🐾 Planet Zoo - Update 1.12 coming 13 Dec 🐾

Makes me think there’ll be more to the update that is being held back as this seems light compared to normal updates? Perhaps an aviary mechanism connected to the pack. Just a thought.
Kinda disappointed too...this update feels like a lackluster. I really hope Frontier is just messing with us and are trying to make this update feel underwhelming. As some people say, "Put us in a doozy.". Tonight hopefully they will surprise us with a tease about birds, then tomorrow we will get the teaser trailer and the announcement of the Bird dlc. Monday/Tuesday they will show us aviaries in the free update possibly. They probably don't want to show us the aviaries just yet so they don't spoil the surprise for tonight and tomorrow mainly. That's what I'm hoping for. Fingers crossed!!!
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Also, obviously we just got the Twilight Pack, Update 1.11, and the Anniversary Update too, which could explain the small update this time.
 
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You can already place floating terrain. I think this is just a floating terrain surrounded by a sky background so that you don't see any other terrain.
I know, but you can only do that by deleting the terrain underneath it. Thought at first this was about placing a block of terrain high up in the air or similar.
 
I was already thinking about how I might try to get around this a bit by having some paths specifically for the guided tour and using the curb functionality - I wonder if you had a stopping point along a path that has otherwise got a curb on it to prevent most guest flow we could avoid issues of congestion? Food for thought.

Wouldn't that just stop the guests and they would turn around? I think that would still congest the paths. I haven't played with curbs that much so it's definitely something I would need to try.
 
Wouldn't that just stop the guests and they would turn around? I think that would still congest the paths. I haven't played with curbs that much so it's definitely something I would need to try.
The curbs only stop guests if they don't have something to see only accessible on that path (alternate routes aren't available). I haven't tested this much but in theory I think it means that they will step over to reach a shop or a viewpoint or a habitat (e.g. to take an action on that path) but not just use it as the quickest route to get to another section of the zoo. But I haven't worked with them enough to know how effective they are.
 
The curbs only stop guests if they don't have something to see only accessible on that path (alternate routes aren't available). I haven't tested this much but in theory I think it means that they will step over to reach a shop or a viewpoint or a habitat (e.g. to take an action on that path) but not just use it as the quickest route to get to another section of the zoo. But I haven't worked with them enough to know how effective they are.
Kerbs are pretty useless at managing guests, the hard barriers are really the only way I find to manage guests to avoid certain areas which also includes barriers on the edge of a path to stop guests viewing at stupid locations
 
Kinda disappointed too...this update feels like a lackluster. I really hope Frontier is just messing with us and are trying to make this update feel underwhelming. As some people say, "Put us in a doozy.". Tonight hopefully they will surprise us with a tease about birds, then tomorrow we will get the teaser trailer and the announcement of the Bird dlc. Monday/Tuesday they will show us aviaries in the free update possibly. They probably don't want to show us the aviaries just yet so they don't spoil the surprise for tonight and tomorrow mainly. That's what I'm hoping for. Fingers crossed!!!
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🤞
we got a whole anniversary patch and the last (pretty big) update came not even 2 months ago. This is a completely normal size for an update in this time period.
 
Sadly, I don't think that's actually possible... the nature of guests--clumped together in groups with large hitboxes--makes anything narrower than 4 meters impossible for them to traverse. There are mods that let you make paths narrower than 4 meters, and I've made doorways that were less that 4 meters wide, and my guests just get stuck until I make things wider. It works for cue paths, but those function very differently...

One-way paths I'd imagine would be doable, but I'd assume they'd involve special curbs with one-way function, rather than a type of path...
I agree that it's probably iffy with guests. If anything I'd use them for little adventure paths and stuff like that.

However I'd mostly use it for personnel paths. How many times have you seen staff paths in actual real life zoo's that are 4 meters wide. In the zoo's I've visited a path leading to a backstage area is mostly as inconspicuous as possible. So the 4 meter wide, embellished with giant logo's, paths that we have in game for this are really annoying to me.

I've considered a couple of times to just go the MOD way if only for the smaller paths, but I'm just too chicken to try it. I'm afraid of breaking my game.
 
I agree that it's probably iffy with guests. If anything I'd use them for little adventure paths and stuff like that.

However I'd mostly use it for personnel paths. How many times have you seen staff paths in actual real life zoo's that are 4 meters wide. In the zoo's I've visited a path leading to a backstage area is mostly as inconspicuous as possible. So the 4 meter wide, embellished with giant logo's, paths that we have in game for this are really annoying to me.

I've considered a couple of times to just go the MOD way if only for the smaller paths, but I'm just too chicken to try it. I'm afraid of breaking my game.
Well there is an ingame glitch that allows you to make even 1m paths which requires the use of the queue path. So you make a queue path where you want your smaller path like a staff path . Delete the queue path gate (those round blocks) and add a normal path onto it. Now you should have a new queue gate and a small path now on the intended size - keep repeating the delete gate step/normal path step until desired length is reached

I recommend to never use small paths for main paths , I like them for staff paths only
 
Well, the guided tours are a nice addition and the bulldozer will probably be useful. I don't care about the diorama mode at all.

I don't want to complain because it's just amazing we are still getting new content, but I have to say this is the least excited I've ever been for an update... Can't wait to learn more about the DLC though !
 
I love the guided tours, and the bulldozer tool should be helpful.
I don't really get the point of the diorama thing or how this adds to the game? But happy for those that like it. Regardless, it's great to see the devs still evolving this game, so thank you for this update.
 
Honestly I'm not surprised that this update is smaller - it hasn't been that long since the last two.

Anyway, the guided tours look kind of fun and have been a requested feature, and the bulldoze tool will be very helpful and is also a highly requested feature. I'm not usually the guy to say this, but I'm surprised people aren't more excited about it; both these things have been raised more than a few times in the community. I'm not sure who was asking for dioramas but hey, given what some of you can build I'm sure it will prove to be useful.
 
Honestly I'm not surprised that this update is smaller - it hasn't been that long since the last two.

Anyway, the guided tours look kind of fun and have been a requested feature, and the bulldoze tool will be very helpful and is also a highly requested feature. I'm not usually the guy to say this, but I'm surprised people aren't more excited about it; both these things have been raised more than a few times in the community. I'm not sure who was asking for dioramas but hey, given what some of you can build I'm sure it will prove to be useful.
I think it's still rather vague on what the new bulldozer tool can do, if it means every single object can highlight an area including paths/bins/benches that it will be the tool we have all been needing
 
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