hello gents i have had my homebrew vr working for a while now....it took me a lot of fiddling.
i use a colorcross 3d viewer.(looks like a mini rift and i have boared out the nose more)) i have velcroed to the side a led delan clip for headtracking with a modded ps3 cam,the phone i use is a galaxy s2(ideally need a slightly bigger phone),i reverse tether via usb from pc to phone for good latency,the program i use to stream games is called kainy...the paid version(only a few quid on play store).
i play with fov slightly more zoomed in than normal,have facetracknoir giving me the headtracking,and 3d sbs activated in elite.
(also have taken lenses out and glued them in the other way-closer to screen-no black box issue)
i can read all text(with a bit of a one eyed approach here and there lol).
with headphones and astra voice attack aswell,this is a fantastic experience and i urge anyone who is thinking of doing this to do so.
words cant describe what its like to actually be in your cockpit in 3d looking out the windows for the very first time.
the real trick and issue with mobile vr is the stream latency of the game(s) from pc to phone.....reverse usb tethering is the only way you will get as close to the original fps.
wireless is workable,but a hardwired connection is key.