Please make the game about more than pushing numbers!

I was about to pen a thought-provoking analogy likening ED with superfluids.

Turns out I can't really be bothered. Who knew.
 
Sorry this game does not lead you round by the nose with a story,Plus what story narrative are you following in your real life.Plus seeing NPC pictures on your comms or seeing little characters flying in space suits how much would this add to Imersion/Feeling of living Universe,Plus i am sitting on my sofa looking out of my window i can see the street,the houses ,the cars and the sky,I cannot see any people,But that does not mean they dont exist,Content is nice i would love Elite to develope more depth,Complaing that Elite lacks depth and is still"An on going 10 year project" smacks of impatiance and a lack of imagination
 
Last edited:
This heavy RP crowd man..lol, it's ok it's just a box, climb inside and pretend!! Carve your future young pilot!

"It's dark and smelly in here :'("

But seriously, if it was tailored for the player to make their own story there would be a lot more customization and player orientated areas, shops, jobs, liveries and paintjobs in sync etc. I would love to work for an internal security force and have some underlings, or be part of a merchants guild style thing, but at the moment it's just a box in a room, the story update with player made gal-net content and community goals interwoven is a good start, we'll see where it all goes but removing modding from the games future could be a huge mistake as it only puts more focus on them to fill the gaps, unless we all just carry on using 3rd party software and medium...

So create what you want to play and play how you want to play that. Want a security force, define it, set up shop, and advertise the group for members...see where it goes.

As with a box in the room...you can either complain about the box being to big, to small, to dark, to smelly, OR you can get out your tools and paint, cut, and change the box into something that functions for you.

Crimson State Group has carved out a niche as Celtic Pagan Freedom Fighters...and have survived and fought thousands...literally...over the right to exist and be free within the galaxy. All without mods. I am sure you can make a security force. I know that you will be able to add your group, as a faction, to any system you choose (with in rules) and 'open shop'....SOON™.
 

Space Fan

Banned
Sorry this game does not lead you round by the nose with a story,Plus what story narrative are you following in your real life.Plus seeing NPC pictures on your comms or seeing little characters flying in space suits how much would this add to Imersion/Feeling of living Universe,Plus i am sitting on my sofa looking out of my window i can see the street,the houses ,the cars and the sky,I cannot see any people,But that does not mean they dont exist,Content is nice i would love Elite to develope more depth,Complaing that Elite lacks depth and is still"An on going 10 year project" smacks of impatiance and a lack of imagination

Darn! This thread was going so sensibly, with some fair and balanced points, then someone has to come in and use the old, 'the game does not lead you round by the nose' stuff.

Yep, and then followed up by, 'lack of imagination.'

Sigh.

Why don't you just make a spacecraft out of a cardboard box and sit in it? Then you can *really* let loose your vivid and powerful imagination.
 
Last edited:
Sorry this game does not lead you round by the nose with a story,Plus what story narrative are you following in your real life.Plus seeing NPC pictures on your comms or seeing little characters flying in space suits how much would this add to Imersion/Feeling of living Universe,Plus i am sitting on my sofa looking out of my window i can see the street,the houses ,the cars and the sky,I cannot see any people,But that does not mean they dont exist,Content is nice i would love Elite to develope more depth,Complaing that Elite lacks depth and is still"An on going 10 year project" smacks of impatiance and a lack of imagination

The being lead around by the nose isn't what people are asking for, nor will they ever.

Your reply contradicts itself..... "Content is nice I would love Elite to develop more depth, complaining that Elite lacks depth....." So you're quite happy with it's depth then?

There's plenty of other things currently in the game that in my view if fixed would go towards adding the missing depth, but I think these getting fixed is a long time off, if ever.
 
"If Frontier expects players to imagine and play-pretend 90% of the game and stories in it, then they should be developing pen and paper roleplaying games and not computer games."

First thing to do: game needs more human content.... (like it was in original Elite).
This is why it feels totally empty and void.....
But its 2015... animated avatars, voices not text....

And about dehumanization of E: D:


https://forums.frontier.co.uk/showthread.php?t=74530
 
Last edited:
Ah, mate, tldr. But got as long as where you mention that you find the game beautiful. Go do some exploring. It's addictive.

Also there is Bob, Pandora, Slivert, Kitty, and many other... Things. Out there.

