That players who bought a game that does not support their preferred play-style (i.e. others can participate in game features without requiring to play with them) consider that the lack of required PvP causes a feature of the game to be "dull" is, perhaps, totally unsurprising.And from 'inside' Powerplay quite a lot of people can see the design does not work, and each week see more bits of the ceiling fall down. Its not baggage if that tenet has made a part of ED dull and is quite frankly being used as rope to hang any progress.
I'll agree that CQC/Arena is all but inconsequential in terms of the game.But it does have an effect in the game though- until that changes you can't deny it just as Powerplay has effects that some have over others.
What's the definition of "fair" in the context of a pan-modal game feature that forms part of the base game that everyone bought, with no requirement to engage in PvP when participating in game features?If its a fair distribution of things to do, whats the harm?
Again, if its a fair division, and that it makes PP more popular for the least amount of work, whats the problem? Everyone gets a slice of something rather than trying to stretch something that does not work over 3 modes.
The harm could be what players in general think about Frontier making such a change, contrary to previous statements regarding the three game modes being equally valid ways to play the game. Once done that could not be undone, even if the change were reverted.
We don't - just as we don't know how many players engage in Powerplay in Solo and Private Groups. I'd suggest that the Dev who indicated that Frontier are "well aware" that the majority of players don't get involved in PvP used a definition of the term used by Frontier.Of that, do we know how many play in Open and are active in Powerplay? Saying the majority don't get involved in PvP is meaningless because you are not defining what PvP is, or what it is within Powerplay.
It relates in that Frontier will have an idea, from their own game metrics, how many players they might be shutting out of the feature should they choose to gate it behind a hostile PvP barrier in Open.PP is not a mainstream feature of ED, or is played by a significant majority so how does that relate to anything? Since we don't know or have specifics this sort of statement is futile guesswork.