I think that we can be pretty certain of 2 things.
1) Players killing clean players goes against the developer's 'vision' for the game. Note that it is killing that is the problem - not piracy (see below). The only situation where I could see it being acceptable is when you have been given a 'kill traders' mission.
2) In a 'mature' game (in terms of development and mechanics), combat logging is unacceptable. There may be some argument for its use as a means of peaceful protest against problems in the game, but it should not be celebrated or used for entertainment. Nobody should be intending to use combat logging long term and have that accepted as a legitimate tactic.
So the developers need to work hard at eradicating both 1) and 2).
This is the nub. I don't agree with combat logging and never have. But I would if I dropped cargo and then the pirate decided to kill me anyway (and I wasn't in my Asp but a expensive and helpless freighter). Because I stood to lose millions in cargo and insurance and the jerk attacker stood to lose essentially nothing.
Pirating is an essential aspect of play, it brings an edge of danger to trading. That's why I spent the weekend trading in Open.
Pirating just isn't working at the moment. The balance of consequences between trader and attacker are too out of kilter. Until killing a trader has such serious consequences only a dedicated pirate would do it then I'm afraid people will play in solo and log.
But if pirates face harsh consequences then they should reap rewarding gameplay. Pirating should be an alternative career, not something you do when a bit bored. It should be a fun challenge to play the hunted outlaw.