And most importantly, you are the one making your game about something.
 
I think, if they want to, they could already change a few things and make it feel more like a real world.
Start by making special places really special.
Give PP headquarters bigger stations, add a ring or two or something else that isn't to be seen anywhere else in the galaxy.
Some for other 'permit only' systems. Give them squads of police forces or something else that makes them stand out more.
And indeed things like pirate bases. How are they pirates? I've never been attacked by them while carrying tons of gold in a hardly defendable T7 or at least not more than in any other system with just a few random encounters.
-
I think with CQC, they've now got some nice new orbital structures which can be used in other places. My plea is to NOT use them all around the galaxy, but only in a few select places.
Planetary landings can also add a lot, but the same plea counts here as well. I really hope most planets DON'T have anything on them or else it would become yet another generic soup of RNG hotspots.
After that, I don't know. It's difficult to add a player driven story because of its MMO like structure.
-
About what Bendover said: How many players can team up?
You'd be lucky if you encounter a system with more than five or six human players and, if there are a lot more, instancing doesn't allow it to become something huge.
Now IF the game had a better multiplayer structure AND at least ten times as many players flying around in Open.. hell yeah!
So, therefore, I propose to remove solo play from the game. Everyone in Open, now! :eek: (please don't hit me! :D)
^ that was a joke, ok ;)
 
So create what you want to play and play how you want to play that. Want a security force, define it, set up shop, and advertise the group for members...see where it goes.

As with a box in the room...you can either complain about the box being to big, to small, to dark, to smelly, OR you can get out your tools and paint, cut, and change the box into something that functions for you.

Crimson State Group has carved out a niche as Celtic Pagan Freedom Fighters...and have survived and fought thousands...literally...over the right to exist and be free within the galaxy. All without mods. I am sure you can make a security force. I know that you will be able to add your group, as a faction, to any system you choose (with in rules) and 'open shop'....SOON™.

Problem and point, here I am paying someone else who has superior craftsmanship to make my box for me, flesh out my bare walls with little features to be really immersive, except they can't come this week, maybe in 10 years.
 
Last edited:
Sorry this game does not lead you round by the nose with a story,Plus what story narrative are you following in your real life.Plus seeing NPC pictures on your comms or seeing little characters flying in space suits how much would this add to Imersion/Feeling of living Universe,Plus i am sitting on my sofa looking out of my window i can see the street,the houses ,the cars and the sky,I cannot see any people,But that does not mean they dont exist,Content is nice i would love Elite to develope more depth,Complaing that Elite lacks depth and is still"An on going 10 year project" smacks of impatiance and a lack of imagination

I don't think people want a story; it think they want world building. Quite reasonable really, since that is what ED is all about.
 
If you cannot build/create/maintain/own "things" solo or with a group of other players, then yeah...the game is gona lack content. We should be able to create corporations, build are own base, industrial structures, extract, process and sell stuff in this game.
 
Red Fox Four;2726349C said:
Everything we do in this game is pushing numbers.

I thought we'd get something cool and immersive with the Powerplay. I figured now we could get some story behind things. Get some characters we can relate to or at least care about. A driver, a force, a catalyst behind the actions we choose and the enemies we make.

But no.

All we got was the bulletin board in a different wrapping.

Carry messages for your faction! Oh yeah, a 'reskinned' version of cargo transport missions on bulletin board.
Destroy enemy security/authority ships! Oh yeah, a 'reskinned' version of the hunt <pirates|bounty hunters|civilians|authority ships> missions on bulletin board.

Frontier, please, can you get a bit more imaginative?

I don't even care about my faction. Why should I?

Will traders give good deals to a person who kills babies?
Will your faction still respect your or even allow you to remain with them if you abandon a mission?

Where are the decisions?
Where are the consequences?

You tell me!

I feel your pain.

There are almost no consequences (and thus no benefits) for any action you take in this game.

Why can I rank up with both major Navies?
Make me pick one!

And if I'm ranked up in the Imperial navy because I want that sweet courier, then make it more dangerous for me to fly in Federal or Alliance space! (and pirate controlled space)

Speaking of pirate controlled space...make flying in those areas really dangerous but have some of the best trade routes in the game and some of the best black markets too!

