Please Abandon FPS (First Person Shooter) part of Odyssey

No thanks, I like variety. Spice and all that.

I came back from a short week-long exploration trip outside of the bubble taking genetic samples from plants because I wanted to get away from it all and chill out in the stars, but then later found myself panging to see settlements and ships flying about again, the hanging about in a bar thing (as it would in reality I imagine). I was taking (and failing) some well-paid infiltration type missions when the latest code puzzle came up and someone discovered suspicious traffic reports so I grabbed my armed bubble taxi and popped over, once the Code had been broken I was on my way back when I noticed a station orbiting a ringed ELW and helped the local faction destroy pirate ships above that stunning backdrop.

The taste for combat comradery had grown and a couple of hops later on my journey home I found a system in turmoil with a tasty conflict zone on an atmospheric world, I had picked up a long range modded laser rifle at Pioneer Supplies previously and wanted to try it out, but also needed to recoup the costs. I also noticed one Conflict Zone near to a large surface station and headed there instead to enlist at Frontline solutions (I like the taxi service), I looked out over the terrain from the station bar in the direction of the conflict wondering how an agricultural facility had descended into such violence before heading to the boarding lift in my Dominator Suit with leg fatigue boost I found at the shop there, I definitely need to earn some mercenary credits now!

The Conflict zones weren't paying that well in this system so checking the board noticed some well-paid Terrorist assasination missions that required scanning intelligence information on planet bases, not done one of those before and its been ages since I did Horizons style SRV scan and bounce away type stuff, being chased by an angry ship over bumby terrain and doging missile explosions never gets old!

I'm still not home yet.

So yeah bring on more stuff to do, the onfoot helping NPCs on planet surfaces thing coming in Update 9 sounds good but I dont get why FPS gets a bad press when Elite has always been about combat. In that regard I would love to see the tactical element on the onfoot combat extended, although the idea of non-lethal combat options for close-quarter stealth stuff sounds great too, I would like to see the military strategic stuff expanded in the realm of ARMA, scouting a conflict zone before attacking and chosing a drop zone, calling in artillery/bombing runs, sniper positions, extended zones out into the terrain littered with more landscape options etc.

Elite hasn't even always been about ships flying about in space either, the technical progression has always been about the planets and what better to marry a surface with some legs... Elite II, Elite III etc I think the "only 1984 is legit" view is more about a nostalgic blind spot.
 
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Well, I play a lot of FPS (CoD, BF, Destiny as well as royale-style like Vigor, PUBG etc) so I have enough of such gameplay somewhere else.

Looking at my disembarks.. 99% of the times have been to make some nice intro/video stuff. :LOL:
 
This DLC is optional. I know, as I'm currently opting out. But just because the DLC doesn't tickle my fancy in its current state doesn't mean it should be abandoned. Plenty of people are enjoying it. Heck, I would probably enjoy it once Frontier fixes all the issues and does a better job of merging the spaceship content with the on-foot content (like allowing players to gather spaceship materials while on foot).

What you could suggest, however, is that the next DLC focus on something besides FPS. I actually wish DLC were smaller, more specialized, and thus more frequent and cheaper. For example, I'd prefer one DLC specifically focused on the FPS side, another DLC focused specifically on exploration, another DLC that unlocks atmospheric planets, etc, each for say $20, with the ability for these to overlap (buy the exploration DLC and the atmospheric DLC for the full experience, for example). I think the "Jack of all trades, master of none" approach to DLCs is one of the things that has gotten Frontier into trouble with Odyssey. Your opinion may vary.
 
I'm looking forward to meeting Thargoids on foot, just like in the Lore. And I want to sit at the bar and look out of the window of my FC, and not in an SRV or something. In the meantime, I'll just be flying as usual, but with better graphics. YMMV.

O7,
🙃
 
Elite Dangerous is a spaceship game, first and foremost. I think the community appreciates Frontier attempting to add FPS to the game but, that is a huge deviation (if not departure) from what elite Dangerous was. The fact is, once a person has played a FPS, no matter the platform or game, you’ve essentially played them all.
I think most of the community would have been happy with walking in stations, walking on planets, and reasons for doing both. Then, eventually moving onto walking in carriers, ships, and again reasons for doing so.

