave (Postoinska Jama) is a very popular tourist attraction, in part due to Olms.

So one of my uncles found himself there and was sold on idea for one of the locals to show him this rare animal. He later recounted: "I went to this cave to see that famed "Manlike Fish", it's nothing, like a little lizard, I have those in my backyard, those damn Slovenians scammed me.." 😁
 
The next pack we will look at is spring 2024, finally reaching the year i actually want to talk about and what better time for the spring pack then to remedy all the faults of last year spring pack, presenting to you the...
Central America Pack: This Pack and Name atleast to me feels quite natural, we got South america, we got North America so why not Central? Makes sense to me atleast.
Central America is a beautiful place, overflowing with live both in its nature and in its architecture, so id like to see both in the game, especally as the americas dont have the greatest variety of building piece themed around their cultures. New world is neat and the south america theme atleast tried, but imo both the plants and architecture of New World cultures could be much better represented in game.
The architecture would most represent the europe pack as it will be split between 2 main themes + some highly themed pirate piece to annoy the anti theme park crowd.
Im not a architecture nerd so pls dont be to harsh on me, but pls if you know more feel free to explain more about these styles and correct me if i say any wrong things ^^
The first part would be a colorfull urban focused part, themed around the colorfull blocky style. This set would mostly focus on 3 things, more decals, props found in the urban life, themed more around the simpler side like more baskets, ropes decorated with cloth and flags, plastic chairs and tables, pieces of clothing both to be hanged on ropes, folded and just flat to lay on something and most importantly a new stone wall set that looks good in flexicolor and has multiple paintable parts to be blend together in more flowing shapes, cause atleast in my opinion the flexicolor stone, brick and cement sets we got in game dont look that great in most colors so a new one focused on looking great in all kinds of colors would be wonderfull!
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The second part of the pieces is focused on an carribean or colonial aesthetic, which would practically work as an extension of the classic theme in game.
I know that this kind of scenery is quite requested and comes up often + as it would support an allready existing set it wouldnt need that many new pieces so im sure that it wouldnt be to hard to dedicate 30+ pieces to it.
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The third part of the pack would be a themeparkey bit themed around pirates with Jolly Rogers, Fake Canons, Barrels, Sails, Climbing Nets, Thind Metal Beams, soft matts akin to the mulch pieces and slide pieces.
If you havent picked it up from the picture, these pieces would not just be pirate but also playground themed with a premade pirate ship play structure as a blueprint.
Guess im Spoilering my Update post, but i thought pirates would just be such a fun theme to add playgrounds with, as many ship associated pieces can easily be turned into climbing structures, both for our animals and the children visiting the zoo
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But now to the Animals, the reason you all propaply are here for mostly, starting of with an animal that also will bring a new expansion on movement to the game, geoffreys spider monkey. As one of the largest New world monkey weighing around 9 kg, these guy would surely be a challange to animate and bring to live as their main feature is a prehensile tail, which they use pretty much all the time, but thanks to brachiation being in the game a functional prehensile tail thats more dynamic then one or two specific animations seems finally feasible.
The spider monkeys would be able to brachiate, but with an entirely new animation set seperate from the gibbons, where they use both their long arms and prehensile tailes to move forward, swing around or as the one in the pic just hang around.
But now first of, why geoffreys spider monkey? Besides it literally being named central american spider monkey as well, they got some neat little things putting them above the competition. Besides the before mentioned rather large size for a new world monkey, they also frequent the ground more often then most other new world monkeys. They also ironically brachiate less then other spider monkeys, which imo is good as imo an animal that does something cool sometimes but also can often be seen doing other things is nice for the game then having an animal that does its cool trick allmost all the time, something not feasible in the game and causing a devide.
Something that is very neat though is that they have been well studied, living in large but flexible societys of 20-40 animals, having a complex and rather well understood communication system of different vocal and non vocal components and even being regarded as the third most intelligent species of non human primates, just after chimps and orang utans, even being ahead of apes like gobbins and gorillas.
And finally the best part, geoffreys spider monkey come in many different colorations just like the lar gibbon, with the most common being black, brown, reddish, rust and buff colored, making for some very fun and colorfull new critters for south america and even being able to be less jarringly used in the same zoo. It feels easier to pretend that they are different species when one habitat has black, another reddish and another cream colored monkeys afterall. It also helps that different fur collors are associated with the 5 different subspecies, including the mexican, yucatan, ornate, hooded and nigaracuan spider monkey but take the term subspecies lightly as scientists are arguing about the number of them for a while, with possibly more or less with the yucatan and mexican spider monkey recently being grouped together as different populations of the same subspecies, which also is contested. So id like to just get all the color variations to be able to cover all the possible subspecies anyways.
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Coming down from the tree tops my next inclusion was clear. After spending so many ressources on the tail of the spider monkey to get it just right, something nice and simple but popular that will defenetly help the pack sell would be nice.
We need a cat. But what cat?
There are 2 front runner options, the margay and ocelot, both with their up and down sides. The margay is the smaller of the two, a very addapt climber thats found in all kind of forests in south and central america or the ocelot, whose less specialised and more of an allrounder, being not bound to the forest and while a good climber also a great swimmer and terrestrial hunter. In the end while the margay would likly the more unique addition, the ocelot brings what i think is most important to any new addition for the game, especally for an underrepresented region like south america, flexibility. While the margay is only found in dense forests, the ocelot can be found not just in the tropical rainforest, but also in swamp lands and mangroves, savannas, the very rare biome of the dry thorn forest and even deserts in the southern united states. They might be "just" a budget jaguar, but not every zoo has or wants jaguars and this flexibility edges it out over the margay for me.
But now what about the ocelot? First things first, its beautiful. I mostly try to keep these very factual, but the ocelot is the one animal where i must say one of its main selling points is its simple beauty, in my opinion easily the most beautiful of my felines and while i understand that thats very subjective its one of those animals that im sure will have a phenomonal reveal shot and propaply sell the pack to a lot of people, which is good! Pandering with pretty cats for more money is a good buissness.
For its behaviour, it might surprise most of you but the ocelot is a very water loving creature and showing a clear preference to being close to water.
Its also a nocturnal animal, making another great fit for nocturnal houses. Its mostly a predator of small game like rodents and oppossums, but it might surprise you that armadillos, fish and crustaceans are also key parts of its diet, giving our nine banded armadillo a nice predator prey relatshionship to worry about.
Another nice thing about them is, that they actually fit very well with the pieces of the south america pack, as they have been associated with the incan and aztec culture, playing prominent roles in their art and mythology and even likly being kept as pets on occasion.
For the game they would fill the role of a flexible filler pick across not just most of south and central america, but also nocturnal houses or just filler habitats in for example budget zoos. With their far range and flexible list of biomes, no matter for what area in south america a themed area will be build, they will be usefull their, be it andean, indigenous themed, southern north american desert, mangroves, amazonas, scrublands, anything we can dream of, making a great support pick even if another cat in itself might not be that exciting to most.
