Poll - UGC / Custom Content

To bring it to the point. The guys here who wanna have UGC are in a minorty in the hole world. There are millions of casual gamer worldwide that don't use this stuff.

For me, I have no problems with UGC. And I would use it if it's there.
And the argument that we just don't have to use it isn't enough at this point!

Frontier have a plan you guys maybe not know at the moment. Maybe they do a special planet system, where friends can visit others friends parks. But to visit you have to download and storage the UGC content that is needed for that one.
And who guarantee that the content runs well on every Computer?

What makes cities so successful? Of course easy way of using UGC content. Just because paradox wasn't able to build in a bigger water pumping station I was forced to download a UGC one.

So if Frontier gives us "tons" of new elements to shape everything we want and the idea of modular rides where I can build a completely different carousel that is unique in the world I would be satisfied!
 
Frontier have a plan you guys maybe not know at the moment. Maybe they do a special planet system, where friends can visit others friends parks. But to visit you have to download and storage the UGC content that is needed for that one.
What the problem with that ? No matter what happens, you already need to download the park if you want to visit it, so if you add some 3D models, it does not change much in the end. The "loading" lasts just a little longer.

If you are warned, by an icon or a message or whatever, that this park contains custom content (or not) and that the download may take longer (you have to do only once) then ... I see absolutely no problem.

A "content manager" (as we discussed often here) would be the perfect solution to rate, moderate and share the content.
 

Sawyer1

Planet Coaster Ambassador
If we can make our own objects then I think this needs to be addressed and may be a big deal. They say guests react to different things in the park, so say if I make a horror object, I want the guests to know it is scary!
 
If we can make our own objects then I think this needs to be addressed and may be a big deal. They say guests react to different things in the park, so say if I make a horror object, I want the guests to know it is scary!
Yep you are right.

I have just think about something.

What about a "sandbox" to import, configure, organize, store and share the custom file ?

This could be useful especially for scripted or animated objects, or event with static objects just to check/uncheck the object properties in a sort of visual and "user friendly" XML-like file (with checkboxes, cursor, etc ...), to edit what Sawyer say.
 
I think they should add UGC support but once the game is released. It really isn't needed in an alpha/beta of a game. Clearly the team will be working on adding stuff and taking the game in the direction they want to. Once they have made the game they want to and stop adding things then I feel they should introduce UGC support.
 
I think they should add UGC support but once the game is released. It really isn't needed in an alpha/beta of a game. Clearly the team will be working on adding stuff and taking the game in the direction they want to. Once they have made the game they want to and stop adding things then I feel they should introduce UGC support.
It's hard to build a house on bad foundations.

How UGC is managed affect other aspects of the game. (Especially the "online/visit" mode)

You cannot say at the end "Okay, now the game is ready, what about this UGC feature ?" and recode the game. You need to think about it at the begining of the project.
Even if they use the "agile" method to work.
 
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The live stream they mentioned mod support so clearly they are thinking about it already. What I meant was that they should open the UGC support when the game is released, not before hand. That doesn't mean develop it at the end. I more mean develop the feture but have it turned off so they can grow the game how they want to then when its at the level they want it they can open it up to the community.
 

Sawyer1

Planet Coaster Ambassador
Theme_Idea.png


This is my mock up idea for being able to theme potential UGC.
 
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Sawyer1

Planet Coaster Ambassador
Yeah, I definitely sign for the idea of "the UGC sandbox" !

Big +1 [yesnod][up]

(I was expecting a lot worse talent in paint to be honest[haha])

I think it looks great considering I made it in paint yeah! [haha]
 
The people who say that them having ugc will detract from other parts of the game do not understand games or game development. It is easy to develop modding along side a game, while still having the same (and more) amount of content being added. There is no excuse. I agree with the guy before, we really need to stop kissing Frontier's ass and see that even though at the moment they are developing a great game, the real reason they aren't adding UGC is because they want money from expansions and think modders in someway would affect it. I would still buy an expansion with UGC.
 
Indeed, you my get the DLC but many others wouldn't if UGC is available straight away.
We all have good hopes that it will be a great game but don't be fooled. They have made the game with passion but selling (including DLC) is what they have in mind upon release and that's perfectly normal considering all the people that worked on this for a long time.
 
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What the problem with that ? No matter what happens, you already need to download the park if you want to visit it, so if you add some 3D models, it does not change much in the end. The "loading" lasts just a little longer.

If you are warned, by an icon or a message or whatever, that this park contains custom content (or not) and that the download may take longer (you have to do only once) then ... I see absolutely no problem.

A "content manager" (as we discussed often here) would be the perfect solution to rate, moderate and share the content.

The content isnt downloaded if i visit a non modded park as all the assets are already on my PC. All i have to download is that parks layout which is a very small amount of information compared to entire 3D models.

It will require a well thought out client that will "auto download" any content that isnt in the base game.

