1: Open Only
2: Once a system reaches the fortification trigger, no more garrison supplies can be delivered to that system until the next PP cycle.
3: When pledged, player gets locked into that PP character for one month. No defection possible, and leaving cost 100 million credits.
It's easy to spot the 'grind for merits' in action. All of the systems close to the PP HQ get fortified way beyond the trigger on the first day of a new cycle.
Systems further away are often not fortified to 100% several days after the new cycle.
2: Once a system reaches the fortification trigger, no more garrison supplies can be delivered to that system until the next PP cycle.
3: When pledged, player gets locked into that PP character for one month. No defection possible, and leaving cost 100 million credits.
It's easy to spot the 'grind for merits' in action. All of the systems close to the PP HQ get fortified way beyond the trigger on the first day of a new cycle.
Systems further away are often not fortified to 100% several days after the new cycle.