Robert Maynard
Volunteer Moderator
That depends whether Carriers augment player effects on the system in any way, I expect...I really don't see what these really add to the game, other than to let player fleets totally dominate a system.
That depends whether Carriers augment player effects on the system in any way, I expect...I really don't see what these really add to the game, other than to let player fleets totally dominate a system.
...2.8 percent of us that play in Solo.
Whaat ? That’s all ??
They probably spent the last year reworking the feature so that it is accessible by individuals because that is the majority of their player base.
If I’m wrong, there will be an schat storm of posts and reviews from ed off player's and this whole system will fall apart. I WILL NOT grind for credits and resources to benefit someone else’s carrier.
1 carrier captain/owner and 499 idiots who pay for and grind for it all? Yea that’s just not going to work.
I WILL NOT grind for credits and resources to benefit someone else’s carrier.
purchase to any Pilots' Federation squadron.
Does it? Given that each CMDR can create a Squadron....Seems to rule out single player carriers...
Does it? Given that each CMDR can create a Squadron....
Every single Squadron starts with a single member....How? You mean by buying more accounts?
Every single Squadron starts with a single member....
I can't believe you wrote that.
Simple. A Squadron is a Squadron whether it has one member or 500 members.I can't believe you wrote that.
Simple. A Squadron is a Squadron whether it has one member or 500 members.
While there may be a membership requirement to acquire a Carrier it is, as yet, unknown, as is what happens if the Squadron membership drops lower than the acquisition requirement after the Carrier has been acquired.
We have been told that a Squadron retains its assets until it is disbanded though.
To what end, given that altCMDRs are free on consoles (and inexpensive in the spale on PC)..?I think it would be logical (assuming FDev don't want single players to have mobile personal bases) to have a minimum squadron size in order to move the carrier. This would address the "What happens if a squadron shinks below the 'can own a carrier' threshold?" question. The carrier isn't lost, but it remains a multiplayer feature.