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Joining us from the Yucatan Peninsula to the certain Joy of a certain user here, we have the Ocellated Turkey.
While i just said that appearance is subjective, just look at it. Its a blue skinned birds with a rainbow it ins feathers and yellow rumps over its face.
They might be found in just 17 EAZA Zoos, but due to the regular breeding in walsrode they have spread to 4 new zoos in the last 5 years, propapply only spreading further.
Still this is by far the rarest animal in a pack otherwise consisting of very common zoo animals, so why is it here?
Well Nr. 1 The Americas need Birds, they are starving for them and while South America allready got the Rhea, something tropical really is appropriate, while North America gets a more interesting spin on their most iconic bird the turkey, making them a perfect mix for both continents.
Nr. 2 a theme you will see in these packs is that each pack will add a new bird for modding purposes, last pack had a pheasent that has tons of uses for mods and this has our grouse rigg, usefull not just for the north american turkey, but for example the western cappercallie or ruffed grouse, being able to fill in for many different northern hemisphere birds to especally populate the bird baren north america.
Nr. 3 I themed the overall pack with a second theme in mind, that mostly applies, of colors, be it in the architecture, the color variations of the squirrel monkey or now in this bird that looks like it played to much paintball to represent the livly and simply colorfull nature of south and central american culture.
They also perfectly fit the grounded habitat birds, as while they are surprisingly excellent fliers in short bursts, they mostly prefer just walking and running around on the ground, mostly only using their flight to get away from predators like Jaguars and to reach their sleeping spots away from danger at high up places.
Another interesting thing about them is that the males and females tend to live seperate, with the females and chicks living in flocks of 8 or more individuals, while males group together in baechlor groups of up to the 3 outside the breeding season.
So all in all a colorfull bird that represents both north and south america well AND has a usefull rigg for modding, while also bringing together the theme of colors?
Im sure there have been worse inclusions for a South America pack
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For the last of our habitat animals, we will finally give south america another much needed ungulate, the collared peccary.
As the animal with the largest range in this pack, they will fill the same role as the ocelot, filling in as a small ungulate and filler animal across allmost all of south americas biomes.
Their biome list is astounding, being found from the southern united states and its deserts, filling in the region well with the ocelot to mostly complete this last somewhat underwhelming area of north america as a little bonus, thorny shrublands, tropical and subtropical grasslands, savannas, marshes, tropical and subtropical forests, cities and other urban landscapes and even more that even wikipedia is to lazy to list. They have a biome list of over 8 and a several more? Thats huge!
But what isnt huge is their size. With just a shoulder height of 40-60 cm the largest peccary barely become as tall as the smallest of the tree other pigs in game, which all tend to be ~65-80 cm in shoulder height. This is a huge boon to the peccary as one if not the smallest ungulate currently in the game. And for another first, this would be our first ungulate to use the burrows, as sadly the warthog does not have this feature yet (foreshadowing?). These small omnivores are also very social creatures, living in groups up to 50, eventhough more often it will only be 5-10 animals. They even are a semi domesti as there are many records of indigenous people in the amazon keeping them as life stock, opening up opportunitys for very unique amazonian village displays.
All of these things come together to make them an incredibly unique new animal that fills it very own role of small and numerous ungulate across every biome to imagine not just for south america but across the entire roster.
Its a very simple but meaningfull addition that would help the roster out alot in many different areas (non tropical pics kinda, small ungulates, small animals, desert animals, more unique burrowers) and would be able to be mixed with many different creatures, most notably the capybara, bairds tapir, lama and darwins rhea, enritching the south american interspecies bonus net by quite a bit.
Also as a final little funfact, on trinidad they are known as Quenk and if that doesnt make it into the fun fact section i dont know what does. Thats just such an adorable name
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Now after such a nice yet simple pack you might ask yourself, but Konig, what could reasonably be the headliner here? And are you sure casuals will buy this pack?
And yes i am, cause as you proaply have allready seen this pack has not one, but two headliners that propaply could sell this pack on their own, the scarlet and yellow and blue macaw.
I want to preface this that no i do not believe in the 5 animals for one nonsense people have been pushing after the grassland pack. Its unreasonable to expect more then one species from frontier that isnt just a texture swap so 5 different parots is just unreasonable in my opionion, but im willing to make an exception for these two.
They are just extremly similar that its the closest you can get for 2 different animals being just a paintjob, they even have just a 3 centimerts difference between their average size span. Still getting an extra animal means extra work and im sure even a recolor from one macaw to the other will take a lot more effort then the butterflys, another reason why i opted for 2, especally as im sure frontier would adleast a few suddle changes.
But the main reason why i chose both here is that i couldnt choose. Yes technically the yellow and blue macaw is just barely part of central america, but these two species are simply equally iconic, by far the most often kept with the blue one even being a good bit more common and they are just incredibly iconic especally together.
Id absolutly understand if frontier wouldnt do this, but these two are so special both in how iconic they are but also the fact that theyd be the first ever flying birds in the game.
Im gonna go over how id change the current WE system to make it more suitable for them in a later post, but for now all thats important is that they will be able to be mixed and have interspecies inritchment.
But now lets talk about them themself shall we?
Both the scarlet and the blue and yellow, can be found all over the tropical rainforests, swamps, woodlands and savannas of south america, even being found in urban areas, while the scarlet can also be found in central america, both populations can differentiated by the tip of their wings, as the central american one is blue and the south americans green, a great detail to add in a colormorph.
Being strictly monogamous, they bond with their partners for life and can most often be seen with them even when in larger flocks.
Their diet consists of many different kinds of nuts and fruit aswell as insects that they can crack open with their strong beak.
In general their beak is used like a third foot, helping them climb and interact with objects, where their feet handling the tasks requiering dexterity and the break the brute force.
Both species are least concern, but face local decline and exctinction, aswell as reintroduction efforts, especally in central america. Both species are also commonly found in the pet trade, where they are well astablished. As two of the largest and with the blue and yellow often considerd the most beautiful species of parrot they have a long history as pats, which has pushed the knowledge about their breeding and husbandry forward with lots of knowledge that could then be used for conservation efforts of not just them but other parrot species, most notably the extinct in the wild spix macaw.
Being able to reach a life span of up to 60 years, they are also considerd to be among the smartest parrots, with only the african grey being seen as more intelligent as the macaws.
I doubt i need to explain in any way what they would add to the game, so how about instead we just take a minute of silence to think about the fact that the oceania pack was the first time in allmost 5 years of development that we got more then one bird in a pack.
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And thats it!
It might not be the most spectecular pack, but it will do a great job of bolstering south americas general diversity by adding animals that can be used in many different ways, be it the ocelots and peccarys incredible addaptability, the spider monkeys many different colormorphs and subspecies to pretend we got more then one spider monkey in the game or the 3 birds that bring a splash of color, with the macaws for sure being seein in every single zoo once they are added.
If we actually get a south america focused pack, the sins of the tropical pack can be forgiven and all is good in this world with one more pack redeemed somewhat.
Hope you like it ^^
 
