Post-Salvation Stuff (The spoiler thread)

Hi folks. Is this new? I've never seen an "Impact Site" POI quite like this before - on HIP 22460 1. 2 skimmers, a stinger, and a trespass zone. Only a brief look before the goids crashed the party, but I didn't see any doors or cuttable panels.

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Cool to see a Skimmer get shutdown with the pulse too. :D
It felt more like a horizons style POI, but I don't remember ever seeing one like this in horizons either.
High gravity, and deadly temp, so I couldn't look around long on foot.
Yeah, I ran into one of these shortly after odyssey dropped. Seems like a fairly standard random PoI.
 
Not so sure about the "hello", but playing around with the speed and some filtering makes it pretty clear that the base for that growl is a human voice. Knowing FDEVs track record with hiding stuff in sound samples would suggest it's deliberate. On the other hand a sound editor could just have used his voice as a base for the sound. Doubt it though, as they know the players will dissect the sound bit to death :)
 
Not so sure about the "hello", but playing around with the speed and some filtering makes it pretty clear that the base for that growl is a human voice. Knowing FDEVs track record with hiding stuff in sound samples would suggest it's deliberate. On the other hand a sound editor could just have used his voice as a base for the sound. Doubt it though, as they know the players will dissect the sound bit to death :)
A random sound effect, sure that would be fine. But this sound clip in particular, they've gone out of their way to encourage players to listen to very carefully, including highlighting it in its own tweet and playing it on the Supercruise stream. If there's anything hidden there, we're almost certainly meant to find it.
 
Pretty obvious so lots of people probably already tried it out. But powering up a Guardian Site and dropping a green relic instead of a blue one will NOT produce a scannable orb.

I couldn't find any posts about it so hopefully this will save other people the bother.
 
As pointed out here:

Thargoid greetings

the Thargoid Cry seems to contain a very slow played "Hello".
So, to be "that guy"... my question here would be "So what?"

Using human language as the basis for modelling an incomprehensible alien "sound" which sounds like communication is pretty standard. If you just generate random noises, or even just encode someone saying "aisohfbaweiohfaewpiuufhbaewiovunbaei" then you get something that sounds pretty grating and unnatural.
If the audio was referencing something in-game there might be something in it... but the fact it's (probably) just "Hello" and the steps to get there are pretty incongruent when you ask "So what?".

When the UAs uttered morse of the nearest body, that was interesting as to what was relevant about the nearest body... and when that changed to ship wireframes it was even more interesting. Then when the probe was found to emit Octal-encoded properties of the nearest body, that was also interesting. We've still never worked out why they do that except for some speculation, but there's a connection there, somewhere. Why is it collecting/transmitting information about nearby ships and planets? Why is the probe triangulated off a permit-locked system? Why is it using morse/octal specifically, fairly common encoding methods.

But a human "Hello"... it's completely incongruent with a scenario where the originator has just wrecked a whole fleet. And the decoding process? I got to the stage of using.... what was it now... an old trick used with analog record encoding to get the "Hello"? The "So what?" of that is that either this is just an artefact of an audio engineer developing this, or we're suggesting that Thargoid communication, despite having a history dating back millions of years, is based in encoding techniques used in human Gramophones just 1400 years ago... that's kinda insane. Don't forget... the Thargoid Sensor is basically just a slowed-down trumpet... the fact it's a trumpet is completely irrelevant to anything though.

I personally just think FD is drawing all our attention to this noise just because they're hyping up "something big is coming".

EDIT: I'd just add as well... detailed audio analysis beyond a simple spectrogram has never yielded anything of interest to-date... and then it was immediately obvious.
 
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A bit odd if Thargoids said hello, as it we only just met. Sounds like they are saying 'surrender', if i was to have a guess.
 
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If the 2 engineers eventually make something out of these grelics, I would guess Ram Tah would proof our Guardian tech from the Thargoid interference, while Palin would create Thargoid hybrid/Human AX tech. Might be a CG to choose between the 2 in the future,
 
Z-lighting on decals at a Thargoid Imprint was fixed.

