Please fix the Alt F4 exploit

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Sure, but that doesn't really solve the problem. It IS an element of the game and it's being circumvented.

The fact is there are several ways to play without PVP - you can play solo or in a large PVE group. You can trade away from the starter areas (I forget how many times I've posted about how I've yet to have someone interdict me after trading in open since launch). What I don't understand is why people play in open if the threat of being interdicted and killed or robbed by a player is such a major concern.

And please note I am in no way suggesting that they don't have the right to play in open. I just don't understand. What's the appeal? Why open and disconnect the moment you're put in a position where combat is possible rather than say the mobius PVE group which is at something like 4k players* now?

(*I think. Saw someone post that number today, no idea how accurate it is)


Currently, the only motivation really to play in Open is the "Race to Elite". I'm sure, with cash on the line, plenty of unscrupulous types are pulling whatever router/disconnect shenanigans they can in an attempt to win the prize. Here's hoping that FD does some pretty rigorous checking before they hand out the cash, to ensure one of these exploiting types doesn't walk away with the gold.

Yep. My computer locked up and I had to ctrl+alt+del...

Might work the first few times, but once FD starts seeing a mysterious habit of "frozen computer" that only seems to happen during combat, well....
 
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Well rather than tell people which mode to play in or even attempt to think I could provide an answer to these continual debates...

All I'd propose is that people play in whichever mode they like, do what they like but please, if you engage in combat and end up on the losing side of things and 'combat log', don't come on here and try to rationalise it.
 
Nevermind... quoted the wrong guy

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Well rather than tell people which mode to play in or even attempt to think I could provide an answer to these continual debates...

All I'd propose is that people play in whichever mode they like, do what they like but please, if you engage in combat and end up on the losing side of things and 'combat log', don't come on here and try to rationalise it.

Fair enough. If I pick a fight with a guy I'll see it through. I only combat log when some random guy in a python is trying to kill me when I'm clean and have no cargo...


Why should I act honorably when he is just trying to ruin my game for kicks?
 
Yep. My computer locked up and I had to ctrl+alt+del...

If enough people start reporting it, it will get sorted out one way or another. I'm sure that by the 3rd or 4th time someone reports you for combat logging FD is not going to see it as "my computer locked up"..

But, we will see!! =)
 
If enough people start reporting it, it will get sorted out one way or another. I'm sure that by the 3rd or 4th time someone reports you for combat logging FD is not going to see it as "my computer locked up"..

But, we will see!! =)


Yeah... as soon as they act upon players that are griefing others...
 
Well rather than tell people which mode to play in or even attempt to think I could provide an answer to these continual debates...

All I'd propose is that people play in whichever mode they like, do what they like but please, if you engage in combat and end up on the losing side of things and 'combat log', don't come on here and try to rationalise it.

I think the ones whining though are the guys who did the interdicting not the ones who alt-f4'd :)
 
If enough people start reporting it, it will get sorted out one way or another. I'm sure that by the 3rd or 4th time someone reports you for combat logging FD is not going to see it as "my computer locked up"..

But, we will see!! =)

It will be read and ignored, just like it has been for 3 months... FD has other fish to fry and the alt-f4 didnt even make the backside of the page footnote section. Its a simple bit of code that would have been in the game from the beginning if they had wanted it to be... It wasn't nor ever will be. If they had wanted it to be they would also have elected to go with a client/server type system instead of a peer2peer type system.
 
Yeah... as soon as they act upon players that are griefing others...

Attacking innocent players is part of the game, if it wasn't then there would be no need for bounty hunters like myself and we wouldn't have as many wanted CMDR's to hunt down. Griefing isn't the act of killing, its the act of targeting a single player and killing them over and over again, if someone is doing that to you then report them. I think you need to re-evaluate your chosen definition of what griefing really is.
 
Attacking innocent players is part of the game, if it wasn't then there would be no need for bounty hunters like myself and we wouldn't have as many wanted CMDR's to hunt down. Griefing isn't the act of killing, its the act of targeting a single player and killing them over and over again, if someone is doing that to you then report them. I think you need to re-evaluate your chosen definition of what griefing really is.


