Powerplay 2.0 Activities

Curious - it's certainly not the case for reinforcement. Let me know please, very interested to know that test result.
 
reinforcement is working, I'm pointing out Acquisition is not

I have it listed as another undocumented location requirement in my notes for Acquistion hauling

Domestic Appliances from Athena (Powell) 428CR -> Varpet (Klink) 1015CR AS for Winters - 88Merits for 288T

Tried trade earlier from a non-support system and as Ian says, does nothing.

Based on these I've added the sourcing requirement, which I hadn't noticed until now..
 
I'm starting to think we should assume there is an undocumented sourcing requirement by default, and give ourselves the task to prove otherwise. Honestly this requirement does fit with lore and it's by far the more sensible way around you'd design it in code, which would then also explain why the copywriting for doco failed to keep up.
 
I'm starting to think we should assume there is an undocumented sourcing requirement by default, and give ourselves the task to prove otherwise.

Looking at Acquisition, the only activity delivering to the AS which (apparently) doesn't have to be sourced in the supporting system (that I can see) is the flood markets with low value goods one. Maybe it's worth confirming that just to be sure!
 
Looking at Acquisition, the only activity delivering to the AS which (apparently) doesn't have to be sourced in the supporting system (that I can see) is the flood markets with low value goods one. Maybe it's worth confirming that just to be sure!

Is there a minimum volume requirement for the "flood market with low value goods" ?
 
I'm starting to think we should assume there is an undocumented sourcing requirement by default
So far as I can tell, with two exceptions all plain Acquisition tasks which could involve inter-system transport in the first place have a "between there and the supporting system" requirement, whether documented or not
- rare goods didn't previously (and it wouldn't have made much sense for them to) but who knows what they'll come back as
- because most support missions don't involve travel, the one type which could (reactivations) is also a "same system" one instead

For Reinforcement tasks, mining is anomalous in having the same-system requirement as all other tasks don't seem picky at all.

For Undermining tasks, mining is anomalous in having the same-system requirement, as for most other things collected in an undermining system without immediate payout the rule is "return to a friendly system".

Looking at Acquisition, the only activity delivering to the AS which (apparently) doesn't have to be sourced in the supporting system (that I can see) is the flood markets with low value goods one. Maybe it's worth confirming that just to be sure!
Yes. It's marked as conflict-only and Kaine doesn't get into many of those, so I've not been able to test yet. Definitely worth testing if someone else does have a conflict going.
 
Selling at < 500CR in a Conflict AS:

Hydrogen 84CR Mbambiva (Stronghold Carrier) -> LTT 4337 (conflict AS) Wang Port 80CR for winters (so - a loss. Demand was only 1T) : 288merits/288T

Markets are weird as when I have no Hydrogen Fuel onboard (before and after) I see this, so expect a (small) profit:
1733229496872.png

edit: Actually no - I was looking at the Buy page not the Sell page - oops
 
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Selling at < 500CR in a Conflict AS:

Hydrogen 84CR Mbambiva (Stronghold Carrier) -> LTT 4337 (conflict AS) Wang Port 80CR for winters (so - a loss. Demand was only 1T) : 288merits/288T

Markets are weird as when I have no Hydrogen Fuel onboard (before and after) I see this, so expect a (small) profit:
View attachment 410486
Bulk flood allows selling back into a system which supplies the good in the first place (fortunately, or it'd be really difficult to find anything which worked on a lot of markets), so the sale price is going to be less than the offered purchase price.

Now if you just buy H-Fuel somewhere else for LTT 4337, does that work?
 
Bulk flood allows selling back into a system which supplies the good in the first place (fortunately, or it'd be really difficult to find anything which worked on a lot of markets), so the sale price is going to be less than the offered purchase price.

I'm pretty sure I got merits for divesting limpets in advanced repairs on at least one occasion, so (if that's so) you possibly don't even need to go via the marketplace.
 
I'm pretty sure I got merits for divesting limpets in advanced repairs on at least one occasion, so (if that's so) you possibly don't even need to go via the marketplace.
Yes, selling and rebuying your limpets is free merits if that's an option (once, of course, since it doesn't count ones from the same station, and the amount involved is too inconvenient for me to ever remember to do it...)
 
Selling at < 500CR in a Conflict AS:

Amalangkan Doi Landing (Mahon Exploited) Hydrogen Fuel 90CR -> 30Ly -> LTT 4337 (conflict AS) Wang Port 80CR : 244merits / 246T

So it looks like it doesn't care about proximity (over 30 Ly) - probably can source from anywhere 🤷‍♀️
 
Am I right in thinking if one has collected Liberal Propaganda, but all systems within 20ly are in Acquisition, one might as well eject that propaganda into the void?

That is Felicia Winters' commodity for Undermining according to the comment here.

From what I have in the initial post, and according to @Ian Doncaster 's data, there's no requirement to deliver it to a system in range of where it was obtained, just to a Power Contact in an Undermining System. If this isn't the case, let us know!
Well, flippin' eck.
1733231270600.png


I am handing this in at an Edmund Mahon system 50+ ly away from HIP 38747.

1733231490916.png


120 merits Fortification. 3000+ merits for lil ol' me. (Missed the number as it flashed up.)

So yes you can hand in your Undermining power cargo thingies anywhere!
 
120 merits Fortification. 3000+ merits for lil ol' me. (Missed the number as it flashed up.)

So yes you can hand in your Undermining power cargo thingies anywhere!
So yes you can hand in your Undermining power cargo thingies anywhere at any Control / Reinforcing system (i.e. Exploited, Fortified, or Stronghold) of an enemy Galactic Power; no limit on distance from system where the Undermining Allocated Resources were acquired and the system to which they're delivered.

Hate to be pedantic about this, but since FDev chose to make this whole thing unnecessarily obtuse and convoluted, just one word can make the difference as to whether or not the activity is valid / will reward Merits and/or Control Score.
 
Discovered an interesting and unexpected effect of Undermining.

An enemy Galactic Power had taken control of a system I didn't want them to be in control of, achieving "Exploited" status. Through group effort, we managed to undermine the system until the "Current Cycle Progress" triangle on the Powerplay Information panel was pushed into the grey "Unoccupied" zone just before Thursday's server tick.

My expectation was, on returning to the game Thursday morning, this enemy Galactic Power would have lost control of the system (i.e. no longer "Exploited") but still have it in an "Acquisition" state. I thought their Control Score would be equal to what it was just prior to the weekly tick minus the undermine score my group had managed to amass.

Au Contraire! To my pleasant surprise that enemy Galactic Power has been chased from the system completely! It has reverted to a fully "Unoccupied" state. This means that the investment of 120,000 Control Score that it took the enemy Galactic Power to gain control of the system was immediately wiped out, in one fell swoop, by simply undermining enough to push it into the "Unoccupied" portion of the Powerplay Information panel's "Tug of War" meter.

Do with that as you will o7
 
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