What a testament to Elite Dangerous, to have that much playtime!over 9000 hrs
FDev should use such taglines in marketing videos
"d8veh - over 9000 hrs"
What a testament to Elite Dangerous, to have that much playtime!over 9000 hrs
Yes, but all that's pretty irrelevant. This thread is about player retention, not about who should've done what with the Gnosis and what went right/wrong. Only the effect of that event is important in this respect. Some players loved it. Most didn't. The result of the lead-up to and aftermath of the gnosis event can be seen on the Steam charts. About 10% of Steam players stopped playing after the event. There's no reason not to assume that Steam players are not typical of all players.Didn't the Gnosis miss jump get reported on Galnet before it actually jumped.
Indeed.Or rather, big events continue to happen, but FDev unfolds them over weeks and months, doesn't involve player groups, doesn't go out of its way to publicize them, and generally avoids anything that could accidentally build hype. And as it turns out, players seem to generally have fun in gradually increasing numbers with relatively minimal salt. I think it's safe to say the company has learned something there, even if it's not what the OP might hope.
That's one way to interpret it.Yes, but all that's pretty irrelevant. This thread is about player retention, not about who should've done what with the Gnosis and what went right/wrong. Only the effect of that event is important in this respect. Some players loved it. Most didn't. The result of the lead-up to and aftermath of the gnosis event can be seen on the Steam charts. About 10% of Steam players stopped playing after the event. There's no reason not to assume that Steam players are not typical of all players.
About that, NMS' features have no depth. Every derelict freighter is identical and living ships work the same as regular ships, but worse. If living ships could be like Thargoids and pull targets out of hyperspace and have their own unique health system, and if Derelict Freighters ended up in completely different states (burning next to star, cut in half across the bridge), then maybe we wouldn't get bored as quickly. As it seems, Sean is just going to push out more shallow content monthly riding on the 'wow' factor that you get from a (seemingly) big new feature. Now Elite has 0 passion behind it as of 2015 but at least there's enough depth to its features (especially combat) (save for planets and their surfaces) to keep us here for long.Whenever NMS release new content I log on and play it a bit - after that, I move back to whatever else I'm playing at the time - doesn't mean I rage-uninstalled it because I hated the content that was added.
If it was that easy...but a properly engineered ship and simple tactics almost guarantees survival.
I think you need to realise that what you look for in a game isn't what others look for.... player interaction that drives content is what keeps people playing. ...
There isn't any "next level".We are talking about playing a game for a protracted period of time, if your a casual player and new to the game then, yes, PG may be an option. But we are talking about playing the game long term, in which engineering should be a priority so you can get on to the next level
I like engineering and I bring all my ships up to G5 where possible. However there are players who never bother with it and they enjoy the game too.I am simply trying to offer options that I have found are useful over the last 7 years. As for the next level, its simply an expression. Fully engineering a ship will feel like next level compared to a vanilla ship. I guess you can chose to be negative all time or you can constructively talk about options for the OPs question
I am playing since the Gamma, with a little break of few years due to health issues. I am now playing more casually and not everyday as before.We are talking about playing a game for a protracted period of time, if your a casual player and new to the game then, yes, PG may be an option. But we are talking about playing the game long term, in which engineering should be a priority so you can get on to the next level
To each their own. If it works for you, you do you.I am playing since the Gamma, with a little break of few years due to health issues. I am now playing more casually and not everyday as before.
My ships are engineered mostly to G5 since i got back, however i don't have time to or want to have any encounters with people when i am in The Bubble, so i play in PG almost exclusively.
The other thing is that i play with VR and to get a good screenshot in VR it needs to be the high-quality one, and you cannot do that in Open.
I am having a lot of fun all these years, so what's your point?
And yeah, i am an explorer.
its a good rebut therefore it deserves a good answer.Hmm... I'd like to rebut this statement, since I've always done things in ways I found fun, and my only complaint is that Frontier keeps going with the full Monty Haul Campaign reward inflation over the years. But two things elude me:
First... what, exactly, is "Frontier's way?"
And what do you consider to be "glass walls?"
edit: And what, exactly, is the definition of "glass wall" in this context? I'd consider glass walls to be things that are easily overcome, since they're so fragile, so I don't really understand how they'd be a hinderance to progress...