PLEASE MAKE POWERPLAY IN "OPEN ONLY"

As a player who DON'T have the $120 a year funds for open to pay to play for Xbox like it how it is. So I can still have fun in Power Play.

I would like to point out outside Polls or counting us or n.a. on a fourm can be influenced. If Frontier wants a real poll. Send us all a Email.
 

I wonder how Wolf Starslayer manages to be away from the game and involved in PP at the same time. Im glad you still want to feel involved, what's it like as a forum ghost? I always wondered.
 

I wonder how Wolf Starslayer manages to be away from the game and involved in PP at the same time. Im glad you still want to feel involved, what's it like as a forum ghost? I always wondered.

Does he post his preparation / consolidation voting form in good time?
 

I wonder how Wolf Starslayer manages to be away from the game and involved in PP at the same time. Im glad you still want to feel involved, what's it like as a forum ghost? I always wondered.

He's just having a rant and probably going to take a few days away from the game.
 
But its that guaranteed efficiency in Powerplay that is driving it into oblivion. Disrupting fortification along with UM would make defence a lot more difficult, making larger powers more difficult to maintain.

It's not the "guaranteed efficiency" that's driving it into oblivion. Said "efficiency" works both ways, after all. It's the poorly thought out rules, and the lack of variety in ways of earning merits, that's driving it into oblivion.

The voting and preparation rules are what drives fifth column activites. The automatic immunity to undermining at 100% fortification is what drives stagnation. And it is limiting the earning of merits two just two activities, ABA hauling and NPC farming, that makes it so unattractive to most players when the base game has a cornucopia of activities to choose from.
 
It's not the "guaranteed efficiency" that's driving it into oblivion. Said "efficiency" works both ways, after all. It's the poorly thought out rules, and the lack of variety in ways of earning merits, that's driving it into oblivion.

The voting and preparation rules are what drives fifth column activites. The automatic immunity to undermining at 100% fortification is what drives stagnation. And it is limiting the earning of merits two just two activities, ABA hauling and NPC farming, that makes it so unattractive to most players when the base game has a cornucopia of activities to choose from.

Yup, this is why i think FD should rework how the whole thing works and introduce PP missions to add variety. Variety is the spice of life. The spice extends gameplay. The spice extends PP. :p

Why make a change that gives to some while taking away from others when they could make a change that gives to all?
 
Yup, this is why i think FD should rework how the whole thing works and introduce PP missions to add variety. Variety is the spice of life. The spice extends gameplay. The spice extends PP. :p

Why make a change that gives to some while taking away from others when they could make a change that gives to all?

A complete redesign would be the ideal, but until FD tell us then what they have shown us is all we can hope for. A fair amount of 5C problems are (in theory) dealt with in the proposal, however I'm skeptical about anything that requires an in game vote. I much prefer the 'blind' expansions the BGS has, since no expansion is bad 5C becomes a non issue.

But I disagree slightly with Darkfyre99 about whats driving stagnation. Its far too easy to fortify and then consolidate on top these days. I was involved in an attack on Mahon that was a top to toe blanket UM. Mahon forted the lot in 5 days. The Kumo blanket undermined Utopia when I was with them, and it took them 2 days to do it top to bottom. I was involved with a recent blanket UM with Grom (again top to bottom UM) and Grom forted the lot in 5 days. Powers consolidate far too easily, and with most powers now tweaking their BGS fort triggers are now all optimized. As such powers now puff up and without collapse creating new space (or the bubble slowly growing) we have a full house.

The proposal has destabilizing factors (mega UM past 100% rule) but to make it even harder to keep regular forts you need something extra to keep defending powers on their toes, Open/ weighted merits + the inbound forting helping (art least in theory). All powers know the juicy systems that need to be forted first, and from simple observation know when powers are most active.
 
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Neither of us do.

Games change, yes - sometimes to give PvE players more options rather than less (e.g. Ultima Online).
But you accept that games do change, sometimes in ways you don't like?

In my nearly 30 years of online gaming, I've seen that happen quite a bit. These changes are usually made to attract a wider audience, a larger player-base, so that the developers can continue to to run their servers, and to continue to develop the game. Very rarely do I see a change made deliberately designed to drive away the majority of their player-base. Usually it's accidental, and the change is soon reverted.

