No. The game is broken if players are reduced to placing major restrictions on themselves to get a challenge. It's not broken if players get creamed by NPCs because they refuse to learn how to fight properly and "git good".
Have you ever gone up against a nationally ranked player at a competitive game? Say.. Starcraft?
I have.
I got good. I got really, really good.
The AI that could challenge me would completely destroy 98% of all Starcraft players. You wouldn't have enjoyed the game at that difficulty. Heck: except for whomever out there is the best player in ED, every one of you has a difficulty you would call "too hard" even though it's beatable if you just "git gud" enough.
I am so tired of the whining from people calling others whiners.
You are welcome to your opinion on the optimal difficulty. You *should* share it as feedback. It's a good thing to discuss (especially as to "why" you feel that way). But remember: It's arbitrary. It's the one that works best for you and is objectively no better or worse than the one that works best for someone else; but what you are doing is belittling the opinions of others without cause. It's mean, it's hypocritical, and its not productive.
My suggestion remains the same as it has been for some time... have a "difficulty" setting; or clearly demark systems for higher or lower difficulty.
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Oh, and for what it's worth: I actually did like the AI level yesterday. There were some tweaks I think needed to happen (turn rates above what's possible for a player, for example); but I was generally a fan. I can work with this new difficulty as well (god knows I'm back in the HazRes areas now).
You can try a reasoned argument, or you can hope there are "more of you than them"; but given that the highest profit games in the world are things like Candy Crush and Clash of Clans; I think you'll lose that competition... so I'd suggest the former.