Planetary Tech, the best part!

Wow. I say wow, FDEV you have done well. A quick explanation and an image.

Minor planets have up till now been badly represented in Elite Dangerous, physics tells us that very small minor planets can't form spherical shapes, there would have to be very unusual circumstances, quite rare circumstances, for that to happen. Once you get much under around 500klms radius the gravitational field isn't strong enough to force rock into a sphere. You can see this clearly in the following picture, Ceres at just under 500klm radius, spherical, the others not so much.

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So what's changed with the new planetary tech? Here's an example from Horizons, this is Sadr Region Sector GW-W c1-25 A 1 at 177klm radius, the system map, you can just see a slight distortion, it's not quite spherical but nearly so. This is I have always assumed is a problem with the old tech planetary tech mesh and curvature, it's limited in the curvature radius it supports, so planets around this size down to the smallest radius get more spherical, not less;

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The new planetary tech has made an astounding difference to these small planets, here is the same planet in the system map in Odyssey;

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The lighting isn't good in the system map so it's hard to see, here's a before and after comparison from 30klms up, first Horizons then Odyssey, this shows the difference far better, and yes the exact same position, the exact same angle so no trickery, just swapped directly between Horizons and Odyssey without moving the ship;

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This is a stunning change, it does make them harder to land on I will add, but it no longer feels like you are just driving around a very large beach ball, well done! It's very white because it's right next to the star, was quite a chase to catch it and surface temp well over 1,000k so I couldn't walk around, I might try the night side.

Have fun all!
 
I've been wondering what's happened to worlds like this in Odyssey. They don't seem as common as they did back in the early days of Horizons - I can remember visiting several of them in my wanderings back in those days. I hope some tweak in the algorithms hasn't made them less common. All I seem to find these days are ice worlds that all look more or less the same...
 
It's true, the bits of Odyssey that work can be breathtaking. Landing somewhere at local noon or night can feel like the surface is featureless, but that's an illusion due to the prevalent lighting conditions. Being anywhere with the star on a slant looks amazing.
 
Good find.
I was concerned after I saw a thread here where someone found a planet that looked better (less flat terrain) in Horizons than in Odyssey and tried to convince that it is a general rule.
 
Really cool, thanks for sharing! Is there somewhere an overview about what is new to Odyssey regarding physics ingame?

This - it's Dr Kay's livestream excerpt on Planetary Tech!
 
There is a negative though - the roughness of the Odyssey model needs work. The contrast of pictures shows up Odyssey as being without sharp edges. I assume there are some adjustments to come.
 
potatoes are indeed super!
'great pity though that the beautiful procedural generation we had in ED:H has been replaced with easily-identifiable tiling...
 
I believe the planet tech is being dumbed down right now because of performance issues. I know they've removed the rocks. Shouldn't wonder if they've done more.
 
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