You've bitten off more than you can chew in an RES, or CMDR GankyMcSpanky has yanked you and killed you, or you ran into a Neutron star, or a pirate killed you in a fit of spite. So, to the rebuy screen you go.
What if, at the rebuy, there's an option that says "Wait X minutes for rescue"? Then, any player within, say, a 20ly radius, or any player that's enabled "player rescues" in a 50ly radius, gets a mission to get to your wreck, apply some rescue (repair limpet?). You get a message saying "CMDR RescueAngel is on the way!".
First in, first served. In the meantime, you've made a cup of tea, surfed the net, whatever. If nobody rescues you in the alloted time, or you lose patience, you just rebuy.
Benefits? Your rebuy is cut in half, or 90%, or 20%.. whatever. CMDR RescueAngel gets a cash bonus too, based on your rebuy cost. You get a new friend. They get a new friend. If CMDR GankyMcSpanky is still in the vicinity, hey; war is hell, and maybe they get an extra nasty notoriety boost or an ambulance-killer bounty or something.
What if, at the rebuy, there's an option that says "Wait X minutes for rescue"? Then, any player within, say, a 20ly radius, or any player that's enabled "player rescues" in a 50ly radius, gets a mission to get to your wreck, apply some rescue (repair limpet?). You get a message saying "CMDR RescueAngel is on the way!".
First in, first served. In the meantime, you've made a cup of tea, surfed the net, whatever. If nobody rescues you in the alloted time, or you lose patience, you just rebuy.
Benefits? Your rebuy is cut in half, or 90%, or 20%.. whatever. CMDR RescueAngel gets a cash bonus too, based on your rebuy cost. You get a new friend. They get a new friend. If CMDR GankyMcSpanky is still in the vicinity, hey; war is hell, and maybe they get an extra nasty notoriety boost or an ambulance-killer bounty or something.
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