I think that the ultimate key for universal success should include:
-Ship interiors
-Absence of ship interiors
-Landing on the surface of gas giants
-Open only, but offline
-Removal of the First Person Shooter
-Addition of gore, dismemberment and realistic handheld guns for a better FPS experience
-Release of VR, on console only
-Newtonian teleportation
-No Man's Sky
-Customisable colours for the ship's toilet paper via ARX
-Free ARX, but with bigger discounts
-No Man's Sky
-Polo, using Sidewinders instead of horses to replace CQC
-Daily apologies to appease the bloodthirsty
-Caterers and cleaners working on optimisation
-PowerPlay fought and managed on the forums (it's more dynamic, and guess what, open only).
-Community Goals are successful at the start and everyone is in the top 75%.
-Triple Engineered Modules with double Experimentals gained by raising the hand.
This are just a few of my ideas!