Please turn off Collision Detection on Scenery.... PLEASE!!

Occurs to me the sensible solution is to have a tick box while creating a sandbox park to enable or disable collision detection.

It should remain on for career & challenge but I'm fine with it being toggleable on Sandbox mode.

Why do you want collision to be on in one and not the other? Sorry but I don't agree or see any reason for such a thing.

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....A cheat from the ' base game, dude

I am with FMX on this one. Regardless of how you got to it, it was a feature that we don't have now. I don't see any reason to place it behind a code though tbh.
 
I asked about this at the launch party and was told that they might reduce the hitbox or remove it in the future but they didn't really want to launch with tracks that go through itself or scenery and people saying the game is broken, which I do understand.
 
I tried to build a bridge that went over a log flume wide splash down section. I could not get the bridge supports to look right. The posts could not intersect the wide splash down area regardless of their distance from the log channel. This was disappointing.

Likewise, I tried to add lights to a wooden roller coaster. I was able to do it, but the lights must hang off the side of some railings. Centering them on the railings caused collision issues. It would have been nice to get them centered.

I fully agree with turning off collision for scenery items. Ok, I get it -- Frontier doesn't want me to put a scenery wall blocking some track. It would look horrible to have a wooden post conflicting with the log flume channel. I don't think anyone is asking for that though. We'd just like to perfectly position things in places where it's realistic, and frequently those locations conflict with the existing collision boundaries.
 
I asked about this at the launch party and was told that they might reduce the hitbox or remove it in the future but they didn't really want to launch with tracks that go through itself or scenery and people saying the game is broken, which I do understand.

That makes sense =T I hope they will really do it.
 
I think they should just have it under a toggle-key. So by default collision boxes are on and sensitive, but could be suspended if we hold down Alt or something while placing
 
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I asked about this at the launch party and was told that they might reduce the hitbox or remove it in the future but they didn't really want to launch with tracks that go through itself or scenery and people saying the game is broken, which I do understand.

So...make it an option?

Like it was in RCT3?

At launch?

Like, how many people on this dev team were actually part of RCT3's dev team? How is it possible they've forgotten all these features RCT3 shipped with? Did RCT3 suffer bad reviews because you could edit an ini file to let the game intersect whatever you wantd? Absolutely not, so who the ❤︎❤︎❤︎❤︎ cares?

If they simply reduce the hitboxes (which are ASTONISHINGLY BAD, by the way, they are just big squares encompassing the entire ride, the genie ride's hitbox is a giant rectangle that extends a good 10 feet above the highest point of the entire ride!!), I'm out. Reducing hitboxes instead of letting us turn them off entirely would show a complete failure to understand what the community is asking for. I really hope they don't do that.
 
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+1

Especially on most of the flat rides. I would love to decorate and fill the base of my Victory ship flat ride with barrels etc but I can't. I just don't like the empty feeling of the flatride bases.

At least, put this feature on/off in options or as a cheat code (like The Sims' moveobjects_on cheat)
 
Yep a tick box for collision detection is the simplest. People can turn it on and off in the UI. I think for certain rides (the rapids that scenery for that needs to be in the ride UI with items that have collision on for rocks and logs with small hit boxes so we can get the boats to bounce off them etc.

I also think even with the hit boxes should be reduced anyways as at least people who don't want to mess about can still have it look better than current.
 
+1

Especially on most of the flat rides. I would love to decorate and fill the base of my Victory ship flat ride with barrels etc but I can't. I just don't like the empty feeling of the flatride bases.

At least, put this feature on/off in options or as a cheat code (like The Sims' moveobjects_on cheat)

I remember in Alpha 1 the victory ship hitbox was really small, and I could place barrels and what stuff inside, and then they expanded the hitbox...

Hit boxes in such a creative game are so disruptive, let's hope they add it as a cheat code or whatever just like ''tegidcam'', ex. ''nocollision''
 
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But it had to be entered in the shortcut in the target space, you could not do it directly in the game without it.

Yeah I am still with FMX on this point though. You could do it in game regardless and at moment we can't. Placing a tick box on each ride to turn off/on collision per ride and/or a global collision would be great. It means you can balance when you need to use it. Further to that I would still want to see the hit boxes reduced as much as possible. There is no reason the hit box needs to be box shaped and could follow the contours much closer to the rides in honesty.
 
I don't agree with a checkbox. I think it would be better to just hold down CTRL when placing an object. It would be consistent with how we do no-snapping for paths then. Kind of intuitive. I wouldn't want to keep on moving my mouse down to the checkbox and back again each time. I wouldn't want to just leave collision detection turned off all the time and not even *know* if something I was about to place wasn't a recommended placement by the game. Also I have a feeling leaving collision off would mean objects wouldn't be able to snap to other objects so you would be back and forth to that checkbox a lot. Therefore I'd prefer to use a held-down key so that when it's not held down. collision works by its default method.
 
I don't agree with a checkbox. I think it would be better to just hold down CTRL when placing an object. It would be consistent with how we do no-snapping for paths then. Kind of intuitive. I wouldn't want to keep on moving my mouse down to the checkbox and back again each time. I wouldn't want to just leave collision detection turned off all the time and not even *know* if something I was about to place wasn't a recommended placement by the game. Also I have a feeling leaving collision off would mean objects wouldn't be able to snap to other objects so you would be back and forth to that checkbox a lot. Therefore I'd prefer to use a held-down key so that when it's not held down. collision works by its default method.

I don't understand this. You just turn it off and leave it off if you want? You don't have to do it each time. I don't want to have to hold control every time myself. That seems much worse than just turning collision off the ride.

Edit: We are only on about collision with rides and coasters etc. Nothing else so you would never have a snap too anyways as we can't snap too rides or anything?
 
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As I explained in my last post, I'd want to know what the game's advised minimum distance was when I was placing something, as I would prefer to work *with* the game as far as possible unless I made a positive decision to override it in particular cases. So I'd want to see the placement outline turning red when I reached that point, and make an on the spot decision to override it while I was actually holding the item ready to place. Pressing a key at that point would be less disruptive than letting go of the item altogether in order to click a checkbox.
 
Surely that would be the worst of all worlds? Instead of holding down a key or quickly ticking a box, you'd be bringing up a window and typing each time. Also remember cheat states are rarely remembered across sessions so you'd have to do it again each session.
 
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As I explained in my last post, I'd want to know what the game's advised minimum distance was when I was placing something, as I would prefer to work *with* the game as far as possible unless I made a positive decision to override it in particular cases. So I'd want to see the placement outline turning red when I reached that point, and make an on the spot decision to override it while I was actually holding the item ready to place. Pressing a key at that point would be less disruptive than letting go of the item altogether in order to click a checkbox.

I am sorry but you will never have a collision box that would work for that to give minimum distance I am afraid. Hit-boxes won't follow the line of the coaster/ride like that. We just don't have the compute power to do so at this time.

So I don't think you will ever achieve what you are wanting. Otherwise yeah I would be fine with your idea but you will just end up with a smaller box that you always want to turn off anyways.

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I'd prefer to see it as a cheat code.

Yeah why do things need to be locked behind a word to use? That makes very little sense to me.
 
But it had to be entered in the shortcut in the target space, you could not do it directly in the game without it.

What part of "This is a feature that shipped with Rollercoaster Tycoon 3" is tripping you up that this far into the conversation you still don't understand what it means? Help me help you. I cannot understand what you're not getting.
 
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