Fear. And Change. And Theorising. Same as everSuperb! Someone see's the light!
So what this entire thread about then ?
Fear. And Change. And Theorising. Same as everSuperb! Someone see's the light!
So what this entire thread about then ?
Rampant speculation and theory crafting....So what this entire thread about then ?
I think the issues is that people would spend potentially billions on a fleet carrier only to find that it is useless for a lone wolf player, it would create such an outrage. Best to keep it behind a squadron size wall. Yeah people can go and buy other accounts or make new accounts on their consoles, but it would still be possibly useless for the lone wolf player. All depends on implementation. If it takes days or weeks for a single commander to refuel one of these things and they can only carry a single ship, it becomes useless.All the drama for absolutely nothing. Frontier adding twists and turns, players at each others throats about who they think be allowed to own one, the what if player x leaves or the squadron folds, blah blah blah
Cut the crap and just allow anyone buy a carrier. What they do with it is up to them. All problems solved.
Does it? If all of the player's altCMDRs are on the Carrier with a ship each?All depends on implementation. If it takes days or weeks for a single commander to refuel one of these things and they can only carry a single ship, it becomes useless.
I think the issues is that people would spend potentially billions on a fleet carrier only to find that it is useless for a lone wolf player, it would create such an outrage. Best to keep it behind a squadron size wall. …
Okay, if we go by precedent, as there are no moveable mega ships in the game with a shipyard (you can't do ship transfer), we should expect the same with these. If Fdev wanted that functionality in the game it could have been added ages ago. So we should expect that a single person can have a single ship on the carrier.That ship sailed long ago.
... and set the precedent for lone CMDR operations of every available ship.
I think the issues is that people would spend potentially billions on a fleet carrier only to find that it is useless for a lone wolf player, it would create such an outrage. Best to keep it behind a squadron size wall. Yeah people can go and buy other accounts or make new accounts on their consoles, but it would still be possibly useless for the lone wolf player. All depends on implementation. If it takes days or weeks for a single commander to refuel one of these things and they can only carry a single ship, it becomes useless.
Can you fly all those alts at the same time to get the materials needed? I would love to see that happen.Does it? If all of the player's altCMDRs are on the Carrier with a ship each?
.... bearing in mind that console altCMDRs are free (and PC altCMDRs only cost as much as the price of the game in the next sale....).
Yes - as a lone wolf player is not restricted to one CMDR.Okay, if we go by precedent, as there are no moveable mega ships in the game with a shipyard (you can't do ship transfer), we should expect the same with these. If Fdev wanted that functionality in the game it could have been added ages ago. So we should expect that a single person can have a single ship on the carrier.
Do you still think it will be of use to a lone wolf player?
Okay, if we go by precedent, as there are no moveable mega ships in the game with a shipyard (you can't do ship transfer), we should expect the same with these. If Fdev wanted that functionality in the game it could have been added ages ago. So we should expect that a single person can have a single ship on the carrier.
Do you still think it will be of use to a lone wolf player?
SOLO CARRIER = SAVEGAME AND ENDGAME
As I mentioned in another thread with regards to emotional and gameplay value for the solo player.
A fleet carrier, even in a very limited form can be seen as the "endgame ship" - a big bad- mothership.
Sort of how I first conceived of the Anaconda with a launchable sidewinder.
(But the Annie due to the MMO balance pass, shall not be OP, and so thusly, it's vulnerable. If one of the big 3 ships are steered by a non-combative explorer or trader, they can be taken out by skilled players in lesser ships. Even a decent player landing on planets with Gravity greater than 1g, only needs to make small miscalculation to render entire months of exploration void. (please see my suggestions thread on data&cargo insurance) )
A fleet carrier gives the player the value of space station:
- safety (invincible docking)
- savegame point to return to (unless c&p rules are activated)
- outfitting
- repair
- restock
- re-arm
- long-distance jumping
Now the balancing of such a thing would be immense, both in player cost/time and power creep.
and many would say, that it too would be unfair.
And to a billy no-mates like me who plays in open, this is my end-game ship.
So everything revolves around being able to outfit that smaller ship on the fly. This is where balancing becomes an issue.
- Executive control of a big ship. Which is nothing more than an ugly engine with a spine
- Helm control does not exist.
