Please commit to rerolling the planets...

So you went to the exact same planets in the screenshots provided and compared the identical areas shown in the screenshots above and have it all on video?
no but I have !00 first foot falls in game now and a bunch of cg stuff to do have you been any where where's your proof I am not saying there is no problem I have the proof there is and the proof that it can work well I cant provide a answer to the problem as I lack the understanding of game development to do so
 
Horizons terrain was similarly repetitive, it just wasn't so obvious. Horizons terrain was optimised for ships & SRVs, the Odd terrain is optimised for walking about.
Well, it's pretty weird to see the word "optimised" in the same sentence with Odyssey (without the word "not" or the prefix "un-", that is), but I don't really understand what the fundamental problem with Horizons terrain was that made it absolutely necessary to create an entirely new one for walking about.

I mean, while you're sitting inside the SRV your pov/perspective is not that much different than that of someone who is standing straight on the ground, but even if it was, that would be only a matter of texture resolution. But the terrain? Did they have to make it more rough? Or smoother? (IRL it's generally easier to walk on rougher surfaces than driving on them, unless you're driving a tank or a vehicle with extremely big wheels. There is a reason why roads exist after all.)

And why was it necessary to change how planets look from space? Walking about on foot or driving an SRV is hardly relevant in that regard.
 
Well, it's pretty weird to see the word "optimised" in the same sentence with Odyssey (without the word "not" or the prefix "un-", that is), but I don't really understand what the fundamental problem with Horizons terrain was that made it absolutely necessary to create an entirely new one for walking about.

I mean, while you're sitting inside the SRV your pov/perspective is not that much different than that of someone who is standing straight on the ground, but even if it was, that would be only a matter of texture resolution. But the terrain? Did they have to make it more rough? Or smoother? (IRL it's generally easier to walk on rougher surfaces than driving on them, unless you're driving a tank or a vehicle with extremely big wheels. There is a reason why roads exist after all.)

And why was it necessary to change how planets look from space? Walking about on foot or driving an SRV is hardly relevant in that regard.

The rate of change of terrain (travel speed as well as altitude).

The terrain is rougher (or can be) now, the pop-in distance (rocks in particular) is fine on-foot but noticeable in the SRV & quite obvious while flying a ship.
 
The rate of change of terrain (travel speed as well as altitude).

The terrain is rougher (or can be) now, the pop-in distance (rocks in particular) is fine on-foot but noticeable in the SRV & quite obvious while flying a ship.
It seems to be a change in the polar opposite of the right direction then.
Horizons terrain is working well with ships as well as SRV's, it would work just as well while on foot. The worst case would be some maniacs complaining "oh there are too few rocks and they are too far apart". Still better than what we have now I guess.
 
It seems to be a change in the polar opposite of the right direction then.
Horizons terrain is working well with ships as well as SRV's, it would work just as well while on foot. The worst case would be some maniacs complaining "oh there are too few rocks and they are too far apart". Still better than what we have now I guess.

A lot of the rocks on the Horizons terrain have no collision model, Odyssey needs that for on-foot verisimilitude (eg hiding while under fire). I guess the textures & rock/bio models benefit from extra LoDs. Both could have been added to the Horizons terrain model instead of starting again yes.

But in an atmosphere there is more erosion & the landscape would evolve differently (more so with increasing fluid density & weather). I'm not convinced that was taken into account in the tenuous atmospheres but there are some dust devils & smoother hills.

The scree in Odyssey looks great (once loaded in), much better than the simulated scree built into Horizon's height map but I think the massively increased number of loaded assets is at least partly responsible for the big reduction in performance.

As I said above imo leaving airless worlds (largely) alone and applying the new terrain (or an improved version) only to atmospheric worlds would be the best solution to retain compatibility with existing emergent playstyles. It's extremely rare that I want to walk on the surface of, or even visit an airless world now (for exploration).
 
A lot of the rocks on the Horizons terrain have no collision model
Rocks on the Odyssey terrain have awesome collision models. Even the nonexistent (invisible) ones. :)

But in an atmosphere there is more erosion & the landscape would evolve differently (more so with increasing fluid density & weather). I'm not convinced that was taken into account in the tenuous atmospheres but there are some dust devils & smoother hills.

The scree in Odyssey looks great (once loaded in), much better than the simulated scree built into Horizon's height map but I think the massively increased number of loaded assets is at least partly responsible for the big reduction in performance.

