Please Abandon FPS (First Person Shooter) part of Odyssey

You can, like me, just never do the FPS bit. FDEV will drop development of the FPS if it happens that no-one is playing it.

There is plenty of development potential in legs that doesn't require guns being shot at other players and they should indeed concentrate on that bit of it.
You make some very strong points regarding what boots on ground could have been. I agree. Taking an FPS block and nailing it onto ED doesn’t make it integral with the character of the existing game.
 
You're seriously delusional if you think this is what tanked the EvE Online player base.

I was one of those who left, there was a number of us who just didn't have fun in the game anymore. I left in 2007 and I left again in 2015. The main thing was no one had interest in sitting in TIDI space for hours anymore, I certainly had better things to do on a Saturday night, other than wait for the TIDI to catch up so I could even do an action. Also EvE has a major difficulty level, and it was hard to attract new players to it once they found out how the game was, now to those of us who liked that style of game it sucks ya in. The paywall also kept them from getting new players, the player base dropped after every war, because people saw no point in logging back in after a war had been lost and they had lost everything they had. I've done pretty well everything you can except Caps, which I was close to unlocking when I left, and Supercaps that I had no interest in other than making money from those who were building them. But that promise didn't kill EvE, there were many other decisions that did that before then.


I invite you to come play ArmA, and see how different it is from every other FPS out there. The ArmA series focuses on being modelled after the VBS series, which is used by the US military and other militaries around the world for training. Call of Duty, MOH, BF, Insurgency and others don't compare.

I can say that since I've played the ArmA/OFP (CWC, RH, Resistance) series since 2004, and no other FPS has come close to the way ArmA handles things, and the customization that you can do in the game from making missions changing gear completely to blend in or to stand out whichever, and mission types are limitless they all depend on the creativity of whoever makes the mission and limits of the game engine basically.



I'm gonna be serious here and ask you how it doesn't fit. I'm guessing you've not read much of the lore of the novella of Elite Dangerous? Conflict zones are on the ground as well, war happens little differently than it does right now, but it happens. It would only be logical for there to be fighting on the ground, assassination's happen every day around the world, why wouldn't they happen in Elite? Not to mention with the way AI is in Elite, it wouldn't be smart to even consider sending a drone in to kill a person unless they were on some remote area and not in a base since you'd have to recover the drone. Having a person do it with no links is the best way, disposable assets and teams is what they're called right now.
Yes you’re right,… that’s why the guy who wrote the backstory for ED quit writing and left the game awhile after the Odyssey release. I agree with him. Frontier took a direction with Odyssey (like nailing a block to a cylinder and calling it one) that changed the character of the game. Numbers of players are at the lowest they’ve ever been. To paraphrase the writer upon leaving, “It will be years before Frontier, and ED get back to the character of what was ED.”

I also played Eve Online shortly after its release. I have an account full of isk large enough to buy whatever I want, and the skills to do so. When, EO was attempting walking in stations, there was a lot of problems with EO. They lost many players at that time and never recovered their numbers. The graph would rise and fall with the number of players but the trend was always a downward slope.

FPS as executed in Odyssey, was to attract teeny-boppers, who hope to find a better FPS somewhere. Fact is you play one, you’ve essentially played them all.
 
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What the game really needs now is pulling together.
The fps side needs to be in step with a narrative, a story.
And this is the crux... that story needs to make on foot expo, combat, etc relevant. Not just a mats scanning fest.
It's in the game.
Now make it make sense.
Atm once you've collected the suits weps g5'd em mods etc. What then?
Are they a more effective way to destroy a systems influence? Or are traditional czs, haz resses, smuggling, pirating etc more effective?
There needs to be a reason for it all.
And that's where l think we're all jumping the gun a bit.
Fdev have made it clear there is more to come.
Building schematics ship schematics etc are perhaps a clue as to their direction.
Base building so on so forth.
So till say, 6 mths from now perhaps longer, we won't know what their intent is.
Apart from being given glimpses now n then we're in the dark.
It's for fdev to dare l suggest it, clarify a long term plan.
We all love this game and it's going OK bugs aside.
I'm preparing to hunker down and wait..
See what develops
 
Yes you’re right,… that’s why the guy who wrote the backstory for ED quit writing and left the game awhile after the Odyssey release. I agree with him. Frontier took a direction with Odyssey (like nailing a block to a cylinder and calling it one) that changed the character of the game. Numbers of players are at the lowest they’ve ever been. To paraphrase the writer upon leaving, “It will be years before Frontier, and ED get back to the character of what was ED.”

There are more writers than just Drew, there's Allen, Kate, Michael, John, and others as well. Drew's books while they did contribute a lot and he did at one point work with Frontier, aren't everything in the story.

