Ship combat is currently showing years of neglect. There's a large list of weapons that no one ever uses because they're pointless as is. In Conflict Zone PVE, ship hulls are often bullet sponged up to a comical number making it feel more like a Korean MMO than fast and strategic space combat. Capital ships can't even solo a single engineered ship, and they take forever to kill a CZ NPC while focus firing it. It is very silly and immersion-breaking to see a giant ship do such little damage against 1 much smaller ship.
In PVP, you have the FDL as the only viable ship. Why would a game with this many ships choose to have one ship as the PVP ship for this many years? The viable weapons list is even smaller in PVP as well. Throw in engineering and you have an even bigger mishmash that makes any immersion take a big hit. Personally, I'd prefer for combat to be much deadlier, but I'll take any large balance pass at this point.
In PVP, you have the FDL as the only viable ship. Why would a game with this many ships choose to have one ship as the PVP ship for this many years? The viable weapons list is even smaller in PVP as well. Throw in engineering and you have an even bigger mishmash that makes any immersion take a big hit. Personally, I'd prefer for combat to be much deadlier, but I'll take any large balance pass at this point.