The FPS add-on just doesn’t seem to fit the character of Elite Dangerous. Therefore, it reduces the appeal of Elite Dangerous for long term players.

Thank you for your consideration to the above.

(Eve Online attempted something similar with “Captain’s Quarters,” with a planned move toward walking in stations, years ago. EO lost hundreds if not thousands of players, and never recovered from that. Why? because EO is also a spaceship game first and foremost, although it never compared to what Frontier achieved with their fantastic universe, spaceships, and flight. Elite Dangerous had the character, most games only hope to achieve.)
 
I'm looking forward to meeting Thargoids on foot, just like in the Lore. And I want to sit at the bar and look out of the window of my FC, and not in an SRV or something. In the meantime, I'll just be flying as usual, but with better graphics. YMMV.

O7,
🙃
Thargoids and guardians! Imagine the possibilites!
COME ON FRONTIER! :)
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The FPS gameplay sucks all weapons in Odyssey FPS could be beaten by either throwing stones, using a sling or bow ... 50m effective range? seriously? The guns also looks like toys, personal shields are overpowered and how does anyone in 3307 did not come with shield penetrating ammunition? Literrally every time new type of armor was introduced new weapon or ammo which pierced the armor was introduced. There is no capability for indirect fire, player cant have combat drones, there are no fighting wehicles and combined arms tactics is impossible due to lack of CAS dedicated weaponry (AGMs) for ships or SLF also 3307 there is no dedicated bomber class ship. All in all FPS addition is disgusting bulletsponge trash.
 
Elite Dangerous is a spaceship game, first and foremost.
ED is supposed to be a space opera since the kickstarter.

Now, we can discuss how odyssey's scope is currently focused just to the shooter part in combat zones, lacks of depth, and the only part integrated with the rest of the game is exobiology, but it's implemented poorly like an afterthought...
However it looks like they are slowly trying to improve those things... Maybe one day they'll even let us bring an extra canister for the tool with a frigging replaceable canister! :p
 
Elite Dangerous is a spaceship game, first and foremost. I think the community appreciates Frontier attempting to add FPS to the game but, that is a huge deviation (if not departure) from what elite Dangerous was. The fact is, once a person has played a FPS, no matter the platform or game, you’ve essentially played them all.
I think most of the community would have been happy with walking in stations, walking on planets, and reasons for doing both. Then, eventually moving onto walking in carriers, ships, and again reasons for doing so.

The FPS add-on just doesn’t seem to fit the character of Elite Dangerous. Therefore, it reduces the appeal of Elite Dangerous for long term players.

Thank you for your consideration to the above.

(Eve Online attempted something similar with “Captain’s Quarters,” with a planned move toward walking in stations, years ago. EO lost hundreds if not thousands of players, and never recovered from that. Why? because EO is also a spaceship game first and foremost, although it never compared to what Frontier achieved with their fantastic universe, spaceships, and flight. Elite Dangerous had the character, most games only hope to achieve.)
Odyssey has no call for me except for the cool prints I can get from planetary surfaces.
Even the doggone plant collecting is grindy...
 
ED is supposed to be a space opera since the kickstarter.

Now, we can discuss how odyssey's scope is currently focused just to the shooter part in combat zones, lacks of depth, and the only part integrated with the rest of the game is exobiology, but it's implemented poorly like an afterthought...
However it looks like they are slowly trying to improve those things... Maybe one day they'll even let us bring an extra canister for the tool with a frigging replaceable canister! :p
That's a GREAT point.
Fdev MUST add tons and tons of stuff in Odyssey, and I think they will; as soon as they release Odyssey in consoles.
 
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Good news, OP. If you would like Odyssey to only be a space game? Just don't click the "Disembark" button in your ship's HUD while landed. Problem solved!
 

rootsrat

Volunteer Moderator
The FPS add-on just doesn’t seem to fit the character of Elite Dangerous. Therefore, it reduces the appeal of Elite Dangerous for long term players.
No, it doesn't. It educes the appeal of Elite Dangerous for you and some other people.