I've actually seen a decent amount of players when I've been in populated area's, you also have to remember they released EDO at the start of summer after everyone had been locked up for most of the year prior due to COVID, people were wanting to be outside, and enjoying the weather. Literally the week they released it here, the temp was 20C+ the entire week, so I can see why there wasn't as many, not to mention with the bugs off the bat the player count dropped, but it's starting to go back up. Friends of mine are coming back to the game who took a break before odyssey, two are back next month, and then another who just reinstalled when I get back to the bubble in a few days. I ended up taking a break about a month after odyssey release so I could go do RC boat photography and enjoy the weather since winter where I am is rather cold.

The player count went down due to all the bugs, with those getting resolved it's going back up.

I also played Eve Online shortly after its release. I have an account full of isk large enough to buy whatever I want, and the skills to do so. When, EO was attempting walking in stations, there was a lot of problems with EO. They lost many players at that time and never recovered their numbers. The graph would rise and fall with the number of players but the trend was always a downward slope.
They lost the players because they refused to fix old issues in the game, not because of walking in stations, players gave up hope on that after years. I have friends who have played EvE since day one of the game, who have left over CCP's decisions to not fix stuff, or catering to those who they make the most money off of. The subscription which you aren't acknowledging is a major barrier, look at the economy, do you think with rising housing costs, and rising food costs that people can afford subscription games as much? No they can't, which is why people don't go towards ones that have a base game pay, then DLC every few years cause it's more affordable. I know plenty of people who left EvE and went to other games, I know folks who sold their accounts and left as well, who had done everything you can do, and found the game not fun anymore.

FPS as executed in Odyssey, was to attract teeny-boppers, who hope to find a better FPS somewhere.
Not totally, try doing bunny hopping on a plant close to 1 G or higher, you will find that doesn't work and you can get hurt pretty bad.

On low gravity worlds it makes sense to use your jet pack to boost over buildings and do evasive maneuvers with. Maybe it's not fun for you but I enjoy the on foot combat aspect.

E: Also no it wasn't, I've had friends who's kids play COD look at Elite ground and go "Cool, how long does it take you to get to that point?" if it was done to attract the ones who like COD and others then it wouldn't have a grind attached to it.

Fact is you play one, you’ve essentially played them all.

Again not true, but you won't see reason dude so there's no reason in continuing this.
 
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I bought EDH as I wanted to be a lone pilot traversing the the frontier of the populated areas making a living trading small quantities of cargo and moving on. Only ever in solo. I eventually got into engineering as I wanted a cargo ship that could jump further and travel faster. Not really interested in combat beyond unlocking engineers. I got into mining to finance the purchase of a fleet carrier, for a mobile ship and materials storage facility. Once bought, no need to mine much more. Back to the small scale trading.

Was not interested in Odyssey. Watched the videos though, so I saw what it was like. Saw the improvements to planets etc and thought it would be nice to have, even if I was not interested in the foot based game. Day before launch, I thought I might as well buy it for the non foot improvements.

Six months later, I am configuring and using my ships as battle taxis, running around on foot doing missions. Especially cleansing criminal settlements. Mostly on open. I have a team mate to carry out joint missions with. I meet Other CMDRs and trade Odyssey engineering materials. Even do the occasional team mission with a CMDR just met for the first time.

Abandon the FPS part of Odyssey? Hell NO!

As an avid fan of sci fi literature, the combination of space ship and leg activities appeals to me enormously. The two aspects go hand in hand.

Steve 07 (who started reading sci fi in the early 70s.)
 
Six months later, I am configuring and using my ships as battle taxis, running around on foot doing missions. Especially cleansing criminal settlements. Mostly on open. I have a team mate to carry out joint missions with. I meet Other CMDRs and trade Odyssey engineering materials. Even do the occasional team mission with a CMDR just met for the first time.
I have to say this is the best part about Odyssey, before my trip to Colonia in which I liquidated a lot of assets, I had 2 battle taxi's set up for MC and dropping at least 2 crew into the battle. One of them was a turreted missile, with beams and 2 MC's in case I ran into a AI or player who wanted to battle over the zone (This actually gives me an idea for a thing we could do with Odyssey now), but with that you can have two teammates on the ground calling in direct fire upon enemy forces and work together, it's a beautiful thing.
 
How did you expect one to "board an enemy vessel"?

There's a lot that's possible in legs, boarding an enemy vessel doesn't necessarily involve PvP, I think the heavy investment in a PvP shooter type scenario threw a lot of players. Boarding an enemy vessel, ie: a megaship owned by a competing faction, could be done entirely in solo, PG or Open without encountering a single other player, or you could use it as a space based PvP type scenario as used in settlements, two groups battling for control over the megaship.