Unfortunately, it's not. For a full Mexican restaurant

The next pack we will look at is spring 2024, finally reaching the year i actually want to talk about and what better time for the spring pack then to remedy all the faults of last year spring pack, presenting to you the...
Central America Pack: This Pack and Name atleast to me feels quite natural, we got South america, we got North America so why not Central? Makes sense to me atleast.
Central America is a beautiful place, overflowing with live both in its nature and in its architecture, so id like to see both in the game, especally as the americas dont have the greatest variety of building piece themed around their cultures. New world is neat and the south america theme atleast tried, but imo both the plants and architecture of New World cultures could be much better represented in game.
The architecture would most represent the europe pack as it will be split between 2 main themes + some highly themed pirate piece to annoy the anti theme park crowd.
Im not a architecture nerd so pls dont be to harsh on me, but pls if you know more feel free to explain more about these styles and correct me if i say any wrong things ^^
The first part would be a colorfull urban focused part, themed around the colorfull blocky style. This set would mostly focus on 3 things, more decals, props found in the urban life, themed more around the simpler side like more baskets, ropes decorated with cloth and flags, plastic chairs and tables, pieces of clothing both to be hanged on ropes, folded and just flat to lay on something and most importantly a new stone wall set that looks good in flexicolor and has multiple paintable parts to be blend together in more flowing shapes, cause atleast in my opinion the flexicolor stone, brick and cement sets we got in game dont look that great in most colors so a new one focused on looking great in all kinds of colors would be wonderfull!
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The second part of the pieces is focused on an carribean or colonial aesthetic, which would practically work as an extension of the classic theme in game.
I know that this kind of scenery is quite requested and comes up often + as it would support an allready existing set it wouldnt need that many new pieces so im sure that it wouldnt be to hard to dedicate 30+ pieces to it.
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The third part of the pack would be a themeparkey bit themed around pirates with Jolly Rogers, Fake Canons, Barrels, Sails, Climbing Nets, Thind Metal Beams, soft matts akin to the mulch pieces and slide pieces.
If you havent picked it up from the picture, these pieces would not just be pirate but also playground themed with a premade pirate ship play structure as a blueprint.
Guess im Spoilering my Update post, but i thought pirates would just be such a fun theme to add playgrounds with, as many ship associated pieces can easily be turned into climbing structures, both for our animals and the children visiting the zoo
View attachment 367322

But now to the Animals, the reason you all propaply are here for mostly, starting of with an animal that also will bring a new expansion on movement to the game, geoffreys spider monkey. As one of the largest New world monkey weighing around 9 kg, these guy would surely be a challange to animate and bring to live as their main feature is a prehensile tail, which they use pretty much all the time, but thanks to brachiation being in the game a functional prehensile tail thats more dynamic then one or two specific animations seems finally feasible.
The spider monkeys would be able to brachiate, but with an entirely new animation set seperate from the gibbons, where they use both their long arms and prehensile tailes to move forward, swing around or as the one in the pic just hang around.
But now first of, why geoffreys spider monkey? Besides it literally being named central american spider monkey as well, they got some neat little things putting them above the competition. Besides the before mentioned rather large size for a new world monkey, they also frequent the ground more often then most other new world monkeys. They also ironically brachiate less then other spider monkeys, which imo is good as imo an animal that does something cool sometimes but also can often be seen doing other things is nice for the game then having an animal that does its cool trick allmost all the time, something not feasible in the game and causing a devide.
Something that is very neat though is that they have been well studied, living in large but flexible societys of 20-40 animals, having a complex and rather well understood communication system of different vocal and non vocal components and even being regarded as the third most intelligent species of non human primates, just after chimps and orang utans, even being ahead of apes like gobbins and gorillas.
And finally the best part, geoffreys spider monkey come in many different colorations just like the lar gibbon, with the most common being black, brown, reddish, rust and buff colored, making for some very fun and colorfull new critters for south america and even being able to be less jarringly used in the same zoo. It feels easier to pretend that they are different species when one habitat has black, another reddish and another cream colored monkeys afterall. It also helps that different fur collors are associated with the 5 different subspecies, including the mexican, yucatan, ornate, hooded and nigaracuan spider monkey but take the term subspecies lightly as scientists are arguing about the number of them for a while, with possibly more or less with the yucatan and mexican spider monkey recently being grouped together as different populations of the same subspecies, which also is contested. So id like to just get all the color variations to be able to cover all the possible subspecies anyways.
View attachment 367323