Cool story, bro. I'm still not letting some cost me a million credits...
 
My previous point aside, I fully believe everyone in open play is fair game. Little exploits like firing missiles inside stations and whatnot are things that I'd consider to be outside 'fair game' though, and will eventually be changed.

If you don't want to be blown up by a Python, fly a Cobra.
 
Why play in open then? I mean seriously, you have every right to play how you want but why would play in open and then log if you're in danger?



Because I enjoy the social aspect of other commands in a friendly environment. Considering what a joke the repercussions are for killing another commander, I've got no problem logging off when someone is needlessly attacking me.
 
It will be read and ignored, just like it has been for 3 months... FD has other fish to fry and the alt-f4 didnt even make the backside of the page footnote section. Its a simple bit of code that would have been in the game from the beginning if they had wanted it to be... It wasn't nor ever will be. If they had wanted it to be they would also have elected to go with a client/server type system instead of a peer2peer type system.

It's not an easy problem for them to solve from a technical standpoint, another poster with more knowledge of networking made a thread about it yesterday. Just because it's not an easy problem to fix doesn't mean FD isn't aware that it is a problem. I have no doubt that it will get sorted out one way or another, as its a glaring thorn in the side of any competitive PvP game as it's basically like using an invincibility hack or cheat codes. I don't think FD really wants to promote that kind of behavior in their game, looks very bad for them as a company.

Anyway, we will see! =)

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Cool story, bro. I'm still not letting some cost me a million credits...

Play solo, problem solved.
 
It's not an easy problem for them to solve from a technical standpoint, another poster with more knowledge of networking made a thread about it yesterday. Just because it's not an easy problem to fix doesn't mean FD isn't aware that it is a problem. I have no doubt that it will get sorted out one way or another, as its a glaring thorn in the side of any competitive PvP game as it's basically like using an invincibility hack or cheat codes. I don't think FD really wants to promote that kind of behavior in their game, looks very bad for them as a company.

Anyway, we will see! =)

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Play solo, problem solved.

Why play solo when I can just log off? Problem solved.
 
We will see, but this isn't an Olympics event :) Or League of Legends type pvp game, its a simple spaceship simulator, I think you're overthinking some of it. As for FD they don't care, if there was a monthly subscription fee for this game where people HAD to pay to play on a monthly basis, Alt-F4'ing would absolutely stay in the game... People paying and then lose everything and getting upset and "Cancel" their account..They wouldn't want that at all. Since its free, they have the freedom to just ignore it (which is what I think they are doing honestly..)

As you say, we will see :)
 
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Networking as an excuse for 'thats the way things are' is never the solution TBH. Regardless of P2P or client/server architecture, things can always be changed. And FWIW no one needs a deep understanding of how it works or how networking works, as long as it's in the realms of feasible.

I'm not all up on how it's done just now but I can categorically say that if it were entirely P2P it'd be flawed anyway, as you need an authoritative source to verify a change of game state (i.e. when your ship gets blown up). The game servers are clearly aware of those occasions. It's just a case of whether a more continual conversation with the server is needed, rather than what's already there.

I see only one way (in preference to my opinion of punishing people who delibarately log out when in awkward situations). Make allowances for flaky connections but penalise people heavily who choose to log out during combat.

(and yes, maybe increase the murder bounty).
 
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Because I enjoy the social aspect of other commands in a friendly environment. Considering what a joke the repercussions are for killing another commander, I've got no problem logging off when someone is needlessly attacking me.

I totally understand that too and in that instance why don't you play in the mobius group as then you're guaranteed to have no chance of a hostile encounter with another player?

In regards to the repercussions for player killing I totally agree with you on that as well and so do frontier as they're planning on making a bunch of changes to the game mechanics to compensate. Just because the game mechanics right now doesn't deal with things as well as they could it's bad form to recommend an exploit to combat it. The income from mining was bad and there was an exploit to mine the same asteroid constantly, instead of telling everyone to use the exploit you wait for them to fix it. True the income from mining still isn't good but that's a different point entirely.
 
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