Open does not mean "PvP gated" Robert.We all bought a say when we bought the game, especially regarding retrospective PvP-gating of a feature that was implemented pan-modally and forms part of the base game. Unless some players assume that they are more equal than others?
Not Open, no. Gated behind a completely ignorable out-of-game PvP-only feature with no consequence for loss - it's essentially a demonstration of persistence.
Support, as in lesser. Not a meeting of equals. Hence not "fair".
Which is functionally equivalent to "should [insert feature here] be PvP-gated" although worded in a way to seem to be less contentious.
Indeed - and a Power is not reliant on the efforts of a single player.
We'll see what the response is, in time.
As I'm sure you know, escaping combat is massively skewed towards the defending ship, moreover, a good number of would be killers don't have the skills even to kill a trade ship before it high wakes.
Moreover is the idea of players helping push a superpowers agenda not competative gameplay? Almost like it was PvP. Just generally not involving fighting one another directly.
Open needs more incentives and a well built and well thought out powerplay system is the best option to push it. Unless of course FDev doube the payouts in open, but then people would be upset about that now wouldnt they.
Personally the only viable argument against OOPP for me is that console players have to pay a subscription fee. Though even that is a flimsy one with good workarounds avalible already in game, such as the tech brokers.