Arguably when we were all just ships actual ship to ship combat was a type of FPS, just that we were the ships and not individuals, like mechwarrior. I've occaisionally walked around settlements doing deliver missions, walking around megaships doing the the same? Yes please, the game is a galactic society, so there should be plenty of space for non-combat legs as well as combat legs. Disguise you and your ship as a friendly so you can sneak in and do some sabotage?

“It's an older code, sir, but it checks out.”
 
The ground based gameplay adds lots of cool stuff. Did you complain when FD added planetary surfaces and SRVs?

I personally want all planet's landable (well, obviously not gas giants, they should be enterable).

Its a space game, and that includes things in space, like landing on planets and doing stuff on them.

I would have preferred FD do atmospheric planets before space legs, but they did what they did. And its pretty good in my opinion. There's a whole new bunch of gameplay loops/missions some of which are quite fun.

And no, FD aren't going to remove it. They spent 3 years adding it.
Let it be known that on this day I agreed with Agony Aunt.

:D S
 
There's a lot that's possible in legs, boarding an enemy vessel doesn't necessarily involve PvP, I think the heavy investment in a PvP shooter type scenario threw a lot of players. Boarding an enemy vessel, ie: a megaship owned by a competing faction, could be done entirely in solo, PG or Open without encountering a single other player, or you could use it as a space based PvP type scenario as used in settlements, two groups battling for control over the megaship.

Arguably when we were all just ships actual ship to ship combat was a type of FPS, just that we were the ships and not individuals, like mechwarrior. I've occaisionally walked around settlements doing deliver missions, walking around megaships doing the the same? Yes please, the game is a galactic society, so there should be plenty of space for non-combat legs as well as combat legs. Disguise you and your ship as a friendly so you can sneak in and do some sabotage?
The question was about shooting, not PvP. I personally don't have any interest in PvP.
 
Elite Dangerous is a spaceship game, first and foremost. I think the community appreciates Frontier attempting to add FPS to the game but, that is a huge deviation (if not departure) from what elite Dangerous was. The fact is, once a person has played a FPS, no matter the platform or game, you’ve essentially played them all.
I think most of the community would have been happy with walking in stations, walking on planets, and reasons for doing both. Then, eventually moving onto walking in carriers, ships, and again reasons for doing so.

The FPS add-on just doesn’t seem to fit the character of Elite Dangerous. Therefore, it reduces the appeal of Elite Dangerous for long term players.

Thank you for your consideration to the above.

(Eve Online attempted something similar with “Captain’s Quarters,” with a planned move toward walking in stations, years ago. EO lost hundreds if not thousands of players, and never recovered from that. Why? because EO is also a spaceship game first and foremost, although it never compared to what Frontier achieved with their fantastic universe, spaceships, and flight. Elite Dangerous had the character, most games only hope to achieve.)

TL;DR translation...

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I agree with you. I have odyssey and only use it for walking on planets (explore only) and on space stations. I don't care about a first person shooting game. I bought a space sim for flying in space. Not running about trying to shoot someone with a little gun.
I wish they put more effort into walking in my ship and a greater exploration of the interior of a space station. Possibly even buy property in a space station like a home. That would be great.
 
Necro I think, you have some points I agree with, but it's far to late to dump the FPS now, just try and encourage FDEV to put more work into exploration, and that may indeed include more station interiors, explorable abandoned megaships (where guns may actually come in handy, you know mad crewmen etc) and explorable ground ruins.
 
Necro I think, you have some points I agree with, but it's far to late to dump the FPS now, just try and encourage FDEV to put more work into exploration, and that may indeed include more station interiors, explorable abandoned megaships (where guns may actually come in handy, you know mad crewmen etc) and explorable ground ruins.
I don't think dump it. Like you said, adjust it to be a little more fitting with the game. Abandoned mega ships is a good idea. But how they done it of everyone fights on a planet is boring and seems like they are trying to be a call of duty and just seems they are going further from the original point and reasons for a space sim.
 
.... just seems they are going further from the original point and reasons for a space sim.

I wouldn't normally feed a necro but I have to completely agree with that. It feels to me like the creative team behind Elite Dangerous must have changed leadership as it does not feel like they have the focus on any space-travel aspect. Just look at how long we have had the invisible planets in supercruise, how horrible the planetary lighting is, the surface tiling on planets etc. They just seem to be salivating over pew-pew-bang in all its forms.
 
Space combat does nothing for me. On the other hand, ground CZs are what I do (and enjoy) to fight BGS wars.

Depending on which type of sci fi you read may colour your view of the ground shooting aspect of the game. For me it fits well and I would not do without it. All the other issues put forward, to me, are less important than having Odyssey.

Steve
 
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