Polygon and Twinfinite interviews - more Odyssey details, unknowns, and Walking-In-Ships not at launch

damn i wanted to walk in my ships so badly........

now how is the death system? What happens if i run a CMDR over with my SRV or hit him with a double 4A sized PA shot? We are no longer talking about telepresence

Its fine.... it all can be handwaved away as telepresence.
 
What an amazing experience...loading onto a planet...

What I'm imagining is a bit of a retake on how SRVs currently work. You'll be in your cockpit, you look at your crotch panel (Role panel, what is the actual name of this panel btw?) you go over to the EVA tab, and hit 'Leave Ship', fade to black, the sound of an airlock cycling, etc, fade up to your character outside the airlock, a canned animation of your character either walking down the stairs (if the ship has one) or going down a ladder. taptaptaptaptaptaptaptap, ok they are at the base of the stair or ladder facing away, and then you are giving control to walk around. reentering will be the same, you walk into the small square hologram at the base of the stairs/ladder, look on your hud and hit 'Board Ship' and a reverse of the canned animation, taptaptaptaptaptaptaptap, air lock door, fade to black, sound of airlock cycling and back in cockpit all unseen of course.

Basically a reskin of the SRV workflow, not that there is anything wrong with that per se, but I'm just saying I'm not expecting anything miraculous here.
 
First dev diary of a series, and the other areas are to be explained in those other diaries apparently.

Yeah, I know.

Until then, this is me:

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It really truly does. Years of development, and we can't even stand up in our own ships? This is what people have waited for? I am glad my expectations were tapered years ago because of Frontier's track record. The update seems to keep proving my suspicions. At this rate, I will likely wait 2-3 years before purchasing it, when the content is actually in the update you would expect from it.Then again, it may never come, or be slated for the next expansion. (Like ice worlds now being an Odyssey selling point after they were cancelled from Horizons. Walking around your ship will be a 2026 Elite Dangerous Andromeda update)
What gameplay do you expect from walking around your ship. You can do hull and module repairs from the cockpit.

So full interiors would be a huge amount of work that delivers virtually zero gameplay opportunities.

I would like to see a transition where you get out of your seat, go to the door where you transition to the airlock area where you can choose what equipment you want to bring and then decide whether you want to go on foot or the SRV. If by by foot the Airlock opens and you go down a lift/stairs to the surface.

Internals just for the sake of it is a waste of Dev time, which I'm happy that they have used elsewhere which we are yet to see (there is a lot more that we haven't seen yet).
 
What gameplay do you expect from walking around your ship. You can do hull and module repairs from the cockpit.

So full interiors would be a huge amount of work that delivers virtually zero gameplay opportunities.

I would like to see a transition where you get out of your seat, go to the door where you transition to the airlock area where you can choose what equipment you want to bring and then decide whether you want to go on foot or the SRV. If by by foot the Airlock opens and you go down a lift/stairs to the surface.

Internals just for the sake of it is a waste of Dev time, which I'm happy that they have used elsewhere which we are yet to see (there is a lot more that we haven't seen yet).
What's the difference between feet and srv?
 
Nothing actually that would put me onboard the hype train and seem extremely far from ready for a 2021 release...

Not impressed by "thin atmosphere" planets. when you have seen one, you would have seen all others (horizon syndrom).

They have their famous 100 developers working for few years, what have they actually done ??
I don't know as they've only shown us a small part of it so far.
 
Those two interviews are a tad...unsettling? It sounds like they still haven't decided what all they want to do with Odyssey? There is a lot of "maybe" and "perhaps" and "we are looking into that" and such. Shouldn't that stuff be nailed down by this point in the dev process?
Plot twist!: They actually have nailed down what they want to do with Odyssey.

It's just what they want is vastly different from what we want.
 
Those two interviews are a tad...unsettling? It sounds like they still haven't decided what all they want to do with Odyssey? There is a lot of "maybe" and "perhaps" and "we are looking into that" and such. Shouldn't that stuff be nailed down by this point in the dev process?
Unsettling is the word. The art stuff, planet surface and ice and snow (at last) all look great, but ...... the gameplay, they haven't got there yet ?