Sometimes I adapt. Sometimes I just ignore that part of the game, and focus on what I do like. Sometimes I quit playing and I start looking for something new. Sometimes something new comes along before I reach the point of where I feel like quitting.

One thing I can say for certain, though, is that I've never seen a game go from gated PvP (either by switch, duel, or server) to open PvP. It's always been the other direction. A game starts with open PvP, and everyone's all excited about the promises about how this time things will be different. That new game vibe lasts a couple of months, and then the amount of player-killing starts to increase, as a certain segment of the player-base stops targeting monsters, and starts targeting players. And that's when players start quitting in greater and greater numbers, as players lose their "herd immunity" due to dwindling numbers.

Most players quit quietly, though a few make a post on the forums on their way out. Some start calling for a PvP switch, which others are vehemently against, arguing for harsher penalties for player-killing instead. Forum debates and arguments ensue. Meanwhile, fewer and fewer players will be online at any one time, and new players will be fewer still, as the game starts developing a bad reputation online. Eventually most developers give in and add some form of PvP segregation. Those that don't see their player base shrink to the point where they can't keep their servers running anymore.

I have walked the empty streets where, the year before, multitudes once flocked. I have also been the new player in a dying game, reacted to with stunned disbelief that somebody new would join their game. I've seen the reactions of the few remaining faithful as the development team reluctantly announces they're closing down, begging the development team to at least release the server code so that the game could be privately hosted.

So if I seem pessimistic about Powerplay going Open Only, there's a good reason why. This hemorrhaging of players due to open PvP in a PvE game is a well known phenomenon, and one I've witnessed first hand many times before. PvP in Powerplay is currently gated, but unlike past games, Frontier Developments are trying a new form of gating: a social gate, rather than a software gate. Every single player has a choice, when they log in, to choose the mode that best suits them at that time. If someone's had a bad day at work , and just wants a relaxing gaming session, they have that choice. If someone's had a bad day at work, and wants to go on a rampage online, they also have that choice. If someone wants to test their skills against other players, they have that option as well. It is this freedom to choose, on a session by session basis, the mode they want to play in that keeps the Open population at such a high level, despite the ganking that goes on.
 
The other part to people pushing FD for an answer is exactly that; should people like me still invest in it? If Will came on today and said no, people would have a definitive answer and all these discussions would go away instantly.

But then what would occupy my time when I'm stuck waiting in (my car, doctor's office, line at the DMV)?
 
A complete redesign would be the ideal, but until FD tell us then what they have shown us is all we can hope for. A fair amount of 5C problems are (in theory) dealt with in the proposal, however I'm skeptical about anything that requires an in game vote. I much prefer the 'blind' expansions the BGS has, since no expansion is bad 5C becomes a non issue.

But I disagree slightly with Darkfyre99 about whats driving stagnation. Its far too easy to fortify and then consolidate on top these days. I was involved in an attack on Mahon that was a top to toe blanket UM. Mahon forted the lot in 5 days. The Kumo blanket undermined Utopia when I was with them, and it took them 2 days to do it top to bottom. I was involved with a recent blanket UM with Grom (again top to bottom UM) and Grom forted the lot in 5 days. Powers consolidate far too easily, and with most powers now tweaking their BGS fort triggers are now all optimized. As such powers now puff up and without collapse creating new space (or the bubble slowly growing) we have a full house.

The proposal has destabilizing factors (mega UM past 100% rule) but to make it even harder to keep regular forts you need something extra to keep defending powers on their toes, Open/ weighted merits + the inbound forting helping (art least in theory). All powers know the juicy systems that need to be forted first, and from simple observation know when powers are most active.

I see your points and yeah, the hope that FD will make extensive changes is pretty slim, or at least, not until after the big patch, unless the big patch is going to actually be a rework of the territorial game... i can't see that being it though.

I think both you and Darkfyre are agreeing that the mechanics are driving stagnation, just disagreeing on what exact mechanics are casuing the problem.
 
In my nearly 30 years of online gaming, I've seen that happen quite a bit. These changes are usually made to attract a wider audience, a larger player-base, so that the developers can continue to to run their servers, and to continue to develop the game. Very rarely do I see a change made deliberately designed to drive away the majority of their player-base. Usually it's accidental, and the change is soon reverted.