I am a long-term player and I quite enjoy what Odyssey has to offer, so your OP is plain wrong, just based on that. Pretty sure there are more people that also enjoy Oddysey (and the ones that don't).

Please do not speak for the entire community.
 
...The fact is, once a person has played a FPS, no matter the platform or game, you’ve essentially played them all.
No, I disagree.

I'm absolutely awful at FPS (First Person Shooter) and haven't really played any since the turn of the century. However, I really like EDO, and all of its warts, because some days I want to fly and shoot and other days I want to run...and shoot. I find the FPS aspect of EDO to be approachable and somewhat forgiving but not a pushover. Plus the legs that we got adds a whole new set of dimensions to the game. Also, EDO is the only game I play.

I think most of the community would have been happy with walking in stations, walking on planets, and reasons for doing both. Then, eventually moving onto walking in carriers, ships, and again reasons for doing so.
I disagree.

The FPS add-on just doesn’t seem to fit the character of Elite Dangerous. Therefore, it reduces the appeal of Elite Dangerous for long term players.
I'm really really looking forward to, as others have mentioned, on-foot Thargoid encounters/missions/combat/etc. Working on Playing those scenarios with my friends will be absolutely awesome...

FPS may not be your thing. Its not really my thing, but there are many, many of us who are enjoying it quite a bit.

Also see this post I made a week or so ago...
 
I don't think shooter stuff doesn't fit in just because it's not been part of Elite before. Personally I'd say it fits in very well with the idea of wandering around in space, doing whatever you want, it just wan't doable in previous games. I could grumble about a lot of the details (my own fear is that it'll remain yet another fairly shallow aspect that makes a good starting point but never gets built on), but conceptually? Nowt wrong.
 
Main issue for me is the arcade game respawn. Makes a mockery of the pre-existing lose your ship / escape capsule / re-buy logic.

Have they ever explained how CMDRs survive being killed on foot?!
 
Main issue for me is the arcade game respawn. Makes a mockery of the pre-existing lose your ship / escape capsule / re-buy logic.

Have they ever explained how CMDRs survive being killed on foot?!
The forum is full of people griping about every lost second of play time in the limited consequences now involved. It's a hard problem to get solved and no way to please everyone. If all combat has intense and disastrous consequence in the game who wants to try it out? If I have a few hours I'd not like playing at nothing but excessive revival mechanics or long timers. On the other hand if there are zero consequences then there is no reason for anyone to ever do anything but shoot everything they see.

The CZs pretend that you have been recovered from the field and been 'patched up' and put back on the field. It's preposterous time-wise but means that there is at least some place you can practice fighting without much time penalty. Not sure you should get unlimited respawns like that but maybe a limited number, say 2 or 3 and then you are back at the station's MedBay and out of that fight.

The settlements seem to suggest you are rendered aid and then sent to prison if you are killed with a bounty, but without it's kinda odd. You're rescued by the omni-present rescue forces and healed up and put back on a station.

In the end it's a video game and the whole point is that I can do things that I might only get one shot at in real life. Hell, even Rainbow 6 didn't nuke itself of your hard drive and thermite your computer because you failed the scenario. You got another crack at it and another, and another.
 
No, it doesn't. It educes the appeal of Elite Dangerous for you and some other people.

I am a long-term player and I quite enjoy what Odyssey has to offer, so your OP is plain wrong, just based on that. Pretty sure there are more people that also enjoy Oddysey (and the ones that don't).

Please do not speak for the entire community.
I play elite since 85 in MSX and I agree 100%.
Long time players are WAITING to get on foot for a LONG time!
Despite all issues, Odyssey is a huge step AND... you can stay in your ship if you want. ;)
 
It is a spaceship game... and to feel I've used a spaceship to travel to a place and disembark, really enhances the experience of it being a spaceship game.

Spaceships are for going somewhere.

Odyssey has it's flaws. Considerable ones. But before Odyssey, travelling the galaxy felt like driving my car to amazing places, sitting in the car park for a bit, and then driving home without getting out.
 
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