Please reconsider fleet carriers for solo players.

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I assume they would have to. They used to cap the number of ships stored in a single station by a single CMDR (unsure if they still do). I assume they would have to cap the carrier to a certain number of S/M/L ships either in total or a per-pad basis.
WTH? The station doesn't NEED to store the ships! Ships are stored on a server where the commander data resides. The inventory points to the different places where player stuff is currently. Same with carrier. They dont "store" the ships.
 
That's a mighty lot of speculation in your peanut butter.
Speculation? There is not one moveable megaship in the game that has a shipyard that allows you to transfer ships, if FDev wanted that functionality in the game, they could have added it in ages ago. As to refuelling, well they have said the refuelling will be done by getting the correct amount of materials together. As these things are based on and directed towards group play, that is how they will balance them. If it takes a 20 members of a squadron 2 hours to refuel it could take a single pilot 40 hours, of course that is just guess work as I don't know the final figures. But it won't be trivial, if it is then it becomes pointless. Might as well not bother with the refuelling mechanic at all if its that easy.
 
WTH? The station doesn't NEED to store the ships! Ships are stored on a server where the commander data resides. The inventory points to the different places where player stuff is currently. Same with carrier. They dont "store" the ships.
Not sure what you are talking about. When you land ship 1 in a station, then switch to ship 2, ship 1 is now stored in that station's hangar. Im not talking about software, im talking about in the game world.

there used to be a cap on how many ships one cmdr could store in a single station. I remember one nutter complaining about not being able to keep all his ships at Jameson, and IDK if they increased or removed the cap after that.
 

Deleted member 110222

D
I'm going to pull out the ESO case-study again.

To all those saying the devs' would never waste time on content that can only be got by 1% of the playerbase... Well I hate to break it to you but this kind of thing happens all the time in MMO-land.

Weapons only a few hundred players at best have, mounts that can only be ridden by the most skilled of all players, etc.

I sincerely hope carriers will be the ultimate prestige symbol. For only those who have truly mastered the game and all its nuances, including social play.

I sincerely doubt the game will be "literally unplayable" if you don't have a carrier. Otherwise that really would be game over, unless carriers are cheapened to the point of irrelevance.

To be blunt? I have a sneaking suspicion that if you want to command a carrier, and run it effectively, you're going to have to be very good at maintaining a whole community. Bit like guilds in MMOs. Anyone can make one; but few can run one.

In fact, with that said, I'm going to give a wild theory that is just that, a theory, but until we have more information it's just as valid as anything else:

I reckon that carriers will have to be bid on, at a regular basis. Maybe once month I reckon, and they can change hands. This is much like the guild trader vendor system in ESO, and would also mean only so many carriers exist, and FD would have full control of that number.
 
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Not sure what you are talking about. When you land ship 1 in a station, then switch to ship 2, ship 1 is now stored in that station's hangar. Im not talking about software, im talking about in the game world.

there used to be a cap on how many ships one cmdr could store in a single station. I remember one nutter complaining about not being able to keep all his ships at Jameson, and IDK if they increased or removed the cap after that.
I dont know. That sounds like immersion belief to me. I can't see why there would be ships stored in stations instead of commander data on server. Maybe there was a column overflowing in that data file, but storing stuff in multiple entities instead of just one appears to be super-inefficient to me.
 
I dont know. That sounds like immersion belief to me. I can't see why there would be ships stored in stations instead of commander data on server. Maybe there was a column overflowing in that data file, but storing stuff in multiple entities instead of just one appears to be super-inefficient to me.
You cannot store a 100 ton spaceship in a server...
 
I think a possible bigger issue is ... if it is possible (and easy) to run a FC by yourself then will everyone leave existing big squadrons to have their own carrier. Going to be interesting to see if fdev can make this work.