As I said above imo leaving airless worlds (largely) alone and applying the new terrain (or an improved version) only to atmospheric worlds would be the best solution to retain compatibility with existing emergent playstyles. It's extremely rare that I want to walk on the surface of, or even visit an airless world now (for exploration).
Yeah, that seems to be the most reasonable solution for me as well.
 
Really?

jQIw7Ei.jpg
Canyon, not ditch ^^
 
I don't think the issue is just with the LODs or textures. It's the fact that the actual terrain is now much more basic and too low. I'm sure fdev will eventually fix the performance problems and bugs, but they haven't left anything complex or extreme on the planets with which a pilot could challenge themselves and develop their skills.
 
I don't see the problem, really.
5kdenstfm8551.jpg


I mean look at this gorgeous worlds :

The famous "lol nobody will notice I didn't do any work on the map" flat, which is somewhat common :
flat.jpg

The : horizon martian look was so last year, now we are in "melted ice cream" mode !
davshope.png

The "2011 called, they say they can do better"
odyssey terrain.jpg

The "heightmap artifact are fun for the whole family"
artifact 5.jpg

artifact2.jpg

The Valley of Stretched Texture and Artifact (I fear no evil...) :
artifact4.jpg


And ofc, everyone's favorite, the one everyone saw already but doesn't make it less true, New Deciat (much improved wow)
farseer.jpg
The at least that one look good
kerbalmun.jpg

OOPS sorry that's a kerbal screenshot. Man, I wish Odyssey looked like that.



My favorite are the one posted by people who cherry pick them to prove me I'm wrong, and don't even notice the bugs on their picture. Something I said happen and why they don't see the issues, but it's funny nevertheless. In a sad way.


Don't worry, I still love you :
love2.jpg




OFC we need planet reroll, and we need love on the planet gen.
 
And you know the worst part ? People are not going to say "yes there are issues, and need fixing". Oh no, that would be the logical and reasonable way to do it.
They'll come and post videos and screenshot of "good planet", as if it magically proves there are no issues whatsoever.

And this is sad. That's the worst part of it.
 
I fell like, why didn't fdev just use the surface assets already available? All those non station surface installations were already placed and not needed new planetary pooch screwing 🤷‍♂️

they could have done something that doesn't change all the established planetary surfaces in a 7 year old game.

Perhaps only newly added atmospheric worlds would have been needed to accommodate their lack of ingenuity but NOT at the cost of THE ENTIRE GALAXY.

At least now I have a literal comparable reference when saying something is a galactic f@#$ up
 
I fell like, why didn't fdev just use the surface assets already available? All those non station surface installations were already placed and not needed new planetary pooch screwing 🤷‍♂️

they could have done something that doesn't change all the established planetary surfaces in a 7 year old game.

Perhaps only newly added atmospheric worlds would have been needed to accommodate their lack of ingenuity but NOT at the cost of THE ENTIRE GALAXY.

At least now I have a literal comparable reference when saying something is a galactic f@#$ up
I think they wanted to improve usability on ground (since we have more reason to wander around), while integrating atmo. They also thought it would be a good idea to add even more feature-creep to an already heavy addon, by upgrading the planet tech.

The issue, IMO, is not that it was a bad idea. It was terrible planning. Adding spaceleg was already a massive work. Adding planet gen on top of it, with more planets added even more work.
Eventually, we had very average spaceleg content, and botched planet gen.

I know it's too late, but I think they should have done it in steps. Add concourse and ship interior for free, first. Test it make it work. Then add odyssey (paid) with the spaceleg related activities. People without the DLC would only have the concourse, so it's not like they could have done much.
Finally, add the low atmo planet, and revamp the planet (free). Or perhaps do that part first, whatever.

Instead, they went (all at once), and well, the result speak for themselves.
 
That happened with Horizons too if you go fast enough to out-run the terrain generation (although not as easily). I haven't seen evidence of visual terrain not matching it's collision model yet though (SRV sinking/floating), although some stuff (cannisters at POIs, dead NPCs) does still fall through the terrain and appear sunken/floating). The partially buried look may be deliberate.
My viper 3 does 900+ I've never seen this, I also like to supercruise minimal height before drop around the surface and still..... can't be console does this better than PC, that would cause a riot. so I'd imagine it something else....
 
My viper 3 does 900+ I've never seen this, I also like to supercruise minimal height before drop around the surface and still..... can't be console does this better than PC, that would cause a riot. so I'd imagine it something else....
There is a bit of pop in issue in Horizon, which is what the poster mention, mostly during the glide/approach of the planet when the lod is switched to regular texture. It's fairly minimal, and nowhere as near as Odyssey Lod issue.
 
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