Sometimes I adapt. Sometimes I just ignore that part of the game, and focus on what I do like. Sometimes I quit playing and I start looking for something new. Sometimes something new comes along before I reach the point of where I feel like quitting.

One thing I can say for certain, though, is that I've never seen a game go from gated PvP (either by switch, duel, or server) to open PvP. It's always been the other direction. A game starts with open PvP, and everyone's all excited about the promises about how this time things will be different. That new game vibe lasts a couple of months, and then the amount of player-killing starts to increase, as a certain segment of the player-base stops targeting monsters, and starts targeting players. And that's when players start quitting in greater and greater numbers, as players lose their "herd immunity" due to dwindling numbers.

Most players quit quietly, though a few make a post on the forums on their way out. Some start calling for a PvP switch, which others are vehemently against, arguing for harsher penalties for player-killing instead. Forum debates and arguments ensue. Meanwhile, fewer and fewer players will be online at any one time, and new players will be fewer still, as the game starts developing a bad reputation online. Eventually most developers give in and add some form of PvP segregation. Those that don't see their player base shrink to the point where they can't keep their servers running anymore.

I have walked the empty streets where, the year before, multitudes once flocked. I have also been the new player in a dying game, reacted to with stunned disbelief that somebody new would join their game. I've seen the reactions of the few remaining faithful as the development team reluctantly announces they're closing down, begging the development team to at least release the server code so that the game could be privately hosted.

So if I seem pessimistic about Powerplay going Open Only, there's a good reason why. This hemorrhaging of players due to open PvP in a PvE game is a well known phenomenon, and one I've witnessed first hand many times before. PvP in Powerplay is currently gated, but unlike past games, Frontier Developments are trying a new form of gating: a social gate, rather than a software gate. Every single player has a choice, when they log in, to choose the mode that best suits them at that time. If someone's had a bad day at work , and just wants a relaxing gaming session, they have that choice. If someone's had a bad day at work, and wants to go on a rampage online, they also have that choice. If someone wants to test their skills against other players, they have that option as well. It is this freedom to choose, on a session by session basis, the mode they want to play in that keeps the Open population at such a high level, despite the ganking that goes on.

Except when you realize it was never supposed to be a "PVE" game. And Fdev had to make adjustments to private servers because people were wanting to join them.

The option for a "PVE" game was never really on the table. And they continue to balance around what happens in Open. They always will.

Fdev wanted most of the people to be doing this stuff in open from the get go. I know you guys cant see past the modes. But if you look at how the game is built, the way NPC's act and the way we are supposed to farm them. Let alone control systems and conflict zones.

This whole thread pretty much screams I want to bother other people and their assets. Without being at risk vs the people im attacking.

Rebuys were added to the game for a reason folks.

This is one of the strangest conversations on the internet I have ever came across.
 
In my nearly 30 years of online gaming, I've seen that happen quite a bit. These changes are usually made to attract a wider audience, a larger player-base, so that the developers can continue to to run their servers, and to continue to develop the game. Very rarely do I see a change made deliberately designed to drive away the majority of their player-base. Usually it's accidental, and the change is soon reverted.

Sometimes I adapt. Sometimes I just ignore that part of the game, and focus on what I do like. Sometimes I quit playing and I start looking for something new. Sometimes something new comes along before I reach the point of where I feel like quitting.

One thing I can say for certain, though, is that I've never seen a game go from gated PvP (either by switch, duel, or server) to open PvP. It's always been the other direction. A game starts with open PvP, and everyone's all excited about the promises about how this time things will be different. That new game vibe lasts a couple of months, and then the amount of player-killing starts to increase, as a certain segment of the player-base stops targeting monsters, and starts targeting players. And that's when players start quitting in greater and greater numbers, as players lose their "herd immunity" due to dwindling numbers.

Most players quit quietly, though a few make a post on the forums on their way out. Some start calling for a PvP switch, which others are vehemently against, arguing for harsher penalties for player-killing instead. Forum debates and arguments ensue. Meanwhile, fewer and fewer players will be online at any one time, and new players will be fewer still, as the game starts developing a bad reputation online. Eventually most developers give in and add some form of PvP segregation. Those that don't see their player base shrink to the point where they can't keep their servers running anymore.

