Yeah, of course. I was partially responding to your opinion about pirates needing a buff. I remember drag munition boost gimp not sinking very well when it was tried.Also how easy is, submit, all pips to some combination of shields and engines, boost away with small maneuvers occasionally while high waking to a nearby system?
The only way to solve this is for there to only be Open. Solo and PGs are abominations and inhibit so much potentially great game play.the only way to solve this is an official PVE server.
I think it is pretty obvious that removal of Solo & PG will never happen.The only way to solve this is for there to only be Open. Solo and PGs are abominations and inhibit so much potentially great game play.
No, I don’t agree on this. At all.
I don't think honest pirates are the crux of the issue - I don't think these discussions would be anywhere near as common as they are if it was just the pirates - rather the people who just murder.
Yeah, no doubt people will always complain if they get killed by any reason.The crux of the issue is that many people do not like the fact that their character can be subject to any encounter they wouldn't explicitly opt-into. Even back during ED's golden age of piracy (probably mid-2015), there were plenty of complaints, outrage, and vitriol, about actual piracy attempts.
every advice the git good - folks throw around in here.
All I see is people who interdict you and immediately start shooting without even saying a word. Is that really what you all are trying to defend?
Though IMO the real pirates get the shortest straw in the current iteration where the smartest course for their quarry is pretty much always to plan escape rather than comply.
The only way to solve this is for there to only be Open. Solo and PGs are abominations and inhibit so much potentially great game play.
Victim blaming galore. "Fit a shield, submit and have a SCB and you're save." Spare me that. The last time I visited the golconda in open I was wing ganked by 4 guys. Grom FSD - bomb, rebuy before my FSD could reset. I fly a shield - heavy, fully engineered and A - rated anaconda with 8 shield boosters. I submitted, turned and immediately tried to high - wake; every advice the git good - folks throw around in here.
You really think a cargo ship with a weak shield will do the trick? Or be able to run from a grom FDL (or several) with more than 200 tons of cargo on board? Come on. Not everyone has a fully engineered Imperial Cutter, especially when the gankers actively seek out noobs with less capable ships.
This is how bullys behave. Usually they don't even have a cargo bay to scoop up the goods (because they fly PvP ships which don't have space for that). They just shred you for the lulz.And by the way: everytime I was interdicited (and that was often), it wasn't one of the oh so nice RP pirates. In fact I have never seen even a single one of them except on youtube. All I see is people who interdict you and immediately start shooting without even saying a word. Is that really what you all are trying to defend?
I do. 16 tonnes VO in a Cobra is an hour's entertainment for me. I don't want to spend all day filling a flying warehouse for pointless billions. And I play in Mobius. I have to deal with enough spanners in real life. I don't want to waste my leisure time with them as well.also who the hell mines in small ships?
True. Good design, considering the huge gap between true combat ships and everything else.The game is stacked heavily in favor of the defender/prey when it comes to most encounters. Without major preparation, significant experience, and a fair bit of luck, escape is almost never more than fifteen seconds away for one's targets.
Except the situational awareness stuff, apparently.
There is nothing against the rules about playing a character who is a bully. Indeed I don't see how it would be possible to construct a credible setting without characters that are willing to use intimidation or violence to get their way. There are NPC bullies all over, they are just comically ineffectual. Some credible threats and the full spectrum of human vileness, as long as the player's behind the character are playing by the rules, is good for the setting.
True. Good design, considering the huge gap between true combat ships and everything else.
A world that, if it really was credible, would also have functional police and a way harsher C & P - system.
he other thing are people who by no means try to be part of an immersive game world, but who just try to shoot people for the lulz.
Victim blaming galore. "Fit a shield, submit and have a SCB and you're save." Spare me that. The last time I visited the golconda in open I was wing ganked by 4 guys. Grom FSD - bomb, rebuy before my FSD could reset. I fly a shield - heavy, fully engineered and A - rated anaconda with 8 shield boosters. I submitted, turned and immediately tried to high - wake; every advice the git good - folks throw around in here.
You really think a cargo ship with a weak shield will do the trick? Or be able to run from a grom FDL (or several) with more than 200 tons of cargo on board? Come on. Not everyone has a fully engineered Imperial Cutter, especially when the gankers actively seek out noobs with less capable ships.
This is how bullys behave. Usually they don't even have a cargo bay to scoop up the goods (because they fly PvP ships which don't have space for that). They just shred you for the lulz.And by the way: everytime I was interdicited (and that was often), it wasn't one of the oh so nice RP pirates. In fact I have never seen even a single one of them except on youtube. All I see is people who interdict you and immediately start shooting without even saying a word. Is that really what you all are trying to defend?
I don't see how the game could be balanced if cargo ships couldn't efficiently flee an encounter. Wouldn't it just mean near certainly fatal consequences to space truckers and still no consequences to G5 combat ships?I don't consider consequence-free to be good game design.
I know, right? My mining ship doesn't have 245 tons of space, it's a 128t clipper. Admittedly for core mining, but once you're trucking around in a large ship - not even a python can carry 245t and enough limpet controllers to do the job - you don't get to call yourself a newbie any more.Why did a "newbie" have 245 tons of painite?
There's a big difference between gank wings flying at a community goal system and pirates pirating at painite sell systems. You're reading a lot from this situation, and frankly it's annoying as hell to me, because when I was starting in the game I heard all the horror stories people like you put out, and I believed them.Victim blaming galore. "Fit a shield, submit and have a SCB and you're save." Spare me that. The last time I visited the golconda in open I was wing ganked by 4 guys. Grom FSD - bomb, rebuy before my FSD could reset. I fly a shield - heavy, fully engineered and A - rated anaconda with 8 shield boosters. I submitted, turned and immediately tried to high - wake; every advice the git good - folks throw around in here.
You really think a cargo ship with a weak shield will do the trick? Or be able to run from a grom FDL (or several) with more than 200 tons of cargo on board? Come on. Not everyone has a fully engineered Imperial Cutter, especially when the gankers actively seek out noobs with less capable ships.
This is how bullys behave. Usually they don't even have a cargo bay to scoop up the goods (because they fly PvP ships which don't have space for that). They just shred you for the lulz.And by the way: everytime I was interdicited (and that was often), it wasn't one of the oh so nice RP pirates. In fact I have never seen even a single one of them except on youtube. All I see is people who interdict you and immediately start shooting without even saying a word. Is that really what you all are trying to defend?
I don't see how the game could be balanced if cargo ships couldn't efficiently flee an encounter. Wouldn't it just mean near certainly fatal consequences to space truckers and still no consequences to G5 combat ships?