And this requires a lot of time and work to get correct.
 
The content isnt downloaded if i visit a non modded park as all the assets are already on my PC. All i have to download is that parks layout which is a very small amount of information compared to entire 3D models.

It will require a well thought out client that will "auto download" any content that isnt in the base game.

And this requires a lot of time and work to get correct.

No it doesn't. CS GO community servers are a good example.
 
No it doesn't. CS GO community servers are a good example.

But its something that requires Frontier side servers ect to host the files for downloading. Enless ur happy with everyone downloading the files from you when they visit ur park?

im not saying it cant be done.

Im just saying that to do it correctly will require a lot of work, attention and maybe even money so is better off being done when the game is finished.

I also very much agree that UGC should be worked on before DLC.

And UGC will in no way reduce the desire or value of DLC.

I play many games that have UGC and payed for DLC and i own the DLC alongside many mods. Euro truck sim 2 is an example.

The only thing i disagree with is having UGC at launch.

There are only so many people in the team with a deadline of September. Adding more work to the load before launch will mean other things will be cut or not even worked on.

I think most people here forget how UGC even came about!

Game devs never used to support game modding, communities would create the tools they needed to modify a game themselves then share that on the internet.

This is still true now. With most companies only creating plugins for 3D programs and the very few (Valve) actually giving out the dev tools.

The chances are, if this game doesnt get official support im sure the community will create the tools it needs.

Edit: Im curious as to who here would actually make UGC themselves or are most just wanting to be able to import assets others have made?
 
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There is no excuse. I agree with the guy before, we really need to stop kissing Frontier's ass and see that even though at the moment they are developing a great game, the real reason they aren't adding UGC is because they want money from expansions and think modders in someway would affect it. I would still buy an expansion with UGC.

So what if they are (which may or may not be the case)? No-one is 'kissing ass' here, whether you want to believe it or not some just aren't fussed about UGC. Those who 'demand' UGC are a minority in terms of who will buy this game at release or pre-order. The casual gamer does not care about UGC - they want something that can be created from the base game without having to trawl through a vast amount of downloadable assets. If they feel UGC is something for a later date after base game/DLCs then so be it, I (and many) are ok with that.
 
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Look, this is were I stand at the moment. Yes I would like UGC. Yes I am happy to wait until Frontier decide to allow it. As Nemesis said. Frontier will want to gain further income with Expansion Packs, like they did with Rct3. Frontier know that most people want UGC, but all this speculation and and ranting isn't going to make any different. Frontier hold the reigns for this game and I am sure they want to give us lots more themes and stuff, before opening it up to UGC. Frontier also know that UGC will enable PC to continue like Rct3 did. So I am prepared to just go along and see what Frontier deliver further down the line.
 
Look, this is were I stand at the moment. Yes I would like UGC. Yes I am happy to wait until Frontier decide to allow it. As Nemesis said. Frontier will want to gain further income with Expansion Packs, like they did with Rct3. Frontier know that most people want UGC, but all this speculation and and ranting isn't going to make any different. Frontier hold the reigns for this game and I am sure they want to give us lots more themes and stuff, before opening it up to UGC. Frontier also know that UGC will enable PC to continue like Rct3 did. So I am prepared to just go along and see what Frontier deliver further down the line.

I have to agree with him on this one. I rather have expansion packs where is guaranteed buttloads of content and add-ons rather than a ton of UGC. And let's not forget that if UGC is released THIS EARLY, we are most likely going to have most of the content be repeats in design. I rather have Frontier give us that content first then we see what the Users can Generate with their own Content afterwards.
 

Vampiro

Volunteer Moderator
Look, this is were I stand at the moment. Yes I would like UGC. Yes I am happy to wait until Frontier decide to allow it. As Nemesis said. Frontier will want to gain further income with Expansion Packs, like they did with Rct3. Frontier know that most people want UGC, but all this speculation and and ranting isn't going to make any different. Frontier hold the reigns for this game and I am sure they want to give us lots more themes and stuff, before opening it up to UGC. Frontier also know that UGC will enable PC to continue like Rct3 did. So I am prepared to just go along and see what Frontier deliver further down the line.

To a great deal i agree here... and i would prefer frontier created content over user generated content all the time. That being said, there is SO much to wish for i don't think it can ever "damage" Frontier. If they plan on creating an "ice" theme, and there is already a lot of UGC on ice i will still buy the official pack because it will include more then scenery alone.

Yet in a perfect world i want Frontier to focus on other things we CAN'T do. Like more rides, coasters, parades, resorts, parkings, fireworks, watershows, lasershows, restaurants. There is SO much we would like in this game that in a perfect world i would say let us do what we can do best (creating more themes, as we all know Frontier will never ever make like 100 themes like we have on RCT3 nowdays) while Frontier concentrates on the things we can't do.
 
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