Coming down from the tree tops my next inclusion was clear. After spending so many ressources on the tail of the spider monkey to get it just right, something nice and simple but popular that will defenetly help the pack sell would be nice.
We need a cat. But what cat?
There are 2 front runner options, the margay and ocelot, both with their up and down sides. The margay is the smaller of the two, a very addapt climber thats found in all kind of forests in south and central america or the ocelot, whose less specialised and more of an allrounder, being not bound to the forest and while a good climber also a great swimmer and terrestrial hunter. In the end while the margay would likly the more unique addition, the ocelot brings what i think is most important to any new addition for the game, especally for an underrepresented region like south america, flexibility. While the margay is only found in dense forests, the ocelot can be found not just in the tropical rainforest, but also in swamp lands and mangroves, savannas, the very rare biome of the dry thorn forest and even deserts in the southern united states. They might be "just" a budget jaguar, but not every zoo has or wants jaguars and this flexibility edges it out over the margay for me.
But now what about the ocelot? First things first, its beautiful. I mostly try to keep these very factual, but the ocelot is the one animal where i must say one of its main selling points is its simple beauty, in my opinion easily the most beautiful of my felines and while i understand that thats very subjective its one of those animals that im sure will have a phenomonal reveal shot and propaply sell the pack to a lot of people, which is good! Pandering with pretty cats for more money is a good buissness.
For its behaviour, it might surprise most of you but the ocelot is a very water loving creature and showing a clear preference to being close to water.
Its also a nocturnal animal, making another great fit for nocturnal houses. Its mostly a predator of small game like rodents and oppossums, but it might surprise you that armadillos, fish and crustaceans are also key parts of its diet, giving our nine banded armadillo a nice predator prey relatshionship to worry about.
Another nice thing about them is, that they actually fit very well with the pieces of the south america pack, as they have been associated with the incan and aztec culture, playing prominent roles in their art and mythology and even likly being kept as pets on occasion.
For the game they would fill the role of a flexible filler pick across not just most of south and central america, but also nocturnal houses or just filler habitats in for example budget zoos. With their far range and flexible list of biomes, no matter for what area in south america a themed area will be build, they will be usefull their, be it andean, indigenous themed, southern north american desert, mangroves, amazonas, scrublands, anything we can dream of, making a great support pick even if another cat in itself might not be that exciting to most.
View attachment 367324

Joining us from the Yucatan Peninsula to the certain Joy of a certain user here, we have the Ocellated Turkey.
While i just said that appearance is subjective, just look at it. Its a blue skinned birds with a rainbow it ins feathers and yellow rumps over its face.
They might be found in just 17 EAZA Zoos, but due to the regular breeding in walsrode they have spread to 4 new zoos in the last 5 years, propapply only spreading further.
Still this is by far the rarest animal in a pack otherwise consisting of very common zoo animals, so why is it here?
Well Nr. 1 The Americas need Birds, they are starving for them and while South America allready got the Rhea, something tropical really is appropriate, while North America gets a more interesting spin on their most iconic bird the turkey, making them a perfect mix for both continents.
Nr. 2 a theme you will see in these packs is that each pack will add a new bird for modding purposes, last pack had a pheasent that has tons of uses for mods and this has our grouse rigg, usefull not just for the north american turkey, but for example the western cappercallie or ruffed grouse, being able to fill in for many different northern hemisphere birds to especally populate the bird baren north america.
Nr. 3 I themed the overall pack with a second theme in mind, that mostly applies, of colors, be it in the architecture, the color variations of the squirrel monkey or now in this bird that looks like it played to much paintball to represent the livly and simply colorfull nature of south and central american culture.
They also perfectly fit the grounded habitat birds, as while they are surprisingly excellent fliers in short bursts, they mostly prefer just walking and running around on the ground, mostly only using their flight to get away from predators like Jaguars and to reach their sleeping spots away from danger at high up places.
Another interesting thing about them is that the males and females tend to live seperate, with the females and chicks living in flocks of 8 or more individuals, while males group together in baechlor groups of up to the 3 outside the breeding season.
So all in all a colorfull bird that represents both north and south america well AND has a usefull rigg for modding, while also bringing together the theme of colors?
Im sure there have been worse inclusions for a South America pack
View attachment 367330

