This heavy RP crowd man..lol, it's ok it's just a box, climb inside and pretend!! Carve your future young pilot!
"It's dark and smelly in here :'("
But seriously, if it was tailored for the player to make their own story there would be a lot more customization and player orientated areas, shops, jobs, liveries and paintjobs in sync etc. I would love to work for an internal security force and have some underlings, or be part of a merchants guild style thing, but at the moment it's just a box in a room, the story update with player made gal-net content and community goals interwoven is a good start, we'll see where it all goes but removing modding from the games future could be a huge mistake as it only puts more focus on them to fill the gaps, unless we all just carry on using 3rd party software and medium...
Sorry this game does not lead you round by the nose with a story,Plus what story narrative are you following in your real life.Plus seeing NPC pictures on your comms or seeing little characters flying in space suits how much would this add to Imersion/Feeling of living Universe,Plus i am sitting on my sofa looking out of my window i can see the street,the houses ,the cars and the sky,I cannot see any people,But that does not mean they dont exist,Content is nice i would love Elite to develope more depth,Complaing that Elite lacks depth and is still"An on going 10 year project" smacks of impatiance and a lack of imagination
Sorry this game does not lead you round by the nose with a story,Plus what story narrative are you following in your real life.Plus seeing NPC pictures on your comms or seeing little characters flying in space suits how much would this add to Imersion/Feeling of living Universe,Plus i am sitting on my sofa looking out of my window i can see the street,the houses ,the cars and the sky,I cannot see any people,But that does not mean they dont exist,Content is nice i would love Elite to develope more depth,Complaing that Elite lacks depth and is still"An on going 10 year project" smacks of impatiance and a lack of imagination
So create what you want to play and play how you want to play that. Want a security force, define it, set up shop, and advertise the group for members...see where it goes.
As with a box in the room...you can either complain about the box being to big, to small, to dark, to smelly, OR you can get out your tools and paint, cut, and change the box into something that functions for you.
Crimson State Group has carved out a niche as Celtic Pagan Freedom Fighters...and have survived and fought thousands...literally...over the right to exist and be free within the galaxy. All without mods. I am sure you can make a security force. I know that you will be able to add your group, as a faction, to any system you choose (with in rules) and 'open shop'....SOON™.
Sorry this game does not lead you round by the nose with a story,Plus what story narrative are you following in your real life.Plus seeing NPC pictures on your comms or seeing little characters flying in space suits how much would this add to Imersion/Feeling of living Universe,Plus i am sitting on my sofa looking out of my window i can see the street,the houses ,the cars and the sky,I cannot see any people,But that does not mean they dont exist,Content is nice i would love Elite to develope more depth,Complaing that Elite lacks depth and is still"An on going 10 year project" smacks of impatiance and a lack of imagination
Red Fox Four;2726349C said:Everything we do in this game is pushing numbers.
I thought we'd get something cool and immersive with the Powerplay. I figured now we could get some story behind things. Get some characters we can relate to or at least care about. A driver, a force, a catalyst behind the actions we choose and the enemies we make.
But no.
All we got was the bulletin board in a different wrapping.
Carry messages for your faction! Oh yeah, a 'reskinned' version of cargo transport missions on bulletin board.
Destroy enemy security/authority ships! Oh yeah, a 'reskinned' version of the hunt <pirates|bounty hunters|civilians|authority ships> missions on bulletin board.
Frontier, please, can you get a bit more imaginative?
I don't even care about my faction. Why should I?
Will traders give good deals to a person who kills babies?
Will your faction still respect your or even allow you to remain with them if you abandon a mission?
Where are the decisions?
Where are the consequences?
You tell me!
Problem and point, here I am paying someone else who has superior craftsmanship to make my box for me, flesh out my bare walls with little features to be really immersive, except they can't come this week, maybe in 10 years.
Actually, those GalNet posts are no "story" from the player point of view and are totally unnecessary. If you cannot play the story (at least partially), it is not a part of game, but only part of background lore, like Elite based novels.FD progresses some story elements on their own, killing the emperor:
And that's the game.Because this game has none when it comes to the human element. We're all AI trapped in our ships.
Actually, those GalNet posts are no "story" from the player point of view and are totally unnecessary. If you cannot play the story (at least partially), it is not a part of game, but only part of background lore, like Elite based novels.
Properly implemented "emperor assasination" would be a serie of missions (and/or CGs) and as a result of players actions, the emperor will be either murdered or not.
You mean just how players straight up refused to heal a PLAGUE because they weren't paid good enough?
Yes. I can see how your proposal could work. Half the galaxy would be left to die within a week. Your emperor would have died within the first day because all the imperial players would be busy smuggling imperial slaves between Torval-Archon space.
Yes, maybe he would have died. But at least it would be the result of players decision. Now we have dead emperor without any players intervention.
BTW, the mission can be constructed the way that only one succesfull CMDR is enough for plot twist...