Unless they're moderately intelligent, in which case, they'll speak up, agreeing where they should, disagreeing where they should, be mindful and mannered, and still vote against the actual faction desires.
Right - which informs you of a 5c element.
Let's be honest, here: even if you had 'total transparency' of every commander vote in some database in-game for all to see - which would tell you who is in the 5c (or just not interested in helping leadership agenda, which isn't the same in intention but the same in actual effect) - there isn't anything you could do about it except mercilessly hunt them. Which you can't if they're in solo (I know, I know - that's the whole point of the OP).
My own opinion is that:
- If 5C movements are as large as presumed to be, even forced to Open Play only they won't be sufficiently restricted or preventable
- If Faction 'Leadership' was less democratic and more performance-based, 5C movements would be less effective / detrimental
- 5C is only an issue because of raw democracy, which is ironic given the majority of the factions are by nature not democratic. Integrating a basic leadership structure that is based not on votes but competitive performance (i.e. in line with the concept of Power Play as a vehicle for legalized PvP and competition) significantly reduces the influence of quantity of commanders as opposed to quality of commanders. This is one of my biggest gripes with the BGS as a whole - what's the point of supporting a minor faction if you have virtually no control over their random and idiotic expansion?
- If Power Play, as a whole, embraced it's PvP nature more it could be balanced around PvP ideals
Keep in mind PvP doesn't necessitate combat - it just represents competition between players. Going off this, the last point looks like so...
- 'Trade PvP' isn't delivering goods within the faction, but delivering goods in competition with another faction. Scrap delivering goods to your own station and replace it with delivering goods to a target, non-controlled station, where each faction competes with the raw availability of commanders to transport.
- 'Exploring PvP' isn't discovery and credits for your faction, it is reaching exploration targets before your competition. Create spawning exploration targets within and without the bubble that requires faction explorers to work together to piece together information and claim CC bonuses.
- 'Combat PvP' can be both direct PvP (which can be in Open or PG) or indirect PvP in the hunting of NPCs (all modes), with the existing emphasis of PvP between players being weighted more to incent this playstyle - hence that's one of the core goals of Power Play: to get players to compete directly as much as possible without infringing on the freedoms of the three login mode types.