For the last of our habitat animals, we will finally give south america another much needed ungulate, the collared peccary.
As the animal with the largest range in this pack, they will fill the same role as the ocelot, filling in as a small ungulate and filler animal across allmost all of south americas biomes.
Their biome list is astounding, being found from the southern united states and its deserts, filling in the region well with the ocelot to mostly complete this last somewhat underwhelming area of north america as a little bonus, thorny shrublands, tropical and subtropical grasslands, savannas, marshes, tropical and subtropical forests, cities and other urban landscapes and even more that even wikipedia is to lazy to list. They have a biome list of over 8 and a several more? Thats huge!
But what isnt huge is their size. With just a shoulder height of 40-60 cm the largest peccary barely become as tall as the smallest of the tree other pigs in game, which all tend to be ~65-80 cm in shoulder height. This is a huge boon to the peccary as one if not the smallest ungulate currently in the game. And for another first, this would be our first ungulate to use the burrows, as sadly the warthog does not have this feature yet (foreshadowing?). These small omnivores are also very social creatures, living in groups up to 50, eventhough more often it will only be 5-10 animals. They even are a semi domesti as there are many records of indigenous people in the amazon keeping them as life stock, opening up opportunitys for very unique amazonian village displays.
All of these things come together to make them an incredibly unique new animal that fills it very own role of small and numerous ungulate across every biome to imagine not just for south america but across the entire roster.
Its a very simple but meaningfull addition that would help the roster out alot in many different areas (non tropical pics kinda, small ungulates, small animals, desert animals, more unique burrowers) and would be able to be mixed with many different creatures, most notably the capybara, bairds tapir, lama and darwins rhea, enritching the south american interspecies bonus net by quite a bit.
Also as a final little funfact, on trinidad they are known as Quenk and if that doesnt make it into the fun fact section i dont know what does. Thats just such an adorable name
View attachment 367336

Now after such a nice yet simple pack you might ask yourself, but Konig, what could reasonably be the headliner here? And are you sure casuals will buy this pack?
And yes i am, cause as you proaply have allready seen this pack has not one, but two headliners that propaply could sell this pack on their own, the scarlet and yellow and blue macaw.
I want to preface this that no i do not believe in the 5 animals for one nonsense people have been pushing after the grassland pack. Its unreasonable to expect more then one species from frontier that isnt just a texture swap so 5 different parots is just unreasonable in my opionion, but im willing to make an exception for these two.
They are just extremly similar that its the closest you can get for 2 different animals being just a paintjob, they even have just a 3 centimerts difference between their average size span. Still getting an extra animal means extra work and im sure even a recolor from one macaw to the other will take a lot more effort then the butterflys, another reason why i opted for 2, especally as im sure frontier would adleast a few suddle changes.
But the main reason why i chose both here is that i couldnt choose. Yes technically the yellow and blue macaw is just barely part of central america, but these two species are simply equally iconic, by far the most often kept with the blue one even being a good bit more common and they are just incredibly iconic especally together.
Id absolutly understand if frontier wouldnt do this, but these two are so special both in how iconic they are but also the fact that theyd be the first ever flying birds in the game.
Im gonna go over how id change the current WE system to make it more suitable for them in a later post, but for now all thats important is that they will be able to be mixed and have interspecies inritchment.
But now lets talk about them themself shall we?
Both the scarlet and the blue and yellow, can be found all over the tropical rainforests, swamps, woodlands and savannas of south america, even being found in urban areas, while the scarlet can also be found in central america, both populations can differentiated by the tip of their wings, as the central american one is blue and the south americans green, a great detail to add in a colormorph.
Being strictly monogamous, they bond with their partners for life and can most often be seen with them even when in larger flocks.
Their diet consists of many different kinds of nuts and fruit aswell as insects that they can crack open with their strong beak.
In general their beak is used like a third foot, helping them climb and interact with objects, where their feet handling the tasks requiering dexterity and the break the brute force.
Both species are least concern, but face local decline and exctinction, aswell as reintroduction efforts, especally in central america. Both species are also commonly found in the pet trade, where they are well astablished. As two of the largest and with the blue and yellow often considerd the most beautiful species of parrot they have a long history as pats, which has pushed the knowledge about their breeding and husbandry forward with lots of knowledge that could then be used for conservation efforts of not just them but other parrot species, most notably the extinct in the wild spix macaw.
Being able to reach a life span of up to 60 years, they are also considerd to be among the smartest parrots, with only the african grey being seen as more intelligent as the macaws.
I doubt i need to explain in any way what they would add to the game, so how about instead we just take a minute of silence to think about the fact that the oceania pack was the first time in allmost 5 years of development that we got more then one bird in a pack.
View attachment 367337

And thats it!
It might not be the most spectecular pack, but it will do a great job of bolstering south americas general diversity by adding animals that can be used in many different ways, be it the ocelots and peccarys incredible addaptability, the spider monkeys many different colormorphs and subspecies to pretend we got more then one spider monkey in the game or the 3 birds that bring a splash of color, with the macaws for sure being seein in every single zoo once they are added.
If we actually get a south america focused pack, the sins of the tropical pack can be forgiven and all is good in this world with one more pack redeemed somewhat.
Hope you like it ^^
I like the hints towards the next update post. .

I think this is a very well rounded pack, I am loving the idea of having different colour morphs so that we can at least imply different monkey species/subspecies, it gives a lot more depth and nuance to the SA sections without taking up too many roster slots or involving too many assets on Frontiers behalf.

The Ocelot is perfect, I really do think it's missing from the game and I would be so thrilled to get it, it is such a beautiful cat.


The collared peccary is another animal that you have swayed me on, I'll admit I am not very knowledgeable about it, and I kept seeing it on others wishlists and thinking "hmm, do we really need 4 types of swine?", But this really helped me understand the drive behind wanting to see it in game.


My local zoo keeps these two macaw species together, they are so striking and beautiful!
 
