Well.. for me UGC IS a key feature and a must have. They want to make the ultimate game.. The want to "evolve" - Without UGC its more like a step back imho. Just watched the RCTW UGC Video... The funny thing seems to be: RCTCW seems to do everything wrong but UGC seems to be perfect added... and Planet Coaster seems to do everything else perfectly, but lacks with UGC.
From what I can see I like Planet Coaster much more... But I am a big fan of rebuilding existent Theme Parks... Thats only possible with UGC - so maybe RCTW is the better choice.
Since today, when Atari make something, Frontier make something 100 times better ! No reason they stop today.
So, I think they are going to impress us on how they manages the custom content.
Making it even simpler, better integrated, more "user friendly", etc...
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With all due respect Angelis this forum is hardly a true representation of the overall target audience. Next week though get a few drinks in John and co and get as much out of them as you can!
Sorry, but I think you are wrong.
First, I'm not agree, this is not a casual smartphone game like Candy Crush here, but a "sim game", on "PC", and given the genre + the platform (the audience in general), I think the majority will be interested to use mods/custom content. (In case you talk about "custom content creators", then yes I'm agree, but it's another story)
Secondly, this not how it works at all . If the UGC is well integrated in the game, a VERY VERY LARGE majority will use it, because this will be part of the game.
It's as simple as that.