- It can jump to locations but we can't "steer" the thing.
- at the lamest, the Ship supercruise assists to locations.
- Itself can not dock.
- possible turreted weapons.
- It can have one hanger "bay" for a small ship (not a launchable vehicle, but an actual small ship, like a sidewinder/hauler/adder/eagle).
- It has cargo-storage left over. But they are effectively shipping containers boxes. who's goods can be transferred to your smaller ship.
- for outfitting and module-storage. Well, it eats up that cargo storage. Class3 FSD takes up 8 units of space.
Sidewinder, hauler and the Eagle would be the limit as they are low-powered, role-specific ships.
As much as I would love the Adder (the first versatile multi-rolled ship in the game) this is when the power-creep kicks in.
Engineered components make the other vessels like the Adder, Cobra MK3 + MK4, Diamondback Scout + Explorer, Dolphin, iEagle, iCourier, Viper Mk3+Mk4 and Vulture.
really really good.
So maybe having access to that kind of small ship with re-arm, repair, respawns and outfitting would be too much.
So the flexibility of that one ship eats up the capacity of your Mobile Station.
And if you want to respawn there.....once...twice... bye-bye module storage for outfitting.
But still, that does not answer the invincible "save-point" gameplay issues that would sully various mechanics and give rise to many loopholes (some hard to conceive until players stumble over them after implementation).
And we will call this, the Panther Clipper
Ooooh - I like that - resource requirement to jump based on distance and gross weight - maybe with jump drive upgrades available for those Squadrons sufficiently dedicated to earning them (and I don't mean just with credits)?If 'balance' was an issue (And it shouldn't be because nothing else is balanced) they could make the jump cost and or jump distance, be based on the gross weight including all docked ships?
You can I only fly one commander at a time though. You can only use one commander to refuel and restock at a time. You can't use them all at the same time.Yes - as a lone wolf player is not restricted to one CMDR.
Ooooh - I like that - resource requirement to jump based on distance and gross weight - maybe with jump drive upgrades available for those Squadrons sufficiently dedicated to earning them (and I don't mean just with credits)?
Indeed not - however it neatly circumvents any arbitrary "one ship per CMDR" limitation.You can I only fly one commander at a time though. You can only use one commander to refuel and restock at a time. You can't use them all at the same time.
It does and I am sure people will try it, but it will also mean you are stuck in your own squadron without anyone else in it.Indeed not - however it neatly circumvents any arbitrary "one ship per CMDR" limitation.
Having a number of altCMDRs on a Carrier (with unknown capability regarding the number of docked CMDRs)does not preclude other players joining a Squadron with as many CMDRs as they wish (subject to the 500 member Squadron limit, of course).It does and I am sure people will try it, but it will also mean you are stuck in your own squadron without anyone else in it.
Personally what I would want to see is a small personal carrier, that maybe holds 2 or 3 small to medium sized ships.
Not sure how it will work though. Maybe when they jump to a system only you can see where your ship carrier is in the Nav Panel, which would stop people from knowing where it is. It would also stop it from cluttering the nav panel and system maps. I think if these personal carriers are to come about, then it will be in a different update. Expect these ones to be squadron only for the time being until we know more.
Of course, and then it is a proper squadron isn't it, which is what they are designed for.Having a number of altCMDRs on a Carrier (with unknown capability regarding the number of docked CMDRs)does not preclude other players joining a Squadron with as many CMDRs as they wish (subject to the 500 member Squadron limit, of course).
Again you are assuming that the squadron carrier will still be available to you when the threshold goes below what is allowed. You are still not thinking about timescales in regards to refuelling. I expect, by going on precedent that these will have a 500ly range. I expect these ships will balanced around the minimum amount of players in a squadron that can get one for refuelling, restocking etc. If it takes days or even weeks for a single player to get the required fuel (as it will be balanced around a group of a certain size), I still cannot see the point of having one. Ohh I can spend days or weeks to go 500ly by grinding for a material when I can get there in 12-15 minutes in a suitably specced ship.Basically I expect that any arbitrary limits put in place to limit acquisition of a Carrier by a Squadron will be able to be circumvented in some way, whether by a single player or by a group of players, not all of whom will remain with the Squadron after the "barn raising"....