Biome Skirts ThreadCould someone provide images of the new skirts? I won't be able to plau for quite a while.
Biome Skirts ThreadCould someone provide images of the new skirts? I won't be able to plau for quite a while.
I suppose I'm coming at it from the point of view that one of the most amazing things about using snakes with the public is to demonstrate how amazingly they move, maybe it's only the snakes I've worked with (on a very limited basis) but they've always been pretty mobile when being handled. Not zipping around trying to get out of your arms but certainly exploring their surroundings and the handler as their perch. If they didn't have some significant movement in game then I'm not so fussed about it being implemented eventually though it would always be nice to get more.Pretty sure that is not it. All you gotta do for those snakes is make them hang around their shoulders and that's it, just as static as all the other animals they take out.
Yeah it is a weird mix of both specimens , it looks like a generic photoshopped redwood tree found on Instagram. Its too narrow and small for Sequoiadendron giganteum (giant sequoia) and it's far too red and bare for Sequoia sempervirens (coastal sequoia)@frontier....if someone reads this thread...
Here are a few examples how redwood trees outside of the national parks (in zoos or parks) usually look like:
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If we ever get giant sequoia (mountain redwood) in the game, please use such models (as the trees in zoos aren't as big as the ones in the national parks).........
NEW - Automated Exhibit Population Management
- We have added a new mechanism by which you can delegate repeat population management in exhibits.
I mean, at least in sandbox I haven't had a single color morph yet after adopting more than a hundred red foxes, so I actually wish they were less rare.I wish they were much rarer to find.
Weird, I noticed a similar sound today and thought I was going crazy! Can't really describe it, but it almost sounds like the beeping that occurs in JWE1 when a building is constructed.Just a tiny little thing - has anyone else noticed a new sort of beeping sound in the background? Seems to happen when in 'build mode'. I'm sure it wasn't there before and it's just a tiny bit annoying. Unless it has always been there and I'm having a moment, it has been a long day...
Wait, what? I will have to try it again. Sorry for misleading everyone but that did not work with my rhinos when I tried it. Don't know why. That's awesome anyway !huh white rhinos can go through
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Forget the bats, pvc curtains steal the show!
I'm glad it's not just meI mean, at least in sandbox I haven't had a single color morph yet after adopting more than a hundred red foxes, so I actually wish they were less rare.
Weird, I noticed a similar sound today and thought I was going crazy! Can't really describe it, but it almost sounds like the beeping that occurs in JWE1 when a building is constructed.
But then it wouldn't move anymore and it would probably still not work because you usually build something around it. I'd prefer if they would instead just adjust the Animal Hitboxes. Don't even know what Problems the normal sized Hitboxes caused because everything was fine for me before they made them bigIf Frontier could do something to cancel the hitbox for these PVC curtains so elephants, rhinos and hippos could traverse them, that would be so amazing. I don't know if that's technically possible but we can always make the suggestion. @Tim Smith @Eltanin Casciani.
You will be happy to learn it works for the tapir though.
huh white rhinos can go through
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Forget the bats, pvc curtains steal the show!
That is because the Malayan Tapir carries around on so much shame for being a lazy reskin...
That's a awesome Screenshot. Would be nice if someone could also post a Picture of the Piebald Silver Fox.
Ok, then maybe no Elephants and Giraffes at first unless there's some kind of Workaround to still make a proper Entrance for those. Wanted to keep the White Rhino anyways when I get the Africa PackIf anyone else is interested, I believe the pvc curtains work on all animals that are smaller than rhinos. Successfully tested grizzlies, chimps, white rhino, flamingo, Aldabra tortoise, orangutan, zebra. Some larger old animals like elephants and indian rhino have issues with just a tiny gap left - a tweak to the hitbox could easily make them pass through
I'd absolutely love the Educators holding Snakes but only if they wouldn't be just not moving like a Rubber Snake. Would be way too boring. Tongue Movements are the absolute Minimum that should be doneI suppose I'm coming at it from the point of view that one of the most amazing things about using snakes with the public is to demonstrate how amazingly they move, maybe it's only the snakes I've worked with (on a very limited basis) but they've always been pretty mobile when being handled. Not zipping around trying to get out of your arms but certainly exploring their surroundings and the handler as their perch. If they didn't have some significant movement in game then I'm not so fussed about it being implemented eventually though it would always be nice to get more.
Absolutely agree. It already annoys me that we have no Zoo Specimens of many of the tropical Trees in the Game but only ancient Giants instead that you would never find in a Zoo or a Botanical Garden that is located in a temperate or even colder Region@frontier....if someone reads this thread...
Here are a few examples how redwood trees outside of the national parks (in zoos or parks) usually look like:
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If we ever get giant sequoia (mountain redwood) in the game, please use such models (as the trees in zoos aren't as big as the ones in the national parks).........
Hybrid Tree, just like the beloved "Malayan" Hybrid TapirYeah it is a weird mix of both specimens , it looks like a generic photoshopped redwood tree found on Instagram. Its too narrow and small for Sequoiadendron giganteum (giant sequoia) and it's far too red and bare for Sequoia sempervirens (coastal sequoia)
Even in Scotland there is redwood trees to marvel at and it's closer to the giant red cedar in terms of shape and color.
Fighting isn't the biggest Problem though in my Opinion but the Bug that was introduced with some Update (can't remember reading that it was fixed) that causes Animals to magically get injured when the Social Requirements aren't right. Had a favorite Rhino once and when I looked at her all the Time starting shortly before she grew up so I can immediately move her to her own Enclosure I saw how she got injured despite not even coming into Contact with one of the other RhinosHi! Is there any reason for not implementing Automated Population Management for normal habitats as well? Management of habitats also can be frustrating, especially for species that tolerate only one adult male. You don't pay attention for a minute and out of the sudden you have animals fighting and inbreeding....
Don't remember ever hearing it. Also can't find out if it's also happening when I play. Must be either some Problem with your Computer or it's a new ProblemUnless it has always been there and I'm having a moment, it has been a long day...
Looks really niceOut with the old...
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In with the new!
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I'm gonna go with a smaller Hitbox, usually the more modern animal additions have far more refined hitboxes compared to the old ones cough *tapir*coughIs the White Rhino smaller than the Indian Rhino or has a smaller Hitbox?
I'm gonna go with a smaller Hitbox, usually the more modern animal additions have far more refined hitboxes compared to the old ones cough *tapir*cough
Wisdom of Google also states both rhinos are near identical in size
Takes time away from new dlc I guess. Would be great if every update we saw a old animal be reworked. The disappointing thing is that it isn't just a few lines of code to tweak, some animals require as much work as making a brand new animalI wonder why they don't adjust the old ones then. Seems like that should work
I would already be very happy with adjusted Hitboxes and fixed Social Requirements (cough cough Ring Tailed Lemur)Takes time away from new dlc I guess. Would be great if every update we saw a old animal be reworked. The disappointing thing is that it isn't just a few lines of code to tweak, some animals require as much work as making a brand new animal
I don't see an option to toggle animal holding, I would disable the axolotl talks if you don't want them to hold itI would already be very happy with adjusted Hitboxes and fixed Social Requirements (cough cough Ring Tailed Lemur)
By the Way can we toggle Educators holding Animals off or should I just have no Axolotl Talks if Frontier shouldn't fix it?