Please stop driving newbies to private servers!

Also how easy is, submit, all pips to some combination of shields and engines, boost away with small maneuvers occasionally while high waking to a nearby system?
Yeah, of course. I was partially responding to your opinion about pirates needing a buff. I remember drag munition boost gimp not sinking very well when it was tried.
 
I don't think honest pirates are the crux of the issue - I don't think these discussions would be anywhere near as common as they are if it was just the pirates - rather the people who just murder.

The crux of the issue is that many people do not like the fact that their character can be subject to any encounter they wouldn't explicitly opt-into. Even back during ED's golden age of piracy (probably mid-2015), there were plenty of complaints, outrage, and vitriol, about actual piracy attempts.

Regardless, in the current state of the game outright ship destruction probably has more in-game context than piracy attempts do.
 
Victim blaming galore. "Fit a shield, submit and have a SCB and you're save." Spare me that. The last time I visited the golconda in open I was wing ganked by 4 guys. Grom FSD - bomb, rebuy before my FSD could reset. I fly a shield - heavy, fully engineered and A - rated anaconda with 8 shield boosters. I submitted, turned and immediately tried to high - wake; every advice the git good - folks throw around in here.

You really think a cargo ship with a weak shield will do the trick? Or be able to run from a grom FDL (or several) with more than 200 tons of cargo on board? Come on. Not everyone has a fully engineered Imperial Cutter, especially when the gankers actively seek out noobs with less capable ships.

This is how bullys behave. Usually they don't even have a cargo bay to scoop up the goods (because they fly PvP ships which don't have space for that). They just shred you for the lulz.And by the way: everytime I was interdicited (and that was often), it wasn't one of the oh so nice RP pirates. In fact I have never seen even a single one of them except on youtube. All I see is people who interdict you and immediately start shooting without even saying a word. Is that really what you all are trying to defend?
 
The crux of the issue is that many people do not like the fact that their character can be subject to any encounter they wouldn't explicitly opt-into. Even back during ED's golden age of piracy (probably mid-2015), there were plenty of complaints, outrage, and vitriol, about actual piracy attempts.
Yeah, no doubt people will always complain if they get killed by any reason.

Though IMO the real pirates get the shortest straw in the current iteration where the smartest course for their quarry is pretty much always to plan escape rather than comply.
 
every advice the git good - folks throw around in here.

Except the situational awareness stuff, apparently.

All I see is people who interdict you and immediately start shooting without even saying a word. Is that really what you all are trying to defend?

There is nothing against the rules about playing a character who is a bully. Indeed I don't see how it would be possible to construct a credible setting without characters that are willing to use intimidation or violence to get their way. There are NPC bullies all over, they are just comically ineffectual. Some credible threats and the full spectrum of human vileness, as long as the player's behind the character are playing by the rules, is good for the setting.

Though IMO the real pirates get the shortest straw in the current iteration where the smartest course for their quarry is pretty much always to plan escape rather than comply.

That's always been the smartest course of action, for anyone that knows what they are doing.

The game is stacked heavily in favor of the defender/prey when it comes to most encounters. Without major preparation, significant experience, and a fair bit of luck, escape is almost never more than fifteen seconds away for one's targets.
 
The only way to solve this is for there to only be Open. Solo and PGs are abominations and inhibit so much potentially great game play.

"potentially great game play" such as this one described below:

Victim blaming galore. "Fit a shield, submit and have a SCB and you're save." Spare me that. The last time I visited the golconda in open I was wing ganked by 4 guys. Grom FSD - bomb, rebuy before my FSD could reset. I fly a shield - heavy, fully engineered and A - rated anaconda with 8 shield boosters. I submitted, turned and immediately tried to high - wake; every advice the git good - folks throw around in here.

You really think a cargo ship with a weak shield will do the trick? Or be able to run from a grom FDL (or several) with more than 200 tons of cargo on board? Come on. Not everyone has a fully engineered Imperial Cutter, especially when the gankers actively seek out noobs with less capable ships.

