Powerplay 2.0 Activities

Downward pointing arrow: where it was at the start of the week
Upward pointing arrow: where it is now

The "Exploited" band seems to be about 300,000 merits wide in a normal system; movements of about 10,000 (net) merits are fairly clearly visible as offset arrows, smaller movements you might need a magnifying glass though you can still see the numbers above the bar.
The "Fortified" and "Stronghold" bands seem to be wider than that

Ah! thats interesting, good to know! Thanks
 
Issue i have is, I want to undermine a power, but both powers don't like selling cheap goods
How do I undermine the correct power

Or does it only undermine the controlling power
 
Or does it only undermine the controlling power
If there's a controlling power in the system (states Exploited, Fortified, Stronghold) and it's not yours, then all listed actions will undermine that power, yes.

To get your own power into control, you need to undermine the system all the way back to Unoccupied, then do your Power's acquisition actions to get it into control as Exploited.

At all stages, the actions you do always benefit the power you are pledged to, either by weakening enemies or strengthening your power.
 
What's the quick way to find all the "undermining systems" near the Fortified system you're already in?
Use the map filters - though in this case it's probably not too important as undermining actions don't seem to have range limits with respect to your own territory: you can pick up the undermining cargo from any of your systems, you can recover escape pods from undermining systems to any of your systems, etc.

You can use the activity level map filter on the second set of Powerplay map filters to quickly find systems which are being heavily undermined already ("Any Power" + "Undermining" + "Activity Filter Enabled" + "Activity Filter: Low" works pretty well) though it needs a fair amount happening to get them onto that display, so if every nearby system disappears that doesn't mean that there isn't any undermining happening locally!
 
I don't think I'd even found the second set of filters, thanks!
Next he'll tell you about Strategic View

mindblown.gif

never have useful views been so well hidden
 
Level 4 reached - YAY!
Largely achieved by collecting escape pods and black boxes. I did discover that as the system I was in was being undermined, that enemy ships would drop in to some of the power wreckage signals, so I could switch to blowing them up as an alternative. I also discovered a Power Weapons Fire Signature, which seems to be a mini CZ. It's a steep learning curve, and for me not particularly intuitive.
For example, where do I find "transfer power classified data" or "hand in powerplay resources" missions? Are these on foot surface objectives where I have to scan settlement data ports or raid containers, and are they offered as part of the "5 things to do per week"? What about "aid and humanitarian missions"? They are identified as things I can do to help my power, but I have no idea where to find them.
As a complete novice in terms of PP activities, it would be quite useful if my adopted power could give a list of primary objectives. Rather than me picking things at random, would it not be better if priorities were identified. For example, "these systems are most at risk, and need fortifying"; or "these enemy systems are most likely to be undermined". It seems more logical to me, as it provides a more concerted effort. I realise that there is a risk that if everyone jumped in to a small number of systems, then the opposition could just pick another to target.
 
Level 4 reached - YAY!
Largely achieved by collecting escape pods and black boxes. I did discover that as the system I was in was being undermined, that enemy ships would drop in to some of the power wreckage signals, so I could switch to blowing them up as an alternative. I also discovered a Power Weapons Fire Signature, which seems to be a mini CZ. It's a steep learning curve, and for me not particularly intuitive.

Congratulations! 🎉 Salvage + Combat worked well for me too. You just need a good ship to do it in
 
If you've managed to get merits for mining, from what I read while looking just now you're ahead of the game! I'll put this as a hypothetical in the note on mining activities, and keep an eye out for fixes and more data.
Okay, tested a bit more. It seems to be that minerals for acquisition systems still need to be mined in your Power's space; I mined 100 monazite in the acquisition system and didn't get anything, which makes me sad. But hey, that one's on me for not testing it out thoroughly, lol.

So yeah. For reinforcement systems, mine in-system. For acquisition, mine in power systems and sell in acquisition system.
 
I forgot which system economy buys metals & minerals at a higher price, was is refinery or extraction?
Extraction digs up minerals (so has a lower price for them, and largely ignores metals)
Refinery turns minerals into metals (so has a high price for minerals, but a lower price for metals)
Industrial/High-Tech consume metals to make technology (so have a higher price for them) but largely ignore the raw minerals
 
Okay, tested a bit more. It seems to be that minerals for acquisition systems still need to be mined in your Power's space; I mined 100 monazite in the acquisition system and didn't get anything, which makes me sad. But hey, that one's on me for not testing it out thoroughly, lol.

So yeah. For reinforcement systems, mine in-system. For acquisition, mine in power systems and sell in acquisition system.
Is an unoccupied system that my power wants to move in to considered an acquisition system? Mining and selling in this system gives me no merits. If I go to a power controlled system, mine there, and sell in the unoccupied system I still get no merits.
My new "home" system is under reinforcement. I will try some mining there, sell in the same system, and see what happens.
I will put this off until tomorrow. Is it me, or are there more rocks in a ring now? Or maybe it's the Lavian Brandy making me see double.
 
I'm quite befuddled on how Power kill merits are awarded. Caught a flight of two NPC ships pledged to Felicia Winters and easily dispatched them both - in a Keelback configured primarily for trading.

I got 128 merits for the kills which I find strange because people have been complaining about just getting 10-15 merits for Power kills in PP 2.0.

My Keelback doesn't even have an FSD interdictor - I crashed out of supercruise because of a blasted asteroid field and just ran into them by accident 😕

(ps. this fight took place in a Mahon stronghold system)
 
I'm quite befuddled on how Power kill merits are awarded
For Power enemies, it's based on the combat rank of the ship. 40-80 seems about normal per ship in my experience (and I don't think either of us are in Combat ethos powers which would get a bonus to that)

You also in Undermining systems get a few merits for killing Clean ships - but very literally "a few", you should consider this as replacement for the merits you'd have got for scanning the ship in a Reinforcement system, nothing more.
 
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