The next pack we will look at is spring 2024, finally reaching the year i actually want to talk about and what better time for the spring pack then to remedy all the faults of last year spring pack, presenting to you the...
Central America Pack: This Pack and Name atleast to me feels quite natural, we got South america, we got North America so why not Central? Makes sense to me atleast.
Central America is a beautiful place, overflowing with live both in its nature and in its architecture, so id like to see both in the game, especally as the americas dont have the greatest variety of building piece themed around their cultures. New world is neat and the south america theme atleast tried, but imo both the plants and architecture of New World cultures could be much better represented in game.
The architecture would most represent the europe pack as it will be split between 2 main themes + some highly themed pirate piece to annoy the anti theme park crowd.
Im not a architecture nerd so pls dont be to harsh on me, but pls if you know more feel free to explain more about these styles and correct me if i say any wrong things ^^
The first part would be a colorfull urban focused part, themed around the colorfull blocky style. This set would mostly focus on 3 things, more decals, props found in the urban life, themed more around the simpler side like more baskets, ropes decorated with cloth and flags, plastic chairs and tables, pieces of clothing both to be hanged on ropes, folded and just flat to lay on something and most importantly a new stone wall set that looks good in flexicolor and has multiple paintable parts to be blend together in more flowing shapes, cause atleast in my opinion the flexicolor stone, brick and cement sets we got in game dont look that great in most colors so a new one focused on looking great in all kinds of colors would be wonderfull!
View attachment 367318
View attachment 367319
The second part of the pieces is focused on an carribean or colonial aesthetic, which would practically work as an extension of the classic theme in game.
I know that this kind of scenery is quite requested and comes up often + as it would support an allready existing set it wouldnt need that many new pieces so im sure that it wouldnt be to hard to dedicate 30+ pieces to it.
View attachment 367317
The third part of the pack would be a themeparkey bit themed around pirates with Jolly Rogers, Fake Canons, Barrels, Sails, Climbing Nets, Thind Metal Beams, soft matts akin to the mulch pieces and slide pieces.
If you havent picked it up from the picture, these pieces would not just be pirate but also playground themed with a premade pirate ship play structure as a blueprint.
Guess im Spoilering my Update post, but i thought pirates would just be such a fun theme to add playgrounds with, as many ship associated pieces can easily be turned into climbing structures, both for our animals and the children visiting the zoo
View attachment 367322

But now to the Animals, the reason you all propaply are here for mostly, starting of with an animal that also will bring a new expansion on movement to the game, geoffreys spider monkey. As one of the largest New world monkey weighing around 9 kg, these guy would surely be a challange to animate and bring to live as their main feature is a prehensile tail, which they use pretty much all the time, but thanks to brachiation being in the game a functional prehensile tail thats more dynamic then one or two specific animations seems finally feasible.
The spider monkeys would be able to brachiate, but with an entirely new animation set seperate from the gibbons, where they use both their long arms and prehensile tailes to move forward, swing around or as the one in the pic just hang around.
But now first of, why geoffreys spider monkey? Besides it literally being named central american spider monkey as well, they got some neat little things putting them above the competition. Besides the before mentioned rather large size for a new world monkey, they also frequent the ground more often then most other new world monkeys. They also ironically brachiate less then other spider monkeys, which imo is good as imo an animal that does something cool sometimes but also can often be seen doing other things is nice for the game then having an animal that does its cool trick allmost all the time, something not feasible in the game and causing a devide.
Something that is very neat though is that they have been well studied, living in large but flexible societys of 20-40 animals, having a complex and rather well understood communication system of different vocal and non vocal components and even being regarded as the third most intelligent species of non human primates, just after chimps and orang utans, even being ahead of apes like gobbins and gorillas.
And finally the best part, geoffreys spider monkey come in many different colorations just like the lar gibbon, with the most common being black, brown, reddish, rust and buff colored, making for some very fun and colorfull new critters for south america and even being able to be less jarringly used in the same zoo. It feels easier to pretend that they are different species when one habitat has black, another reddish and another cream colored monkeys afterall. It also helps that different fur collors are associated with the 5 different subspecies, including the mexican, yucatan, ornate, hooded and nigaracuan spider monkey but take the term subspecies lightly as scientists are arguing about the number of them for a while, with possibly more or less with the yucatan and mexican spider monkey recently being grouped together as different populations of the same subspecies, which also is contested. So id like to just get all the color variations to be able to cover all the possible subspecies anyways.
View attachment 367323

Coming down from the tree tops my next inclusion was clear. After spending so many ressources on the tail of the spider monkey to get it just right, something nice and simple but popular that will defenetly help the pack sell would be nice.
We need a cat. But what cat?
There are 2 front runner options, the margay and ocelot, both with their up and down sides. The margay is the smaller of the two, a very addapt climber thats found in all kind of forests in south and central america or the ocelot, whose less specialised and more of an allrounder, being not bound to the forest and while a good climber also a great swimmer and terrestrial hunter. In the end while the margay would likly the more unique addition, the ocelot brings what i think is most important to any new addition for the game, especally for an underrepresented region like south america, flexibility. While the margay is only found in dense forests, the ocelot can be found not just in the tropical rainforest, but also in swamp lands and mangroves, savannas, the very rare biome of the dry thorn forest and even deserts in the southern united states. They might be "just" a budget jaguar, but not every zoo has or wants jaguars and this flexibility edges it out over the margay for me.
But now what about the ocelot? First things first, its beautiful. I mostly try to keep these very factual, but the ocelot is the one animal where i must say one of its main selling points is its simple beauty, in my opinion easily the most beautiful of my felines and while i understand that thats very subjective its one of those animals that im sure will have a phenomonal reveal shot and propaply sell the pack to a lot of people, which is good! Pandering with pretty cats for more money is a good buissness.
For its behaviour, it might surprise most of you but the ocelot is a very water loving creature and showing a clear preference to being close to water.
Its also a nocturnal animal, making another great fit for nocturnal houses. Its mostly a predator of small game like rodents and oppossums, but it might surprise you that armadillos, fish and crustaceans are also key parts of its diet, giving our nine banded armadillo a nice predator prey relatshionship to worry about.
Another nice thing about them is, that they actually fit very well with the pieces of the south america pack, as they have been associated with the incan and aztec culture, playing prominent roles in their art and mythology and even likly being kept as pets on occasion.
For the game they would fill the role of a flexible filler pick across not just most of south and central america, but also nocturnal houses or just filler habitats in for example budget zoos. With their far range and flexible list of biomes, no matter for what area in south america a themed area will be build, they will be usefull their, be it andean, indigenous themed, southern north american desert, mangroves, amazonas, scrublands, anything we can dream of, making a great support pick even if another cat in itself might not be that exciting to most.
View attachment 367324