This is how bullys behave. Usually they don't even have a cargo bay to scoop up the goods (because they fly PvP ships which don't have space for that). They just shred you for the lulz.And by the way: everytime I was interdicited (and that was often), it wasn't one of the oh so nice RP pirates. In fact I have never seen even a single one of them except on youtube. All I see is people who interdict you and immediately start shooting without even saying a word. Is that really what you all are trying to defend?

Haven't played in open but if flying a "shield - heavy, fully engineered and A - rated anaconda with 8 shield boosters." is not enough to escape, I don't think it's my kind of gameplay. I mean I understand not being able to defeat all all potential opponents, but if one can't escape, it's hard to find the fun in such interaction.
 
also who the hell mines in small ships?
I do. 16 tonnes VO in a Cobra is an hour's entertainment for me. I don't want to spend all day filling a flying warehouse for pointless billions. And I play in Mobius. I have to deal with enough spanners in real life. I don't want to waste my leisure time with them as well.

(No offence to any role-playing regulars on here though ;))
 
Except the situational awareness stuff, apparently.

Yep, I didn't see them coming. The place was crowded, and also with NPCs.

There is nothing against the rules about playing a character who is a bully. Indeed I don't see how it would be possible to construct a credible setting without characters that are willing to use intimidation or violence to get their way. There are NPC bullies all over, they are just comically ineffectual. Some credible threats and the full spectrum of human vileness, as long as the player's behind the character are playing by the rules, is good for the setting.

You're mixing up two seperate things: one is a credible game world. A world that, if it really was credible, would also have functional police and a way harsher C & P - system. The other thing are people who by no means try to be part of an immersive game world, but who just try to shoot people for the lulz.
 
If you made it to a ship that has > 60ton cargo space and you're getting killed in the game. It's 10000000% your fault. End of story. No ifs and or but's about it. It's all Your fault.

You either can't fly your ship.
You can't make informed decisions on how to equip your ship.
You are drunk
You are asleep
You dont understand how game modes work and why they're there.
or You're just suicidal

None of those things can all be false and you still die in this game by the time you reach medium ships....much less this ridiculous "noob" who has 245ton cargo space. No. This isn't victim blaming, there's no victim when you die due to your own poor decisions.
 
True. Good design, considering the huge gap between true combat ships and everything else.

I don't consider consequence-free to be good game design.

Lack of consequences cuts both ways. It makes what should be rational deterrents toothless.

A world that, if it really was credible, would also have functional police and a way harsher C & P - system.

Yes.

he other thing are people who by no means try to be part of an immersive game world, but who just try to shoot people for the lulz.

Difficult to be certain of the player's motives, and their motives don't really matter unless they are somehow breaking the rules.
 
Victim blaming galore. "Fit a shield, submit and have a SCB and you're save." Spare me that. The last time I visited the golconda in open I was wing ganked by 4 guys. Grom FSD - bomb, rebuy before my FSD could reset. I fly a shield - heavy, fully engineered and A - rated anaconda with 8 shield boosters. I submitted, turned and immediately tried to high - wake; every advice the git good - folks throw around in here.

You really think a cargo ship with a weak shield will do the trick? Or be able to run from a grom FDL (or several) with more than 200 tons of cargo on board? Come on. Not everyone has a fully engineered Imperial Cutter, especially when the gankers actively seek out noobs with less capable ships.

This is how bullys behave. Usually they don't even have a cargo bay to scoop up the goods (because they fly PvP ships which don't have space for that). They just shred you for the lulz.And by the way: everytime I was interdicited (and that was often), it wasn't one of the oh so nice RP pirates. In fact I have never seen even a single one of them except on youtube. All I see is people who interdict you and immediately start shooting without even saying a word. Is that really what you all are trying to defend?

You submitted to a wing? Brilliant. Do I detect the faint hint of rage that one's shield tank Anaconda turned out to be a great big flying coffin?

Victim blaming is fine and dandy when the "victim" willingly jumps into a tank full of piranhas and then attempts to lecture the piranhas about carniverous etiquette. The solo paddle-pool is over there next to the Mobius hot-tub.
 