I have walked the empty streets where, the year before, multitudes once flocked. I have also been the new player in a dying game, reacted to with stunned disbelief that somebody new would join their game. I've seen the reactions of the few remaining faithful as the development team reluctantly announces they're closing down, begging the development team to at least release the server code so that the game could be privately hosted.

So if I seem pessimistic about Powerplay going Open Only, there's a good reason why. This hemorrhaging of players due to open PvP in a PvE game is a well known phenomenon, and one I've witnessed first hand many times before. PvP in Powerplay is currently gated, but unlike past games, Frontier Developments are trying a new form of gating: a social gate, rather than a software gate. Every single player has a choice, when they log in, to choose the mode that best suits them at that time. If someone's had a bad day at work , and just wants a relaxing gaming session, they have that choice. If someone's had a bad day at work, and wants to go on a rampage online, they also have that choice. If someone wants to test their skills against other players, they have that option as well. It is this freedom to choose, on a session by session basis, the mode they want to play in that keeps the Open population at such a high level, despite the ganking that goes on.

Indeed. The history of many games tell sad stories indeed. But not all. Some survive be separating the PvP play from the PvE play, often by hosting separate servers, which i have proposed in the past, although i doubt FD would do it unless things looked very dire.... and technically speaking, its not needed due to modes... unless we start separating gameplay by modes.

Rubbernuke said earlier that if Will said a definite no it would stop these threads (haha), but what if it went the other way. What if they said yes? How long before we had weekly threads demanding open only be broken off from the rest of the game? How we should have PvP flags for open. How we should have a separate PP for PG/solo. And if open can get something special, why can't PG/solo get something special?

I think FD sees the can of worms OOPP would create and that is why it most likely won't happen.
 

I wonder how Wolf Starslayer manages to be away from the game and involved in PP at the same time. Im glad you still want to feel involved, what's it like as a forum ghost? I always wondered.

Isn't it obvious? I'm just on the wind up showing anyone can claim to do PP , don't mean they being honest. Whole thread is just the crazies getting their hopes up again, is good for a giggle.
 

Lestat

Banned
Except when you realize it was never supposed to be a "PVE" game. And Fdev had to make adjustments to private servers because people were wanting to join them.

The option for a "PVE" game was never really on the table. And they continue to balance around what happens in Open. They always will.
Um are you making claims because you don't know. I was here in DDF forum and on Kickstarter forums when they talk about PVE and Open. It was alway going to support PVE with the option to play in Open.

Fdev wanted most of the people to be doing this stuff in open from the get go. I know you guys cant see past the modes. But if you look at how the game is built, the way NPC's act and the way we are supposed to farm them. Let alone control systems and conflict zones.
No they wanted players to choose. Because we have an older generation from 1984 and such.

This whole thread pretty much screams I want to bother other people and their assets. Without being at risk vs the people im attacking.

Rebuys were added to the game for a reason folks.

This is one of the strangest conversations on the internet I have ever came across.
rebuy was a feature they talk about before the game was released. Stop trying to spit out lies.
 
Um are you making claims because you don't know. I was here in DDF forum and on Kickstarter forums when they talk about PVE and Open. It was alway going to support PVE with the option to play in Open.

No they wanted players to choose. Because we have an older generation from 1984 and such.

rebuy was a feature they talk about before the game was released. Stop trying to spit out lies.
I think you have a pretty good misunderstanding in game mechanics. Versus what you want it to be. All that stuff has been reworked. Crime and punishment for example is something you should look at. And why it was reworked the way it was. Trust me it has nothing to do with "Gweefers".

To further prove my point. What in the world do you think a bounty board is for? So you can watch people in solo fight for first place while they attack someone elses powerplay/BGS systems? A little friendly competition eh?

Give me a break lol.
 
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Lestat

Banned
I think you have a pretty good misunderstanding in game mechanics. Versus what you want it to be. All that stuff has been reworked. Crime and punishment for example is something you should look at. And why it was reworked the way it was. Trust me it has nothing to do with "Gweefers".
What you claim was the game was not supposed to be PVE. I pointed out your lie.
 
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