Joining us from the Yucatan Peninsula to the certain Joy of a certain user here, we have the Ocellated Turkey.
While i just said that appearance is subjective, just look at it. Its a blue skinned birds with a rainbow it ins feathers and yellow rumps over its face.
They might be found in just 17 EAZA Zoos, but due to the regular breeding in walsrode they have spread to 4 new zoos in the last 5 years, propapply only spreading further.
Still this is by far the rarest animal in a pack otherwise consisting of very common zoo animals, so why is it here?
Well Nr. 1 The Americas need Birds, they are starving for them and while South America allready got the Rhea, something tropical really is appropriate, while North America gets a more interesting spin on their most iconic bird the turkey, making them a perfect mix for both continents.
Nr. 2 a theme you will see in these packs is that each pack will add a new bird for modding purposes, last pack had a pheasent that has tons of uses for mods and this has our grouse rigg, usefull not just for the north american turkey, but for example the western cappercallie or ruffed grouse, being able to fill in for many different northern hemisphere birds to especally populate the bird baren north america.
Nr. 3 I themed the overall pack with a second theme in mind, that mostly applies, of colors, be it in the architecture, the color variations of the squirrel monkey or now in this bird that looks like it played to much paintball to represent the livly and simply colorfull nature of south and central american culture.
They also perfectly fit the grounded habitat birds, as while they are surprisingly excellent fliers in short bursts, they mostly prefer just walking and running around on the ground, mostly only using their flight to get away from predators like Jaguars and to reach their sleeping spots away from danger at high up places.
Another interesting thing about them is that the males and females tend to live seperate, with the females and chicks living in flocks of 8 or more individuals, while males group together in baechlor groups of up to the 3 outside the breeding season.
So all in all a colorfull bird that represents both north and south america well AND has a usefull rigg for modding, while also bringing together the theme of colors?
Im sure there have been worse inclusions for a South America pack
View attachment 367330

For the last of our habitat animals, we will finally give south america another much needed ungulate, the collared peccary.
As the animal with the largest range in this pack, they will fill the same role as the ocelot, filling in as a small ungulate and filler animal across allmost all of south americas biomes.
Their biome list is astounding, being found from the southern united states and its deserts, filling in the region well with the ocelot to mostly complete this last somewhat underwhelming area of north america as a little bonus, thorny shrublands, tropical and subtropical grasslands, savannas, marshes, tropical and subtropical forests, cities and other urban landscapes and even more that even wikipedia is to lazy to list. They have a biome list of over 8 and a several more? Thats huge!
But what isnt huge is their size. With just a shoulder height of 40-60 cm the largest peccary barely become as tall as the smallest of the tree other pigs in game, which all tend to be ~65-80 cm in shoulder height. This is a huge boon to the peccary as one if not the smallest ungulate currently in the game. And for another first, this would be our first ungulate to use the burrows, as sadly the warthog does not have this feature yet (foreshadowing?). These small omnivores are also very social creatures, living in groups up to 50, eventhough more often it will only be 5-10 animals. They even are a semi domesti as there are many records of indigenous people in the amazon keeping them as life stock, opening up opportunitys for very unique amazonian village displays.
All of these things come together to make them an incredibly unique new animal that fills it very own role of small and numerous ungulate across every biome to imagine not just for south america but across the entire roster.
Its a very simple but meaningfull addition that would help the roster out alot in many different areas (non tropical pics kinda, small ungulates, small animals, desert animals, more unique burrowers) and would be able to be mixed with many different creatures, most notably the capybara, bairds tapir, lama and darwins rhea, enritching the south american interspecies bonus net by quite a bit.
Also as a final little funfact, on trinidad they are known as Quenk and if that doesnt make it into the fun fact section i dont know what does. Thats just such an adorable name
View attachment 367336

Now after such a nice yet simple pack you might ask yourself, but Konig, what could reasonably be the headliner here? And are you sure casuals will buy this pack?
And yes i am, cause as you proaply have allready seen this pack has not one, but two headliners that propaply could sell this pack on their own, the scarlet and yellow and blue macaw.
I want to preface this that no i do not believe in the 5 animals for one nonsense people have been pushing after the grassland pack. Its unreasonable to expect more then one species from frontier that isnt just a texture swap so 5 different parots is just unreasonable in my opionion, but im willing to make an exception for these two.
They are just extremly similar that its the closest you can get for 2 different animals being just a paintjob, they even have just a 3 centimerts difference between their average size span. Still getting an extra animal means extra work and im sure even a recolor from one macaw to the other will take a lot more effort then the butterflys, another reason why i opted for 2, especally as im sure frontier would adleast a few suddle changes.
But the main reason why i chose both here is that i couldnt choose. Yes technically the yellow and blue macaw is just barely part of central america, but these two species are simply equally iconic, by far the most often kept with the blue one even being a good bit more common and they are just incredibly iconic especally together.
Id absolutly understand if frontier wouldnt do this, but these two are so special both in how iconic they are but also the fact that theyd be the first ever flying birds in the game.
Im gonna go over how id change the current WE system to make it more suitable for them in a later post, but for now all thats important is that they will be able to be mixed and have interspecies inritchment.
But now lets talk about them themself shall we?
Both the scarlet and the blue and yellow, can be found all over the tropical rainforests, swamps, woodlands and savannas of south america, even being found in urban areas, while the scarlet can also be found in central america, both populations can differentiated by the tip of their wings, as the central american one is blue and the south americans green, a great detail to add in a colormorph.
Being strictly monogamous, they bond with their partners for life and can most often be seen with them even when in larger flocks.
Their diet consists of many different kinds of nuts and fruit aswell as insects that they can crack open with their strong beak.
In general their beak is used like a third foot, helping them climb and interact with objects, where their feet handling the tasks requiering dexterity and the break the brute force.
Both species are least concern, but face local decline and exctinction, aswell as reintroduction efforts, especally in central america. Both species are also commonly found in the pet trade, where they are well astablished. As two of the largest and with the blue and yellow often considerd the most beautiful species of parrot they have a long history as pats, which has pushed the knowledge about their breeding and husbandry forward with lots of knowledge that could then be used for conservation efforts of not just them but other parrot species, most notably the extinct in the wild spix macaw.
Being able to reach a life span of up to 60 years, they are also considerd to be among the smartest parrots, with only the african grey being seen as more intelligent as the macaws.
I doubt i need to explain in any way what they would add to the game, so how about instead we just take a minute of silence to think about the fact that the oceania pack was the first time in allmost 5 years of development that we got more then one bird in a pack.
View attachment 367337