Why did a "newbie" have 245 tons of painite?
I know, right? My mining ship doesn't have 245 tons of space, it's a 128t clipper. Admittedly for core mining, but once you're trucking around in a large ship - not even a python can carry 245t and enough limpet controllers to do the job - you don't get to call yourself a newbie any more.
Victim blaming galore. "Fit a shield, submit and have a SCB and you're save." Spare me that. The last time I visited the golconda in open I was wing ganked by 4 guys. Grom FSD - bomb, rebuy before my FSD could reset. I fly a shield - heavy, fully engineered and A - rated anaconda with 8 shield boosters. I submitted, turned and immediately tried to high - wake; every advice the git good - folks throw around in here.

You really think a cargo ship with a weak shield will do the trick? Or be able to run from a grom FDL (or several) with more than 200 tons of cargo on board? Come on. Not everyone has a fully engineered Imperial Cutter, especially when the gankers actively seek out noobs with less capable ships.

This is how bullys behave. Usually they don't even have a cargo bay to scoop up the goods (because they fly PvP ships which don't have space for that). They just shred you for the lulz.And by the way: everytime I was interdicited (and that was often), it wasn't one of the oh so nice RP pirates. In fact I have never seen even a single one of them except on youtube. All I see is people who interdict you and immediately start shooting without even saying a word. Is that really what you all are trying to defend?
There's a big difference between gank wings flying at a community goal system and pirates pirating at painite sell systems. You're reading a lot from this situation, and frankly it's annoying as hell to me, because when I was starting in the game I heard all the horror stories people like you put out, and I believed them.
If someone had outright said "yeah, you're unlikely to meet a hostile cmdr outside of a hotspot because gankers have better things to do than hang around in random backwaters when they can go gank in eravate instead, so just don't go to eravate" instead of bigging the threat up into some wildly exaggerated idea that if you so much as retract your landing gear at any station in open you'll get immediately ganked by harry potter, rinzler and hazzmango, all winged up in invincible engineered murderboats at every station simultaneously somehow.

Case in point, I was introducing some new guys to the game last week, one of them was less new than the others and was in a discord call, got interdicted on the way to sell his haul. Being new, he panicked and tried to fight the interdiction (I was telling him to throttle down) and when he lost, the other CMDR immediately told him "STOP", manifest scanned. "5 tons. Abandon them." he did. "Alright, you're free to go." End of interaction. No gank needed, it was a single guy in a krait. He got to sell the rest of his haul.

Likewise, I was at shinrarta a few days before in my shieldless DBS (which, let's face it, is my looking-for-trouble build). A guy in a chieftain interdicted me. I knew it was coming, I'd been givng him the runaround in supercruise but at least he was clean. I didn't bother giving him any talk, just submit/boost/silent/low-wake and was about to drop on the station before he was back in supercruise. He was big enough to masslock me, but far from fast enough to keep me in masslock range for longer than it took for my drives to cool down.

If people spent as much time telling each other how to deal with open (not just how to deal with combat, but how to avoid putting yourself in situations where it's likely to happen unless you want it to) as they did on just spinning scare stories about it to anyone that'll listen, people like me would have had a far more interesting and sociable early game.
 
I don't see how the game could be balanced if cargo ships couldn't efficiently flee an encounter. Wouldn't it just mean near certainly fatal consequences to space truckers and still no consequences to G5 combat ships?

I feel there should be more emphasis on avoiding dangerous space in ships ill-equipped to handle danger and more opportunities for gameplay before being dropped two kilometers from a hostile vessel. Not that there aren't oppotunities now (my CMDR regularly gets chased around systems while using SC maneuvering, mass shadows, orbital cruise and an abundance of patience that his pursuers often lack...to prevent hostile interdictions from even starting), just that they could be expanded and fleshed out more.

Also, it shouldn't be easy to acquire or maintain those G5 combat ships in the first place and a big reason why it is is because there is virtually no way to actually suffer any sort of setback. They should be powerful tools, but expensive and risky to field.
 
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