Oh, I know the gamey stuff will come. Just unsettling that by now, they should be clipping all the bits together, not wondering about this and that.

Nevertheless, I appreciate the honest appraisal of where they feel they have reached, rather than some "we've got it all worked out, don't worry," when really they haven't.

Are they looking for forum help? :unsure: Do I sense another delay coming on? 😞

Remember the repeated uncertainty about the Fleet Carriers? And how they turned out.
 

Jenner

I wish I was English like my hero Tj.
They haven't nailed down the flight model in atmospheres yet? Wut.

Ok, that's a surprise at this late stage.

I am shocked that you cannot at least walk around on your bridge. I really expected at least that amount of interactivity with existing ship assets. That's disappointing.

The planets look good, I'll give them that. Sampling alien life sounds like it could be fun, but if it's just the same as the existing surface sampling gameplay (but on foot) it'll be a bit of a letdown.

All in all I have to say I'm a bit underwhelmed. At least this news reveal has not gotten me any more pumped for it.
 
Those two interviews are a tad...unsettling? It sounds like they still haven't decided what all they want to do with Odyssey? There is a lot of "maybe" and "perhaps" and "we are looking into that" and such. Shouldn't that stuff be nailed down by this point in the dev process?

To be honest that aspect doesn't concern me at all because it seemed fairly clear from the way they talked about it on the stream today that whatever the initial release of Odyssey looks like, it's as much about putting a framework into place for future expansions to slot into as it is providing a whizz-bang all-singing, all-dancing update at day one. Much like development of the game over the last five years. It will expand the potential scope of the game significantly, which for me at least is far more important than whether X or Y is in it at day one.

I'll certainly take that approach over other space games I could mention. The last thing we need is Braben telling us we'll have full fidelity interiors in every ship, multiple franchises of space cafes on every planet, 20 new kinds of SRV and base building, then sitting here reading delay announcements for seven years whilst they work out how the hell to do all of it.

I do think the 'two years FDev!!'people are slightly underestimating the undertaking of creating a proc-gen system for creating atmospheric planets in a galaxy with 400 billion systems, plus the work that's been done on the surface generation etc.

And before anybody starts screaming 'but NMS!!!', NMS looked like a mobile phone game when it was released.
 
Oh, I know the gamey stuff will come. Just unsettling that by now, they should be clipping all the bits together, not wondering about this and that.
I have to say I'm a bit worried exactly about the game parts, considering how FDev has a bad tendency to leave things unsatisfyingly half-finished (looking at multi-crew and relatively uninspiring SRV content, including the space pumpkin scanning and stuff). Will it be just pew pew at turrets, scan a pumpkin that has 15 different variations in the known galaxy, hack a node blip blop?

Meh, who knows. Assuming the price isn't super extravagant, would probably buy it just for the thin atmo landings, but still.
 
To be honest that aspect doesn't concern me at all because it seemed fairly clear from the way they talked about it on the stream today that whatever the initial release of Odyssey looks like, it's as much about putting a framework into place for future expansions to slot into as it is providing a whizz-bang all-singing, all-dancing update at day one. Much like development of the game over the last five years. It will expand the potential scope of the game significantly, which for me at least is far more important than whether X or Y is in it at day one.

I'll certainly take that approach over other space games I could mention. The last thing we need is Braben telling us we'll have full fidelity interiors in every ship, multiple franchises of space cafes on every planet, 20 new kinds of SRV and base building, then sitting here reading delay announcements for seven years whilst they work out how the hell to do all of it.

I do think the 'two years FDev!!'people are slightly underestimating the undertaking of creating a proc-gen system for creating atmospheric planets in a galaxy with 400 billion systems, plus the work that's been done on the surface generation etc.

And before anybody starts screaming 'but NMS!!!', NMS looked like a mobile phone game when it was released.
Sandro did say, to his credit, that introducing Legs would be like creating a whole new game.
 
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