It's super boring when everything we can do in this game is the same exact thing, but in a different interface with some different words around it.
I have the same impression
It's super boring when everything we can do in this game is the same exact thing, but in a different interface with some different words around it.
Ok, I hope the Devs read forum posts, they should ;>
I have the same impression
"Dead Robot", lovely, I like that! I'm going to use that for something at some point.
Make it a consequence to sign up for either Navy. Instead, in this One Stage Mentality game, there is no consequence. You can just do whatever you want. Blaze your own trail, cause no-one in the galaxy cares and none of your actions matter in the slightest.
The very reason people are getting bored with the game is because everything is a one-step move.
Give us depth.
Give us decisions with consequences.
Stop adding expanding the puddle with more shallow content and start expanding on what we already have in the game (such as expanding mining into crafting, or making us decide what navy to work for and kick us from the opposing one, then give us access to specific navy ships and modules for that navy).
Ex Machina was good.
are you a founder? if not you paid for a game to play and you can play it if you are you paid to help develope the game from scratch i would wager you notIf they won't deliver on depth and consequences, then at least give variety and don't charge me full game price to see it.
are you a founder? if not you paid for a game to play and you can play it if you are you paid to help develope the game from scratch i would wager you not
you fail to see alot of things you paid to play a game is it playable? is it updated more than any other game ? is it still developing?I'm not a founder. Yes I play it but fail to see your point.
(keep in mind its early for me here)
you fail to see alot of things you paid to play a game is it playable? is it updated more than any other game ? is it still developing?
you fail to see alot of things you paid to play a game is it playable? is it updated more than any other game ? is it still developing?
Bear with me, I just watched Ex Machina a few hours before postingInteresting movie if you like controversial questions around AI
As for the topic at hand though.
They are adding planetary landings. I am not excited or hyped. I'm 99% certain that planetary landings will be a bunch of carbon copy landing pads from outposts slapped onto the surface of asteroids. So you can go there, land, and access the same bulletin board as you do everywhere else. Maybe they'll add a small race circuit when you can do some go-carting with that little lander, but I have little confidence it will amount to anything beyond that. Just remember what I said when they release planetary landings and the first thing you see is the same g'damn landing pad that you've seen 200.000 times before, now glued to an asteroid instead.
Just look at everything they added in the game so far.
Everything is a 1 step/stage/layer process.
Every bulletin mission is a one step mission. Go deliver X. Go kill X of Y. Go collect X. Even trade missions don't require you to do multiple jumps even. It's all single-layer boredom (ocean and puddle). Why can't one mission lead into a situation where you need to make a conscious decision on how to move on, and that will then lead to something else. Why can't we get follow-up missions after we succeed and deliver the first one?
Mining, again, one stage thing. Mine ore from asteroid and go sell it. There's no "crafting". Why can't we melt down the ore into metals and then ship out those metals to sell elsewhere? Why can't we take metals to a system and build useful items from it, like ammunition, mining drones, prospector drones, modules and so on? No, because everything in Elite reeks of the "One Stage Mentality". We don't even have storage/warehousing where we can stockpile our ore and metals, and then ship them out to where prices are good with a larger freighter, e.g. Type7 or 9.
Some might argue that "Oh, but RedFox, adding that would make the game like EVE". Really? Does EVE Online have some magical copyright on MMO crafting? Or is it because EVE is the first, and only, MMO style sci-fi oriented game out there and they actually added player crafting and player driven economy, therefore no other game can have crafting and building? Please.
Piracy... lol... the criminal playstyle in the game is so horribly under-developed and outright annoying to play that I wonder if anyone at Frontier even watched a single pirate movie. Smuggling is broken and one-stage trade runs which are called smuggling in the game is so idiotically simple to execute with zero risk that I refuse to call it smuggling. There is no criminal network to 'hang out' with. There are no pirate bases isolated from the common starlanes where hunted pirates can gather to sell, equip, repair and find likeminded souls to do piracy with. Even if you are completely outlawed and with a huge bounty you can just land at any station. Noone cares. Even if you are fighting heart and soul for your faction and fighting pirates at every corner, you are still welcome as ever to land at pirate outposts.
Again, because game has zero decisions that lead to consequences.
As someone said further up... why can they rank up in both navies simultaneously? If I am fighting for Imperial Navy, then switch to help Federation... why am I not being kicked out, ranks stripped and put on the kill-list by my former comrades? Noone likes a traitor. Deserters are not only disliked, but shot on sight. And the higher rank you are if you switch, the more severely you should be penalized.
Make it a consequence to sign up for either Navy. Instead, in this One Stage Mentality game, there is no consequence. You can just do whatever you want. Blaze your own trail, cause noone in the galaxy cares and none of your actions matter in the slightest.
The very reason people are getting bored with the game is because everything is a one-step move. From mining, to trading, to missions, to powerplay, to... everything. Zero depth. Just rinse/repeat the same, assembly-line style missions and content.
Gives up depth.
Give us decisions with consequences.
Stop adding expanding the puddle with more shallow content and start expanding on what we already have in the game (such as expanding mining into crafting, or making us decide what navy to work for and kick us from the opposing one, then give us access to specific navy ships and modules for that navy).