please allow us to buy materials from mats traders with credits

After finishing FO4 without mods I decided to replay FO4 with weapon cheats, I stopped playing after a few quests because over charged weapons removed any sense of achievement, there was no challenge to the game at all so I stopped playing it with cheats.

Okay whoah. Sorry but I gotta stop you right there. Unless you seriously misspoke when you typed "weapon cheats" then I'm afraid you've kind of invalidated your argument. Comparing vanilla gameplay to CHEATS is NOT what this discussion is. We're talking about allowing the standard currency to be exchanged, at a not-inconsiderable premium, for another. Players still have to GET those credits first, get to a trader, make the trade, UNLOCK THE ENGINEERS (coughgrindcough,) use the mats wisely and then NOT DIE once they've gotten all their fabulous engineered stuff because they'll be short of cash and that G5 rebuy would (and rightfully should) be PAINFUL to a player who has no ranks, can't get multi-million credit missions and has no bases of operation yet. Allowing people to buy mats wouldn't prevent ANY of the consequences of poor play; in fact it would make them more punishing for foolish, careless players.

"Weapon cheats" would be making the stock Sidewinder engineered for everyone. It's not even a comparison.

Now if you'd said something like "I played Fo4 with merchants that can SELL overpowered weapons for a ton of caps after I've done some hard quests for them" that would be a different story and a much closer comparison to this proposal.
 
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I like the idea of factoring in engineering to rebuy, so I figured you could simply take the price of a module and divide it by the sum of its base stat numbers. Then, to get the new price you simple multiply that value by its new stat numbers.

For example, a 3C Gimballed Beam:
It initially costs ~2.2 mil credits and if we divide that price by its DPS and EPS (the base stats Im using for this example), you'll be left with 83264.25
Now, lets pretend we upgrade it with G5 Efficient, Overcharged. Now its price is ~2.4 mil credits.

Of course there could also be a flat engineering tax (like engineered modules only get 10% rebuy insurance or something)
Finally, I still think buying mats should be added to the game, but again, at an incredibly high cost. If it costs me 100 mil per SINGLE G5 mat, I would still be happy.
 
I like the idea of factoring in engineering to rebuy, so I figured you could simply take the price of a module and divide it by the sum of its base stat numbers. Then, to get the new price you simple multiply that value by its new stat numbers.

For example, a 3C Gimballed Beam:
It initially costs ~2.2 mil credits and if we divide that price by its DPS and EPS (the base stats Im using for this example), you'll be left with 83264.25
Now, lets pretend we upgrade it with G5 Efficient, Overcharged. Now its price is ~2.4 mil credits.

Of course there could also be a flat engineering tax (like engineered modules only get 10% rebuy insurance or something)
Finally, I still think buying mats should be added to the game, but again, at an incredibly high cost. If it costs me 100 mil per SINGLE G5 mat, I would still be happy.

I feel like g5 mats shouldn't cost that much maybe 10 mil per mat to account for people doing a ton of engineering at once.

The grind isn't bad on the little scale of a module here and there not quick but not a turtles pace either but it scales up horribly to the scale of a whole ship
 
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not everything trades for everything else you ever tried to get g5 mats in anything less than a few days grinding like that?

Wrong you can trade any type of mat for any other type it's just a matter of a increasing ratio if the mat is in a different category.
 
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I feel like g5 mats shouldn't cost that much maybe 10 mil per mat to account for people doing a ton of engineering at once.

The grind isn't bad on the little scale of a module here and there not quick but not a turtles pace either but it scales up horribly to the scale of a whole ship

I got the game at the end of October have only been playing for 4mo and have a handful of ships fully g5 engineered including a krait mk2, fdl, conda and a vette it's really not that hard. If you want a fully engineered ship the game wants you to put work in doing various activities it's not going to just give it to you easily. If you need g4 and below davs hope will give you everything you need and trading or mission rewards(what I do) will give you g5s.
 
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Wrong you can trade any type of mat it's just a matter of a increasing ratio if the mat is in a different category.

Try it, i found that when i wanted a g5 manufactured mat only a handful of other Mats could trade for it.