Hard to discern what's meant by that.
On your desktop, X is the left/right position and Y is the up/down position. Z is the the in/out position. So, a window laying over another window has a higher Z position (layer) than the one below. If it didn't, you'd end up with a merged mess.

In games, if two textures have the same Z position/layer you end up with what's called 'Z-fighting' as the game engine struggles to show both textures which results in a flickering mess. You get that sometime on landscape LODs (Bethesda are good at this.)

So, given that a decal has to overlay a base texture, it has a higher Z layer. And, long story short, my assumption here is that there was some issue with the way lighting was interacting with that particular Z layer.

Nerd hat OFF
 
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My totally unsubstantiated theory is that the "Thargoid scream" (that's what I'm calling it) at the end of the cutscene is either a formal declaration of war and/or a call to the rest of their race for full scale invasion of human occupied space. Before the Proteus Wave we were merely a nuisance to them, as we were just stealing meta-alloys and killing a few of them in small numbers. But now we have demonstrated an affinity and a proficiency with Guardian technology and even integrated it into their own tech, so we just became an existential threat to them. I expect the bubble to burn in the near future, and even Sol to be invaded.
 
Don't know about the lighting, exactly, but there has previously been decals which have accidently been flagged to cast shadows... :7

EDIT: Actually, come to think of it, I once (kind of funnily very much touching on the ongoing story) complained about decal lighting/rendering pass sorting issues with the Anaconda "Proteus" on Trapezium Sector YU-X c1-2 1a (yes, that Proteus), which exhibited an issue where decals on parts of the hull that were in shadow, would act kind of more as a gobo on a spotlight, instead of a smudge of soot: Where stencilled by the decal, the hull showed up diffusely lit, instead on in shadow.
 
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I'm still picking up on the last events after a long break, and that talk about hybrid tech reminded me of something.

A few years ago, when new interceptor versions were still popping up, I remember a bugged encounter with what looked like an hybrid Thargoid interceptor, having the shape of an interceptor but with a much more "metal" looking hull. If I remember well, that encounter was bugged (the interceptor was moving very fast with no animations I think?) and quickly removed.

Did we end up having more info on that? We already have some hybridized weapons and parts, the next logical step would be indeed a full hybrid ship.
Sorry if that falls out of topic, but maybe some recent info could shed light on this?
 
I'm still picking up on the last events after a long break, and that talk about hybrid tech reminded me of something.

A few years ago, when new interceptor versions were still popping up, I remember a bugged encounter with what looked like an hybrid Thargoid interceptor, having the shape of an interceptor but with a much more "metal" looking hull. If I remember well, that encounter was bugged (the interceptor was moving very fast with no animations I think?) and quickly removed.

Did we end up having more info on that? We already have some hybridized weapons and parts, the next logical step would be indeed a full hybrid ship.
Sorry if that falls out of topic, but maybe some recent info could shed light on this?
Are you referring to the hybrid human/thargoid ship that a player encountered? If so, that was Subject D-2 in Azimuth's "Project Seraph" at Oaken Point in HIP 26176, where they were attempting to integrate humans into Thargoid ships, and supposedly were successful with Subject D-2 who then escaped and hasn't been seen or heard from since. That whole situation is directly connected with HIP 22460.
 
I'm still picking up on the last events after a long break, and that talk about hybrid tech reminded me of something.

A few years ago, when new interceptor versions were still popping up, I remember a bugged encounter with what looked like an hybrid Thargoid interceptor, having the shape of an interceptor but with a much more "metal" looking hull. If I remember well, that encounter was bugged (the interceptor was moving very fast with no animations I think?) and quickly removed.

Did we end up having more info on that? We already have some hybridized weapons and parts, the next logical step would be indeed a full hybrid ship.
Sorry if that falls out of topic, but maybe some recent info could shed light on this?
Sounds like the Orthrus, which many say was an accidental release, only appeared at barnicles, and was removed as soon as they were able. It hasn't been seen since. https://elite-dangerous.fandom.com/wiki/Thargoid_Interceptor?so=search#Variants
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That was the Orthrus, at Palin's old base*, which was confirmed by the devs as a mistake.

*Which was razed to the ground by thargoids in Horizons, but miraculously sprang back into existence in Odyssey.
 
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