No thanks, I like variety. Spice and all that.
I came back from a short week-long exploration trip outside of the bubble taking genetic samples from plants because I wanted to get away from it all and chill out in the stars, but then later found myself panging to see settlements and ships flying about again, the hanging about in a bar thing (as it would in reality I imagine). I was taking (and failing) some well-paid infiltration type missions when the latest code puzzle came up and someone discovered suspicious traffic reports so I grabbed my armed bubble taxi and popped over, once the Code had been broken I was on my way back when I noticed a station orbiting a ringed ELW and helped the local faction destroy pirate ships above that stunning backdrop.
The taste for combat comradery had grown and a couple of hops later on my journey home I found a system in turmoil with a tasty conflict zone on an atmospheric world, I had picked up a long range modded laser rifle at Pioneer Supplies previously and wanted to try it out, but also needed to recoup the costs. I also noticed one Conflict Zone near to a large surface station and headed there instead to enlist at Frontline solutions (I like the taxi service), I looked out over the terrain from the station bar in the direction of the conflict wondering how an agricultural facility had descended into such violence before heading to the boarding lift in my Dominator Suit with leg fatigue boost I found at the shop there, I definitely need to earn some mercenary credits now!
The Conflict zones weren't paying that well in this system so checking the board noticed some well-paid Terrorist assasination missions that required scanning intelligence information on planet bases, not done one of those before and its been ages since I did Horizons style SRV scan and bounce away type stuff, being chased by an angry ship over bumby terrain and doging missile explosions never gets old!
I'm still not home yet.
So yeah bring on more stuff to do, the onfoot helping NPCs on planet surfaces thing coming in Update 9 sounds good but I dont get why FPS gets a bad press when Elite has always been about combat. In that regard I would love to see the tactical element on the onfoot combat extended, although the idea of non-lethal combat options for close-quarter stealth stuff sounds great too, I would like to see the military strategic stuff expanded in the realm of ARMA, scouting a conflict zone before attacking and chosing a drop zone, calling in artillery/bombing runs, sniper positions, extended zones out into the terrain littered with more landscape options etc.
Elite hasn't even always been about ships flying about in space either, the technical progression has always been about the planets and what better to marry a surface with some legs... Elite II, Elite III etc I think the "only 1984 is legit" view is more about a nostalgic blind spot.
I came back from a short week-long exploration trip outside of the bubble taking genetic samples from plants because I wanted to get away from it all and chill out in the stars, but then later found myself panging to see settlements and ships flying about again, the hanging about in a bar thing (as it would in reality I imagine). I was taking (and failing) some well-paid infiltration type missions when the latest code puzzle came up and someone discovered suspicious traffic reports so I grabbed my armed bubble taxi and popped over, once the Code had been broken I was on my way back when I noticed a station orbiting a ringed ELW and helped the local faction destroy pirate ships above that stunning backdrop.
The taste for combat comradery had grown and a couple of hops later on my journey home I found a system in turmoil with a tasty conflict zone on an atmospheric world, I had picked up a long range modded laser rifle at Pioneer Supplies previously and wanted to try it out, but also needed to recoup the costs. I also noticed one Conflict Zone near to a large surface station and headed there instead to enlist at Frontline solutions (I like the taxi service), I looked out over the terrain from the station bar in the direction of the conflict wondering how an agricultural facility had descended into such violence before heading to the boarding lift in my Dominator Suit with leg fatigue boost I found at the shop there, I definitely need to earn some mercenary credits now!
The Conflict zones weren't paying that well in this system so checking the board noticed some well-paid Terrorist assasination missions that required scanning intelligence information on planet bases, not done one of those before and its been ages since I did Horizons style SRV scan and bounce away type stuff, being chased by an angry ship over bumby terrain and doging missile explosions never gets old!
I'm still not home yet.
So yeah bring on more stuff to do, the onfoot helping NPCs on planet surfaces thing coming in Update 9 sounds good but I dont get why FPS gets a bad press when Elite has always been about combat. In that regard I would love to see the tactical element on the onfoot combat extended, although the idea of non-lethal combat options for close-quarter stealth stuff sounds great too, I would like to see the military strategic stuff expanded in the realm of ARMA, scouting a conflict zone before attacking and chosing a drop zone, calling in artillery/bombing runs, sniper positions, extended zones out into the terrain littered with more landscape options etc.
Elite hasn't even always been about ships flying about in space either, the technical progression has always been about the planets and what better to marry a surface with some legs... Elite II, Elite III etc I think the "only 1984 is legit" view is more about a nostalgic blind spot.
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