The pictures look like we're finally getting back to how visually interesting planets were from orbit after Horizons first launched. It's funny what progress in game development looks like nowadays.
The pictures look like we're finally getting back to how visually interesting planets were from orbit after Horizons first launched. It's funny what progress in game development looks like nowadays.
The pictures look like we're finally getting back to how visually interesting planets were from orbit after Horizons first launched. It's funny what progress in game development looks like nowadays.
Nope. The planets are now going to look better then what they have ever done. These new shaders are far better then what we ever had before.
I'm not seeing that. Maybe that will be the case from the surface, but from orbit they just look on par with their original release.
Impressive image comparisons. I wonder if those textures and mountains translate to what is found at the surface. But then, they are probably showing us on Tuesday. If not, we will know in the Beta shortly.
But it is an impressive difference, all the same.
And to think FD couldn't see the problem we were complaining about for a long time !
We have overhauled the surface material system for the rocky, high metal content and metal rich planets. We have pushed the system to get a lot more out of it, but this is just the first step towards further major planetary system improvements. The contrast and variation across and between bodies is much improved.
We also hope that these planetary visual improvements (with more surface level improvements coming later in the year) will also bring a new vibrancy to the Elite Dangerous galaxy, encouraging wanderlust explorers to discover far systems and planets.
The colouration of the surfaces now more clearly telegraphs the chemical makeup and volcanic activity of the worlds. In addition, binary rocky/metallic planets more accurately simulate having similar colourations from shared formation materials where appropriate.
We have a range of colourations for:
Rocky High Metal Metal Rich No Volcanism No Volcanism No Volcanism Low Volcanism Low Volcanism Low Volcanism Mid to High Volcanism Mid to High Volcanism Mid to High Volcanism
I'm not seeing that. Maybe that will be the case from the surface, but from orbit they just look on par with their original release.
Can you find me some screenshots of those earlier planets? I suspect they became better in memory than they really were...
https://www.youtube.com/watch?v=gIkF7exrNnQ
19:55
Remember they were just 2d textures back then, whereas they are now 3d...
They mean how rendered surfaces looked with the release of Horizons, kind of thought following the conversation that it was clear what was being compared is rendered surfaces quality on Horizon release to what they became after Frontier castrated them a few times over.
Edit: To clarify for those perhaps newer to the game, Horizons released in December 2015. Frontier over the next 2 years made various changes to the quality of the surfaces and how different types of surfaces were represented to give what is live at the moment. So to see what they looked like originally, you'd need shots from around December 2015 to around Feb 2016 if memory serves.
This is what an HMC looked like at 2.0:
https://imgur.com/WXV7esghttps://imgur.com/WXV7esg.jpg
Not bad. But definitely not as finely-detailed as what we're getting in 3.0.
[edited, misread]
Can you find me some screenshots of those earlier planets? I suspect they became better in memory than they really were...
https://www.youtube.com/watch?v=DiO8cvQPwtc 2:24
Sure thing. In the meantime just take a gander at the pictures in the OP and you'll get the gist![]()
Well, not really. The difference between planetary fidelity in 2.0 and 3.0 is pretty stark (look at my most recent post in this thread for an example of a 2.0 HMC).
They look way better than the weird cheese puff planets we have now. I don't know if FD ever explained why planets regressed so much over the past major updates, though I suspect it was for console optimization.
I'm hoping the Q4 implements things like dust, fog effects on the surfaces and canyons.
Considering the pic you shared in your post and those by the OP, I still feel like the improvements are very incremental. Note that I'm not complaining, I'm quite pleased to see any improvement after the fugly we've been subjected to for the last year+![]()
I'm not seeing that. Maybe that will be the case from the surface, but from orbit they just look on par with their original release.
I think the changes to surface colouration will benefit from some of the additional changes Frontier added to surface rendering after surface visuals got gutted.