Edit i should clarify i mean direct trading at the trader.
 
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Try it, i found that when i wanted a g5 manufactured mat only a handful of other Mats could trade for it.

Edit i should clarify i mean direct trading at the trader.

You probably didn't have enough that's why. 1 g5 mat would need 6 g5 mats of a different category for a trade or 36 mats if your trading g4 and so on. I've traded every type of mat at some point in time but mostly do missions now for those. Sirius atmospherics passenger missions give out a lot of g5 mats and are fairly easy to do but you need to be allied to all the factions to get good rewards. Whenever I need biotech conductors or something I hop down to ceos and do a few runs.
 
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Scroll to the bottom of this wiki page and it has tables listing the conversion rates. https://elite-dangerous.fandom.com/wiki/Material_Trader

The only time you can't trade is when your trying to trade a low level mat from one category for a high level mat of a different category where it's not possible to hold enough low mats to offer for the trade. Trading from one category to another imposes too steep of a conversion rate imo so I always get g5 mats from mission rewards these days as I said before. Fdev pretty much wants us doing missions for high grade mats
 
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Scroll to the bottom of this wiki page and it has tables listing the conversion rates. https://elite-dangerous.fandom.com/wiki/Material_Trader

The only time you can't trade is when your trying to trade a low level mat from one category for a high level mat of a different category where it's not possible to hold enough low mats to offer for the trade. Trading from one category to another imposes too steep of a conversion rate imo so I always get g5 mats from mission rewards these days as I said before. Fdev pretty much wants us doing missions for high grade mats

Then i am not technically wrong, you can't trade everything for everything
 
Nope you are wrong lol though I don't care about such a frivolous thing I just want to make sure people reading this thread get the correct info. You CAN trade any mat from ANY category for another it's just a matter of paying more mats for the trade. If the mat is high level you will need higher level mats for the trade and lots of em.
 
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He's still right because you can only trade within a materials type. I wouldn't mind if FDev implemented that kind of trading but at that point the losses you'd make trading between types would be so high it would never be worth it.
 
He's still right because you can only trade within a materials type. I wouldn't mind if FDev implemented that kind of trading but at that point the losses you'd make trading between types would be so high it would never be worth it.

It sounded to me like he was saying some mats can't be had through trading or some categories wont trade to others and that's not true. It's just that conversion rates skyrocket when crossing over to different categories. I'm done arguing semantics though peace dudes
 
He's still right because you can only trade within a materials type. I wouldn't mind if FDev implemented that kind of trading but at that point the losses you'd make trading between types would be so high it would never be worth it.

Nope you can most certainly trade one category or type as you say to another you just gotta account for conversion rates. You can't even trade everything within the same category because of conversions as in you can't hold enough g1 heat conduction wiring to trade for a proto heat radiator because you'd need 1,296 units to make that trade. That's within the same category and when you cross categories you get a further multiplier of 6 so you'd need 7,776 units of the wiring for 1 pharmaceutical isolater.

If you want to trade for a g5 from one category you will need either 6 g5s, 36 g4s or 216 g3s of the different category. If you have g1s and g2s you want to trade for that g5 you have to convert them up to at least g3.
 
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Your pricing is way off. I think you meant 150k,750k and 1.65Mil. If it is not a credit sink there is no point, even thought by now there are people sitting at the billions.
 
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Your pricing is way off. I think you meant 150k,750k and 1.65Mil. If it is not a credit sink there is no point, even thought by now there are people sitting at the billions.

Yeah my pricing was way off, you've grasped my idea with the prices scaling though :)
 
As long as the credit economy remains a mix of absent and dysfunctional, I am wholly against expanding the role of credits.
 
As long as the credit economy remains a mix of absent and dysfunctional, I am wholly against expanding the role of credits.

The root of that issue is the low intrinsic value of credits giving more roles to credits like say this idea would help mitigate that.


Editg if you want to balance the economy give people things to spend their credits on
 
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PLEIADES SECTOR GB-X C1-11 Planet 6 a
I am only saying it here because the other thread that told me to go to HIP 63236 or whatever it was called for Arsenic, was weak
 
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