After finishing FO4 without mods I decided to replay FO4 with weapon cheats, I stopped playing after a few quests because over charged weapons removed any sense of achievement, there was no challenge to the game at all so I stopped playing it with cheats.
Okay whoah. Sorry but I gotta stop you right there. Unless you seriously misspoke when you typed "weapon cheats" then I'm afraid you've kind of invalidated your argument. Comparing vanilla gameplay to CHEATS is NOT what this discussion is. We're talking about allowing the standard currency to be exchanged, at a not-inconsiderable premium, for another. Players still have to GET those credits first, get to a trader, make the trade, UNLOCK THE ENGINEERS (coughgrindcough,) use the mats wisely and then NOT DIE once they've gotten all their fabulous engineered stuff because they'll be short of cash and that G5 rebuy would (and rightfully should) be PAINFUL to a player who has no ranks, can't get multi-million credit missions and has no bases of operation yet. Allowing people to buy mats wouldn't prevent ANY of the consequences of poor play; in fact it would make them more punishing for foolish, careless players.
"Weapon cheats" would be making the stock Sidewinder engineered for everyone. It's not even a comparison.
Now if you'd said something like "I played Fo4 with merchants that can SELL overpowered weapons for a ton of caps after I've done some hard quests for them" that would be a different story and a much closer comparison to this proposal.
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