Indeed, FDev has quite some balancing to do.
Assuming that FDev doesn't consider owning and maintaining a fleet carrier not gameplay in itself (highly likely that they will think it is gameplay), then owning and maintaining a carrier would have to be easy enough for a size X group of players in a way that they have enough time and energy to do something with the carrier (beside owning it).
But that results in a smaller sized group with more time (or dedication) at hand would be able own and maintain a carrier with some effort.
If the size of the group that is required by rule (not by amount of grind) is to big, then most players won't be participating in that feature of the game. If it is to small, too many will have their own carrier removing the "exclusivity" of carriers.
If the size of the group required to maintain and own a carrier is to big by requiring a lot of "grind", then even many of the larger groups will just get one as a trophy and not use it.

It's going to be interesting to see how FDev solves this.
 
I'm going to pull out the ESO case-study again.

To all those saying the devs' would never waste time on content that can only be got by 1% of the playerbase... Well I hate to break it to you but this kind of thing happens all the time in MMO-land.

Weapons only a few hundred players at best have, mounts that can only be ridden by the most skilled of all players, etc.

I sincerely hope carriers will be the ultimate prestige symbol. For only those who have truly mastered the game and all its nuances, including social play.

I sincerely doubt the game will be "literally unplayable" if you don't have a carrier. Otherwise that really would be game over, unless carriers are cheapened to the point of irrelevance.

To be blunt? I have a sneaking suspicion that if you want to command a carrier, and run it effectively, you're going to have to be very good at maintaining a whole community. Bit like guilds in MMOs. Anyone can make one; but few can run one.

In fact, with that said, I'm going to give a wild theory that is just that, a theory, but until we have more information it's just as valid as anything else:

I reckon that carriers will have to be bid on, at a regular basis. Maybe once month I reckon, and they can change hands. This is much like the guild trader vendor system in ESO, and would also mean only so many carriers exist, and FD would have full control of that number.
Thing is .. I bought ESO after enjoying Skyrim and frankly thought it was crap!.
I think this is the problem right here. I bought ED back in 2013... I have been playing for 1000s of hrs and I still don't know what kind of game or what type of gamer ed is catering to ..
It is looking like "not my type of gamer" may be the answer but that makes me really really sad. I really loved the game pitched back in 2013. Can I have that game please and you lot can have your MMO and I keep keep out of it ;)
 

Robert Maynard

Volunteer Moderator
Well thankfully I can create alt accounts all day long on PS4 for free, so I can be a lone CMDR and have my large squadron, too 😁
Same on XB1 apparently - which would mean that only PC players would be at a disadvantage if a Squadron membership threshold was required to acquire a Carrier.
 

Deleted member 110222

D
Thing is .. I bought ESO after enjoying Skyrim and frankly thought it was crap!.
I think this is the problem right here. I bought ED back in 2013... I have been playing for 1000s of hrs and I still don't know what kind of game or what type of gamer ed is catering to ..
It is looking like "not my type of gamer" may be the answer but that makes me really really sad. I really loved the game pitched back in 2013. Can I have that game please and you lot can have your MMO and I keep keep out of it ;)
Like it or not, ED is a multiplayer game.

Time to git gud at socialising I guess, if you want everything.

Talk about entitlement... You're like the guys begging for an auction house.
 

Deleted member 110222

D
... because other players are, as they always have been, an entirely optional extra in this game that each player chooses, or not, as the case may be.
Well if you refuse to interact with other people, why should you get access to content that is for, gasp, interacting with other people?

It's like saying that you should be allowed to complete group content in MMOs solo because "I don't want to talk to other people".

Sure you can try, but you won't get the rewards.
 
True but I hazard a guess that many of them that want a single player experience are perturbed by the fact that the galactic economy is shared between all modes.
And platforms - don't forget platforms! Oh, FWIW I actually like the shared BGS, Codex, and Stellar Cartography as someone who often plays in Solo. Even Squadrons work in Solo!

* though Squadrons are not cross-platform..
 
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