Powerplay: An utterly incomprehensible mess. The only reason to do it is the modules.
Exploration: As barebones as they come and not in any way lucrative compared to other playstyles.
Gazillion systems: Nice, (i absolutely love Elite's sense of scale) but not gameplay. Gameplay is the thing in the box, the galaxy IS the box.
Piracy: PVP only. Nuff said.
Bounty hunting: It's combat, which is probably the one thing Elite does very, very well.
PVP: Ditto, but useless to PVE and Solo players.
Stock Trading: Errr...there's a stock market? Or do you just mean trading? It's...ok, if a bit barebones. You want to know what kind of depth traders want? Look at the DDF.
Mission running: Good to begin with, when you're going for your first Cobra. After that it's same old same old, except now you have to stack and relog just to make payouts worth your while when you're aiming for that 150 mil Conda PP.
Roleplaying: Not gameplay. You can Roleplay Tetris if you want. What you do with your imagination is your business.
Character creator: Not gameplay, just a bit of extra customization. Are ship kits and paintjobs gameplay?
Multicrew: Massively downgraded from what it was originally intended to be. Only new feature is manning turrets. Useless to Solo players.
Wings: No co op missions or guild support. Unreliable instancing. Useless to Solo players.
BGS: An utterly incomprehensible mess with no real benefits other than getting your chosen faction in control, which amounts to diddly squat.
Outfitting: Ok, i guess. Think you're reaching here, but ok.
Aliens: So far amounts to a bunch of copy paste ruins, a few crash sites, and a fancy (if awesome) cutscene. Come back when we can actually interact with them. This is 2 years after release, btw.
Planetary landings: Barebones. Nothing to do apart from finding POI's for a piddly bit of cash and taking screenshots.
Communication: The chat window is not gameplay.
Flight model: Ok. It's literally the most basic thing the game needs to do, but ok.
Cameras: Not gameplay.
Rare goods trading: See trading above.
Smuggling: Same, except you run the risk of a fine. Oh, and it's pathetically easy.
Mining: Ok, but i'm not a miner. Perhaps someone who is can tell you what's wrong with it.
Puzzles: Fine for the ultra dedicated Canonn lot with their spectrometers and PKE meters and other out of game tools. Not so much for the rest of us.
VR: Nice for those who have the equipment for it. Useless to Xbox players. Not gameplay.
Storyline: Glacial doesn't even begin to describe it.
News: I assume you mean Galnet? It's a nice bit of dressing, but one they kinda need to have since it's the game's only way of telling you the storyline. Also only updated a couple times a week with actual news. Terrible layout. Too much garbage update posts clogging it up.
Hard to describe this gameplay and content milarky. You do a good stab at describing what you do not consider gameplay in a feautre and mechanics list.
I'll nick the list and do the same!
Powerplay: An attempt to give some end game. Needs too much committment of time and limits play area (need to review this 2.2.3 onwards). I am interested how/why the positons have changed so much over the last couple of cycles, it was looking static.
Gazillion Systems: Well exploring is not for me, but some people get a kick out of going to places no-one has gone before (a recent expidition). I tend to explore in the bubble and out to Pleiades. Many explorers want more content and gameplay, and actually what they mean by this has come up in those threads, as the terms were being used interchangeably with mechanics.
Piracy: NPC Piracy can be very lucrative (it is what the covoy USS are for),it is not PvP only. PvE is useful to drive state changes in BGS.
Bounty Hunting: I personally find Bounty Hunting quite dull! Did BH and CZ to death first time round getting to Elite. Tools for an objective for me now, fun in short bursts.
PvP: My PvP tends to be me high waking. It looks like fun from the videos. I think the game mechanics do not encourage adhoc PvP very well, so I would put this down as an area where FD should create more content. By the way PvP can include racing, it is not just pew-pew.
Stock Trading: Agreed. I did to death in Beta + Gamma, and Beta , means to an end for me now. Outbreak and Famine do brings some depth compared to 2.1 and earlier. I cannot remember the final DDF proposal, bow to your better knowledge.
Mssion Running: Agreed about early gameplay. Use them for influence, rep and ranking as much as money. Much better now than 1.x, always room for improvement. Multi-crew mssions obvious. Have not found the need to relog, stacking is fairly easy to find by state on galaxy map.
Roleplaying: Clearly you have never tried to roleplay Tetris this is hyperbole. I agree you can approach the game mechanically min/max this module, take these missions with these commodities to Y to force a conflict (which is quite deep), or imagine your character.
Character Creator: Clearly you have not tried roleplaying ED either, as everytinhg you describe is content someone roleplaying would use not gameplay for min/maxers.
Multi-crew: Totally agree. It is new gameplay though however cut down.
Wings: Well I seldom have instance problems (except canisters!) co-op missions would be great.
BGS: Get me entertained with a small group of players for 9 months. Gives all the other mechanics some meaning, not to hard so not incomprehensable - badly documented to be sure. In terms of gameplay- tying mechanics together this is EDs best kept secret.
Outfitting: Ship customisation is good. Multi-role are a little overpowered to trading ships (combat ships were improved in 2.2.3) but well implemented ship customisation mechanics. I have sat there at lunch planning my next upgrade online tools.
Aliens: You forgot the slow burn of UA and Meta-alloys, suggesting 2 aleins. You forgot the (albeit bugged) interaction on the ruins to discover information about the Guardians. Not sure investigation mystery are for you. I'll let you know when you cna shoot it.
Planetary Landings: Well I like scn missions and base assaults, thought they would be up your street - big ones fun in a wing as well. Thought that would be upp your street. More content always welcome though.
Communications: "The chat window is not gameplay". Tell that to a PvP Pirate, only thing seperating them from a griefer in many people's eyes.
Flight Model: Well I would have preferred full Newtonian like FFE/FE2 but its OK for me as well. Skill based - particularly use of FA-off so actually lasts a long time.
Camera: Not gameplay. Not gameplay. So what is it then? I would call it a content creator, as I would not call it content either.
Rapre Goods Trade: Yep see TRading.
Smuggling: Bring back heat - totally agree with you.
Mining: Totally agree with you. Differnet pace, and getting your stuff back to sell can be hairy in my limited experience.
Puzzles: So not for you then fair enough, at least you did not dismiss it like aliens.
VR: Not got VR cannot comment. Those that have it seme to think it makes the game more enjoyable so we will put it down as content then?
Storyline: They are Slow, 5 months to find out what happeneed to Smeaton, I am still not sure why.
News: Local News is good, helps you find those places to stack without you know relogging. I think thr auto-galnet have surved their purpose, the bubble is too big for top 10 approach.
Simon