It's simple stuff like these examples that would make ED so much more interesting of a place to be and a game to play with out FD needing to create one STORY (yes that's aimed squarly at all the people who keep squawking that "it was never meant to be story driven...) [guys, give up that tired line, it's not what we're talking about].
 
Last edited:
I don't think anyone is asking for a linear cinematic story, which would be nice as a singleplayer story to get introduced into the lore/background of Elite. We're asking for actual gameplay mechanics to turn this borefest into an actual sandbox so we can go out and have a REAL, meaningful, adventure. It isn't 1984 anymore.
 
Problem and point, here I am paying someone else who has superior craftsmanship to make my box for me, flesh out my bare walls with little features to be really immersive, except they can't come this week, maybe in 10 years.


Nope...that is a theme park type game.

Elite isn't that type of game. If you do not involve yourself in the game...it's nothing but boring grind...if you get involved and create meaning...the grind does not change...the motivation for doing it does. For many, this is all that is needed....and appears to be what the developers want from the game.
 
FD allows players to create their own stories:

"OMG FD, you guys are lazy, you can't expect me to use my imagination or organize a group of players. This game has no depth and I got bored of it after grinding for 2 weeks 24/7 to get my anaconda. I haven't tried anything else other than earning credits, but I won't bother, because I know this game lacks depth and nothing can fix that."

FD progresses some story elements on their own, killing the emperor:

"OMG FD, you guys are lazy, that's like so cliche and noone asked for it. The players weren't given a chance to influence the outcome of the event and that's why the imperial powers will remain united and disregard the story completely. This game has no depth and I got bored of it after I kept grinding the whole week inside a combat zone to get my rating 5 for my power. I haven't tried anything else other than ensuring I earn credits through my PP paycheck, but I won't bother, because I know that this game lacks depth and nothing can fix that."

Seriously people, join or create some group already. Grinding won't become meaningful on its own no matter how much you try to hope otherwise. This isn't about "finishing the game", but about influencing its universe. Sure, we are a long way from optimal ways to do that, but it's possible, just not served on a platter.
 
Last edited:
FD progresses some story elements on their own, killing the emperor:
Actually, those GalNet posts are no "story" from the player point of view and are totally unnecessary. If you cannot play the story (at least partially), it is not a part of game, but only part of background lore, like Elite based novels.

Properly implemented "emperor assasination" would be a serie of missions (and/or CGs) and as a result of players actions, the emperor will be either murdered or not.
 
Last edited:
Because this game has none when it comes to the human element. We're all AI trapped in our ships.
And that's the game.
"Immersion" is a marketing term invented to give us a certain narrow concept of what a game should be. Don't fall for it. Games can be captivating without a first person experience. Don't measure all games by a yardstick used by only some games.

To properly immerse myself, I go swimming :p
 
Actually, those GalNet posts are no "story" from the player point of view and are totally unnecessary. If you cannot play the story (at least partially), it is not a part of game, but only part of background lore, like Elite based novels.

Properly implemented "emperor assasination" would be a serie of missions (and/or CGs) and as a result of players actions, the emperor will be either murdered or not.

You mean just how players straight up refused to heal a PLAGUE because they weren't paid good enough?

Yes. I can see how your proposal could work. Half the galaxy would be left to die within a week. Your emperor would have died within the first day because all the imperial players would be busy smuggling imperial slaves between Torval-Archon space.
 
Last edited:
You mean just how players straight up refused to heal a PLAGUE because they weren't paid good enough?

Yes. I can see how your proposal could work. Half the galaxy would be left to die within a week. Your emperor would have died within the first day because all the imperial players would be busy smuggling imperial slaves between Torval-Archon space.

Yes, maybe he would have died. But at least it would be the result of players decision. Now we have dead emperor without any players intervention.
BTW, the mission can be constructed the way that only one succesfull CMDR is enough for plot twist...
 
Yes, maybe he would have died. But at least it would be the result of players decision. Now we have dead emperor without any players intervention.
BTW, the mission can be constructed the way that only one succesfull CMDR is enough for plot twist...

I don't want to sound offensive, but I don't really get why people want to be special snowflakes so much. This is the problem right there, everyone expects to influence the massive universe on their own, in equal huge proportions, instead of as collectives, like anything would be expected to be achieved normally.
 
Last edited:
Back
Top Bottom