Okay, so I see one planet in the video. Did you go to the other planet in the provided screenshots to compare the terrain on both?
Okay, so I see one planet in the video. Did you go to the other planet in the provided screenshots to compare the terrain on both?
yes I play the game every night and for 20 hrs on the weekendsOkay, so I see one planet in the video. Did you go to the other planet in the provided screenshots to compare the terrain on both?
So you went to the exact same planets in the screenshots provided and compared the identical areas shown in the screenshots above and have it all on video?yes I play the game every night and for 20 hrs on the weekends
no but I have !00 first foot falls in game now and a bunch of cg stuff to do have you been any where where's your proof I am not saying there is no problem I have the proof there is and the proof that it can work well I cant provide a answer to the problem as I lack the understanding of game development to do soSo you went to the exact same planets in the screenshots provided and compared the identical areas shown in the screenshots above and have it all on video?
Well, it's pretty weird to see the word "optimised" in the same sentence with Odyssey (without the word "not" or the prefix "un-", that is), but I don't really understand what the fundamental problem with Horizons terrain was that made it absolutely necessary to create an entirely new one for walking about.Horizons terrain was similarly repetitive, it just wasn't so obvious. Horizons terrain was optimised for ships & SRVs, the Odd terrain is optimised for walking about.
Well, it's pretty weird to see the word "optimised" in the same sentence with Odyssey (without the word "not" or the prefix "un-", that is), but I don't really understand what the fundamental problem with Horizons terrain was that made it absolutely necessary to create an entirely new one for walking about.
I mean, while you're sitting inside the SRV your pov/perspective is not that much different than that of someone who is standing straight on the ground, but even if it was, that would be only a matter of texture resolution. But the terrain? Did they have to make it more rough? Or smoother? (IRL it's generally easier to walk on rougher surfaces than driving on them, unless you're driving a tank or a vehicle with extremely big wheels. There is a reason why roads exist after all.)
And why was it necessary to change how planets look from space? Walking about on foot or driving an SRV is hardly relevant in that regard.
It seems to be a change in the polar opposite of the right direction then.The rate of change of terrain (travel speed as well as altitude).
The terrain is rougher (or can be) now, the pop-in distance (rocks in particular) is fine on-foot but noticeable in the SRV & quite obvious while flying a ship.
It seems to be a change in the polar opposite of the right direction then.
Horizons terrain is working well with ships as well as SRV's, it would work just as well while on foot. The worst case would be some maniacs complaining "oh there are too few rocks and they are too far apart". Still better than what we have now I guess.
Rocks on the Odyssey terrain have awesome collision models. Even the nonexistent (invisible) ones.A lot of the rocks on the Horizons terrain have no collision model
Yeah, that seems to be the most reasonable solution for me as well.But in an atmosphere there is more erosion & the landscape would evolve differently (more so with increasing fluid density & weather). I'm not convinced that was taken into account in the tenuous atmospheres but there are some dust devils & smoother hills.
The scree in Odyssey looks great (once loaded in), much better than the simulated scree built into Horizon's height map but I think the massively increased number of loaded assets is at least partly responsible for the big reduction in performance.
As I said above imo leaving airless worlds (largely) alone and applying the new terrain (or an improved version) only to atmospheric worlds would be the best solution to retain compatibility with existing emergent playstyles. It's extremely rare that I want to walk on the surface of, or even visit an airless world now (for exploration).
Canyon, not ditch ^^Really?
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I think they wanted to improve usability on ground (since we have more reason to wander around), while integrating atmo. They also thought it would be a good idea to add even more feature-creep to an already heavy addon, by upgrading the planet tech.I fell like, why didn't fdev just use the surface assets already available? All those non station surface installations were already placed and not needed new planetary pooch screwing
they could have done something that doesn't change all the established planetary surfaces in a 7 year old game.
Perhaps only newly added atmospheric worlds would have been needed to accommodate their lack of ingenuity but NOT at the cost of THE ENTIRE GALAXY.
At least now I have a literal comparable reference when saying something is a galactic f@#$ up
My viper 3 does 900+ I've never seen this, I also like to supercruise minimal height before drop around the surface and still..... can't be console does this better than PC, that would cause a riot. so I'd imagine it something else....That happened with Horizons too if you go fast enough to out-run the terrain generation (although not as easily). I haven't seen evidence of visual terrain not matching it's collision model yet though (SRV sinking/floating), although some stuff (cannisters at POIs, dead NPCs) does still fall through the terrain and appear sunken/floating). The partially buried look may be deliberate.
There is a bit of pop in issue in Horizon, which is what the poster mention, mostly during the glide/approach of the planet when the lod is switched to regular texture. It's fairly minimal, and nowhere as near as Odyssey Lod issue.My viper 3 does 900+ I've never seen this, I also like to supercruise minimal height before drop around the surface and still..... can't be console does this better than PC, that would cause a riot. so I'd imagine it something else....