And thats it!
It might not be the most spectecular pack, but it will do a great job of bolstering south americas general diversity by adding animals that can be used in many different ways, be it the ocelots and peccarys incredible addaptability, the spider monkeys many different colormorphs and subspecies to pretend we got more then one spider monkey in the game or the 3 birds that bring a splash of color, with the macaws for sure being seein in every single zoo once they are added.
If we actually get a south america focused pack, the sins of the tropical pack can be forgiven and all is good in this world with one more pack redeemed somewhat.
Hope you like it ^^
Now what update would go along to such a neat pack?
Starting with the main part, the WE overhaul. First of, the WE isnt called the WE anymore but just Aviary. It can function like normal, but it also has some options to have no path and to be able to freely terraform in it, aswell as the whole more size options thing, with the most notable being a new circular shape in 4 different sizes, going from a cage exhibit up to the size of a dome to easier make free lying tropical halls and stuff. The second big change is the introduction of something i call perchable area. When you put down objects in the Aviary it will generate a traversable area for the animals where they can sit down, best case with most objects, worst case with just the enritchment items, which arnt toggles anymore but freely placeable as they are just very neat and i want to use them outside the exhibits aswell, with all the plants from the butterflys for example just becoming new plants and the plant pieces for this free update which are compatable as enritchment for the butterfly. This will allow a much more free form way to approach actually designing them and not just working around the preset things the game gave you. I do not know if frontier can handle this as it would mean instead of static predetermend loops the WE animals need to be able to dynamically generate flight routes, but im willing to believe in them. This would also mean that WE and Habitat animals got a lot closer with that update, as now the WE only limits where they can fly and not force them into strict loops anymore, which also means some extra work which is why the rest of the update is rather small.
The parrots themself would have 5 different ways to interact with terrain in their exhibit, walking on the ground, flying through the air, perching on trees and rocks and climbing frames, hanging on a new enritchment item the clay wall and climbing along mesh, making them easily by fair the most complex exhibit animal.
Id also would say that due to the effort to realise this new and better system, frontier will transform one animal at the time, starting with the parrots and the butterflys in the update while the bats and the sloth are still bound to the old exhibit.
Any critice or idears how to improve this? I think im happy with this idear as it seems to me technically possible and somewhat reasonable for a new update, but im just one guy and would love to hear your thoughts.

The second part of the update would be playgrounds. Playgrounds will work as a new habitat type, where you make a habitat and then can connect visitor gates to it, both the barrier and the gates can be null though.
Inside the visitors can move like a keeper in this "habitat" and interact with a few objects, which for the ease of poor frontier will all be mostly child exclusive.
There will be 7 new "enritchment" items, a classic swing, a metall muscle carroussel (idk how they are called but you see the pic), 3 different animal themed bouncy things lets say horse, duck and frog themed and a classic seesaw and slide. Children could interact with them, maybe theres even a cute animation of an adult pushing a child on the swing.
And finally children will be able to climb and duck, making them able to explore custom made climbing frames which are the by far coolest part of any playground. There animations dont have to be complex, it would just be nice to see them using what we build.
Coming with the playground, there will be a new aspect to the guest happyness and thats fun.
Fun will rise when the guests see animals active, watch them interact them with enritchment, have a good view, using education stations etc, but will slowly drain over time, taking larger hits when its raining and they arnt indoors, they dont see a variety of animals, when they havent seen an animal for a while and most importantly if children in the group couldnt play for a while.
If your zoo is fully with different and high rating animals which the visitors have great views on and see them in action, they will have high fun in adult only groups and medium fun in groups with children on average. But if you have playgrounds scatterd around your zoo where children can play and refresh their fun, it will be rather easy to maximise the fun of groups with children. This new system would not just encourage building playgrounds, but also to make sure that your zoo is exiting in general with great views.
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For the colormorphs id first like to see a revisit to the spectacle caiman. Even in the zoopedia theres a grey colormorph mentioned, but asfar as i know theres non in the game, so why not give them a greyish blackish color morph? They also look similar to a black caiman, so for those who rather have them in the game this leaves a neat option to pretend while every body else gets a nice new common colormorph.
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Whats overhauling the looks of south american animals without the capyplapy?
Capybaras in game ared reddish brown and i think theres also a darker brown common variant (if not frontier go make one) but theres no lighter more grayish one. These kind of bleached looking capybaras are really common atleast in zoos, so id love to have them as a new common colormorph in game.
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Another animal that could use a touch up is the californian Sealion. First of the males get that upsizing they deserve and secondly while ingame we got brown and dark brown variations, id love to see a dark and blonde one. I dont know if thats a rare color but its defenetly a pretty one and im sure people would love breeding for it.
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And lastly, a color variation i have no clue why its not in the game is a gray cougar. Again i dont know how rare they are but i want one.
But thats not all, the cougar is double dipping this time as the south american cougars also have a very distinct color morph, that is an orange reddish coat, perfect for a south american expansion dont you think?
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And thats the second update, a little smaller as both features are rather big but hey we got an extra colormorph so thats nice.
Love to hear what you guys think about the WE changes and the way id introduce playgrounds and if you have better idears id love to hear!



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