Please reduce travel times in the bubble

All very good advice, should be noted that Supercruise assist is faster than all those methods. As long as you fly the ship at full throttle and allow assist to do the emergency drop when locked to the destination port.

Personally I say whats the rush.
Wait... Frontier somehow reintroduced that the old bug from Frontier: Elite 2 into this game?

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rlsg provided an incredibly detailed theory-crafting of why the FSD has its current acceleration mechanics.
Not theory crafting... the FSD description itself, actual FSD performance, and how it compares with popular sci-fi and theoretical science.

In general, FD's implementation of their FSD is consistent with common prevailing scientific theories on FTL and prominent science fiction.
 
The "Slow down" warning does not ask you to slow down. It just indicates that you are slowing down because of gravity breaking. And yes, you can go full throttle there to fight this deceleration.
False - you slow down regardless of the message, the message only displays if you are over a particular speed threshold under various circumstances.

Also, it is not gravity breaking in point of fact - the motion vector characteristics do not match your assertion.
 
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Just in case you're interested, I double checked with EDDB.io, and approximately 60% of all stations are within on kilo-light second of arrival, 75% are within two kilo-light seconds of arrival, and 90% are within 10 kilo-light seconds of arrival.

Nice one, that is intriguing. I might have to have a dig there. (Did that include planetary bases too etc?)

From memory assassination targets and the like (black box recovery, piracy targets etc etc) can be placed around non-populated planets, so I think mission destinations may skew to 10k+ distance more often than that 10% suggests.
 
Really.

Well then, this moron thinks you're playing the wrong game.

Hah, looks like you and 5 others feel the same way... staring at your screen doing nothing is “good gameplay”? I stand by my assertion and I rest my case.

Can’t wait for space legs to ruin you game and give me the “right” game to play.
 
Not theory crafting... the FSD description itself, actual FSD performance, and how it compares with popular sci-fi and theoretical science.

In general, FD's implementation of their FSD is consistent with common prevailing scientific theories on FTL and prominent science fiction.
I don't doubt it.

But it doesn't change the fact that FDev developed it in-game, and so FDev can change it if they want.
 

dxm55

Banned
What could be changed?

- The ability to target and land at secondary/tertiary stars in any system. Yes, the B, C and D stars. Rather than land at freakin' A and having to SC 300,000Ls plus.
or Microjumps within a system
or A massive reduction of the effects of gravity on SC. So we can move faster within a grav well, as well accelerate and decelerate faster. Thereby wasting less time getting around.

- Regular scheduled Ferry services to Colonia and Synueffo-sniffy-snuff Guardian space

Time is a premium. And while space is large IRL, and all that nonsense talk about people wanting things fast these days... that's IRL.
This is a game that takes us away from the harsh realities of IRL.
 
I don't think SCA is and "anti-gameplay mechanic." You spaceship computer performs navigational tasks for you, and setting a controlled rate of deceleration is no different from the fact you dont have to hold your finger on the throttle to keep the thrust on.

Other computer assists I'd like to see is something that identifies identical surface signals. That way you can see if water geysers are 8 of 10 signals without having to fly to each one.

A mechanic that removes a route task that requires no finesse or involvement is usually a good one. Now I dont mean necessary tasks like flying between plants to FSS.
If you want to get to a place quickly, the using supercruise assist is the wrong thing. I know what your are talking about, you probably aim your ship put your throttle at 75% and wait till you drop out. No real gameplay in that either, bit it is the slowest way of getting to your destination. Going full speed and avoiding gravity wells and then perfectly judging the time to slow down is the fastest way, and that is gameplay.

At the end of the day, it's your choice how you go about it.
 
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If you want to get to a place quickly, the using supercruise assist is the wrong thing. I know what your are talking about, you probably aim your ship put your throttle at 75% and wait till you drop out. No real gameplay in that either, bit it is the slowest way of getting to your destination. Going full speed and avoiding gravity wells and then perfectly judging the time to slow down is the fastest way, and that is gameplay.

At the end going f the day, it's your choice how you go about it.
I think the supercruise assist thing is the fact that you can firewall the throttle for the entire trip, then switch assist on at the last second, and you will safely drop at your destination. If you do it right, you don’t need to even consider a braking maneuver.
 
If you want to get to a place quickly, the using supercruise assist is the wrong thing. I know what your are talking about, you probably aim your ship put your throttle at 75% and wait till you drop out. No real gameplay in that either, bit it is the slowest way of getting to your destination. Going full speed and avoiding gravity wells and then perfectly judging the time to slow down is the fastest way, and that is gameplay.

At the end going f the day, it's your choice how you go about it.
Since no-one reads posts and everyone believes streamers :)

Source: https://www.youtube.com/watch?v=yKJNcEOpryQ
 
Elite is that game where when a group want to have some quick coop space battle action, they have to first play 10-20min of eurotruck...

I would suggest giving the ability to spawn in any ship you own (with no cargo) at said ship position or ar a friend's location provided the distance is within 200lyr of your last spawn.

This coming from someone loving exploration and its slow gameplay.

But... I also love coop and ED does not pass the cut for it.
 
While your supercruise assist module flies you right to where you want to go without even needing to watch .... you can browse Steam for something more exciting to play.
Or get on the forum and complain about how supercruise is boring, or engineering is too hard, or the game's too buggy etc etc etc..... 🤣
 
Elite is that game where when a group want to have some quick coop space battle action, they have to first play 10-20min of eurotruck...
False in essence - but if your desire is a quick battle co-op or otherwise then Elite is not really designed for that and arguably never has been (nor should be IMO).

CQC is the quick battle mode, and if more variety in the types of battles is needed then perhaps FD should add that.

Alternatively, consoles already have support for multiple CMDRs per game account so perhaps FD should consider adding that for PC CMDRs too (no simultaenious loading though). At least that way it would not significantly change the nature of gameplay while still allowing people to keep a CMDR close to where the groups they play with operate.
 
Not quite - some types of changes are completely unreasonable and unjustifiable - For example: OOPP, FSS/DSS with the removal of the ADS, reworking SC to suit the "bored" and "instant gratification" crowds.
In your opinion.

It doesn't change the fact that FDev developed it, and so FDev can change it if they want.
 
Which is somewhat telling considering they've shown no indication of actually wanting to, and it's threads like this that are attempting to influence them.
Last I checked, that's what the Suggestions forum was for. Or did I misunderstand the purpose of the Suggestions forum?
 
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